Game Development Community

Alex Rice's Forum Posts

Thread Post Date Posted
Maaajor performance problems with TSE Should remove the nvidia drivers and install what drivers came on the CD w/ the gfx card? ITts k... read more 06/03/2005 (8:18 pm)
SoftImage XSI Any XSI users out there, be sure to check out the new obj2dts resource on this site. (While waiting ... read more 06/03/2005 (12:46 am)
Maaajor performance problems with TSE BTW- all the shaders and effects look great in the TSE demos. Everything appears to work, shader wis... read more 06/02/2005 (11:32 pm)
If I have zero art talent, can TGE help me? "was made by 3 programmers and no artists" Looking at those screenshots, I would say darwinia was... read more 06/01/2005 (4:27 pm)
----- DTS does support bones, kinematics and shape animation, but your DTS exporter or converter has to be... read more 06/01/2005 (5:21 am)
----- @chris, See the resource page for obj2dts: http://www.garagegames.com/index.php?sec=mg&mod=resour... read more 06/01/2005 (5:17 am)
----- XSI Foundation for $395 (plus $29.95 CG society membership) http://www.cgnetworks.com/story.php?s... read more 05/31/2005 (5:08 pm)
Does Blender suck or rule? That sucks that the LODs are working in ShowToolPro but not in-game. Good luck with it! Alex... read more 05/30/2005 (5:47 pm)
Which tools should I spend money on? Hopefully Torque Constructor won't be high cost ;-)... read more 05/30/2005 (5:35 pm)
GUI/HUD as DTS model instead of bitmaps? Or mount them on the player, just in front of the camera mount point.... read more 05/30/2005 (5:31 pm)
Does Blender suck or rule? The blender dts exporter supports "- Detail Levels, including Collision, LOS(Line of Sight), and Bi... read more 05/30/2005 (2:14 pm)
Murphy's Law as a gameplay element Murphy's law is, maybe, about perceived complexity in our world. Good game design is also about hidi... read more 05/29/2005 (11:59 pm)
What does the book Come with As far as Torque Also, the book was published in 2004 so I'm pretty sure it's version 1.3 of torque. It's not HEAD (c... read more 05/29/2005 (10:50 pm)
What does the book Come with As far as Torque I seem to have lost the CD from my copy of the book, but I believe you are correct it does not come ... read more 05/29/2005 (10:48 pm)
A new model Michael says "so lets put an end to discussing potentially similar outside projects. if i d... read more 05/29/2005 (10:29 pm)
Does Blender suck or rule? @nathan- you should also look at Softimage XSI Foundation ($495 retail, $395 for CG society members)... read more 05/29/2005 (10:04 pm)
A new model @michael- just check off "notify me when new replies are posted" so you can get an email and not hav... read more 05/29/2005 (10:00 pm)
Teach man to fish, or feed man a fish. Awesome - I look forward to pondering this good lesson. Can you please add some margins to the p... read more 05/26/2005 (7:36 pm)
Source Integrity? Http://www.perforce.com/ is free up to 2 seats.... read more 05/26/2005 (6:58 pm)
Various questions "out of the box" isn't really the right message. The whole point with Torque is that you get all the... read more 05/25/2005 (11:40 pm)
Various questions Think about what you said: "I dont want to write every bit of engine code, and get to th... read more 05/25/2005 (11:09 pm)
Does Blender suck or rule? Anyone want a copy of the Blender 2.3 Guide (2004)? It's yours for cost of shipping. I was a Bl... read more 05/25/2005 (10:52 pm)
Teach man to fish, or feed man a fish. Definitely interested! Especially if you could put it in the context of debugging torque script and ... read more 05/25/2005 (6:54 pm)
A new model Sorry, this sounds too much like the hype around VRML heard so much for the past 10 years . 3D web b... read more 05/24/2005 (9:46 pm)
