Frank Carney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fading Emitters? | There are different emitter stages that can have independent alpha settings and color. You just cha... read more | 09/04/2007 (9:03 pm) |
| Blender M4 | Too many notes...... read more | 09/01/2007 (8:33 pm) |
| Looking for ideas around defining "spaces" in missions | Orion, Very cool!... read more | 09/01/2007 (8:10 pm) |
| WheeledVehicle updateMove | What function did you run it from?... read more | 09/01/2007 (8:08 pm) |
| A spaceship made of dif objects | Didn't somebody create a dynamic mounting scheme? It allowed for a ships deck on the ocean and dial... read more | 09/01/2007 (8:04 pm) |
| WheeledVehicle updateMove | You may have to look in updateForces to get that. I can't remember if you can get that out updateMo... read more | 08/29/2007 (9:04 pm) |
| Env map | Did that do it?... read more | 08/29/2007 (9:01 pm) |
| Melee Animation 1.4.2 | It looks like you are missing a console function. Check all the console functions for typos or that... read more | 08/29/2007 (9:00 pm) |
| Looking for ideas around defining "spaces" in missions | Create an overhead mini-map that will show ownership of space using translucent filled circles. Tra... read more | 08/29/2007 (8:57 pm) |
| TGE1.5.2 models in other formats? | Derry, I would say find an artist to tackle this portion. If you can get someone on board that can... read more | 08/28/2007 (8:45 pm) |
| Question on GL_LINES | Maybe the box leaves the current world space. I can't remember what it is called, but the world is ... read more | 08/27/2007 (8:48 pm) |
| TGE1.5.2 models in other formats? | Derry, The animations that come with Torque were designed for one character: the orc. So it seems ... read more | 08/27/2007 (8:33 pm) |
| Question on GL_LINES | There is a class hierarchy that defines what is called when. If you create an object based upon the... read more | 08/26/2007 (11:08 am) |
| Env map | I found this is player.cs in the starter.fps: [code] datablock PlayerData(PlayerBody) { rende... read more | 08/26/2007 (10:31 am) |
| Env map | I am not sure what it is, but there is a flag that should be in the datablock. Something like emap ... read more | 08/26/2007 (10:29 am) |
| Question on GL_LINES | The reason you do not see the object when drawn from other objects is because it is getting overwrit... read more | 08/26/2007 (10:15 am) |
| Tge and 4 player multiplayer splitscreen | No, not screens as in video screens, but as in view ports. Unless you have more than one video card... read more | 08/25/2007 (4:58 pm) |
| A spaceship made of dif objects | This is so interesting in that people get hung up on the idea that it needs to "work like the real t... read more | 08/25/2007 (12:01 pm) |
| Database Structure | Oh, and here is how I intend to inject objects into the database: [code] #ifndef _DYNMEMSTREAM_H_ ... read more | 08/25/2007 (11:50 am) |
| Tge and 4 player multiplayer splitscreen | It is not impossible, just a lot of work. I really like the idea of using gamepads with at least 2 ... read more | 08/25/2007 (11:07 am) |
| ... | IFLs and UV animations in next version!!! I am drooling already!!! I am not sure how to use UV, but... read more | 08/24/2007 (8:39 pm) |
| Blender Exporter Info | Man that thread is old!... read more | 08/24/2007 (8:31 pm) |
| TGE1.5.2 models in other formats? | Oh, and there are converters out there that will get the mesh out of a max file. You will just have... read more | 08/24/2007 (8:29 pm) |
| TGE1.5.2 models in other formats? | [url]http://tdn.garagegames.com/wiki/DTS/Blender/Creating_an_Advanced_Character[/url] This articl... read more | 08/24/2007 (8:25 pm) |
| Tge and 4 player multiplayer splitscreen | This is a huge task! Search the forums and you will find many people have discussed this over the y... read more | 08/24/2007 (7:42 pm) |
| A 'real' ShapeBase? | I had been messing with this a long time ago. I really got frustrated with trying to figure what do... read more | 08/19/2007 (12:05 am) |
