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Alex Rice's Forum Posts

Thread Post Date Posted
Torquescript inheritance (foiled again) OK here is the deal with Bug #2. I made it as concise as possible. I think there is some corruption ... read more 05/25/2006 (9:44 pm)
Build Project Sorry- you can tell I haven't used that menu option yet :-)... read more 05/25/2006 (4:20 pm)
Build Project What do you mean build project? to compile .cs files you simply launch the game and the engine compi... read more 05/25/2006 (3:43 pm)
Torquescript inheritance (foiled again) Bug #1 also applies to t2dSceneObject, I believe I saw that in my testing.... read more 05/25/2006 (2:17 pm)
Torquescript inheritance (foiled again) @Stephen- you bet Bug #1 "GetClassname() and isMemberOfClass() don't seem to have any notion of t... read more 05/25/2006 (2:16 pm)
Torquescript inheritance (foiled again) The two issues I have posted in this thread are bugs in the torquescript core, in my opinion. I hop... read more 05/25/2006 (2:02 pm)
SoftImage XSI Matt Summers said in this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=32918]other... read more 05/24/2006 (5:19 pm)
Are you a pure T2D owner? I own TGB and TGE, but haven't touched TGE for many months. I have a couple of TGE books but those ... read more 05/24/2006 (2:52 pm)
Torquescript inheritance (foiled again) Do you think that subclassing say t2dSceneObject instead of ScriptObject would be beneficial for ot... read more 05/24/2006 (2:28 pm)
Torquescript inheritance (foiled again) Thanks Stephen, but is that a workaround for the issues above? In this case I am using ScriptObjects... read more 05/24/2006 (10:46 am)
Torquescript inheritance (foiled again) God- I rediscovering the same bugs over and over. Somewhere there is an old thread talking about th... read more 05/24/2006 (12:30 am)
Torquescript inheritance (foiled again) This seems like a bug I have run into before: having an underscore in the scriptobject class name so... read more 05/23/2006 (11:32 pm)
Torquescript inheritance (foiled again) Sounds reasonable- thanks Matthew... read more 05/23/2006 (11:13 pm)
Generate your own Torquescript documentation HOWTO After following the above procedure, and using Doxygen and HTML Help Workshop to compile the html he... read more 05/23/2006 (10:32 pm)
Limiting FPS [url]http://tdn.garagegames.com/wiki/T2D/FAQ/Physics/Timing_issues[/url] says [quote]You should hav... read more 05/23/2006 (4:13 pm)
Fragmented Torquescript documentation Here is a method one can generate consolidated Torque Core + TGB documentation. [url]http://www.ga... read more 05/23/2006 (3:57 pm)
Fragmented Torquescript documentation (continued) The Wiki is nifty and all, but it's no substitute for actual editing and technical writi... read more 05/23/2006 (12:30 am)
Limiting FPS Actually I meant the root cause of why your simulation isn't working right and you feel it necessar... read more 05/22/2006 (3:11 pm)
Limiting FPS Garrett, I can't comment about the code you posted, but any ideas about what the root cause could be... read more 05/22/2006 (2:23 pm)
Scripting Best Practice @Rodney I think everyone handles these things differently, but here is my take on a few things ... read more 05/20/2006 (8:42 pm)
How to delay returning from a function? I don't think there is a wait() or for that matter, any threading model in torquescript. However it'... read more 05/19/2006 (4:38 pm)
Beta3: Tile Editor stack corruption Yeah - is it missing a precision on this statement? I guess it could still overrun if the values are... read more 05/18/2006 (9:42 pm)
Beta3: keybinding for Run Game This works! GlobalActionMap.bindCmd(keyboard, "f5", "", "runGame();");... read more 05/18/2006 (4:35 pm)
How to change the layer value of an imagemap? There are only 31 layer slots so it's probably better to use setVisible() and save your layers in ca... read more 05/18/2006 (9:15 am)
How to change the layer value of an imagemap? Maybe just setVisible() on the t2dSceneObject (sprite) ?... read more 05/17/2006 (9:34 pm)
