Alex Rice's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maaajor performance problems with TSE | Should remove the nvidia drivers and install what drivers came on the CD w/ the gfx card? ITts k... read more | 06/03/2005 (8:18 pm) |
| SoftImage XSI | Any XSI users out there, be sure to check out the new obj2dts resource on this site. (While waiting ... read more | 06/03/2005 (12:46 am) |
| Maaajor performance problems with TSE | BTW- all the shaders and effects look great in the TSE demos. Everything appears to work, shader wis... read more | 06/02/2005 (11:32 pm) |
| If I have zero art talent, can TGE help me? | "was made by 3 programmers and no artists" Looking at those screenshots, I would say darwinia was... read more | 06/01/2005 (4:27 pm) |
| ----- | DTS does support bones, kinematics and shape animation, but your DTS exporter or converter has to be... read more | 06/01/2005 (5:21 am) |
| ----- | @chris, See the resource page for obj2dts: http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 06/01/2005 (5:17 am) |
| ----- | XSI Foundation for $395 (plus $29.95 CG society membership) http://www.cgnetworks.com/story.php?s... read more | 05/31/2005 (5:08 pm) |
| Does Blender suck or rule? | That sucks that the LODs are working in ShowToolPro but not in-game. Good luck with it! Alex... read more | 05/30/2005 (5:47 pm) |
| Which tools should I spend money on? | Hopefully Torque Constructor won't be high cost ;-)... read more | 05/30/2005 (5:35 pm) |
| GUI/HUD as DTS model instead of bitmaps? | Or mount them on the player, just in front of the camera mount point.... read more | 05/30/2005 (5:31 pm) |
| Does Blender suck or rule? | The blender dts exporter supports "- Detail Levels, including Collision, LOS(Line of Sight), and Bi... read more | 05/30/2005 (2:14 pm) |
| Murphy's Law as a gameplay element | Murphy's law is, maybe, about perceived complexity in our world. Good game design is also about hidi... read more | 05/29/2005 (11:59 pm) |
| What does the book Come with As far as Torque | Also, the book was published in 2004 so I'm pretty sure it's version 1.3 of torque. It's not HEAD (c... read more | 05/29/2005 (10:50 pm) |
| What does the book Come with As far as Torque | I seem to have lost the CD from my copy of the book, but I believe you are correct it does not come ... read more | 05/29/2005 (10:48 pm) |
| A new model | Michael says "so lets put an end to discussing potentially similar outside projects. if i d... read more | 05/29/2005 (10:29 pm) |
| Does Blender suck or rule? | @nathan- you should also look at Softimage XSI Foundation ($495 retail, $395 for CG society members)... read more | 05/29/2005 (10:04 pm) |
| A new model | @michael- just check off "notify me when new replies are posted" so you can get an email and not hav... read more | 05/29/2005 (10:00 pm) |
| Teach man to fish, or feed man a fish. | Awesome - I look forward to pondering this good lesson. Can you please add some margins to the p... read more | 05/26/2005 (7:36 pm) |
| Source Integrity? | Http://www.perforce.com/ is free up to 2 seats.... read more | 05/26/2005 (6:58 pm) |
| Various questions | "out of the box" isn't really the right message. The whole point with Torque is that you get all the... read more | 05/25/2005 (11:40 pm) |
| Various questions | Think about what you said: "I dont want to write every bit of engine code, and get to th... read more | 05/25/2005 (11:09 pm) |
| Does Blender suck or rule? | Anyone want a copy of the Blender 2.3 Guide (2004)? It's yours for cost of shipping. I was a Bl... read more | 05/25/2005 (10:52 pm) |
| Teach man to fish, or feed man a fish. | Definitely interested! Especially if you could put it in the context of debugging torque script and ... read more | 05/25/2005 (6:54 pm) |
| A new model | Sorry, this sounds too much like the hype around VRML heard so much for the past 10 years . 3D web b... read more | 05/24/2005 (9:46 pm) |
