Kevin Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Simple toon shader | Go for it.. Like I said, I only came here out of curriosity to check out the new beta, but from w... read more | 11/18/2008 (5:47 pm) |
| Simple toon shader | Ok, I updated the shader to get the light vector from dynamic lighting as well. (just basically ... read more | 11/18/2008 (7:15 am) |
| Simple toon shader | Those are new to me, but i'd start looking at AtlasDynamicLightingMaterial and see if its setting a... read more | 11/18/2008 (5:37 am) |
| Simple toon shader | Wow, I just stopped by to check out the new beta, browse the forums.. and i saw this thread and thou... read more | 11/18/2008 (2:12 am) |
| PNG vs BMP differences? | Could it be related to this: [url]www.garagegames.com/mg/forums/result.thread.php?qt=19049[/url]... read more | 12/19/2006 (10:23 pm) |
| ZBrush Normal Maps | Ive actually played around a little with this.. you need to flip the image (normal map) before you e... read more | 12/07/2006 (9:53 pm) |
| How to pass data to a custom shader | What's the difference between a Pixel and a vertex Constant? The constants are "scoped" (i beli... read more | 12/04/2006 (10:27 pm) |
| TSE Problem Bugs | Getting the editor up is simple.. terrain_water demo is stripped to the bone (lots of people just w... read more | 12/04/2006 (5:16 am) |
| How to give mouse scroll as key binding | Must dig deeper !... :) about 1/2 way down [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more | 11/26/2006 (4:50 pm) |
| Editor Issues | To fix the "legacy terrain is black" - Add a texture in the terrain painter, save the mission, and... read more | 11/22/2006 (3:18 pm) |
| Errors compiling TSE 4_1 | [url]www.garagegames.com/mg/forums/result.thread.php?qt=53647[/url]... read more | 11/22/2006 (3:34 am) |
| Atlas caves/overhangs | Hey guys, a project i was working on last year created Atlas caves by adding 2 atlas instances. One... read more | 11/21/2006 (7:17 pm) |
| PhysX port | Ah.. that could the problem then..;) [update ] swapped to dts (from dif) and everything seems to b... read more | 11/18/2006 (6:09 pm) |
| PhysX port | Thanx, that helped, but its now falling through interiors, ill go back and see if i missed anything ... read more | 11/18/2006 (5:11 pm) |
| PhysX port | Hey james, using 2.5.1 and MS4_1 I'm getting the disapearing (Leave) after creation thingy.. what... read more | 11/18/2006 (1:33 am) |
| 4.1 bug on building in debug (vc2003) | I can confirm this is happening on 2005 as well console.log [code] Fatal: (engine\gfx\d3d\gfxd3dd... read more | 11/16/2006 (7:19 pm) |
| World and Projection MAtrix | Just off the top of my head but wont this code give you what you want? [code] MatrixF proj = GFX... read more | 11/16/2006 (4:17 pm) |
| Character rigging help [paid | This is still open if anyone can help.. ;)... read more | 11/13/2006 (7:12 pm) |
| Turning on Multisampling | Your going to need to do a little more enumeration to get it working.. try .MultiSampleType =... read more | 10/09/2006 (3:01 pm) |
| Missing texture on character | Put this in a file named materials.cs in the same folder as your model/textures [code] //Most Basi... read more | 10/04/2006 (4:35 am) |
| Mirrored UVs | Ok I found a workaround, and i thot id post here incase any1 else has this problem. using photosh... read more | 09/21/2006 (10:39 pm) |
| Character rigging help [paid | Well, i guess i wasnt too clear.. i need them rigged to standard torque skeleton... read more | 09/14/2006 (8:16 pm) |
| Poser 5 freebie finished! Get Bryce 5 **FREE** till Sept 13th 06 | Just fyi - its against both EULAs to redistribute meshes. so unless your game is 2d your going to g... read more | 09/12/2006 (9:09 pm) |
| Done cvs'sing, compiling, but new mission crashes | 1. edit main.cs change "demo" to launch from another folder ie "terrain_water_demo" "starter.fps" et... read more | 08/18/2006 (9:29 pm) |
| Solution for different type of player | [url]www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9339[/url]... read more | 08/18/2006 (8:25 pm) |
