Game Development Community

Frank Carney's Forum Posts

Thread Post Date Posted
Fading Emitters? There are different emitter stages that can have independent alpha settings and color. You just cha... read more 09/04/2007 (9:03 pm)
Blender M4 Too many notes...... read more 09/01/2007 (8:33 pm)
Looking for ideas around defining "spaces" in missions Orion, Very cool!... read more 09/01/2007 (8:10 pm)
WheeledVehicle updateMove What function did you run it from?... read more 09/01/2007 (8:08 pm)
A spaceship made of dif objects Didn't somebody create a dynamic mounting scheme? It allowed for a ships deck on the ocean and dial... read more 09/01/2007 (8:04 pm)
WheeledVehicle updateMove You may have to look in updateForces to get that. I can't remember if you can get that out updateMo... read more 08/29/2007 (9:04 pm)
Env map Did that do it?... read more 08/29/2007 (9:01 pm)
Melee Animation 1.4.2 It looks like you are missing a console function. Check all the console functions for typos or that... read more 08/29/2007 (9:00 pm)
Looking for ideas around defining "spaces" in missions Create an overhead mini-map that will show ownership of space using translucent filled circles. Tra... read more 08/29/2007 (8:57 pm)
TGE1.5.2 models in other formats? Derry, I would say find an artist to tackle this portion. If you can get someone on board that can... read more 08/28/2007 (8:45 pm)
Question on GL_LINES Maybe the box leaves the current world space. I can't remember what it is called, but the world is ... read more 08/27/2007 (8:48 pm)
TGE1.5.2 models in other formats? Derry, The animations that come with Torque were designed for one character: the orc. So it seems ... read more 08/27/2007 (8:33 pm)
Question on GL_LINES There is a class hierarchy that defines what is called when. If you create an object based upon the... read more 08/26/2007 (11:08 am)
Env map I found this is player.cs in the starter.fps: [code] datablock PlayerData(PlayerBody) { rende... read more 08/26/2007 (10:31 am)
Env map I am not sure what it is, but there is a flag that should be in the datablock. Something like emap ... read more 08/26/2007 (10:29 am)
Question on GL_LINES The reason you do not see the object when drawn from other objects is because it is getting overwrit... read more 08/26/2007 (10:15 am)
Tge and 4 player multiplayer splitscreen No, not screens as in video screens, but as in view ports. Unless you have more than one video card... read more 08/25/2007 (4:58 pm)
A spaceship made of dif objects This is so interesting in that people get hung up on the idea that it needs to "work like the real t... read more 08/25/2007 (12:01 pm)
Database Structure Oh, and here is how I intend to inject objects into the database: [code] #ifndef _DYNMEMSTREAM_H_ ... read more 08/25/2007 (11:50 am)
Tge and 4 player multiplayer splitscreen It is not impossible, just a lot of work. I really like the idea of using gamepads with at least 2 ... read more 08/25/2007 (11:07 am)
... IFLs and UV animations in next version!!! I am drooling already!!! I am not sure how to use UV, but... read more 08/24/2007 (8:39 pm)
Blender Exporter Info Man that thread is old!... read more 08/24/2007 (8:31 pm)
TGE1.5.2 models in other formats? Oh, and there are converters out there that will get the mesh out of a max file. You will just have... read more 08/24/2007 (8:29 pm)
TGE1.5.2 models in other formats? [url]http://tdn.garagegames.com/wiki/DTS/Blender/Creating_an_Advanced_Character[/url] This articl... read more 08/24/2007 (8:25 pm)
Tge and 4 player multiplayer splitscreen This is a huge task! Search the forums and you will find many people have discussed this over the y... read more 08/24/2007 (7:42 pm)
A 'real' ShapeBase? I had been messing with this a long time ago. I really got frustrated with trying to figure what do... read more 08/19/2007 (12:05 am)
