Frank Carney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Map2dif linkerror on GNU/Linux | The problem still exists in the HEAD: http://www.garagegames.com/mg/forums/result.thread.php?qt=178... read more | 04/29/2004 (8:27 pm) |
| Problems linking with Mandrake 10.0 | One way to get a static version of GLU (ie libGLU.a) you must get the source for Mesa and compile a ... read more | 04/27/2004 (6:16 pm) |
| Map2dif compile error | I tried the dedicated and there is no huge size savings over a release build. I am not sure there w... read more | 04/26/2004 (7:54 pm) |
| Map2dif compile error | Hey, hey, hey! "make clean && make tools" is a winner! I now have a huge 25M map2dif, but I thi... read more | 04/26/2004 (7:21 pm) |
| Map2dif compile error | Okay, here is the latest update on this. I downloaded the Head as of 04-24-2004. I then compiled t... read more | 04/24/2004 (11:03 pm) |
| CVS Login Failing | Yes, I am replacing the username with my username. I just took another look at it and did this:... read more | 04/24/2004 (10:42 pm) |
| CVS Login Failing | It still fails even when I changed to z3. It never even prompts me for a password, then tells me th... read more | 04/24/2004 (6:54 pm) |
| Dead bodies, DIFs and "Error, no plane possible!" | Well, that is part of the problem. I was hoping to use the duplicators from Quark to ease the level... read more | 04/24/2004 (6:50 pm) |
| Map2dif compile error | Hmmm, I already have that change in the mk/conf.UNIX.mk file. I did not add it, but I just checked ... read more | 04/24/2004 (7:31 am) |
| Torque commercial license! What a great deal! | It almost makes you want to write a mod for starter.FPS to make the grunt do a Torque rain dance. O... read more | 04/23/2004 (8:31 pm) |
| Map2dif: getting a newer copy | Awesome! Thanks, Frank... read more | 04/23/2004 (8:28 pm) |
| Dead bodies, DIFs and "Error, no plane possible!" | What the heck?! I changed the program from the MarbleBlast version of the map2dif to the download v... read more | 04/23/2004 (8:25 pm) |
| Dead bodies, DIFs and "Error, no plane possible!" | Well, I used all the checks I could find and Quark found no errors, no micro brushes etc. Could thi... read more | 04/23/2004 (8:14 pm) |
| License just got more strict? | I would assume that the logo will have lattitude as to the style? For instance the publisher/produc... read more | 04/22/2004 (5:50 pm) |
| $100 "Indie" Lic.=multipule installs on computer? | For example: You need to compile the program you made to run on three different platforms: Mac, Win... read more | 04/22/2004 (5:21 pm) |
| Map2dif compile error | > I am having trouble getting the "tools" to compile under Mandrake Linux 9.1, GCC 3.2.2, and Torque... read more | 04/22/2004 (4:59 pm) |
| Downloading tools: TorqueTools_win.zip | Thanks, Frank... read more | 04/21/2004 (11:23 pm) |
| Map2dif compile error | Split: ../engine/out.GCC3.DEBUG/engine_DEBUG.a(x86UNIXWindow.obj)(.text+0xe02): In function 'Platfo... read more | 04/21/2004 (1:00 pm) |
| Map2dif compile error | Okay, I modified main.cc of map2dif: #include "sim/frameAllocator.h" #define NO_OGGVORBIS 1 // I... read more | 04/21/2004 (12:59 pm) |
| Map2dif compile error | Continued from previous: I have compiled the engine just fine. I do not understand why map2dif w... read more | 04/21/2004 (12:37 pm) |
| SetNodeTransform in ShapeBase.cc/.h | I built a custom class for my tank. I copied verbatim the wheeledVehicle class and created a class ... read more | 04/09/2004 (3:33 pm) |
| Limitations with DTS Shapes | Man that piss has a lot of hang time! I officially dub the measurement of piss hang time during a p... read more | 04/09/2004 (11:49 am) |
| Render Farm Tutorial | I little bit of info: Shrek was render farmed. They started with Sun machines (Unix) and needed le... read more | 04/08/2004 (6:32 pm) |
| SetNodeTransform in ShapeBase.cc/.h | Man, there already is a function: ConsoleMethod(WheeledVehicle, setWheelSteering, bool, 4, 4, "ob... read more | 04/08/2004 (6:04 pm) |