| Mismatching render states | Ok I think i got it . i was leaving some "crazy states" around... .thanx... read more | 08/17/2006 (12:43 am) |
| TSE's Terrain | Yah, you could remove the shader code from atlas (if you wanted to), Atlas and ALOT of the NEW ... read more | 08/10/2006 (4:13 pm) |
| Synapse Gaming: Exciting New Product Announcement | Wow, simply amazing thanx john..... read more | 08/08/2006 (7:08 pm) |
| TSE Bounties | Hey guys i decided to try my hand at one of the bounties and thought id post my progress here ..;) ... read more | 08/05/2006 (6:28 am) |
| Missing file 'xinput.h'? | A coulple of things to try: Do you have the latest version of the directx sdk (april 2006) insta... read more | 08/02/2006 (5:56 pm) |
| Occlusion Culling in terraint, does it work? | At the bottom of sceneTraversal.cc in terrCheck() you will see (something lke) : [code] ... read more | 07/30/2006 (8:21 pm) |
| Frustrum Culling | Your free to impliment what ever kind of culling you want.. One place to do it is in Scenegraph/s... read more | 07/28/2006 (3:17 pm) |
| Portability and Deliverables | Hmm.. I might be wrong about that eula change.. but i could swear i read something about it at zbuff... read more | 07/19/2006 (4:03 pm) |
| Portability and Deliverables | Its up to the developer to include this file in their product installer. So your download will be... read more | 07/18/2006 (9:33 pm) |
| AudioVideoPlayback | Lol - now thats funny reply to a 2 year old thread.. oh well.. Yah I am using the latest dx, the fli... read more | 06/27/2006 (2:23 pm) |
| AudioVideoPlayback | Hey micheal, AudioVideoPlayback in managed dx is kinda screwy.. Especially now that M$ has move... read more | 06/26/2006 (2:12 pm) |
| Compiling as a dll...for the engine | Hey robert, first off i think that would be a violation of the EULA (but dont quote me on that) BU... read more | 06/21/2006 (7:32 pm) |
| Simple assignment | Do this: new Material(face) { baseTex[0] = "diffuseColor"; bumpTex[0] = "sampledNormals"; map... read more | 06/20/2006 (2:23 pm) |
| Clients (TGE & TSE) @ TGE server | This has been discussed a bunch..and a few of us have done various tests with varying degreees of su... read more | 06/19/2006 (7:02 pm) |
| New terrain texture blending method (soon a resource) | Yah its the same for dx, most cards (even a fx5200 will give you up to something like 16 textures pe... read more | 06/19/2006 (3:32 pm) |
| Likelihood of script structure changes? | If you stay up to date with cvs head, it shouldnt be too hard...... read more | 05/12/2006 (2:38 pm) |
| Sky shaders? | Goto: [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8835] here [/url] a... read more | 05/08/2006 (3:12 pm) |
| Bumpmap Base Texture Question | I think the checkerboard is photoshop showing you the texture has an alpha channel, but i could be w... read more | 05/05/2006 (6:56 pm) |
| Hacking in dynamic lights | Well guys I merged this with head and its throwing asserts like nuts, something about an fxlight not... read more | 05/02/2006 (1:46 pm) |
| Hacking in dynamic lights | Hey Anton... I pretty much abandoned the resource for this, mainly cause my own project was getti... read more | 04/24/2006 (3:20 pm) |
| Shadows and light ?? | Dynamic lights and shadows -> MS4 IIRC the only way to get access to the tse360 program is to cre... read more | 04/21/2006 (3:23 pm) |
| What do I need to add to TSE to make a single player game. | Hey Anton, We were going for something simular with the interstices project. The mechanics of a... read more | 04/14/2006 (6:56 pm) |
| Parallax Shader | Its on TDN: http://tdn.garagegames.com/wiki/TSE/Shaders/Parallax_Shader Jevin <-lol... read more | 04/13/2006 (5:34 pm) |
| CustomMaterial on Dif | The reason its not werking is DIF binds to different registers as the DTS. You will just need to por... read more | 04/12/2006 (3:55 pm) |
| Getting Started | If you have purchased tse you should have access to the starter.fps download check the private forum... read more | 04/05/2006 (2:58 pm) |