Game Development Community

Frank Carney's Forum Posts

Thread Post Date Posted
Why is getControlObject shapebase based? It is interesting how much of engine is based upon GameConnection. In game.cc there is a lot of use... read more 11/16/2009 (12:04 am)
Why is getControlObject shapebase based? Okay, so I decided to get radical on this issue. I made GameBase NetConnection based instead of Gam... read more 11/15/2009 (6:27 am)
Why is getControlObject shapebase based? What a royal pain. You can't subclass GameBase and create a clone of GameConnection for your new no... read more 11/09/2009 (5:22 am)
Why is getControlObject shapebase based? GameConnection is messy. It is written to where it pretty much has to be based on Shapebase. In the... read more 11/07/2009 (4:34 pm)
Why is getControlObject shapebase based? I researched this a bit and found that Gamebase is client controlled and ShapeBase is object control... read more 11/04/2009 (7:03 am)
Torque 1.5 and PyTorque Well, I rewrote the two inline assembly functions with simple C code and recompiled the whole engine... read more 07/15/2008 (3:51 am)
Torque 1.5 and PyTorque I am not sure why it is not working, but I tracked down that I should be compiling with the -fPIC op... read more 07/15/2008 (3:07 am)
Ubuntu 8.04 compile error solved with GCC 4.2.3 Thanks Phillipe... read more 07/12/2008 (9:56 pm)
Immersive AI Engine by Gavin Bunney discussion How many bots are looking to get into the sim? I was hoping of upwards of 200 to 300, but only a fe... read more 01/04/2008 (2:57 am)
SQLite integration error Nathan, Here is the defines for the transactions: [code] $database::query::beginTrans = "BEGIN ... read more 12/31/2007 (4:08 am)
Immersive AI Engine by Gavin Bunney discussion Has anyone tested the scalability of this AI kit? I read in the writeup that they could get 100 NPC... read more 12/30/2007 (10:22 pm)
What is up with Microsoft Gaming? MS is mother of all marketing and lying to the customer is standard fare there too. Sony is just no... read more 12/30/2007 (10:14 pm)
Immersive AI Engine by Gavin Bunney discussion Gavin, Thanks. This seems like an interesting topic to read up on. I am in the process of definin... read more 12/30/2007 (8:00 am)
SQLite integration error If you have trouble then send me an email. You can get it from my profile. You should also hop ove... read more 12/30/2007 (7:52 am)
What if someone has made something close to your idea? Intellectual property is about trademark and copyright. Patents come into play, but for the most pa... read more 12/30/2007 (7:48 am)
A minimal violence RPG. Would it sell? My kids play an online game that lets you raise horses. They have to feed, groom, raise money for b... read more 12/30/2007 (7:32 am)
Fully open D&D/UO Hybrid/Open Mmorpg IPs and MACs can be spoofed easily. It would really suck to the guy who had their IP and MAC spoofe... read more 12/30/2007 (7:18 am)
Create-a-Weapon System Help Are you trying to do a KOTOR type editor? It is just a GUI that allows you to add pieces to an item... read more 12/30/2007 (6:22 am)
SQLite integration error You need to look at the example queries. They are not accessed the way you are trying it. Here is ... read more 12/29/2007 (11:13 pm)
Dynamic Field Problems I solved this issue by using a database. All of my objects are generated from the database and upon... read more 12/29/2007 (5:38 pm)
Show error when adding a huge plane above plane terrain. Couldn't you use a texture brush the way the editor does to color terrain? It would involved determ... read more 12/29/2007 (8:16 am)
Mono-Rail Transport System Julian, The monorail is really cool looking. It makes you want to create world where they are used... read more 12/29/2007 (8:07 am)
Pathed interiors Also check out dynamic mounting. It allows you to jump onto an object and it will mount you relativ... read more 12/26/2007 (7:53 am)
Innovative FPS Features Halo got it right for the fun factor: 1. Realistic physics for player and vehicles. Falling hurts.... read more 12/26/2007 (7:37 am)
