Kevin Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shape3ds and TLK | This should work .. at least it did last time i tried it (pre tse)... read more | 04/04/2006 (2:19 pm) |
| CVS update | Are the batching updates in the CVS repo yet?... read more | 03/20/2006 (1:15 pm) |
| Console resizing | Last time i checked, you just need to re impliment the toms [url=www.garagegames.com/index.php?sec=m... read more | 03/16/2006 (11:30 am) |
| For those SERIOUS about dynamic sky/clouds | Just fyi: the latest gamedeveloper magazine has a nice article on dynamic shader based sky boxes..Th... read more | 03/03/2006 (7:16 am) |
| Using TSE only for visualization | IIRC - parting out Torque/TSE is a EULA NO-NO..Your best bet would be to use one of the "graphics on... read more | 03/01/2006 (2:19 pm) |
| Orcs are trouble. | Does your player dts/dsq have a root animation? If there is no root animation things go boom :... read more | 02/08/2006 (2:24 pm) |
| New Water/Atlas Effects | Hey jacob, great job man! One thing you might find of interest is a tech demo for the typhoon en... read more | 02/08/2006 (11:47 am) |
| TSE for the non-programmer | John, Hey man, we have a couple of "artist" builds from various "milestones" in our own developme... read more | 02/08/2006 (10:56 am) |
| Realistic golf game, it is possible? | Metalion, dts is not going to werk for your golf course (without a serious rewrite of the engin... read more | 02/03/2006 (2:54 pm) |
| Resolution bug | 12560 x 1600 x 32 ?? is that a supported mode in directx or did you mean 1280 x 1600??... read more | 02/03/2006 (2:35 pm) |
| Caves | Nem's tools has a great tutorial on making caves and importing the geometry to quark..The tutorial u... read more | 02/01/2006 (10:48 am) |
| CVS update | Hey brian, does this update include the batching optims you mentioned before?... read more | 01/20/2006 (11:10 am) |
| Render monkey multiple passes and TSE | Hey dave, When you use Material instead of Custom Material you are telling the shadergen code to bui... read more | 01/17/2006 (1:38 pm) |
| Some TSE Issues | Number 2 sounds like your missing the _eye or the _camera node, but im no export on max... read more | 01/17/2006 (1:30 pm) |
| Many objects on screen | Yah, we've been noticing this too.. look at [url=www.garagegames.com/mg/forums/result.thread.php?qt=... read more | 12/19/2005 (10:07 am) |
| Will TSE Replace TGE? | From TGE 1.4 product page.. [quote]...TGE 1.4 is the last free upgrade in the Torque Game Engine li... read more | 12/18/2005 (10:29 am) |
| 1.4 Release and TSE | As far as merging 1.4 into tse, I've just recieved word one of our team members is finishing this ta... read more | 12/14/2005 (12:10 pm) |
| 1.4 Release and TSE | Your waterblock code doesnt work???... read more | 12/14/2005 (8:28 am) |
| Character Selection | The great gonzo gave us this: [url]www.garagegames.com/mg/forums/result.thread.php?qt=15408[/url... read more | 12/09/2005 (1:16 pm) |
| Creating an army in TSE | Yes! .dif can have lod.. In our build we have implimented occlusion culling in the scenegraph, an... read more | 12/09/2005 (12:15 pm) |
| TGE Server vs. TSE Client? | This topic always seems to creep up from time to time. I've done some pretty extensive testing in t... read more | 12/08/2005 (8:21 am) |
| Animating UV co-ordinates. | Torque (GE) uses IFLs to do animated textures, [url]www.garagegames.com/index.php?sec=mg&mod=resour... read more | 12/06/2005 (7:34 am) |
| Creating an army in TSE | The major problem here is in a typically populated mision (atlas, amazing water, a few interiors, tr... read more | 12/01/2005 (8:37 am) |
| Shadows yet? | The shadows you see in TLK for TSE demo are regular Torque shadows, (john fixed them with his TLK fo... read more | 11/30/2005 (12:50 pm) |
| Shader Semantics | You'll need to grab a good shader book or find a site that explains what each of these matrices actu... read more | 11/29/2005 (8:06 am) |