| Okay everybody represent your `hood(neighborhood that is) | Santa Fe, New Mexico... read more | 05/21/2005 (7:55 am) |
| A new model | Michael, WTF are you talking about? How about posting some screenshots, white paper, reference code ... read more | 05/20/2005 (10:54 pm) |
| Mark as Read changes | "read unread posts" seems to be broken currently. See this thread http://www.garagegames.com/mg/for... read more | 05/18/2005 (8:48 pm) |
| Community Reviews/Comments | Todd, not sarcasm. I think it's a testimony to the entire community and quality of product that th... read more | 05/18/2005 (8:23 pm) |
| Fixed) Read Unread Post problem | Ditto that, but I have "Mark all as Read (1530)" up on the upper right side.... read more | 05/18/2005 (6:49 pm) |
| Beaten to the punch... | Publish your game on Mac and Linux (if using Torque). The AAA probably will only support Win32 :-)... read more | 05/16/2005 (10:01 pm) |
| SoftImage XSI | The last comment from Matt Summers in his .plan was in March 2005. Matt you out there? We are grovel... read more | 05/13/2005 (10:45 pm) |
| Cell Shading Yay | @Arland Barry - Oh boo hoo. When people post artwork it's normal, even expected, to be critiqued... read more | 05/12/2005 (9:37 pm) |
| Cell Shading Yay | If I were interested in Cell Shading, which I am not really (except for the movie Appleseed which us... read more | 05/11/2005 (11:45 pm) |
| Music to code by. | Http://magnatune.com... read more | 05/11/2005 (8:32 pm) |
| 1.4 progress? | Check out Ben Garney's .plan, and also the comments in HEAD in CVS. I guess it's still in bleeding e... read more | 04/17/2005 (12:05 am) |
| TGE SDK Installer 1.3.1? | But shooting myself in the foot is my FORTE :-)... read more | 04/14/2005 (9:43 pm) |
| VC++6 question | I'm pretty certain I had a checkout of 1_3_1... But now I installed the 1_3_0 Demo installer .exe... read more | 04/14/2005 (9:42 pm) |
| SoftImage XSI | @hokuto There was a recent post by Matt about how the skeleton system in Truespace/Gamespace SUCKS t... read more | 04/11/2005 (5:08 pm) |
| TrueSpace 6.5/6.6 Service Pack 2 | XSI rocks - btw. I have been learning it for several months and really psyched about the XSI exporte... read more | 04/07/2005 (8:35 pm) |
| TrueSpace 6.5/6.6 Service Pack 2 | Clicking too fast? ha haha! That would actually be funny if I wasn't a Truespace 6.6 license owner... read more | 04/07/2005 (8:33 pm) |
| ----- | Glad to see Matt ranting in favor of XSI :-) and can't wait for the XSI exporter to go beta. A c... read more | 04/07/2005 (8:29 pm) |
| Texture baking standalone | I can attest Softimage XSI 4.2 has this feature and it seems implemented very well. Truespace 6.6... read more | 02/20/2005 (6:37 pm) |
| Help with Jedit | Sorry Matt, I have no idea. Note that I had problems with the bundled jEdit 4.2prerelease + TIDE ins... read more | 02/19/2005 (11:35 am) |
| Help with Jedit | Matt, Try Plugins menu | TIDE | New Project Tide uses Project Viewer plugin, to manage projects. ... read more | 02/18/2005 (5:04 pm) |
| SoftImage XSI | @Louis - be sure to check out XSI's "RenderMap" features to really be impressed. From the manual: ... read more | 02/17/2005 (5:26 pm) |
| SoftImage XSI | @Matt, any news? I too am eager to try out your XSI exporter. Your Truespace/Gamespace exporter and ... read more | 02/15/2005 (9:12 pm) |
| Opengl 2.0 | All hail TSE, but Long Live TGE! TSE Demo is jittery on my 2GHz Athlon w/ Geforce FX 256 TGE (OR... read more | 01/31/2005 (9:37 pm) |
| Ts Or Gs? | Matt was right - the texture baking in Softimage XSI is pretty cool. After the XSI exporter is done,... read more | 01/24/2005 (12:51 am) |
| Clips and NLA? | Thanks Matt, for these hints on using clips effectively.... read more | 12/05/2004 (9:24 pm) |
| Ts Or Gs? | TS 6.6 can bake the textures w/ radiosity. (still 1 texture per poly though). I posted on the calig... read more | 12/02/2004 (9:28 am) |