Alex Rice's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Getting Sprites To Follow The Mouse... | David here are a couple of ideas, although I have not implemented ever, exactly what you are describ... read more | 04/22/2006 (1:46 am) |
| Matrix math functions from torquescript? | Yes wish me luck :-) notice I said "attempt to implement" as in- I'm really not sure what I'm doing ... read more | 04/21/2006 (5:07 pm) |
| Matrix math functions from torquescript? | Because my game has a N- dimensional space time continuum. just kidding... I am going to attempt ... read more | 04/21/2006 (12:51 pm) |
| Matrix math functions from torquescript? | Thanks Jason- I found a lightweight matrix library that looks good for nxn matrices [url]http://sou... read more | 04/21/2006 (12:52 am) |
| Matrix math functions from torquescript? | Yeah- I'm browsing that now. The comments for the functions are very brief though. Do you know what ... read more | 04/20/2006 (10:10 pm) |
| Matrix math functions from torquescript? | OK i found the matrix*() and vector*() functions thanks to the Codeweaver built-in function referern... read more | 04/20/2006 (9:56 pm) |
| Editors | I think I read somewhere that the new level builder is partially written in C++ and the rest in torq... read more | 04/20/2006 (7:40 pm) |
| Splash Screen Problems | It's not a stupid question at all... because the init scripts are all changed in Beta 2. What I woul... read more | 04/20/2006 (7:38 pm) |
| Arrays | Does anyone know where in the C++ source the torquescript arrays are implemented? I would like to ta... read more | 04/20/2006 (5:18 pm) |
| Need ideas - detecting a "closed loop" on tilemap | I think you are missing a semicolon? [code]%checktiles = new ScriptObject() { class = "CHECKTILES"; ... read more | 04/19/2006 (9:46 pm) |
| [RPG-ish]Sprites for the art deprived =) | Wow- this charas thing is interesting. People rip/copy/emulate artwork, or submit original work, the... read more | 04/19/2006 (9:35 pm) |
| TGB Beta 2 | I assume you guys have looked at documentation/reference/Change Log.pdf ? There has always been a ch... read more | 04/19/2006 (6:44 pm) |
| Mouse Input | TGB Beta 2? There is a bug & workaround described in this thread. [url]http://www.garagegames.com... read more | 04/18/2006 (4:07 pm) |
| Oops, using a lot of RAM | @Anton sorry dude- I understand your frustration and I wasn't questioning your commitment to the pl... read more | 04/18/2006 (3:13 pm) |
| Oops, using a lot of RAM | @Anton -more thoughts... there are handful (not many) similar threads in the forums, for both TGE an... read more | 04/18/2006 (8:10 am) |
| Oops, using a lot of RAM | Of course GG wants to fix all problems, if I could presume to speak for them! [quote]I am defending... read more | 04/18/2006 (7:53 am) |
| Beta 2 - 6 Level Builder Issues | @Tom- thanks for that workaround to #5 - it works! Question though: how can you stop the level and p... read more | 04/17/2006 (8:35 pm) |
| Question about Audio in TGB | From an old post by Ben Garney [quote]If you're curious, try using dumpFunctions - it should have a ... read more | 04/17/2006 (3:45 pm) |
| Question about Audio in TGB | I think all the OpenAL functions are prefixed with "alx" so you can search for that in TDN or other ... read more | 04/17/2006 (3:44 pm) |
| Beta 2 - 6 Level Builder Issues | Re: #5 this one is a bummer. Yes there was another thread. I would love a workaround if anyone has o... read more | 04/17/2006 (3:41 pm) |
| Beta 2 - 6 Level Builder Issues | Re: #6 Check out levelManagement.cs . There is a loadLevel() function I think. It looks pretty nifty... read more | 04/17/2006 (3:40 pm) |
| TGB Release Schedule? | And the improvement from Beta 1 to Beta 2 has been MASSIVE ! Dennis sit back and enjoy the ride :-)... read more | 04/17/2006 (12:53 pm) |
| TGB Beta2 - .dll question | Aha! that explains it. Thanks Joe. One other confusing thing for me. Since OpenGL is required *... read more | 04/17/2006 (12:46 pm) |
| Fun with color... | Nice functions! Thanks... read more | 04/17/2006 (11:01 am) |