| How do I get local ip address? | Exec an external program and read the output. You could probably jimmy up some torque script calls ... read more | 07/06/2007 (5:00 pm) |
| Anyone here uses Python? | Prairie Games, Holy cow you save me a lot of time for integrating Python! Thanks, Frank BTW,... read more | 07/06/2007 (3:54 pm) |
| How Real Does it Need to Be? | Awesome feedback! Yeah, I think I am forgetting the 20 seconds of fun. Get the 20 seconds and then... read more | 04/10/2007 (6:06 pm) |
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | Are you losing functionality just to compile with GCC 4? I don't have to do anything if I use GCC 3... read more | 04/07/2007 (5:17 pm) |
| Tinting | Oh man, ummm, explain exactly what you want to do and with which object. The reason is this questio... read more | 03/23/2007 (8:44 pm) |
| Different platforms | No difference except the compiler. Under Linux I use GCC 3.4. Under Windows 2000 (XP would be the ... read more | 03/23/2007 (8:23 pm) |
| Using tab to navigate a gui | That for the tip for the onAction stuff. I have learned a lot since I posted this. The code that h... read more | 03/19/2007 (6:53 pm) |
| Linux Joystick Control Broken 1.5 | Direct control of an axis using the full span of the input. (1 to 1 joy axis to player axis) DON'T... read more | 03/16/2007 (12:10 pm) |
| Remapping Axis input | Ron, I think the way to do this is create your own: ActionMap::buildActionString( &event ); for ana... read more | 03/12/2007 (7:57 pm) |
| Linux Joystick Control Broken 1.5 | I have now had some time to play with the joystick code under Linux to find out some key things as f... read more | 03/12/2007 (5:56 pm) |
| Linux Joystick Control Broken 1.5 | I went ahead and update the file in TDN with the changes. Now you just download that to get the rec... read more | 03/12/2007 (4:24 pm) |
| Linux Joystick Control Broken 1.5 | Add this to the bottom of x86UNIXInputManager.cc: [code] [b]//------------------------------------... read more | 03/12/2007 (4:13 pm) |
| Linux Joystick Control Broken 1.5 | Here is some stuff I had to reference for setting up the 360 controller on my machine: [url]http://... read more | 03/12/2007 (3:13 pm) |
| Linux Joystick Control Broken 1.5 | The dpad shows up as analog inputs. This is at the Linux driver level and I don't have a way to fix... read more | 03/12/2007 (12:19 pm) |
| Linux Joystick Control Broken 1.5 | Here: [url]http://tdn.garagegames.com/wiki/Image:X86UNIXInputManager.zip[/url] I fixed it. It n... read more | 03/11/2007 (8:25 pm) |
| Linux Joystick Control Broken 1.5 | Well, here is an interesting tidbit from the docs in the SDL website: [quote] Note: Joystic... read more | 03/11/2007 (7:46 pm) |
| Linux Joystick Control Broken 1.5 | Apparently I have libSDL 1.2.11 and Torque calls for at least 1.2.3 according to this page: [url]ht... read more | 03/11/2007 (4:49 pm) |
| Deleting dso and ml files in *nix environment | I wanted them separate because I hate redoing lighting. I liked having the functionality of either.... read more | 03/11/2007 (4:21 pm) |
| Kork has a (6600 poly) M1 | I fell on my gun and I can't remove it from my spine!!! Looks good, but way too many polys. I be... read more | 03/11/2007 (11:05 am) |
| Malware found: Logger.Agent.ajy in nasmw.exe | Robin, Well, they could either bog down your machine checking for stuff in the file against "known"... read more | 03/06/2007 (8:16 pm) |
| Ok Developer Types | Bill, Are you adverse to playing in a world that has magic? The reason I ask is I just started a ... read more | 03/05/2007 (7:59 pm) |
| Need Help on Game Concept | Barry, Noooo, don't try to explain fuzzy logic like that! You make it sound so "fuzzy" when it is... read more | 03/05/2007 (7:05 pm) |
| Xx | Do a bounce game, but give people really big (cartoon sized) blunt weapons that they can score hits ... read more | 03/05/2007 (6:41 pm) |
| Deathless Deathmatch | Hehe, Casper is ticked and he is coming for you. Oh, you could make a game where you are dead (fo... read more | 03/05/2007 (6:31 pm) |