Game Development Community

Brian Jones's Forum Posts

Thread Post Date Posted
Broken links Sorry to bump an old thread, but what is the status of this?... read more 03/13/2009 (1:30 pm)
You Need More Payment Options How does the credit card fraud detection bit work? Unfortunately, I've gone from Alaska to Japan, a... read more 06/13/2008 (3:56 am)
Gcc 4.1 and linux Can anyone even hit the CVS repo? Sourceforge seems to be having problems, I haven't been able to a... read more 02/07/2007 (1:14 am)
PyTGE (also PyTSE) - Python Bindings I don't seem to be completely clear on how the export() function works. I am attempting the followi... read more 08/14/2006 (7:44 am)
Persistent Characters and MMORPG Network Architectures This would apply I think. Mythic Enterainment (Dark Age of Camelot): [quote] Because running Ca... read more 08/01/2006 (4:22 am)
PyTGE (also PyTSE) - Python Bindings Thanks Jason, although like I said I'm not sure if it's the right approach or not. Overriding that ... read more 07/25/2006 (10:58 pm)
PyTGE (also PyTSE) - Python Bindings Ok, I think I have things working at some level under OSX, although I could be wrong. There's still... read more 07/25/2006 (6:37 am)
PyTGE (also PyTSE) - Python Bindings Well, my status under OSX so far: I ended up moving the OpenAL, Ogg, Vorbis, and Theora framework... read more 07/22/2006 (3:06 am)
PyTGE (also PyTSE) - Python Bindings Anyone have any suggestions as to a smooth way to build this under Xcode as a library? Edit: Ok, ... read more 07/20/2006 (12:58 pm)
PyTGE (also PyTSE) - Python Bindings @Mincetro: The idea is that you load the entire game engine through Python as a Python module, as o... read more 07/20/2006 (12:08 pm)
PyTGE (also PyTSE) - Python Bindings Thanks Jeff Tunnel and Josh Williams for allowing those files to be included, you guys are the best.... read more 07/20/2006 (7:01 am)
PyTGE (also PyTSE) - Python Bindings @Johan - Yeah I was running into the same error last night under OSX with Xcode 2.1, haven't tracked... read more 07/12/2006 (11:35 pm)
PyTGE (also PyTSE) - Python Bindings Things to note so far: Building on OSX, we want to change our platform: [code] //#include "pl... read more 07/12/2006 (12:30 pm)
PyTGE (also PyTSE) - Python Bindings Indeed, thank you very much Josh. Amazing work!... read more 07/12/2006 (11:29 am)
What tools are you using? [url=http://www.inkscape.org]Ink Scape[/url] is a nice open source vector based art program.... read more 07/04/2006 (2:29 am)
Xcode 2.1 Build Issues It turns out that Xcode 2.1 bundles gcc 4, and appears to be the problem. I had to use gcc_select f... read more 07/03/2005 (5:19 am)
Tribes 3 at E3 = Depression I agree with the nostalgia comments, it really does cloud your vision in regards to newer games. No... read more 05/25/2004 (6:40 pm)
What About "" STARSIEGE "" ??????? Seems like eventalpha let their domain expire. Did they move elsewhere, or did the project die? :(... read more 06/12/2003 (7:04 pm)
Limit I believe the figure was 128 depending on hardware/connectivity, but I've been known to be wrong.... read more 06/11/2003 (8:11 pm)
Animating skies for use with day/night cycle script That's probably not the right approach to a civilized discussion there Max. I recall reading some m... read more 06/09/2003 (8:45 pm)
Linking libpython into TGE Well, it compiles this time with only the first two warnings (after googling around for pieces of th... read more 06/08/2003 (7:30 pm)
Customizable Shortcut names for "My Shortcuts" I'll toss in a vote as well. Would be really handy as "View Resource" looks like it will grow from ... read more 11/12/2002 (2:16 am)