I Need a Good Modeling Program for Beginners George, Your asking the wrong question. You should asking: "I Need a Good Modeling Program to Beg... read more 12/25/2007 (9:37 pm)
No MissionArea then crash when hitting F11 while in mission Well, I was running the editor and there is a function called Mission Area Editor. It seems the mis... read more 12/25/2007 (6:53 am)
No MissionArea then crash when hitting F11 while in mission Well I searched through the forums and I cannot find any link that says the MissionArea is important... read more 12/25/2007 (6:42 am)
Persistent Characters and MMORPG Network Architectures The issue of which platform to use is one of scalability. The Windows has gotten beat up is not bec... read more 12/24/2007 (8:12 pm)
How to make a 3D chess board Did this help?... read more 09/09/2007 (5:04 am)
Fading text (GuiTextCtrl)? I love how there is so much code out there that sometimes it is just "plug and play". Good going on... read more 09/08/2007 (5:09 pm)
Fading text (GuiTextCtrl)? You will need to code this. I would create a new GuiTextCtrl, but inherit from GuiTextCtrl. Just a... read more 09/08/2007 (2:46 am)
Fading Emitters? I still do not understand why you can't do it. Are you trying to make it variable after you create ... read more 09/08/2007 (2:43 am)
How to make a 3D chess board Make the board with dts shapes and use a player object with AI to walk the pieces. Select piece, cl... read more 09/05/2007 (4:25 am)
Physics and renderObject can it do this? You are in for a LOT of work. I would suggest looking into existing physics engines others have inc... read more 09/05/2007 (4:20 am)
Torque vs. q3 engine I like the Q3 engine, but I have never seen: 1. Terrain 2. Physics (vehicle) 3. Server based hit ... read more 09/05/2007 (4:13 am)
Fading Emitters? There are different emitter stages that can have independent alpha settings and color. You just cha... read more 09/05/2007 (4:03 am)
Blender M4 Too many notes...... read more 09/02/2007 (3:33 am)
Looking for ideas around defining "spaces" in missions Orion, Very cool!... read more 09/02/2007 (3:10 am)
WheeledVehicle updateMove What function did you run it from?... read more 09/02/2007 (3:08 am)
A spaceship made of dif objects Didn't somebody create a dynamic mounting scheme? It allowed for a ships deck on the ocean and dial... read more 09/02/2007 (3:04 am)
WheeledVehicle updateMove You may have to look in updateForces to get that. I can't remember if you can get that out updateMo... read more 08/30/2007 (4:04 am)
Env map Did that do it?... read more 08/30/2007 (4:01 am)
Melee Animation 1.4.2 It looks like you are missing a console function. Check all the console functions for typos or that... read more 08/30/2007 (4:00 am)
Looking for ideas around defining "spaces" in missions Create an overhead mini-map that will show ownership of space using translucent filled circles. Tra... read more 08/30/2007 (3:57 am)
TGE1.5.2 models in other formats? Derry, I would say find an artist to tackle this portion. If you can get someone on board that can... read more 08/29/2007 (3:45 am)
Question on GL_LINES Maybe the box leaves the current world space. I can't remember what it is called, but the world is ... read more 08/28/2007 (3:48 am)
TGE1.5.2 models in other formats? Derry, The animations that come with Torque were designed for one character: the orc. So it seems ... read more 08/28/2007 (3:33 am)
Question on GL_LINES There is a class hierarchy that defines what is called when. If you create an object based upon the... read more 08/26/2007 (6:08 pm)
Env map I found this is player.cs in the starter.fps: [code] datablock PlayerData(PlayerBody) { rende... read more 08/26/2007 (5:31 pm)
Env map I am not sure what it is, but there is a flag that should be in the datablock. Something like emap ... read more 08/26/2007 (5:29 pm)
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