Alex Rice's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torquescript inheritance (foiled again) | OK here is the deal with Bug #2. I made it as concise as possible. I think there is some corruption ... read more | 05/25/2006 (9:44 pm) |
| Build Project | Sorry- you can tell I haven't used that menu option yet :-)... read more | 05/25/2006 (4:20 pm) |
| Build Project | What do you mean build project? to compile .cs files you simply launch the game and the engine compi... read more | 05/25/2006 (3:43 pm) |
| Torquescript inheritance (foiled again) | Bug #1 also applies to t2dSceneObject, I believe I saw that in my testing.... read more | 05/25/2006 (2:17 pm) |
| Torquescript inheritance (foiled again) | @Stephen- you bet Bug #1 "GetClassname() and isMemberOfClass() don't seem to have any notion of t... read more | 05/25/2006 (2:16 pm) |
| Torquescript inheritance (foiled again) | The two issues I have posted in this thread are bugs in the torquescript core, in my opinion. I hop... read more | 05/25/2006 (2:02 pm) |
| SoftImage XSI | Matt Summers said in this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=32918]other... read more | 05/24/2006 (5:19 pm) |
| Are you a pure T2D owner? | I own TGB and TGE, but haven't touched TGE for many months. I have a couple of TGE books but those ... read more | 05/24/2006 (2:52 pm) |
| Torquescript inheritance (foiled again) | Do you think that subclassing say t2dSceneObject instead of ScriptObject would be beneficial for ot... read more | 05/24/2006 (2:28 pm) |
| Torquescript inheritance (foiled again) | Thanks Stephen, but is that a workaround for the issues above? In this case I am using ScriptObjects... read more | 05/24/2006 (10:46 am) |
| Torquescript inheritance (foiled again) | God- I rediscovering the same bugs over and over. Somewhere there is an old thread talking about th... read more | 05/24/2006 (12:30 am) |
| Torquescript inheritance (foiled again) | This seems like a bug I have run into before: having an underscore in the scriptobject class name so... read more | 05/23/2006 (11:32 pm) |
| Torquescript inheritance (foiled again) | Sounds reasonable- thanks Matthew... read more | 05/23/2006 (11:13 pm) |
| Generate your own Torquescript documentation HOWTO | After following the above procedure, and using Doxygen and HTML Help Workshop to compile the html he... read more | 05/23/2006 (10:32 pm) |
| Limiting FPS | [url]http://tdn.garagegames.com/wiki/T2D/FAQ/Physics/Timing_issues[/url] says [quote]You should hav... read more | 05/23/2006 (4:13 pm) |
| Fragmented Torquescript documentation | Here is a method one can generate consolidated Torque Core + TGB documentation. [url]http://www.ga... read more | 05/23/2006 (3:57 pm) |
| Fragmented Torquescript documentation | (continued) The Wiki is nifty and all, but it's no substitute for actual editing and technical writi... read more | 05/23/2006 (12:30 am) |
| Limiting FPS | Actually I meant the root cause of why your simulation isn't working right and you feel it necessar... read more | 05/22/2006 (3:11 pm) |
| Limiting FPS | Garrett, I can't comment about the code you posted, but any ideas about what the root cause could be... read more | 05/22/2006 (2:23 pm) |
| Scripting Best Practice | @Rodney I think everyone handles these things differently, but here is my take on a few things ... read more | 05/20/2006 (8:42 pm) |
| How to delay returning from a function? | I don't think there is a wait() or for that matter, any threading model in torquescript. However it'... read more | 05/19/2006 (4:38 pm) |
| Beta3: Tile Editor stack corruption | Yeah - is it missing a precision on this statement? I guess it could still overrun if the values are... read more | 05/18/2006 (9:42 pm) |
| Beta3: keybinding for Run Game | This works! GlobalActionMap.bindCmd(keyboard, "f5", "", "runGame();");... read more | 05/18/2006 (4:35 pm) |
| How to change the layer value of an imagemap? | There are only 31 layer slots so it's probably better to use setVisible() and save your layers in ca... read more | 05/18/2006 (9:15 am) |
| How to change the layer value of an imagemap? | Maybe just setVisible() on the t2dSceneObject (sprite) ?... read more | 05/17/2006 (9:34 pm) |