| TSE Lights? | TSE atm has one vector light. You can support for more for shaderbased lighting, by getting your ha... read more | 11/28/2005 (7:39 pm) |
| Big waves in TSE? | Hey randy.. If your not after anything TOO fancy..heres a rough outline to get waves happening in th... read more | 11/28/2005 (2:51 pm) |
| IFL Animation Material settings | Oh... if memory serves me, you just need to create a material def for each frame of the ifl.. not i... read more | 11/28/2005 (2:22 pm) |
| Dynamic lighting and shaodws | As far as lights go.. the lightmanager in TSE is actually working (uncomment 1 line of code in scene... read more | 11/26/2005 (12:14 pm) |
| IFL Animation Material settings | Ifls work the same as in TGE.. heres a link to an IFL discussion .. [url]www.garagegames.com/mg/fo... read more | 11/22/2005 (11:25 pm) |
| Coder and/or Scripter | How bout some screenies... [image]www.intersticesthegame.com/images/interstices.png[/image] [i... read more | 11/18/2005 (11:05 am) |
| Caves | @josh - both are atlas The textures look better from far away.. (might need to play with scale) ... read more | 11/16/2005 (10:30 pm) |
| Caves | The beginning of our game takes place in a huge cave.. atlas does caves rather nicely.. *please exc... read more | 11/16/2005 (11:35 am) |
| Adventures in culling | I think Im getting what i need now.. I'll post my progress.. Thanx... read more | 11/14/2005 (8:43 am) |
| Adventures in culling | @brian - I was under the impression that after buildConvex returns, shell would point to the convexh... read more | 11/13/2005 (3:08 pm) |
| DTS tree outline showing thru TSE water | Nope.. its just a regular ole dts..... read more | 11/10/2005 (11:36 am) |
| DTS tree outline showing thru TSE water | Yah we ran into this when we were testing trans for a fence around a river interacting with a partic... read more | 11/09/2005 (3:50 pm) |
| DTS tree outline showing thru TSE water | Did you try setting traslucentzwrite to true? That fixed this for us..... read more | 11/09/2005 (1:07 pm) |
| Player skins and materials | Havent synced with head in a while but everything you need is in this thread. [url]www.garagegam... read more | 11/08/2005 (9:20 pm) |
| Nvperfhud | A red one ... :P serriously tho, NvPerfhud is the UNOFFICIAL official performance meter for TSE o... read more | 11/08/2005 (7:18 am) |
| Question about shadows on Dif | Currently there are no shadows in tse.. not having a material mapped to difs causes some strange thi... read more | 11/07/2005 (3:54 pm) |
| Stop kork | Also: [url]www.codesampler.com/torque.htm[/url] down at the bottom there is a tut called "Bot Pa... read more | 11/07/2005 (3:09 pm) |
| Windows Licensing Issues? | @theo.. I think the legal guys need to talk to your M$ sales rep, they can explain all this to you..... read more | 11/07/2005 (11:55 am) |
| Show/Hide a GUI button | This should be enough to get ya started [url]www.garagegames.com/index.php?sec=mg&mod=resource&page... read more | 11/06/2005 (11:00 am) |
| Is Torque Script Doc page just plain broken? | Have you tried [url]www.garagegames.com/docs/tge/general/ch06s12.php[/url] then search for cons... read more | 10/26/2005 (6:14 pm) |
| Problems compiling TSE | Have you done an update on the sdk August 2005 [url]www.microsoft.com/downloads/details.aspx?Famil... read more | 10/25/2005 (8:49 am) |
| Atlas Normal mapping? | To use an alternate second detail texture in atlas: (add mDetail2XX stuff after mDetailXXX stuff) ... read more | 10/24/2005 (8:21 pm) |
| Quick particle question | Transparency is handled via the alpha channel..... read more | 10/24/2005 (6:22 pm) |
| Account system / character system... |
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10/24/2005 (1:51 pm) |
| Unimpressed... why won't it so much as light my model?? | Glad ya got it werking.. thats a pretty old editor, you sure you got the latest version? any who ... read more | 10/19/2005 (1:28 pm) |