Frank Carney's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why is getControlObject shapebase based? | It is interesting how much of engine is based upon GameConnection. In game.cc there is a lot of use... read more | 11/16/2009 (12:04 am) |
| Why is getControlObject shapebase based? | Okay, so I decided to get radical on this issue. I made GameBase NetConnection based instead of Gam... read more | 11/15/2009 (6:27 am) |
| Why is getControlObject shapebase based? | What a royal pain. You can't subclass GameBase and create a clone of GameConnection for your new no... read more | 11/09/2009 (5:22 am) |
| Why is getControlObject shapebase based? | GameConnection is messy. It is written to where it pretty much has to be based on Shapebase. In the... read more | 11/07/2009 (4:34 pm) |
| Why is getControlObject shapebase based? | I researched this a bit and found that Gamebase is client controlled and ShapeBase is object control... read more | 11/04/2009 (7:03 am) |
| Torque 1.5 and PyTorque | Well, I rewrote the two inline assembly functions with simple C code and recompiled the whole engine... read more | 07/15/2008 (3:51 am) |
| Torque 1.5 and PyTorque | I am not sure why it is not working, but I tracked down that I should be compiling with the -fPIC op... read more | 07/15/2008 (3:07 am) |
| Ubuntu 8.04 compile error solved with GCC 4.2.3 | Thanks Phillipe... read more | 07/12/2008 (9:56 pm) |
| Immersive AI Engine by Gavin Bunney discussion | How many bots are looking to get into the sim? I was hoping of upwards of 200 to 300, but only a fe... read more | 01/04/2008 (2:57 am) |
| SQLite integration error | Nathan, Here is the defines for the transactions: [code] $database::query::beginTrans = "BEGIN ... read more | 12/31/2007 (4:08 am) |
| Immersive AI Engine by Gavin Bunney discussion | Has anyone tested the scalability of this AI kit? I read in the writeup that they could get 100 NPC... read more | 12/30/2007 (10:22 pm) |
| What is up with Microsoft Gaming? | MS is mother of all marketing and lying to the customer is standard fare there too. Sony is just no... read more | 12/30/2007 (10:14 pm) |
| Immersive AI Engine by Gavin Bunney discussion | Gavin, Thanks. This seems like an interesting topic to read up on. I am in the process of definin... read more | 12/30/2007 (8:00 am) |
| SQLite integration error | If you have trouble then send me an email. You can get it from my profile. You should also hop ove... read more | 12/30/2007 (7:52 am) |
| What if someone has made something close to your idea? | Intellectual property is about trademark and copyright. Patents come into play, but for the most pa... read more | 12/30/2007 (7:48 am) |
| A minimal violence RPG. Would it sell? | My kids play an online game that lets you raise horses. They have to feed, groom, raise money for b... read more | 12/30/2007 (7:32 am) |
| Fully open D&D/UO Hybrid/Open Mmorpg | IPs and MACs can be spoofed easily. It would really suck to the guy who had their IP and MAC spoofe... read more | 12/30/2007 (7:18 am) |
| Create-a-Weapon System Help | Are you trying to do a KOTOR type editor? It is just a GUI that allows you to add pieces to an item... read more | 12/30/2007 (6:22 am) |
| SQLite integration error | You need to look at the example queries. They are not accessed the way you are trying it. Here is ... read more | 12/29/2007 (11:13 pm) |
| Dynamic Field Problems | I solved this issue by using a database. All of my objects are generated from the database and upon... read more | 12/29/2007 (5:38 pm) |
| Show error when adding a huge plane above plane terrain. | Couldn't you use a texture brush the way the editor does to color terrain? It would involved determ... read more | 12/29/2007 (8:16 am) |
| Mono-Rail Transport System | Julian, The monorail is really cool looking. It makes you want to create world where they are used... read more | 12/29/2007 (8:07 am) |
| Pathed interiors | Also check out dynamic mounting. It allows you to jump onto an object and it will mount you relativ... read more | 12/26/2007 (7:53 am) |
