Brian Jones's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| OpenTNL Status? | Thanks for the reply David. The above linked thread in which Brett posted is over a year old, my ... read more | 03/29/2010 (7:57 am) |
| OpenTNL Status? | No luck I suppose? Is Raknet the way to go these days, or are there other solutions? I'm curious i... read more | 03/29/2010 (12:26 am) |
| Broken links | Sorry to bump an old thread, but what is the status of this?... read more | 03/13/2009 (6:30 am) |
| You Need More Payment Options | How does the credit card fraud detection bit work? Unfortunately, I've gone from Alaska to Japan, a... read more | 06/12/2008 (8:56 pm) |
| Gcc 4.1 and linux | Can anyone even hit the CVS repo? Sourceforge seems to be having problems, I haven't been able to a... read more | 02/06/2007 (5:14 pm) |
| PyTGE (also PyTSE) - Python Bindings | I don't seem to be completely clear on how the export() function works. I am attempting the followi... read more | 08/14/2006 (12:44 am) |
| Persistent Characters and MMORPG Network Architectures | This would apply I think. Mythic Enterainment (Dark Age of Camelot): [quote] Because running Ca... read more | 07/31/2006 (9:22 pm) |
| PyTGE (also PyTSE) - Python Bindings | Thanks Jason, although like I said I'm not sure if it's the right approach or not. Overriding that ... read more | 07/25/2006 (3:58 pm) |
| PyTGE (also PyTSE) - Python Bindings | Ok, I think I have things working at some level under OSX, although I could be wrong. There's still... read more | 07/24/2006 (11:37 pm) |
| PyTGE (also PyTSE) - Python Bindings | Well, my status under OSX so far: I ended up moving the OpenAL, Ogg, Vorbis, and Theora framework... read more | 07/21/2006 (8:06 pm) |
| PyTGE (also PyTSE) - Python Bindings | Anyone have any suggestions as to a smooth way to build this under Xcode as a library? Edit: Ok, ... read more | 07/20/2006 (5:58 am) |
| PyTGE (also PyTSE) - Python Bindings | @Mincetro: The idea is that you load the entire game engine through Python as a Python module, as o... read more | 07/20/2006 (5:08 am) |
| PyTGE (also PyTSE) - Python Bindings | Thanks Jeff Tunnel and Josh Williams for allowing those files to be included, you guys are the best.... read more | 07/20/2006 (12:01 am) |
| PyTGE (also PyTSE) - Python Bindings | @Johan - Yeah I was running into the same error last night under OSX with Xcode 2.1, haven't tracked... read more | 07/12/2006 (4:35 pm) |
| PyTGE (also PyTSE) - Python Bindings | Things to note so far: Building on OSX, we want to change our platform: [code] //#include "pl... read more | 07/12/2006 (5:30 am) |
| PyTGE (also PyTSE) - Python Bindings | Indeed, thank you very much Josh. Amazing work!... read more | 07/12/2006 (4:29 am) |
| What tools are you using? | [url=http://www.inkscape.org]Ink Scape[/url] is a nice open source vector based art program.... read more | 07/03/2006 (7:29 pm) |
| Xcode 2.1 Build Issues | It turns out that Xcode 2.1 bundles gcc 4, and appears to be the problem. I had to use gcc_select f... read more | 07/02/2005 (10:19 pm) |
| Tribes 3 at E3 = Depression | I agree with the nostalgia comments, it really does cloud your vision in regards to newer games. No... read more | 05/25/2004 (11:40 am) |
| What About "" STARSIEGE "" ??????? | Seems like eventalpha let their domain expire. Did they move elsewhere, or did the project die? :(... read more | 06/12/2003 (12:04 pm) |
| Limit | I believe the figure was 128 depending on hardware/connectivity, but I've been known to be wrong.... read more | 06/11/2003 (1:11 pm) |
| Animating skies for use with day/night cycle script | That's probably not the right approach to a civilized discussion there Max. I recall reading some m... read more | 06/09/2003 (1:45 pm) |
| Linking libpython into TGE | Well, it compiles this time with only the first two warnings (after googling around for pieces of th... read more | 06/08/2003 (12:30 pm) |
| Customizable Shortcut names for "My Shortcuts" | I'll toss in a vote as well. Would be really handy as "View Resource" looks like it will grow from ... read more | 11/11/2002 (6:16 pm) |