Game Development Community

Kevin Johnson's Forum Posts

Thread Post Date Posted
Simple toon shader Go for it.. Like I said, I only came here out of curriosity to check out the new beta, but from w... read more 11/18/2008 (5:47 pm)
Simple toon shader Ok, I updated the shader to get the light vector from dynamic lighting as well. (just basically ... read more 11/18/2008 (7:15 am)
Simple toon shader Those are new to me, but i'd start looking at AtlasDynamicLightingMaterial and see if its setting a... read more 11/18/2008 (5:37 am)
Simple toon shader Wow, I just stopped by to check out the new beta, browse the forums.. and i saw this thread and thou... read more 11/18/2008 (2:12 am)
PNG vs BMP differences? Could it be related to this: [url]www.garagegames.com/mg/forums/result.thread.php?qt=19049[/url]... read more 12/19/2006 (10:23 pm)
ZBrush Normal Maps Ive actually played around a little with this.. you need to flip the image (normal map) before you e... read more 12/07/2006 (9:53 pm)
How to pass data to a custom shader What's the difference between a Pixel and a vertex Constant? The constants are "scoped" (i beli... read more 12/04/2006 (10:27 pm)
TSE Problem Bugs Getting the editor up is simple.. terrain_water demo is stripped to the bone (lots of people just w... read more 12/04/2006 (5:16 am)
How to give mouse scroll as key binding Must dig deeper !... :) about 1/2 way down [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more 11/26/2006 (4:50 pm)
Editor Issues To fix the "legacy terrain is black" - Add a texture in the terrain painter, save the mission, and... read more 11/22/2006 (3:18 pm)
Errors compiling TSE 4_1 [url]www.garagegames.com/mg/forums/result.thread.php?qt=53647[/url]... read more 11/22/2006 (3:34 am)
Atlas caves/overhangs Hey guys, a project i was working on last year created Atlas caves by adding 2 atlas instances. One... read more 11/21/2006 (7:17 pm)
PhysX port Ah.. that could the problem then..;) [update ] swapped to dts (from dif) and everything seems to b... read more 11/18/2006 (6:09 pm)
PhysX port Thanx, that helped, but its now falling through interiors, ill go back and see if i missed anything ... read more 11/18/2006 (5:11 pm)
PhysX port Hey james, using 2.5.1 and MS4_1 I'm getting the disapearing (Leave) after creation thingy.. what... read more 11/18/2006 (1:33 am)
4.1 bug on building in debug (vc2003) I can confirm this is happening on 2005 as well console.log [code] Fatal: (engine\gfx\d3d\gfxd3dd... read more 11/16/2006 (7:19 pm)
World and Projection MAtrix Just off the top of my head but wont this code give you what you want? [code] MatrixF proj = GFX... read more 11/16/2006 (4:17 pm)
Character rigging help [paid This is still open if anyone can help.. ;)... read more 11/13/2006 (7:12 pm)
Turning on Multisampling Your going to need to do a little more enumeration to get it working.. try .MultiSampleType =... read more 10/09/2006 (3:01 pm)
Missing texture on character Put this in a file named materials.cs in the same folder as your model/textures [code] //Most Basi... read more 10/04/2006 (4:35 am)
Mirrored UVs Ok I found a workaround, and i thot id post here incase any1 else has this problem. using photosh... read more 09/21/2006 (10:39 pm)
Character rigging help [paid Well, i guess i wasnt too clear.. i need them rigged to standard torque skeleton... read more 09/14/2006 (8:16 pm)
Poser 5 freebie finished! Get Bryce 5 **FREE** till Sept 13th 06 Just fyi - its against both EULAs to redistribute meshes. so unless your game is 2d your going to g... read more 09/12/2006 (9:09 pm)
Done cvs'sing, compiling, but new mission crashes 1. edit main.cs change "demo" to launch from another folder ie "terrain_water_demo" "starter.fps" et... read more 08/18/2006 (9:29 pm)
Solution for different type of player [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9339[/url]... read more 08/18/2006 (8:25 pm)