Okay everybody represent your `hood(neighborhood that is) Santa Fe, New Mexico... read more 05/21/2005 (7:55 am)
A new model Michael, WTF are you talking about? How about posting some screenshots, white paper, reference code ... read more 05/20/2005 (10:54 pm)
Mark as Read changes "read unread posts" seems to be broken currently. See this thread http://www.garagegames.com/mg/for... read more 05/18/2005 (8:48 pm)
Community Reviews/Comments Todd, not sarcasm. I think it's a testimony to the entire community and quality of product that th... read more 05/18/2005 (8:23 pm)
Fixed) Read Unread Post problem Ditto that, but I have "Mark all as Read (1530)" up on the upper right side.... read more 05/18/2005 (6:49 pm)
Beaten to the punch... Publish your game on Mac and Linux (if using Torque). The AAA probably will only support Win32 :-)... read more 05/16/2005 (10:01 pm)
SoftImage XSI The last comment from Matt Summers in his .plan was in March 2005. Matt you out there? We are grovel... read more 05/13/2005 (10:45 pm)
Cell Shading Yay @Arland Barry - Oh boo hoo. When people post artwork it's normal, even expected, to be critiqued... read more 05/12/2005 (9:37 pm)
Cell Shading Yay If I were interested in Cell Shading, which I am not really (except for the movie Appleseed which us... read more 05/11/2005 (11:45 pm)
Music to code by. Http://magnatune.com... read more 05/11/2005 (8:32 pm)
1.4 progress? Check out Ben Garney's .plan, and also the comments in HEAD in CVS. I guess it's still in bleeding e... read more 04/17/2005 (12:05 am)
TGE SDK Installer 1.3.1? But shooting myself in the foot is my FORTE :-)... read more 04/14/2005 (9:43 pm)
VC++6 question I'm pretty certain I had a checkout of 1_3_1... But now I installed the 1_3_0 Demo installer .exe... read more 04/14/2005 (9:42 pm)
SoftImage XSI @hokuto There was a recent post by Matt about how the skeleton system in Truespace/Gamespace SUCKS t... read more 04/11/2005 (5:08 pm)
TrueSpace 6.5/6.6 Service Pack 2 XSI rocks - btw. I have been learning it for several months and really psyched about the XSI exporte... read more 04/07/2005 (8:35 pm)
TrueSpace 6.5/6.6 Service Pack 2 Clicking too fast? ha haha! That would actually be funny if I wasn't a Truespace 6.6 license owner... read more 04/07/2005 (8:33 pm)
----- Glad to see Matt ranting in favor of XSI :-) and can't wait for the XSI exporter to go beta. A c... read more 04/07/2005 (8:29 pm)
Texture baking standalone I can attest Softimage XSI 4.2 has this feature and it seems implemented very well. Truespace 6.6... read more 02/20/2005 (6:37 pm)
Help with Jedit Sorry Matt, I have no idea. Note that I had problems with the bundled jEdit 4.2prerelease + TIDE ins... read more 02/19/2005 (11:35 am)
Help with Jedit Matt, Try Plugins menu | TIDE | New Project Tide uses Project Viewer plugin, to manage projects. ... read more 02/18/2005 (5:04 pm)
SoftImage XSI @Louis - be sure to check out XSI's "RenderMap" features to really be impressed. From the manual: ... read more 02/17/2005 (5:26 pm)
SoftImage XSI @Matt, any news? I too am eager to try out your XSI exporter. Your Truespace/Gamespace exporter and ... read more 02/15/2005 (9:12 pm)
Opengl 2.0 All hail TSE, but Long Live TGE! TSE Demo is jittery on my 2GHz Athlon w/ Geforce FX 256 TGE (OR... read more 01/31/2005 (9:37 pm)
Ts Or Gs? Matt was right - the texture baking in Softimage XSI is pretty cool. After the XSI exporter is done,... read more 01/24/2005 (12:51 am)
Clips and NLA? Thanks Matt, for these hints on using clips effectively.... read more 12/05/2004 (9:24 pm)
Ts Or Gs? TS 6.6 can bake the textures w/ radiosity. (still 1 texture per poly though). I posted on the calig... read more 12/02/2004 (9:28 am)