Game Development Community

Kevin Johnson's Forum Posts

Thread Post Date Posted
Shape3ds and TLK This should work .. at least it did last time i tried it (pre tse)... read more 04/04/2006 (2:19 pm)
CVS update Are the batching updates in the CVS repo yet?... read more 03/20/2006 (1:15 pm)
Console resizing Last time i checked, you just need to re impliment the toms [url=www.garagegames.com/index.php?sec=m... read more 03/16/2006 (11:30 am)
For those SERIOUS about dynamic sky/clouds Just fyi: the latest gamedeveloper magazine has a nice article on dynamic shader based sky boxes..Th... read more 03/03/2006 (7:16 am)
Using TSE only for visualization IIRC - parting out Torque/TSE is a EULA NO-NO..Your best bet would be to use one of the "graphics on... read more 03/01/2006 (2:19 pm)
Orcs are trouble. Does your player dts/dsq have a root animation? If there is no root animation things go boom :... read more 02/08/2006 (2:24 pm)
New Water/Atlas Effects Hey jacob, great job man! One thing you might find of interest is a tech demo for the typhoon en... read more 02/08/2006 (11:47 am)
TSE for the non-programmer John, Hey man, we have a couple of "artist" builds from various "milestones" in our own developme... read more 02/08/2006 (10:56 am)
Realistic golf game, it is possible? Metalion, dts is not going to werk for your golf course (without a serious rewrite of the engin... read more 02/03/2006 (2:54 pm)
Resolution bug 12560 x 1600 x 32 ?? is that a supported mode in directx or did you mean 1280 x 1600??... read more 02/03/2006 (2:35 pm)
Caves Nem's tools has a great tutorial on making caves and importing the geometry to quark..The tutorial u... read more 02/01/2006 (10:48 am)
CVS update Hey brian, does this update include the batching optims you mentioned before?... read more 01/20/2006 (11:10 am)
Render monkey multiple passes and TSE Hey dave, When you use Material instead of Custom Material you are telling the shadergen code to bui... read more 01/17/2006 (1:38 pm)
Some TSE Issues Number 2 sounds like your missing the _eye or the _camera node, but im no export on max... read more 01/17/2006 (1:30 pm)
Many objects on screen Yah, we've been noticing this too.. look at [url=www.garagegames.com/mg/forums/result.thread.php?qt=... read more 12/19/2005 (10:07 am)
Will TSE Replace TGE? From TGE 1.4 product page.. [quote]...TGE 1.4 is the last free upgrade in the Torque Game Engine li... read more 12/18/2005 (10:29 am)
1.4 Release and TSE As far as merging 1.4 into tse, I've just recieved word one of our team members is finishing this ta... read more 12/14/2005 (12:10 pm)
1.4 Release and TSE Your waterblock code doesnt work???... read more 12/14/2005 (8:28 am)
Character Selection The great gonzo gave us this: [url]www.garagegames.com/mg/forums/result.thread.php?qt=15408[/url... read more 12/09/2005 (1:16 pm)
Creating an army in TSE Yes! .dif can have lod.. In our build we have implimented occlusion culling in the scenegraph, an... read more 12/09/2005 (12:15 pm)
TGE Server vs. TSE Client? This topic always seems to creep up from time to time. I've done some pretty extensive testing in t... read more 12/08/2005 (8:21 am)
Animating UV co-ordinates. Torque (GE) uses IFLs to do animated textures, [url]www.garagegames.com/index.php?sec=mg&mod=resour... read more 12/06/2005 (7:34 am)
Creating an army in TSE The major problem here is in a typically populated mision (atlas, amazing water, a few interiors, tr... read more 12/01/2005 (8:37 am)
Shadows yet? The shadows you see in TLK for TSE demo are regular Torque shadows, (john fixed them with his TLK fo... read more 11/30/2005 (12:50 pm)
Shader Semantics You'll need to grab a good shader book or find a site that explains what each of these matrices actu... read more 11/29/2005 (8:06 am)