| SetNodeTransform in ShapeBase.cc/.h | I looked into wheeledVehicle.cc: // Update the steering animation: sequence time 0 is full right,... read more | 04/08/2004 (6:00 pm) |
| SetNodeTransform in ShapeBase.cc/.h | You might want to look into setting the frame the animation is at. Or have the animation end and ge... read more | 04/07/2004 (9:43 pm) |
| Limitations with DTS Shapes | I don't understand, my vehicles cast shadows. Some emap setting in the datablock I think? Not sure... read more | 04/07/2004 (9:35 pm) |
| Of triggers, object bitmasks, and radius search | Bruce, I plan on adding gui data to inform the player when they get close enough to a vehicle/weapo... read more | 04/07/2004 (9:09 pm) |
| Blender Exporter 0.5 Available | Zaz, I never even thought about using CTRL-NKEY on the bones. Bruce, I had a biped that seeme... read more | 04/07/2004 (8:54 pm) |
| Compiled for public release | Harold, When you said deleting your cs files without a backup you might throw up a few times, I had... read more | 04/06/2004 (10:22 pm) |
| Blender Exporter 0.5 Available | Once again I feel as though walking among giants... My sincere respect for the accomplishments of... read more | 04/06/2004 (10:11 pm) |
| For those with no money to buy Torque! | ...and if I could wish for anything, it would be World peace. Oh, wait, sorry, thought this was a... read more | 04/05/2004 (8:40 pm) |
| Mr Jones | If you want to make it the game more realistic you could study sociology and try to implement a "rea... read more | 04/05/2004 (8:25 pm) |
| Triggers moving with Vehicles | Okay, I have taken many twists and turns on this and think I have a solution. I went into the... read more | 04/03/2004 (7:50 pm) |
| Triggers moving with Vehicles | Ben, Maybe I should be look into using the mount points to mount the trigger into. This way it wil... read more | 04/02/2004 (8:31 pm) |
| Complimentary Copies of Games | Good point. Maybe even a limited box set or something nice. But at least a CD with decent artwork ... read more | 04/02/2004 (8:12 pm) |
| Scripting Weapons |
Also watch out for |
04/01/2004 (7:48 pm) |
| Can TORQUE handle 2500 2D sprites on a 3D terrain? | You could also use the old Doom trick for different angles. Doom used 8 different views for the spr... read more | 04/01/2004 (7:43 pm) |
| Quark / Linux | I tried running it under Wine with limited success. I did not know there were instructions however.... read more | 04/01/2004 (7:34 pm) |
| Creating a trigger that bounds an object | Make four triggers. One for each quadrant? A thought, Frank... read more | 03/28/2004 (5:40 pm) |
| Adding more .cc to makefile? | Wrong file extension. I had *.cc in the *.mk file and *.cpp on the actual file. DOH!... read more | 03/28/2004 (5:16 pm) |
| Compilers | Figured out the compile problem. The name of the file: testvehicle.cpp was not the same as what I p... read more | 03/27/2004 (1:35 pm) |
| Use Torque for single player RPG | Also, you can consider shrinking the scale of the objects in the game for bigger maps. I am thinkin... read more | 03/26/2004 (8:21 pm) |
| How to turn/move parts of a dts shape | I thought this kind of thing would be done by creating an animation for every part that covers the r... read more | 03/26/2004 (8:07 pm) |
| Compilers | I just bought two computers off ebay with a full license to Windows 2000 for each. I broke down and... read more | 03/26/2004 (7:13 pm) |
| DTS importer for blender | I have been thinking about this DTS importer business. It seems to me a lot of people are assuming ... read more | 03/25/2004 (8:57 pm) |
| Blender for maps... | Frank S., Let me know how I can help you. I will test anything you want. I am not very versed in ... read more | 03/23/2004 (7:56 pm) |
| DTS importer for blender | James, Great, if you need someone to test the armature let me know. Remember, watch out for anim... read more | 03/22/2004 (8:14 pm) |
| Blender for maps... | Let me correct myself. Using Blender to create "map" files would be good. You are correct that "di... read more | 03/22/2004 (8:04 pm) |
| Blender Exporter 0.5 Available | 0.6 is out, cool. Thanks, Frank... read more | 03/22/2004 (7:59 pm) |