Game Development Community

Frank Carney's Forum Posts

Thread Post Date Posted
Learning Torque Web Site being Built @Michael, Be careful with allowing any uploads. It should be highly supervised by the PHP scripts ... read more 04/03/2012 (1:15 am)
Script Hierarchy - Documentation @Mike, You could make it a live resource. Offer it up as a resource and encourage people to tweak,... read more 03/28/2012 (10:28 am)
Moving a bone from the engine side of things. You might need to create a different kind of object. Maybe something like a verlet based object. H... read more 03/25/2012 (11:32 pm)
Script Hierarchy - Documentation After messing with adding Python to Torque it really made me want to reduce the scripting code to th... read more 03/24/2012 (1:35 pm)
Blender 2.61 and 2.57 Problems Hmmm, maybe this should be hosted somewhere. Cough...GG...TDN...cough... I could probably host t... read more 03/24/2012 (1:01 pm)
Torque 3D's Achilles heel Can code analysis be used to determine how much the string evaluation of scripting calls eats up the... read more 03/24/2012 (12:55 pm)
Daz 3D Site Security Concerns Yeah, just this morning I found an evil hacker under my bed. I felt bad, but I had to kill him. I ... read more 03/24/2012 (12:45 pm)
My Humble Project Holy $%^&! That is awesome! Yes, build a tutorial!... read more 03/24/2012 (12:42 pm)
My Humble Project So I assume the track is an animated mesh that is animated like the pistons? How exactly did you do... read more 03/23/2012 (2:40 pm)
Learning Torque Web Site being Built @Ronny, Which CMS would you recommend for someone new to web development? Every Web framework ... read more 03/23/2012 (9:56 am)
Physics Howto? @Ross, Thanks so much. That will definitely help me understand the physics system. ... read more 03/23/2012 (9:52 am)
Learning Torque Web Site being Built @Mike, Start with a CMS (Content Management System). Some good ones are Drupal and Joomla. I am s... read more 03/22/2012 (10:31 am)
Learning Torque Web Site being Built @Michael, I support myself partly by doing freelance web page development. If you want help let me... read more 03/21/2012 (1:08 am)
Learning Torque Web Site being Built Hmmm, maybe the TDN portion could be managed by volunteers like Michael.... read more 03/19/2012 (4:03 pm)
Torque Network Library License @David, I don't think that is correct. The GPL covers both static and dynamic linking. If you lin... read more 03/17/2012 (2:49 pm)
Interesting bug with Shapebase Repair That is so awesome I don't have words to explain how awesome it is. There has got to be something p... read more 03/16/2012 (9:10 am)
Contacting other Member's by Email, is this a stupid question? Actually I would prefer a system that has a white list for PM. If a user is not on MY white list th... read more 03/15/2012 (5:53 pm)
New Parent:: question, Is it looking for the function in a Package at a higher level of the package stack? Please show us ... read more 03/08/2012 (12:51 pm)
T3D Slow Performance I found the white blotches is a terrain rendering glitch. I went in to the spots where it was creat... read more 03/03/2012 (8:51 am)
T3D Slow Performance @Richard, I kind of figured a shipping game would have figured a lot of this out. That is good to ... read more 03/02/2012 (1:45 pm)
Up to date System Requirements for T3D 1.1 needed This is a really good thread so I will add to it: Torque Version: 1.2 CPU: Core 2 Duo E6750 2.66... read more 03/01/2012 (9:36 am)
T3D Slow Performance @Richard, The minimum specs don't say 1 GB video memory. I agree that textures can really make a h... read more 02/28/2012 (8:01 am)
Blender 2.61 and 2.57 Problems That is the reason they went to Collada. So they can reduce the support to 3rd party tech. No, I a... read more 02/27/2012 (10:38 pm)
Large RPG loading and rendering issues I think this is hard to grasp without some code to look at. Do you have some code we can go over an... read more 02/27/2012 (12:29 pm)
Blender 2.61 and 2.57 Problems This is for T3D: [url]http://www.garagegames.com/community/forums/viewthread/129530[/url] T3D su... read more 02/27/2012 (8:10 am)
