Bob "Colonel_Klink" Watt's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Disappointing endings to games ( warning discussion of HL2 ) | At least the original Call of Duty finished with the war ending.. Not much one could do after that, ... read more | 12/01/2004 (1:30 am) |
| Is Torque at risk for the law suit | Dunno where they get the 1987 bit from I had a Start magazine dated 1990 that had Tom Hudson's CAD-3... read more | 11/03/2004 (9:43 pm) |
| When is enough enough | It doesnt matter if the game is Torque based, Unreal based, or other, and it uses the same cars, bo... read more | 11/02/2004 (3:31 pm) |
| When is enough enough | I see content packs as a stepping stone in learning Torque. Having owned the engine for a few months... read more | 11/02/2004 (12:53 am) |
| over ambitious begginers.... who is guilty? | Guilty as sin. My first game was making roads from clothes pegs in front of an open fire when aged f... read more | 09/04/2004 (4:30 pm) |
| yes I bought the SDK | Is that what the charge on my VISA was for :) Better go make a game or two then ...... read more | 08/17/2004 (5:03 pm) |
| Been kinda tried before, but never got off the ground... XXX MMP | Yep, a beer-bellied unshaven 50 something dressed in singlet and shorts, cigarette hanging out the s... read more | 05/10/2004 (2:07 am) |
| Just Who is responsible for the closed Pistachio? | At least if you compile your own you can create the upgrades a damned sight cheaper than M$. Its tho... read more | 04/30/2004 (2:47 am) |
| Just Who is responsible for the closed Pistachio? | Thanks for the insight into pistachios, Guys. I now have some blockbuster screenplays and other idea... read more | 04/30/2004 (2:18 am) |
| How come... | Nup nothing is changed. I use IE 6. It's not a big issue, just wondered how come it does that.... read more | 04/28/2004 (5:17 pm) |
| How come... | Nup cookies are on. Just started happening recently. My logons are automatic.... read more | 04/27/2004 (7:03 pm) |
| Oops! terrain wont load | Thanks Stefan. I presumed that what ever happened has stuffed it completely. Not to worry I will cre... read more | 04/26/2004 (5:57 pm) |
| Oops! terrain wont load | The stronghold terrain loads fine.... read more | 04/26/2004 (12:41 pm) |
| Oops! terrain wont load | Sorry only thing that is in the console log pertaining the terrainblock is this: Loading compile... read more | 04/26/2004 (3:53 am) |
| DTS objects as terrain. Any thoughts? | Is there any way of expanding the basic 256x256 terrain to say 1024x1024 or even 2048x2048?... read more | 04/24/2004 (4:23 am) |
| Gorpe Cvs Access | I think Gorpe has gone.... read more | 04/23/2004 (2:14 am) |
| HEAD download Problem | Aha :) Some gremlins upsetting the works. I'll do a fresh download and see if that helps. Thanks... read more | 04/22/2004 (6:13 pm) |
| HEAD download Problem | Just an update of the HEAD. Torque crashed on me the other day so I reinstalled the lot from a back ... read more | 04/22/2004 (6:06 pm) |
| License just got more strict? | Hell, a logo of any sort is a small price to pay if the game brings in a good revenue for the game c... read more | 04/22/2004 (5:57 pm) |
| TGE. is it too hard? | PK3 is a compressed Call of Duty File which contain models, etc for that game. The PK3 file can be o... read more | 04/22/2004 (5:40 pm) |
| Quark 3D View Question | Thanks guys, that appears to work ok.... read more | 04/20/2004 (1:04 pm) |
| Sound Question | Hi Paul. AT the moment I'm using starte.fps demo. The sound problem exists in there for me. Dunno i... read more | 04/20/2004 (2:39 am) |
| Sound Question | Checked OpenAL and audio. still nothing that points me in the right direction.... read more | 04/19/2004 (5:18 pm) |
| Quark 3D View Question | Hmm. Thanks Joe. So this means one has to put up with the screwed up 3d view in Quark?... read more | 04/19/2004 (5:15 pm) |
| Quark 3D View Question | Hi Alex. I'm using a Geforce 3 card. I presumed 3dfx meant e any 3d capable card. My bad I guess.... read more | 04/19/2004 (12:57 pm) |
