Game Development Community

Kevin Johnson's Forum Posts

Thread Post Date Posted
Unimpressed... why won't it so much as light my model?? Is your light a sgUniversalStaticLight type or fx light?... read more 10/19/2005 (1:19 pm)
Unimpressed... why won't it so much as light my model?? Did you do a relight from the TLK editor, after you placed the lights? Im assuming thats a dif, in t... read more 10/19/2005 (1:12 pm)
Atlas Normal mapping? GREAT idea brian..... read more 10/18/2005 (1:51 pm)
Whats wrong with this shader? Your missing MapTo, unless your dts calls the texture founty..... read more 10/17/2005 (7:14 am)
Source Code Just install using the installer.. that is the source code..... read more 10/15/2005 (9:06 am)
Atlas Normal mapping? Yah, I had it working at one time but when i loaded 1 big normalmap, my system went to a crawl, lik... read more 10/14/2005 (7:01 pm)
Atlas Normal mapping? Heh, looks like (in my tree at least-prolly old) the second detail texture is just a differently sca... read more 10/14/2005 (6:33 pm)
Atlas Normal mapping? I did play around with this, and a quick hack (ie no source changes needed) is take one of the detai... read more 10/14/2005 (2:23 pm)
Shaders on Atlas Terrain Enhancing shaders on atlas or any other torque class is very easy.. the main thing your looking f... read more 10/12/2005 (10:18 am)
Run DTS animation with a trigger Actually you could put it anywhere, but I have all simular functions in a single .cs file exec'd fro... read more 10/12/2005 (10:08 am)
Run DTS animation with a trigger That is exactly the way.. you'll probably wanna create a function somewhere something lke this ... read more 10/11/2005 (7:48 pm)
Cannot allocat that many indices in a volitile... Kool.. i think it was the particles thnx... read more 10/11/2005 (7:08 pm)
Dif texture question Looks like some people have had good luck with fxDecal on 1.3+ [url]www.garagegames.com/index.php?se... read more 10/11/2005 (2:53 pm)
Hard time find docs for "Vectors Use getword(%pos,0); The position returned is a string delimited with spaces.... read more 10/11/2005 (11:59 am)
3 part player models Heres a good place to start mountable heads http://www.garagegames.com/mg/forums/result.thread.p... read more 10/10/2005 (8:11 am)
Direct X OpenGL GFX Layer is TSE's way of communicating with the underlying api be it directX or openGL, xbox whatev... read more 10/08/2005 (4:26 pm)
Multiplayer, multiple maps, and me. This is exactly what we do.. You would just need X servers where X is the number of different ... read more 10/07/2005 (1:58 pm)
Multiplayer, multiple maps, and me. Ok found my old post, when i was working on this heres the code to make the player zone: [url]www.... read more 10/07/2005 (1:54 pm)
Multiplayer, multiple maps, and me. Yah, Look in the joinServergui for the function that allows players to connect to a remote server. ... read more 10/07/2005 (1:48 pm)
Multiplayer, multiple maps, and me. You would need to have different game servers running different mission files (or zones). Then you ... read more 10/07/2005 (1:45 pm)
TGE/TSE differences? Well, that really depends on the skill sets of your programmers, your target audience, and the type ... read more 10/07/2005 (1:39 pm)
Purposes of IFL [url]www.garagegames.com/mg/forums/result.thread.php?qt=24645[/url] about 3-5 posts down is a lin... read more 10/06/2005 (7:03 am)
Weapon Trails... anyone try this idea? Theres a mParticleEmitter and Projectile::emitParticles in TSE.. dont have a recent TGE to check, ... read more 09/30/2005 (10:58 pm)
Long startup time with nothing in window We've noticed this as well for quite a while (im glad to see its not just our build). I put debug p... read more 09/29/2005 (8:50 am)
Porting a TGE game from PC to console I believe the "indy" EULA forbids porting any TGE code to any cosole environment (e) Licensee may... read more 09/27/2005 (11:23 am)