TSE Lights? TSE atm has one vector light. You can support for more for shaderbased lighting, by getting your ha... read more 11/28/2005 (7:39 pm)
Big waves in TSE? Hey randy.. If your not after anything TOO fancy..heres a rough outline to get waves happening in th... read more 11/28/2005 (2:51 pm)
IFL Animation Material settings Oh... if memory serves me, you just need to create a material def for each frame of the ifl.. not i... read more 11/28/2005 (2:22 pm)
Dynamic lighting and shaodws As far as lights go.. the lightmanager in TSE is actually working (uncomment 1 line of code in scene... read more 11/26/2005 (12:14 pm)
IFL Animation Material settings Ifls work the same as in TGE.. heres a link to an IFL discussion .. [url]www.garagegames.com/mg/fo... read more 11/22/2005 (11:25 pm)
Coder and/or Scripter How bout some screenies... [image]www.intersticesthegame.com/images/interstices.png[/image] [i... read more 11/18/2005 (11:05 am)
Caves @josh - both are atlas The textures look better from far away.. (might need to play with scale) ... read more 11/16/2005 (10:30 pm)
Caves The beginning of our game takes place in a huge cave.. atlas does caves rather nicely.. *please exc... read more 11/16/2005 (11:35 am)
Adventures in culling I think Im getting what i need now.. I'll post my progress.. Thanx... read more 11/14/2005 (8:43 am)
Adventures in culling @brian - I was under the impression that after buildConvex returns, shell would point to the convexh... read more 11/13/2005 (3:08 pm)
DTS tree outline showing thru TSE water Nope.. its just a regular ole dts..... read more 11/10/2005 (11:36 am)
DTS tree outline showing thru TSE water Yah we ran into this when we were testing trans for a fence around a river interacting with a partic... read more 11/09/2005 (3:50 pm)
DTS tree outline showing thru TSE water Did you try setting traslucentzwrite to true? That fixed this for us..... read more 11/09/2005 (1:07 pm)
Player skins and materials Havent synced with head in a while but everything you need is in this thread. [url]www.garagegam... read more 11/08/2005 (9:20 pm)
Nvperfhud A red one ... :P serriously tho, NvPerfhud is the UNOFFICIAL official performance meter for TSE o... read more 11/08/2005 (7:18 am)
Question about shadows on Dif Currently there are no shadows in tse.. not having a material mapped to difs causes some strange thi... read more 11/07/2005 (3:54 pm)
Stop kork Also: [url]www.codesampler.com/torque.htm[/url] down at the bottom there is a tut called "Bot Pa... read more 11/07/2005 (3:09 pm)
Windows Licensing Issues? @theo.. I think the legal guys need to talk to your M$ sales rep, they can explain all this to you..... read more 11/07/2005 (11:55 am)
Show/Hide a GUI button This should be enough to get ya started [url]www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 11/06/2005 (11:00 am)
Is Torque Script Doc page just plain broken? Have you tried [url]www.garagegames.com/docs/tge/general/ch06s12.php[/url] then search for cons... read more 10/26/2005 (6:14 pm)
Problems compiling TSE Have you done an update on the sdk August 2005 [url]www.microsoft.com/downloads/details.aspx?Famil... read more 10/25/2005 (8:49 am)
Atlas Normal mapping? To use an alternate second detail texture in atlas: (add mDetail2XX stuff after mDetailXXX stuff) ... read more 10/24/2005 (8:21 pm)
Quick particle question Transparency is handled via the alpha channel..... read more 10/24/2005 (6:22 pm)
Account system / character system... [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 10/24/2005 (1:51 pm)
Unimpressed... why won't it so much as light my model?? Glad ya got it werking.. thats a pretty old editor, you sure you got the latest version? any who ... read more 10/19/2005 (1:28 pm)