| Timing Variations on Different Machines | Wow- maybe they should call it hyper-THRASH ing instead of threading. Sounds like a support *nightma... read more | 05/17/2006 (3:52 pm) |
| Tgb & Tge | @David- it's a good question. In the latest TGB you can use .dts (3d) objects. If someone wrote up a... read more | 05/17/2006 (3:36 pm) |
| Beta3: keybinding for Run Game | Yeah that would make more sense :-)... read more | 05/17/2006 (3:16 pm) |
| Serializing Games | Andrew- I saw this old post, here is a stab at an answer. I am not speaking for GG, but it seems unl... read more | 05/16/2006 (5:29 pm) |
| Draw text directly to t2dSceneGraph | Not sure if it's what you mean, but there is [url=http://www.garagegames.com/index.php?sec=mg&mod=re... read more | 05/16/2006 (5:06 pm) |
| Persistant Objects | Bummer- Persistent objects were working in the level builder in Beta 2 right?... read more | 05/16/2006 (7:45 am) |
| Cannot compile script using Xcode | But if you are using XCode as an EDITOR, don't need to compile the torquescript. Only if you get int... read more | 05/16/2006 (6:55 am) |
| Cannot compile script using Xcode | Hi Paul - welcome. XCode is a C/C++/Java compiler. I doesn't know anything about torquescript really... read more | 05/16/2006 (6:53 am) |
| Beta2 (user error): cannot load new 3D .dts objects | Thanks all - yeah it was definitely the scale. A model that is 1 unit in XSI has to be scaled by 0.0... read more | 05/11/2006 (10:50 pm) |
| TGB Beta 3 is live | See also Torque Game Builder goes Feature Complete! [url]http://www.garagegames.com/blogs/5249/1044... read more | 05/09/2006 (10:05 pm) |
| TGB Beta 3 is live | SHIP IT! My crack QA test team has approved the Fish Demo , level 9, is very realistic ;-) [url]htt... read more | 05/09/2006 (10:03 pm) |
| Moving A Sprite Around A Circle... | David, if I recall correctly, 1 parameter of the mount() it to inherit properties from the parent. S... read more | 04/27/2006 (8:42 pm) |
| Moving A Sprite Around A Circle... | Of course the mount point on the guide sprite will need to be offset from the center of the sprite.... read more | 04/27/2006 (1:38 pm) |
| Moving A Sprite Around A Circle... | A much simpler, but not intuitive solution: Put an invisible sprite "guide" on your scene. Set the... read more | 04/27/2006 (1:37 pm) |
| Approximating a concave curve by using several tiles | I think the physics is pretty rock solid already in TGB. It's just got a lot of options to fiddle wi... read more | 04/26/2006 (4:58 pm) |
| Beta2 (user error): cannot load new 3D .dts objects | OK congratulations - by the way!... read more | 04/26/2006 (4:38 pm) |
| Beta2 (user error): cannot load new 3D .dts objects | Good point Matthew- maybe ShowToolPro is smarter about adjusting the viewport. I will check the size... read more | 04/26/2006 (4:33 pm) |
| 2D Topdown games | If any of you are using .dts shapes in TGB Beta 2, can you advise me about this weird problem I am h... read more | 04/26/2006 (3:05 pm) |
| Making agood pull game | You could easily approximate the a shadow by putting an image sprite w/ alpha channel for transpare... read more | 04/26/2006 (2:55 pm) |
| Beta2 (user error): cannot load new 3D .dts objects | Will someone hit me with a clue stick please! I have been banging my head for hours trying to get T... read more | 04/26/2006 (12:06 am) |
| Using t2dSceneGraph.pickLine | Here is some code from spacescroller demo that demonstrates how to use BIT() [code]// -----------... read more | 04/25/2006 (10:28 pm) |
| Open Source Possible? | Sorry! My mistake Alex... read more | 04/24/2006 (9:58 pm) |
| Open Source Possible? | You can release the source to your scripts, but not the source code to the rest of the engine , i.e.... read more | 04/24/2006 (8:25 pm) |
| Which graphics tools should I use for TGB? | You can texture + animate the program in blender then export the single-frame images and create an a... read more | 04/23/2006 (7:22 pm) |
| Checking if 'object' in view | It's hard to understand that without also seeing get_pos and get_dir. Can you post those also?... read more | 04/22/2006 (1:53 am) |