Dynamic maps - How? I started doing dynamic maps (and will return to them in the future) using a database as a data sour... read more 02/25/2012 (7:27 am)
T3D: Bug in Collada Importer? Now that I figured out it was a feature and not a bug in T3D I don't really use Sketchup anymore. B... read more 02/22/2012 (4:25 pm)
T3D: Bug in Collada Importer? [url]http://en.wikipedia.org/wiki/SketchUp[/url]... read more 02/21/2012 (11:04 pm)
World changing exp system idea!! Hmmm, if the simgroups are loaded at level load then it will slow down the load and consume more mem... read more 02/20/2012 (2:01 am)
World changing exp system idea!! I had an idea a while back to create a character that starts out as a mini bad guy. As he progresse... read more 02/15/2012 (2:06 am)
How do you proceed to do render to texture in T3D? Is it possible to treat a gui object as a texture? If it were then a 3space gui object could be ren... read more 02/13/2012 (3:08 pm)
anti copy protection for distribution @Scott, I like that approach. Practical "Are people cracking this drm?" test.... read more 02/12/2012 (2:25 pm)
Tutorials - When is it too much? In Oblivion people cannot skip the Tutorial (dungeon) unless they load a mod. Consequently there ar... read more 02/08/2012 (1:04 pm)
Does anyone one know of a good programing video series or just a few videos Search for computer science topics rather than programming. That way you get introduced to CS conce... read more 02/07/2012 (8:10 am)
Updates or Upgrades since 2006 If you can swing it, and are not stuck on TGE I would get T3D 1.2. There are a lot of internal corr... read more 02/07/2012 (8:03 am)
Question about the Script command "Parent::" Please help ! Here is my guess: [code] // use whatever function you want or string representation char * fname ... read more 02/06/2012 (11:33 pm)
Things you can do at 5am Swear at the computer cause you can't get your cookie in Code Igniter working. Continue swearing be... read more 02/06/2012 (6:55 pm)
Help With Upgrading (If Possible) @Richard, Haha! But I think your numbers are off. I think it would handle 5,000,000,000 polys, bu... read more 02/06/2012 (1:31 am)
Targeting low performance PCs Yes, the source is C++ and you will have access to all of it when you buy the license. Torque S... read more 02/06/2012 (1:10 am)
Script Packs???? There are a few packs that I know of: 1. Advanced Vehicles 2. AI Packs 3. Path finding (Free) 4.... read more 02/06/2012 (12:57 am)
Script Packs???? Have you picked up a copy of the Game Programmer's Guide to Torque (GPGT)? It has a wealth of scrip... read more 02/05/2012 (9:17 pm)
Does T3D not like Collada from Blender 2.61? Try deleting the DTS that it made and see if the color changes. It may not have updated from the pr... read more 02/05/2012 (9:08 pm)
My Humble Project That model looks really good! As a starting place you might look into the Advanced Vehicles Kit... read more 02/05/2012 (1:10 pm)
Help With Upgrading (If Possible) +1 for ASUS ENGTX460 I can't find anything this card runs slow.... read more 02/04/2012 (12:55 am)
anti copy protection for distribution My understanding is that copy protection is an illusion. It will be broken the first day. It takes... read more 02/04/2012 (12:39 am)
DAZ FREE 3D Software promotion!! Hurry expires at end of FEB. Make sure you read the license on Daz. Last time I read it you can't just use their models in games... read more 02/04/2012 (12:21 am)
New to Blender. Help a guy out? Check the license on DAZ. Only certain models can be exported for use in games. It is pretty stric... read more 02/04/2012 (12:19 am)
Pic changing in gui on btn press The "->" operator is a C++ operator. It is used for accessing functions of an object w... read more 02/03/2012 (12:07 am)
Replacing TorqueScript with CSharp @Vince, Maybe I am just daft: [quote] The purpose of the C# module is to offer an automated way o... read more 02/02/2012 (5:03 pm)
Replacing TorqueScript with CSharp @Vince, Did you see this blurb inside of SWIG about C#?: [quote] 18.1 Introduction The purpose... read more 02/02/2012 (1:34 pm)