How do I get local ip address? Exec an external program and read the output. You could probably jimmy up some torque script calls ... read more 07/06/2007 (5:00 pm)
Anyone here uses Python? Prairie Games, Holy cow you save me a lot of time for integrating Python! Thanks, Frank BTW,... read more 07/06/2007 (3:54 pm)
How Real Does it Need to Be? Awesome feedback! Yeah, I think I am forgetting the 20 seconds of fun. Get the 20 seconds and then... read more 04/10/2007 (6:06 pm)
TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes Are you losing functionality just to compile with GCC 4? I don't have to do anything if I use GCC 3... read more 04/07/2007 (5:17 pm)
Tinting Oh man, ummm, explain exactly what you want to do and with which object. The reason is this questio... read more 03/23/2007 (8:44 pm)
Different platforms No difference except the compiler. Under Linux I use GCC 3.4. Under Windows 2000 (XP would be the ... read more 03/23/2007 (8:23 pm)
Using tab to navigate a gui That for the tip for the onAction stuff. I have learned a lot since I posted this. The code that h... read more 03/19/2007 (6:53 pm)
Linux Joystick Control Broken 1.5 Direct control of an axis using the full span of the input. (1 to 1 joy axis to player axis) DON'T... read more 03/16/2007 (12:10 pm)
Remapping Axis input Ron, I think the way to do this is create your own: ActionMap::buildActionString( &event ); for ana... read more 03/12/2007 (7:57 pm)
Linux Joystick Control Broken 1.5 I have now had some time to play with the joystick code under Linux to find out some key things as f... read more 03/12/2007 (5:56 pm)
Linux Joystick Control Broken 1.5 I went ahead and update the file in TDN with the changes. Now you just download that to get the rec... read more 03/12/2007 (4:24 pm)
Linux Joystick Control Broken 1.5 Add this to the bottom of x86UNIXInputManager.cc: [code] [b]//------------------------------------... read more 03/12/2007 (4:13 pm)
Linux Joystick Control Broken 1.5 Here is some stuff I had to reference for setting up the 360 controller on my machine: [url]http://... read more 03/12/2007 (3:13 pm)
Linux Joystick Control Broken 1.5 The dpad shows up as analog inputs. This is at the Linux driver level and I don't have a way to fix... read more 03/12/2007 (12:19 pm)
Linux Joystick Control Broken 1.5 Here: [url]http://tdn.garagegames.com/wiki/Image:X86UNIXInputManager.zip[/url] I fixed it. It n... read more 03/11/2007 (8:25 pm)
Linux Joystick Control Broken 1.5 Well, here is an interesting tidbit from the docs in the SDL website: [quote] Note: Joystic... read more 03/11/2007 (7:46 pm)
Linux Joystick Control Broken 1.5 Apparently I have libSDL 1.2.11 and Torque calls for at least 1.2.3 according to this page: [url]ht... read more 03/11/2007 (4:49 pm)
Deleting dso and ml files in *nix environment I wanted them separate because I hate redoing lighting. I liked having the functionality of either.... read more 03/11/2007 (4:21 pm)
Kork has a (6600 poly) M1 I fell on my gun and I can't remove it from my spine!!! Looks good, but way too many polys. I be... read more 03/11/2007 (11:05 am)
Malware found: Logger.Agent.ajy in nasmw.exe Robin, Well, they could either bog down your machine checking for stuff in the file against "known"... read more 03/06/2007 (8:16 pm)
Ok Developer Types Bill, Are you adverse to playing in a world that has magic? The reason I ask is I just started a ... read more 03/05/2007 (7:59 pm)
Need Help on Game Concept Barry, Noooo, don't try to explain fuzzy logic like that! You make it sound so "fuzzy" when it is... read more 03/05/2007 (7:05 pm)
Xx Do a bounce game, but give people really big (cartoon sized) blunt weapons that they can score hits ... read more 03/05/2007 (6:41 pm)
Deathless Deathmatch Hehe, Casper is ticked and he is coming for you. Oh, you could make a game where you are dead (fo... read more 03/05/2007 (6:31 pm)