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Alex Rice's Forum Posts

Thread Post Date Posted
Torque 2D 1.1 Beta1 is live Wow - the LevelBuilder has like 20 different tools in it! Awesome. Alex... read more 02/04/2006 (6:15 pm)
Art packs and starter kits? In the 1.1x versions of T2D, you can use .dts (3d) objects instead of or in addition to sprites. So ... read more 01/30/2006 (5:01 pm)
Image access and loading? @Matt, I'm pretty sure it happens when creating your ImageMapDatablock, not when you call setImagema... read more 01/29/2006 (8:55 am)
Alpha3 1.1 is live @Justin- OK cool! The packaging utility is more sophisticated than I thought if it's recompiling all... read more 01/27/2006 (10:14 pm)
Alpha3 1.1 is live @Tom: Click on My Account > Torque 2D Indie License - Source > Download and you will see the Alpha ... read more 01/26/2006 (5:43 pm)
Anyone using Torsion? Also [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=39062[/url]... read more 01/26/2006 (4:02 pm)
Anyone using Torsion? Cooper, I think that Torsion inserts a dbgSetParameters() code into your main.cs on the fly and in s... read more 01/26/2006 (3:58 pm)
Configurable Callbacks @michael, I think your solution in script looks great! I thought I read on one of Melv's plans t... read more 01/25/2006 (10:57 pm)
2D lights In addition to what Steve said (for example see the fishdemo where just a few sprites in the backgro... read more 01/25/2006 (10:23 pm)
Alpha3: Level editor? OK thanks Matt Alex... read more 01/24/2006 (8:17 pm)
Feedback on new Directory structure in 1.1 Alpha3b It's great! thanks again... read more 01/21/2006 (10:41 pm)
Alpha3 1.1 is live Josh + Melv, New directory layout in 3b -- . It's nice and clean :-) New packaging utility -... read more 01/21/2006 (9:51 pm)
Several bugs The Torque2d system requirements say simply "OpenGL or DirectX Compatible 3D Graphics Accelerator" ... read more 11/10/2005 (5:31 am)
Visual C++ toolkit to compile T2D? @Joe - Can Code::Blocks use VC++ workspaces? @Jason, I put several hours into trying to get vct... read more 11/08/2005 (5:12 pm)
Pass-through function calls @Jason, do you have more than 1 scene window? Not sure what kind of event passing you are trying to ... read more 11/02/2005 (9:59 pm)
Dictionary / Hashtable / Associative Array ? Do you guys happen to know if torque's arrays are real hashtables or if they are an array that also ... read more 11/02/2005 (7:52 pm)
T2D crashing I think the requirement has nothing to do with the *age* of the video card, it is that the video car... read more 11/01/2005 (6:32 am)
Changing a texture in runtime Jake, You can do any or all of the things you described. For example, if you setup an imagemap of ty... read more 10/31/2005 (7:55 pm)
Extreme AI for Torque? GORE Rule Interpreter for Games @Scott- thanks! Your [url=http://www.scs.org/getDoc.cfm?id=2617]white paper on FCMs[/url] is really ... read more 10/30/2005 (7:28 pm)
T2D Level Editor Tom- thanks so much for making those videos of IGC!... read more 10/30/2005 (3:54 pm)
Extreme AI for Torque? GORE Rule Interpreter for Games Scott, I am going to dig out some of my math books from college for the matrix stuff, Can you tell m... read more 10/30/2005 (8:21 am)
Extreme AI for Torque? GORE Rule Interpreter for Games Oops hit Submit accidentally... Anyways I have read several Bart Kosko books so I am intrigued by... read more 10/30/2005 (7:30 am)
Extreme AI for Torque? GORE Rule Interpreter for Games Scott- thanks for the reference I will definitely read that. I am still a huge fan of rule based sys... read more 10/30/2005 (7:29 am)
Dictionary / Hashtable / Associative Array ? I still haven't used Matthew's resource - compiling the STL is kind of daunting for me. I have b... read more 10/29/2005 (8:43 pm)