Timing Variations on Different Machines Wow- maybe they should call it hyper-THRASH ing instead of threading. Sounds like a support *nightma... read more 05/17/2006 (3:52 pm)
Tgb & Tge @David- it's a good question. In the latest TGB you can use .dts (3d) objects. If someone wrote up a... read more 05/17/2006 (3:36 pm)
Beta3: keybinding for Run Game Yeah that would make more sense :-)... read more 05/17/2006 (3:16 pm)
Serializing Games Andrew- I saw this old post, here is a stab at an answer. I am not speaking for GG, but it seems unl... read more 05/16/2006 (5:29 pm)
Draw text directly to t2dSceneGraph Not sure if it's what you mean, but there is [url=http://www.garagegames.com/index.php?sec=mg&mod=re... read more 05/16/2006 (5:06 pm)
Persistant Objects Bummer- Persistent objects were working in the level builder in Beta 2 right?... read more 05/16/2006 (7:45 am)
Cannot compile script using Xcode But if you are using XCode as an EDITOR, don't need to compile the torquescript. Only if you get int... read more 05/16/2006 (6:55 am)
Cannot compile script using Xcode Hi Paul - welcome. XCode is a C/C++/Java compiler. I doesn't know anything about torquescript really... read more 05/16/2006 (6:53 am)
Beta2 (user error): cannot load new 3D .dts objects Thanks all - yeah it was definitely the scale. A model that is 1 unit in XSI has to be scaled by 0.0... read more 05/11/2006 (10:50 pm)
TGB Beta 3 is live See also Torque Game Builder goes Feature Complete! [url]http://www.garagegames.com/blogs/5249/1044... read more 05/09/2006 (10:05 pm)
TGB Beta 3 is live SHIP IT! My crack QA test team has approved the Fish Demo , level 9, is very realistic ;-) [url]htt... read more 05/09/2006 (10:03 pm)
Moving A Sprite Around A Circle... David, if I recall correctly, 1 parameter of the mount() it to inherit properties from the parent. S... read more 04/27/2006 (8:42 pm)
Moving A Sprite Around A Circle... Of course the mount point on the guide sprite will need to be offset from the center of the sprite.... read more 04/27/2006 (1:38 pm)
Moving A Sprite Around A Circle... A much simpler, but not intuitive solution: Put an invisible sprite "guide" on your scene. Set the... read more 04/27/2006 (1:37 pm)
Approximating a concave curve by using several tiles I think the physics is pretty rock solid already in TGB. It's just got a lot of options to fiddle wi... read more 04/26/2006 (4:58 pm)
Beta2 (user error): cannot load new 3D .dts objects OK congratulations - by the way!... read more 04/26/2006 (4:38 pm)
Beta2 (user error): cannot load new 3D .dts objects Good point Matthew- maybe ShowToolPro is smarter about adjusting the viewport. I will check the size... read more 04/26/2006 (4:33 pm)
2D Topdown games If any of you are using .dts shapes in TGB Beta 2, can you advise me about this weird problem I am h... read more 04/26/2006 (3:05 pm)
Making agood pull game You could easily approximate the a shadow by putting an image sprite w/ alpha channel for transpare... read more 04/26/2006 (2:55 pm)
Beta2 (user error): cannot load new 3D .dts objects Will someone hit me with a clue stick please! I have been banging my head for hours trying to get T... read more 04/26/2006 (12:06 am)
Using t2dSceneGraph.pickLine Here is some code from spacescroller demo that demonstrates how to use BIT() [code]// -----------... read more 04/25/2006 (10:28 pm)
Open Source Possible? Sorry! My mistake Alex... read more 04/24/2006 (9:58 pm)
Open Source Possible? You can release the source to your scripts, but not the source code to the rest of the engine , i.e.... read more 04/24/2006 (8:25 pm)
Which graphics tools should I use for TGB? You can texture + animate the program in blender then export the single-frame images and create an a... read more 04/23/2006 (7:22 pm)
Checking if 'object' in view It's hard to understand that without also seeing get_pos and get_dir. Can you post those also?... read more 04/22/2006 (1:53 am)