Kevin Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Unimpressed... why won't it so much as light my model?? | Is your light a sgUniversalStaticLight type or fx light?... read more | 10/19/2005 (1:19 pm) |
| Unimpressed... why won't it so much as light my model?? | Did you do a relight from the TLK editor, after you placed the lights? Im assuming thats a dif, in t... read more | 10/19/2005 (1:12 pm) |
| Atlas Normal mapping? | GREAT idea brian..... read more | 10/18/2005 (1:51 pm) |
| Whats wrong with this shader? | Your missing MapTo, unless your dts calls the texture founty..... read more | 10/17/2005 (7:14 am) |
| Source Code | Just install using the installer.. that is the source code..... read more | 10/15/2005 (9:06 am) |
| Atlas Normal mapping? | Yah, I had it working at one time but when i loaded 1 big normalmap, my system went to a crawl, lik... read more | 10/14/2005 (7:01 pm) |
| Atlas Normal mapping? | Heh, looks like (in my tree at least-prolly old) the second detail texture is just a differently sca... read more | 10/14/2005 (6:33 pm) |
| Atlas Normal mapping? | I did play around with this, and a quick hack (ie no source changes needed) is take one of the detai... read more | 10/14/2005 (2:23 pm) |
| Shaders on Atlas Terrain | Enhancing shaders on atlas or any other torque class is very easy.. the main thing your looking f... read more | 10/12/2005 (10:18 am) |
| Run DTS animation with a trigger | Actually you could put it anywhere, but I have all simular functions in a single .cs file exec'd fro... read more | 10/12/2005 (10:08 am) |
| Run DTS animation with a trigger | That is exactly the way.. you'll probably wanna create a function somewhere something lke this ... read more | 10/11/2005 (7:48 pm) |
| Cannot allocat that many indices in a volitile... | Kool.. i think it was the particles thnx... read more | 10/11/2005 (7:08 pm) |
| Dif texture question | Looks like some people have had good luck with fxDecal on 1.3+ [url]www.garagegames.com/index.php?se... read more | 10/11/2005 (2:53 pm) |
| Hard time find docs for "Vectors | Use getword(%pos,0); The position returned is a string delimited with spaces.... read more | 10/11/2005 (11:59 am) |
| 3 part player models | Heres a good place to start mountable heads http://www.garagegames.com/mg/forums/result.thread.p... read more | 10/10/2005 (8:11 am) |
| Direct X OpenGL | GFX Layer is TSE's way of communicating with the underlying api be it directX or openGL, xbox whatev... read more | 10/08/2005 (4:26 pm) |
| Multiplayer, multiple maps, and me. | This is exactly what we do.. You would just need X servers where X is the number of different ... read more | 10/07/2005 (1:58 pm) |
| Multiplayer, multiple maps, and me. | Ok found my old post, when i was working on this heres the code to make the player zone: [url]www.... read more | 10/07/2005 (1:54 pm) |
| Multiplayer, multiple maps, and me. | Yah, Look in the joinServergui for the function that allows players to connect to a remote server. ... read more | 10/07/2005 (1:48 pm) |
| Multiplayer, multiple maps, and me. | You would need to have different game servers running different mission files (or zones). Then you ... read more | 10/07/2005 (1:45 pm) |
| TGE/TSE differences? | Well, that really depends on the skill sets of your programmers, your target audience, and the type ... read more | 10/07/2005 (1:39 pm) |
| Purposes of IFL | [url]www.garagegames.com/mg/forums/result.thread.php?qt=24645[/url] about 3-5 posts down is a lin... read more | 10/06/2005 (7:03 am) |
| Weapon Trails... anyone try this idea? | Theres a mParticleEmitter and Projectile::emitParticles in TSE.. dont have a recent TGE to check, ... read more | 09/30/2005 (10:58 pm) |
| Long startup time with nothing in window | We've noticed this as well for quite a while (im glad to see its not just our build). I put debug p... read more | 09/29/2005 (8:50 am) |
| Porting a TGE game from PC to console | I believe the "indy" EULA forbids porting any TGE code to any cosole environment (e) Licensee may... read more | 09/27/2005 (11:23 am) |
