Alex Rice's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D 1.1 Beta1 is live | Wow - the LevelBuilder has like 20 different tools in it! Awesome. Alex... read more | 02/04/2006 (6:15 pm) |
| Art packs and starter kits? | In the 1.1x versions of T2D, you can use .dts (3d) objects instead of or in addition to sprites. So ... read more | 01/30/2006 (5:01 pm) |
| Image access and loading? | @Matt, I'm pretty sure it happens when creating your ImageMapDatablock, not when you call setImagema... read more | 01/29/2006 (8:55 am) |
| Alpha3 1.1 is live | @Justin- OK cool! The packaging utility is more sophisticated than I thought if it's recompiling all... read more | 01/27/2006 (10:14 pm) |
| Alpha3 1.1 is live | @Tom: Click on My Account > Torque 2D Indie License - Source > Download and you will see the Alpha ... read more | 01/26/2006 (5:43 pm) |
| Anyone using Torsion? | Also [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=39062[/url]... read more | 01/26/2006 (4:02 pm) |
| Anyone using Torsion? | Cooper, I think that Torsion inserts a dbgSetParameters() code into your main.cs on the fly and in s... read more | 01/26/2006 (3:58 pm) |
| Configurable Callbacks | @michael, I think your solution in script looks great! I thought I read on one of Melv's plans t... read more | 01/25/2006 (10:57 pm) |
| 2D lights | In addition to what Steve said (for example see the fishdemo where just a few sprites in the backgro... read more | 01/25/2006 (10:23 pm) |
| Alpha3: Level editor? | OK thanks Matt Alex... read more | 01/24/2006 (8:17 pm) |
| Feedback on new Directory structure in 1.1 Alpha3b | It's great! thanks again... read more | 01/21/2006 (10:41 pm) |
| Alpha3 1.1 is live | Josh + Melv, New directory layout in 3b -- . It's nice and clean :-) New packaging utility -... read more | 01/21/2006 (9:51 pm) |
| Several bugs | The Torque2d system requirements say simply "OpenGL or DirectX Compatible 3D Graphics Accelerator" ... read more | 11/10/2005 (5:31 am) |
| Visual C++ toolkit to compile T2D? | @Joe - Can Code::Blocks use VC++ workspaces? @Jason, I put several hours into trying to get vct... read more | 11/08/2005 (5:12 pm) |
| Pass-through function calls | @Jason, do you have more than 1 scene window? Not sure what kind of event passing you are trying to ... read more | 11/02/2005 (9:59 pm) |
| Dictionary / Hashtable / Associative Array ? | Do you guys happen to know if torque's arrays are real hashtables or if they are an array that also ... read more | 11/02/2005 (7:52 pm) |
| T2D crashing | I think the requirement has nothing to do with the *age* of the video card, it is that the video car... read more | 11/01/2005 (6:32 am) |
| Changing a texture in runtime | Jake, You can do any or all of the things you described. For example, if you setup an imagemap of ty... read more | 10/31/2005 (7:55 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | @Scott- thanks! Your [url=http://www.scs.org/getDoc.cfm?id=2617]white paper on FCMs[/url] is really ... read more | 10/30/2005 (7:28 pm) |
| T2D Level Editor | Tom- thanks so much for making those videos of IGC!... read more | 10/30/2005 (3:54 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | Scott, I am going to dig out some of my math books from college for the matrix stuff, Can you tell m... read more | 10/30/2005 (8:21 am) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | Oops hit Submit accidentally... Anyways I have read several Bart Kosko books so I am intrigued by... read more | 10/30/2005 (7:30 am) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | Scott- thanks for the reference I will definitely read that. I am still a huge fan of rule based sys... read more | 10/30/2005 (7:29 am) |
| Dictionary / Hashtable / Associative Array ? | I still haven't used Matthew's resource - compiling the STL is kind of daunting for me. I have b... read more | 10/29/2005 (8:43 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | Update: GORE developer Neil Madden still has not released anything ... and from our correspondence i... read more | 10/29/2005 (7:54 pm) |