| TGB Beta2 - .dll question | Isn't T2D/TGB OpenGL only? I haven't tried D3d... Alex... read more | 04/17/2006 (10:55 am) |
| Beta2 : object name same as imagemap name | Guys - ah I see, it makes sense now. thanks... read more | 04/17/2006 (10:15 am) |
| Losing Images - datablock | Damian, something else I have noticed is that if I do Debug menu > Stop Debugging (using Codeweaver ... read more | 04/16/2006 (9:53 pm) |
| Losing Images - datablock | No problem - I just ran into the same bug you did, I guess. :-)... read more | 04/16/2006 (9:13 pm) |
| Problem with the Mouse callbacks | So what is the workaround to the problem that the original poster reported, and Mathew said is a kno... read more | 04/16/2006 (9:02 pm) |
| Losing Images - datablock | I have seen dissapearing images, when the sprite object's name is the same as the imagemap name. Cou... read more | 04/16/2006 (8:56 pm) |
| Beta 2: Edit > Scripting > Persist, name, class, superclass | Ah I get it- thanks for that. Alex... read more | 04/16/2006 (7:59 am) |
| Beta2_TorqueGameBuilder_1_1 with Tutorial and Saving Level? | Also, Level Builder Getting Started.pdf was written for the Beta2 level builder.... read more | 04/15/2006 (2:08 pm) |
| How to add particle fx to a background ? | Maybe just put the emitter(s) outside the camera bounds, and program the particles move across the s... read more | 04/14/2006 (4:23 pm) |
| How to press anykey? | I am looking for the "any" key on my keyboard but can't find it. har har It would be silly if you ... read more | 04/14/2006 (4:21 pm) |
| Level Editor Tutorial | In beta 2 look in the documentation folder - Level Builder Getting Started.pdf... read more | 04/14/2006 (4:19 pm) |
| TGB Beta 2 | @Wes there is a new particle editor (or new GUI anyways) - just highlight a particle effect then go ... read more | 04/14/2006 (4:17 pm) |
| TGB Beta 2 | Go to My Account > Downloadable Products You Own > Torque 2D Indie License - Source > Download > TG... read more | 04/13/2006 (7:23 am) |
| TGB Beta 2 | Yes! The download filename is Beta2_TorqueGameBuilder_1_1.zip... read more | 04/13/2006 (7:21 am) |
| TGB announcement list? | The Beta 2 Help menu > Sign up for announcements goes to this URl which is not valid http://www.g... read more | 04/13/2006 (12:08 am) |
| TGB announcement list? | OK I found it here [url]http://www.garagegames.com/developer/torque/t2d/[/url] hopefully the announc... read more | 04/12/2006 (11:46 pm) |
| Let's talk about s... | Responding to question 3) I'll probably get flamed for this but - Shaders - pshaww who needs 'e... read more | 04/12/2006 (11:38 pm) |
| Low wage artist for your hobby projects ? | @Steve- I like your stuff! I also like the idea of "art studio" . As far as how much one would pay- ... read more | 04/12/2006 (9:50 pm) |
| Which graphics tools should I use for TGB? | I also strongly recommend Expression Graphic Designer for 2d bitmap + vector drawing w/ 3d effects. ... read more | 04/12/2006 (9:35 pm) |
| T2D Blending Demo | This resource is about 6 months old - anyways I just noticed that the Windows installer doesn't setu... read more | 04/08/2006 (10:12 pm) |
| Beta 1.1 bug - no script compilation errors occured | Cool thx for confirming Alex... read more | 03/04/2006 (9:23 am) |
| Beta 1.1 bug - no script compilation errors occured | Right :-) if I tilde down the console, it says at the top "no script compilation errors occured" but... read more | 03/02/2006 (11:29 pm) |
| 3D Modeling for 2D Games | Animated Sprite Maker is still useful for some sprites, but if you are starting with a 3d model, I w... read more | 03/02/2006 (4:52 pm) |
| Looking for advice/recommendations | @Chris, check out Microsoft Expression (formerly Creaturehouse Expression 3) http://www.microsof... read more | 02/07/2006 (7:51 am) |
| 1.1 Beta: how to load/ unload levels? | Thanks for confirming Adam. Glad to hear that technique is going to work fine. Great job on the Lev... read more | 02/06/2006 (9:16 pm) |
| Level Editor Questions | Are you working with version 1.1 Beta? Why do you think you have save levels with .lvl? I don't ... read more | 02/05/2006 (8:30 am) |