| Melv's shadows | Yah, the code just averages the relavent lights near the object, i guess the light distance could al... read more | 09/27/2005 (9:21 am) |
| Melv's shadows | Maybe this'll help..i did this a while back, but this is from a very old head [code] Point3F la... read more | 09/26/2005 (5:45 pm) |
| Scaling by coding | Heres an old resource, You probably wont be able to just blindy patch and expect it to werk but he... read more | 09/24/2005 (6:42 pm) |
| TSE gives application can not find d3dx9_27.dll | GG has nothing to do with this.. Its all Microsoft. use ther sdk, follow their rules.... read more | 09/23/2005 (2:32 pm) |
| FYI: TSE blue screen error on Dual monitors | [quote] One Monitor for TSE, One monitor for dev tools. It works fine. [/quote] works here also... read more | 09/23/2005 (7:57 am) |
| Gui Pop-up on start | [quote] Is there no way to pause the game screen once they are in the world? [/quote] in game.c... read more | 09/21/2005 (8:27 pm) |
| Dedicated server no workee? | Hey phil.. this thread has some more info [url]www.garagegames.com/mg/forums/result.thread.php?qt... read more | 09/19/2005 (3:14 pm) |
| Modifying the third person camera | Make sure ayou add Advcamera.cc to you project and re build... read more | 09/15/2005 (10:36 am) |
| Tge Or Tse | Currently - TGE is for the mainstream. TSE is for recent hardware only. TSE is stil in EA (Earl... read more | 09/15/2005 (9:53 am) |
| Modifying the third person camera | Advanced Camera Resource [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5471[... read more | 09/15/2005 (7:26 am) |
| Simple toon shader | Heh, oh yah.. i posted this back when i had very little idea of what was actually going on..:) [... read more | 09/12/2005 (11:51 am) |
| Clicking on a GuiButtonCtrl and GUITextCtrl in PlayGui? | Bind a key to something like this. [code] function toggleMouse(%val){ if(%val) { if(C... read more | 09/08/2005 (11:51 am) |
| Shading, rendering...faking? | [url=www.garagegames.com/mg/forums/result.thread.php?qt=24663]here[/url] is a very simple way to "fa... read more | 09/02/2005 (9:11 am) |
| INterstices | Bump.. we need some texture artists..;)... read more | 08/31/2005 (2:32 pm) |
| Hi Polygon Character Theory | Continued.. [quote] A PC Program for dealing with them www.mankua.com/ Mike Bunnells modifica... read more | 08/31/2005 (1:37 pm) |
| Hi Polygon Character Theory | No multiplayer game (next gen or other) can push multiple 30k players... I'm assuming your looking... read more | 08/31/2005 (1:36 pm) |
| TSE Bounties | I think they may be hand reviewing these, it took me a few hours to get mine last night... read more | 08/31/2005 (11:39 am) |
| Non Renderable Diff Objects. | Yah, j. is right, but be careful the present incarnation of map2dif disables ALL collision (on non c... read more | 08/30/2005 (2:46 pm) |
| Reflection doesn't actualy work on PS 1.4 hardware... | GFXCardProfiler is reporting correctly - Radeon 9000 Pro Rendering Pipelines 4 Maximum Textur... read more | 08/26/2005 (11:55 pm) |
| Stencil shadows vs. Shadowmapping | Speaking of terrain lighting..(I was reading this and thought i'd interject), I've been messing aro... read more | 08/26/2005 (2:33 pm) |
| Guiplayerview Got It Working | Guiobjectview renderworld() function: [url]www.garagegames.com/mg/forums/result.thread.php?qt=24451... read more | 08/26/2005 (9:30 am) |
| Mismatching texture state - volume light | Ok here is the offender: ~640 or so [code] U32 magic = GFX->getTextureStageState(0, 3); [/cod... read more | 08/23/2005 (6:20 pm) |
| C vs. script | Not to run the code.. just to compile it..If that were the case you would have to distribute the who... read more | 08/17/2005 (4:31 pm) |
| Texture corruption in starter.fps | Hey Nigel .. what your seeing there is the lightmap border..(its pink.. or magenta or whatever) 1... read more | 08/16/2005 (8:46 am) |
| SVG file format and Torque | You may find this useful: [url]svgl.sourceforge.net[/url] its an opengl lib for rendering sv... read more | 08/10/2005 (12:42 pm) |