| Torque 2D access to internet | Torque does use networking - both for the debugger and the client/server stuff (which is builtin to ... read more | 10/29/2005 (3:03 pm) |
| Create copies of object on the fly | That will definitely be useful! thanks melv... read more | 10/29/2005 (12:54 pm) |
| Disabling the console | Yep I am pretty sure if you unbind the ~ key there is no other way to pop open the console.... read more | 10/24/2005 (9:52 pm) |
| How to access to the methods of parent class? | Adam, you don't need to explicitly call parent function unless you have overridden the function in a... read more | 10/24/2005 (8:57 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | Just to clarify that... Billboard objects in TGE are just textured rectangles with no depth and they... read more | 10/24/2005 (8:43 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | @Joe, it does not necessarly mean a different art pipeline- just use TGE and billboard objects (w/ 2... read more | 10/24/2005 (8:26 pm) |
| Assertions in torquescript? | Thanks Melv I am going to start using that.... read more | 10/24/2005 (6:12 am) |
| Set mouse position?? | Thanks Melv!... read more | 10/24/2005 (5:22 am) |
| Disabling the console | What uses up all the memory, having a large console.log file, or actually ~ opening the console and ... read more | 10/24/2005 (4:54 am) |
| Set mouse position?? | Let's hope there is a simple setMousePosition() that takes world coordinates, in T2D 1.1.... read more | 10/23/2005 (7:55 pm) |
| Loading level 2? | DeleteDatablocks() is a Torquescript core function, not T2D specific. [url=http://www.garagegames.co... read more | 10/23/2005 (9:27 am) |
| Loading level 2? | Oops it's DeleteDatablocks() not DeleteAllDatablocks(). Be forwarned- T2D will probably crash when ... read more | 10/23/2005 (9:22 am) |
| The tile blending effect | And use a format that supports alpha channel (e.g. not jpg)... read more | 10/23/2005 (9:17 am) |
| The tile blending effect | How to edit it, depends completely on what graphics app you are using. For the sea make it like this... read more | 10/23/2005 (9:17 am) |
| TileMap Layer Ordering | Calling setLayer() on the tilemap layer to set it's layer in the scene render does work- I am doing ... read more | 10/22/2005 (11:01 pm) |
| The tile blending effect | I wouldn't start hacking OpenGL code, but that's just me... I'd rather spend my time scripting and m... read more | 10/22/2005 (8:46 pm) |
| Loading level 2? | Denis, glad you are having success with it. You can try deleteAllDatablocks() [edit: DeleteDatablock... read more | 10/22/2005 (5:26 pm) |
| T2D update review (from 1.0.2 to 1.1 so far) ... and a question | I'm not graphics expert, but it seems to me it would be a lot more realistic to add isometric perspe... read more | 10/22/2005 (10:15 am) |
| ScriptObject player | The $testObject contains the handle (integer) not the name. I tend to use the name reference if it's... read more | 10/21/2005 (9:50 pm) |
| ScriptObject player | @James- were you trying to use new ScriptObject( chaIma ) as a kind of copy constructor, or to get t... read more | 10/21/2005 (8:55 pm) |
| ScriptObject player | I am pretty sure this will work fine: [code] new ScriptObject (chaIma){ health = 100;}; echo("h... read more | 10/21/2005 (4:09 pm) |
| ScriptObject player | DOH - I didn't read that thread very carefully... read more | 10/20/2005 (9:37 pm) |
| Loading level 2? | Anyone who was luck enough to see the scene editor for T2D demo. I am curious how "scene" is related... read more | 10/20/2005 (8:46 pm) |
| ScriptObject player | @James, that code is fine- I threw it into my current project and put in a [code]function Player:... read more | 10/20/2005 (8:43 pm) |
| Loading level 2? | Wow that's great news! Is said Scene Editor available for 1.0.2 at all? I vaguely remember seeing a ... read more | 10/20/2005 (5:04 pm) |