| Innovative FPS Features | Halo got it right for the fun factor: 1. Realistic physics for player and vehicles. Falling hurts.... read more | 12/26/2007 (7:37 am) |
| I Need a Good Modeling Program for Beginners | George, Your asking the wrong question. You should asking: "I Need a Good Modeling Program to Beg... read more | 12/25/2007 (9:37 pm) |
| No MissionArea then crash when hitting F11 while in mission | Well, I was running the editor and there is a function called Mission Area Editor. It seems the mis... read more | 12/25/2007 (6:53 am) |
| No MissionArea then crash when hitting F11 while in mission | Well I searched through the forums and I cannot find any link that says the MissionArea is important... read more | 12/25/2007 (6:42 am) |
| Persistent Characters and MMORPG Network Architectures | The issue of which platform to use is one of scalability. The Windows has gotten beat up is not bec... read more | 12/24/2007 (8:12 pm) |
| How to make a 3D chess board | Did this help?... read more | 09/09/2007 (5:04 am) |
| Fading text (GuiTextCtrl)? | I love how there is so much code out there that sometimes it is just "plug and play". Good going on... read more | 09/08/2007 (5:09 pm) |
| Fading text (GuiTextCtrl)? | You will need to code this. I would create a new GuiTextCtrl, but inherit from GuiTextCtrl. Just a... read more | 09/08/2007 (2:46 am) |
| Fading Emitters? | I still do not understand why you can't do it. Are you trying to make it variable after you create ... read more | 09/08/2007 (2:43 am) |
| How to make a 3D chess board | Make the board with dts shapes and use a player object with AI to walk the pieces. Select piece, cl... read more | 09/05/2007 (4:25 am) |
| Physics and renderObject can it do this? | You are in for a LOT of work. I would suggest looking into existing physics engines others have inc... read more | 09/05/2007 (4:20 am) |
| Torque vs. q3 engine | I like the Q3 engine, but I have never seen: 1. Terrain 2. Physics (vehicle) 3. Server based hit ... read more | 09/05/2007 (4:13 am) |
| Fading Emitters? | There are different emitter stages that can have independent alpha settings and color. You just cha... read more | 09/05/2007 (4:03 am) |
| Blender M4 | Too many notes...... read more | 09/02/2007 (3:33 am) |
| Looking for ideas around defining "spaces" in missions | Orion, Very cool!... read more | 09/02/2007 (3:10 am) |
| WheeledVehicle updateMove | What function did you run it from?... read more | 09/02/2007 (3:08 am) |
| A spaceship made of dif objects | Didn't somebody create a dynamic mounting scheme? It allowed for a ships deck on the ocean and dial... read more | 09/02/2007 (3:04 am) |
| WheeledVehicle updateMove | You may have to look in updateForces to get that. I can't remember if you can get that out updateMo... read more | 08/30/2007 (4:04 am) |
| Env map | Did that do it?... read more | 08/30/2007 (4:01 am) |
| Melee Animation 1.4.2 | It looks like you are missing a console function. Check all the console functions for typos or that... read more | 08/30/2007 (4:00 am) |
| Looking for ideas around defining "spaces" in missions | Create an overhead mini-map that will show ownership of space using translucent filled circles. Tra... read more | 08/30/2007 (3:57 am) |
| TGE1.5.2 models in other formats? | Derry, I would say find an artist to tackle this portion. If you can get someone on board that can... read more | 08/29/2007 (3:45 am) |
| Question on GL_LINES | Maybe the box leaves the current world space. I can't remember what it is called, but the world is ... read more | 08/28/2007 (3:48 am) |
| TGE1.5.2 models in other formats? | Derry, The animations that come with Torque were designed for one character: the orc. So it seems ... read more | 08/28/2007 (3:33 am) |
| Question on GL_LINES | There is a class hierarchy that defines what is called when. If you create an object based upon the... read more | 08/26/2007 (6:08 pm) |
| Env map | I found this is player.cs in the starter.fps: [code] datablock PlayerData(PlayerBody) { rende... read more | 08/26/2007 (5:31 pm) |
| Env map | I am not sure what it is, but there is a flag that should be in the datablock. Something like emap ... read more | 08/26/2007 (5:29 pm) |