| Sound Question | Hi Ben. Been digging myself. Opened all the 'sound', 'direction' and 'explosion' threads and found ... read more | 04/19/2004 (3:59 am) |
| Sound Question | Has anybody else encountered the strange sound directional problem I have mentioned above?... read more | 04/18/2004 (5:50 pm) |
| Quark 3D View Question | I guess that seeing the option to use the 3dfx card with glide drivers was there I presumed that it ... read more | 04/17/2004 (3:39 am) |
| Quark 3D View Question | I'm using Quark 6.4 alpha... read more | 04/17/2004 (1:12 am) |
| Latest nVidia Drivers problem.. | Improved my fps so that Torque is functioning 100% better... read more | 04/15/2004 (9:38 pm) |
| Limitations with DTS Shapes | Clark, thanks for your advice on that. Working within the limits of the singular map section in Torq... read more | 04/15/2004 (6:58 pm) |
| Limitations with DTS Shapes | Thanks John got that fixed. next one is the console says its not loading textures: Could not loc... read more | 04/15/2004 (5:43 pm) |
| Limitations with DTS Shapes | Thanks John. I'm getting a lot of cannot locate textures etc on the conole and a heap of the followi... read more | 04/15/2004 (5:23 pm) |
| Limitations with DTS Shapes | @John Sorry, I meant the normal contents of the console, cos I'm getting a few cant find statements... read more | 04/15/2004 (4:20 pm) |
| Limitations with DTS Shapes | Thanks Joe. My best FPS is around 45 average. Even 75 would be nice.... read more | 04/15/2004 (4:12 pm) |
| Limitations with DTS Shapes | Ben is there any way of getting a dump from the console as there are some things on their that don't... read more | 04/15/2004 (3:57 pm) |
| Limitations with DTS Shapes | 0.006 0.006 2184 MemoryAlloc 0.003 0.003 2184 MemoryF... read more | 04/15/2004 (3:52 pm) |
| Limitations with DTS Shapes | Ordered by non-sub total time - %%NSTime %% Time Invoke # Name 0.645 -99.355 0 ROOT 1... read more | 04/15/2004 (3:52 pm) |
| Limitations with DTS Shapes | Ben, My card is a Geforce 3 TDH InfiniteFX (as per on the box)... read more | 04/15/2004 (3:49 pm) |
| Limitations with DTS Shapes | John, I've sent the dump file to Ben, as I have no idea how to interpret the readout. But here it... read more | 04/15/2004 (3:38 pm) |
| FP support for map2dif? | @Jorgen Map2DifGui tool link http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 04/15/2004 (3:06 pm) |
| Limitations with DTS Shapes | Edit: Finally figured out how to use the Profiler. Ben, I have sent you the Profiler dump file. ... read more | 04/15/2004 (2:22 pm) |
| Limitations with DTS Shapes | @Ben I'm just a learner when it comes to C++. My programming history is with VB so I am on a steep ... read more | 04/14/2004 (11:14 pm) |
| Limitations with DTS Shapes | Okay eating humble pie as far as the decreased frame rate caused by the Nvidia drivers. Now got a f... read more | 04/14/2004 (9:41 pm) |
| Limitations with DTS Shapes | @Ben I thank you for your help. However I am at a loss to what the profiler will or will not tell m... read more | 04/14/2004 (8:45 pm) |
| Limitations with DTS Shapes | Profiler? @Ben I just added a large number (about 30) on the starter.fps demo and frame rate drop... read more | 04/14/2004 (7:59 pm) |
| Limitations with DTS Shapes | Ok sent the files. This doesn't include the roadway as it is a DIF object that works fine.... read more | 04/14/2004 (7:02 pm) |
| Limitations with DTS Shapes | Ok did the metrics(fps); bit and as soon as I loaded the object the fps dropped from 180+ to 0... read more | 04/14/2004 (6:47 pm) |
| Limitations with DTS Shapes | @Joe The spans are created from several parts (girders if you like) and each part is attached to ea... read more | 04/14/2004 (6:35 pm) |
| Limitations with DTS Shapes | Ok now this has gone crazy. I decide to replace the spans with dif objects using the same textures e... read more | 04/14/2004 (5:58 pm) |