Extreme AI for Torque? GORE Rule Interpreter for Games Update: GORE developer Neil Madden still has not released anything ... and from our correspondence i... read more 10/29/2005 (7:54 pm)
Torque 2D access to internet Torque does use networking - both for the debugger and the client/server stuff (which is builtin to ... read more 10/29/2005 (3:03 pm)
Create copies of object on the fly That will definitely be useful! thanks melv... read more 10/29/2005 (12:54 pm)
Disabling the console Yep I am pretty sure if you unbind the ~ key there is no other way to pop open the console.... read more 10/24/2005 (9:52 pm)
How to access to the methods of parent class? Adam, you don't need to explicitly call parent function unless you have overridden the function in a... read more 10/24/2005 (8:57 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Just to clarify that... Billboard objects in TGE are just textured rectangles with no depth and they... read more 10/24/2005 (8:43 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question @Joe, it does not necessarly mean a different art pipeline- just use TGE and billboard objects (w/ 2... read more 10/24/2005 (8:26 pm)
Assertions in torquescript? Thanks Melv I am going to start using that.... read more 10/24/2005 (6:12 am)
Set mouse position?? Thanks Melv!... read more 10/24/2005 (5:22 am)
Disabling the console What uses up all the memory, having a large console.log file, or actually ~ opening the console and ... read more 10/24/2005 (4:54 am)
Set mouse position?? Let's hope there is a simple setMousePosition() that takes world coordinates, in T2D 1.1.... read more 10/23/2005 (7:55 pm)
Loading level 2? DeleteDatablocks() is a Torquescript core function, not T2D specific. [url=http://www.garagegames.co... read more 10/23/2005 (9:27 am)
Loading level 2? Oops it's DeleteDatablocks() not DeleteAllDatablocks(). Be forwarned- T2D will probably crash when ... read more 10/23/2005 (9:22 am)
The tile blending effect And use a format that supports alpha channel (e.g. not jpg)... read more 10/23/2005 (9:17 am)
The tile blending effect How to edit it, depends completely on what graphics app you are using. For the sea make it like this... read more 10/23/2005 (9:17 am)
TileMap Layer Ordering Calling setLayer() on the tilemap layer to set it's layer in the scene render does work- I am doing ... read more 10/22/2005 (11:01 pm)
The tile blending effect I wouldn't start hacking OpenGL code, but that's just me... I'd rather spend my time scripting and m... read more 10/22/2005 (8:46 pm)
Loading level 2? Denis, glad you are having success with it. You can try deleteAllDatablocks() [edit: DeleteDatablock... read more 10/22/2005 (5:26 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question I'm not graphics expert, but it seems to me it would be a lot more realistic to add isometric perspe... read more 10/22/2005 (10:15 am)
ScriptObject player The $testObject contains the handle (integer) not the name. I tend to use the name reference if it's... read more 10/21/2005 (9:50 pm)
ScriptObject player @James- were you trying to use new ScriptObject( chaIma ) as a kind of copy constructor, or to get t... read more 10/21/2005 (8:55 pm)
ScriptObject player I am pretty sure this will work fine: [code] new ScriptObject (chaIma){ health = 100;}; echo("h... read more 10/21/2005 (4:09 pm)
ScriptObject player DOH - I didn't read that thread very carefully... read more 10/20/2005 (9:37 pm)
Loading level 2? Anyone who was luck enough to see the scene editor for T2D demo. I am curious how "scene" is related... read more 10/20/2005 (8:46 pm)
ScriptObject player @James, that code is fine- I threw it into my current project and put in a [code]function Player:... read more 10/20/2005 (8:43 pm)
Loading level 2? Wow that's great news! Is said Scene Editor available for 1.0.2 at all? I vaguely remember seeing a ... read more 10/20/2005 (5:04 pm)