Melv's shadows Yah, the code just averages the relavent lights near the object, i guess the light distance could al... read more 09/27/2005 (9:21 am)
Melv's shadows Maybe this'll help..i did this a while back, but this is from a very old head [code] Point3F la... read more 09/26/2005 (5:45 pm)
Scaling by coding Heres an old resource, You probably wont be able to just blindy patch and expect it to werk but he... read more 09/24/2005 (6:42 pm)
TSE gives application can not find d3dx9_27.dll GG has nothing to do with this.. Its all Microsoft. use ther sdk, follow their rules.... read more 09/23/2005 (2:32 pm)
FYI: TSE blue screen error on Dual monitors [quote] One Monitor for TSE, One monitor for dev tools. It works fine. [/quote] works here also... read more 09/23/2005 (7:57 am)
Gui Pop-up on start [quote] Is there no way to pause the game screen once they are in the world? [/quote] in game.c... read more 09/21/2005 (8:27 pm)
Dedicated server no workee? Hey phil.. this thread has some more info [url]www.garagegames.com/mg/forums/result.thread.php?qt... read more 09/19/2005 (3:14 pm)
Modifying the third person camera Make sure ayou add Advcamera.cc to you project and re build... read more 09/15/2005 (10:36 am)
Tge Or Tse Currently - TGE is for the mainstream. TSE is for recent hardware only. TSE is stil in EA (Earl... read more 09/15/2005 (9:53 am)
Modifying the third person camera Advanced Camera Resource [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471[... read more 09/15/2005 (7:26 am)
Simple toon shader Heh, oh yah.. i posted this back when i had very little idea of what was actually going on..:) [... read more 09/12/2005 (11:51 am)
Clicking on a GuiButtonCtrl and GUITextCtrl in PlayGui? Bind a key to something like this. [code] function toggleMouse(%val){ if(%val) { if(C... read more 09/08/2005 (11:51 am)
Shading, rendering...faking? [url=www.garagegames.com/mg/forums/result.thread.php?qt=24663]here[/url] is a very simple way to "fa... read more 09/02/2005 (9:11 am)
INterstices Bump.. we need some texture artists..;)... read more 08/31/2005 (2:32 pm)
Hi Polygon Character Theory Continued.. [quote] A PC Program for dealing with them www.mankua.com/ Mike Bunnells modifica... read more 08/31/2005 (1:37 pm)
Hi Polygon Character Theory No multiplayer game (next gen or other) can push multiple 30k players... I'm assuming your looking... read more 08/31/2005 (1:36 pm)
TSE Bounties I think they may be hand reviewing these, it took me a few hours to get mine last night... read more 08/31/2005 (11:39 am)
Non Renderable Diff Objects. Yah, j. is right, but be careful the present incarnation of map2dif disables ALL collision (on non c... read more 08/30/2005 (2:46 pm)
Reflection doesn't actualy work on PS 1.4 hardware... GFXCardProfiler is reporting correctly - Radeon 9000 Pro Rendering Pipelines 4 Maximum Textur... read more 08/26/2005 (11:55 pm)
Stencil shadows vs. Shadowmapping Speaking of terrain lighting..(I was reading this and thought i'd interject), I've been messing aro... read more 08/26/2005 (2:33 pm)
Guiplayerview Got It Working Guiobjectview renderworld() function: [url]www.garagegames.com/mg/forums/result.thread.php?qt=24451... read more 08/26/2005 (9:30 am)
Mismatching texture state - volume light Ok here is the offender: ~640 or so [code] U32 magic = GFX->getTextureStageState(0, 3); [/cod... read more 08/23/2005 (6:20 pm)
C vs. script Not to run the code.. just to compile it..If that were the case you would have to distribute the who... read more 08/17/2005 (4:31 pm)
Texture corruption in starter.fps Hey Nigel .. what your seeing there is the lightmap border..(its pink.. or magenta or whatever) 1... read more 08/16/2005 (8:46 am)
SVG file format and Torque You may find this useful: [url]svgl.sourceforge.net[/url] its an opengl lib for rendering sv... read more 08/10/2005 (12:42 pm)