Mismatching render states Ok I think i got it . i was leaving some "crazy states" around... .thanx... read more 08/17/2006 (12:43 am)
TSE's Terrain Yah, you could remove the shader code from atlas (if you wanted to), Atlas and ALOT of the NEW ... read more 08/10/2006 (4:13 pm)
Synapse Gaming: Exciting New Product Announcement Wow, simply amazing thanx john..... read more 08/08/2006 (7:08 pm)
TSE Bounties Hey guys i decided to try my hand at one of the bounties and thought id post my progress here ..;) ... read more 08/05/2006 (6:28 am)
Missing file 'xinput.h'? A coulple of things to try: Do you have the latest version of the directx sdk (april 2006) insta... read more 08/02/2006 (5:56 pm)
Occlusion Culling in terraint, does it work? At the bottom of sceneTraversal.cc in terrCheck() you will see (something lke) : [code] ... read more 07/30/2006 (8:21 pm)
Frustrum Culling Your free to impliment what ever kind of culling you want.. One place to do it is in Scenegraph/s... read more 07/28/2006 (3:17 pm)
Portability and Deliverables Hmm.. I might be wrong about that eula change.. but i could swear i read something about it at zbuff... read more 07/19/2006 (4:03 pm)
Portability and Deliverables Its up to the developer to include this file in their product installer. So your download will be... read more 07/18/2006 (9:33 pm)
AudioVideoPlayback Lol - now thats funny reply to a 2 year old thread.. oh well.. Yah I am using the latest dx, the fli... read more 06/27/2006 (2:23 pm)
AudioVideoPlayback Hey micheal, AudioVideoPlayback in managed dx is kinda screwy.. Especially now that M$ has move... read more 06/26/2006 (2:12 pm)
Compiling as a dll...for the engine Hey robert, first off i think that would be a violation of the EULA (but dont quote me on that) BU... read more 06/21/2006 (7:32 pm)
Simple assignment Do this: new Material(face) { baseTex[0] = "diffuseColor"; bumpTex[0] = "sampledNormals"; map... read more 06/20/2006 (2:23 pm)
Clients (TGE & TSE) @ TGE server This has been discussed a bunch..and a few of us have done various tests with varying degreees of su... read more 06/19/2006 (7:02 pm)
New terrain texture blending method (soon a resource) Yah its the same for dx, most cards (even a fx5200 will give you up to something like 16 textures pe... read more 06/19/2006 (3:32 pm)
Likelihood of script structure changes? If you stay up to date with cvs head, it shouldnt be too hard...... read more 05/12/2006 (2:38 pm)
Sky shaders? Goto: [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8835] here [/url] a... read more 05/08/2006 (3:12 pm)
Bumpmap Base Texture Question I think the checkerboard is photoshop showing you the texture has an alpha channel, but i could be w... read more 05/05/2006 (6:56 pm)
Hacking in dynamic lights Well guys I merged this with head and its throwing asserts like nuts, something about an fxlight not... read more 05/02/2006 (1:46 pm)
Hacking in dynamic lights Hey Anton... I pretty much abandoned the resource for this, mainly cause my own project was getti... read more 04/24/2006 (3:20 pm)
Shadows and light ?? Dynamic lights and shadows -> MS4 IIRC the only way to get access to the tse360 program is to cre... read more 04/21/2006 (3:23 pm)
What do I need to add to TSE to make a single player game. Hey Anton, We were going for something simular with the interstices project. The mechanics of a... read more 04/14/2006 (6:56 pm)
Parallax Shader Its on TDN: http://tdn.garagegames.com/wiki/TSE/Shaders/Parallax_Shader Jevin <-lol... read more 04/13/2006 (5:34 pm)
CustomMaterial on Dif The reason its not werking is DIF binds to different registers as the DTS. You will just need to por... read more 04/12/2006 (3:55 pm)
Getting Started If you have purchased tse you should have access to the starter.fps download check the private forum... read more 04/05/2006 (2:58 pm)
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