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Alex Rice's Forum Posts

Thread Post Date Posted
Puzzle/Software toy with TGE @Josiah- why are you bummed?... read more 07/03/2005 (8:30 pm)
Puzzle/Software toy with TGE Josiah- yes it's going to be very constrained use of the 3d space. No flying around by the player or... read more 07/03/2005 (8:28 pm)
How to get the latest TGE logo? @Ben- thanks for confirming. I wasn't implying the TGE logo has been changed a lot, or too often. Si... read more 07/03/2005 (3:39 pm)
How to get the latest TGE logo? @thc - the EULA says you must display the Torque logo, not the Garagegames logo... read more 07/02/2005 (8:29 pm)
How to get the latest TGE logo? The Torque logo will probably change 2x again before I release any game, but is it OK to use the old... read more 07/02/2005 (8:28 pm)
Simple speedup for TextureManager::loadBitmapInstance ? Or, better yet: [code]static const char* extArray[EXT_ARRAY_SIZE] = { ".png", ".jpg", ".gif", ".bm... read more 07/02/2005 (1:15 pm)
Resources! UGH @Matthew - OK about the only thing that works in the resource synopsis field is URL. Quote and Code ... read more 06/29/2005 (11:29 pm)
Resources! UGH @Matthew- thank you I am goint to format it. I know about Markup Lite already, but for some reason I... read more 06/29/2005 (11:24 pm)
What is latest release? The reason they are hiding this info is because they are moving to installer based distributions, an... read more 06/29/2005 (10:49 pm)
Reducing level load time @Eric, that's a Gem! Thanks. In a stupid test I ran on the Orc demo, those 4 lines of code made the ... read more 06/29/2005 (6:45 pm)
GG Logo? @All, I just sent an email to markf@garagegames.com to followup on this. If I get slapped down, no b... read more 06/29/2005 (5:47 pm)
GG Logo? @josh - Good plan. Tim Aste is the new Art Director, right? Maybe I should ask him... read more 06/28/2005 (11:49 pm)
GG Logo? [url]http://www.cafepress.com/garagegames[/url] I obeyed the image sizing instructions and correc... read more 06/28/2005 (11:36 pm)
3 weeks with Torque Interesting post. I am about 12 months in but have no intention of giving up yet :-) But I take iss... read more 06/28/2005 (9:36 pm)
Maaajor performance problems with TSE All my testing was on the downloadable demos - which I assume were release compiles.... read more 06/27/2005 (9:14 pm)
Corrupt PNGs in 1.4 RC1 crash Sorry about that Ben :-)... read more 06/25/2005 (1:14 am)
Corrupt PNGs in 1.4 RC1 crash BUMP these pngs are still corrupted in HEAD... read more 06/24/2005 (11:26 pm)
(fixed) TGE Changelist gone. Still no changelist?! http://www.garagegames.com/docs/torque.sdk/changelist/ this url is menti... read more 06/24/2005 (11:16 pm)
Problem with LCD display - dead pixels are moving Thanks Jason - I hope that it does just dry out and fall to the bottom... read more 06/24/2005 (10:29 pm)
Very interested in Torque Engine, but... @john, if you know C and assember, then programming in torquescript will be 100 times easier. It's n... read more 06/23/2005 (11:48 am)
Linux Compilers Slickedit is a *really nice* program! On the other hand if you really want to get hardcode Unix ... read more 06/20/2005 (9:33 pm)
Linux Compilers GNU C (aka gcc or g++) is the standard compiler for Linux and most unixes nowadays. You can also get... read more 06/20/2005 (9:07 pm)
Do you think violent video games make people violent? And I was not implying that the previous posters were not intelligently debating :-) It's just a da... read more 06/19/2005 (10:45 pm)
Do you think violent video games make people violent? This book is (should be) mandatory reading for anyone who wishes to intelligently debate the questio... read more 06/19/2005 (10:19 pm)
Texturemonk? Even with the quality issues, sounds like texturemonk is still a good value.... read more 06/18/2005 (5:44 pm)
Non violent games Just want to point out that 50% of the featured games on Garagegames.com are non-violent. I own an O... read more 06/18/2005 (9:36 am)
Texturemonk? @fruitbat when did you try texturemonk? Looks like a lot of activity in 2005- I wonder if the new co... read more 06/18/2005 (9:34 am)
OSX 10.4 ? Anyone else having probs? Simple recompile w/ XCode on 10.4 should fix it, no?... read more 06/12/2005 (1:21 am)
I "understand" scripting but I need advice to learn more You might find this guy's writing inspirational http://www.paulgraham.com/index.html particularly... read more 06/12/2005 (1:00 am)
I "understand" scripting but I need advice to learn more Deep breath & ... " I'm good enough, I'm smart enough, and doggonit, people like me!" Seriously... read more 06/12/2005 (12:19 am)
1.4 - When Official Release Is Ben Garney like "Mouse" in The Matrix? He created the woman in red ;-) Joking w/ you Ben- good... read more 06/11/2005 (9:29 pm)
GUI/HUD as DTS model instead of bitmaps? Thanks Adrian! Sounds like it worked out well in that game. To get this pipeline working with tor... read more 06/11/2005 (9:21 pm)
Creaturehouse Expression 3 - now MS Acrylic Acrylic beta is a bit crashy, unfortunately. Expression 3.3 is pretty solid though. The main fea... read more 06/11/2005 (8:51 pm)
Any chance on a Linux version? Re: the license question. I was going to test it out for you with ShowToolPro, but it won't launch o... read more 06/11/2005 (8:23 pm)
OSX 10.4 ? Anyone else having probs? Confirming that TorqueShowToolPro crashes on launch on OS X 10.4.1. This is not pretty considering T... read more 06/11/2005 (8:22 pm)
Apple switching to Intel [url=http://forums.worldofwarcraft.com/thread.aspx?FN=wow-mac-tech-support&T=1323&P=2]World of Warcr... read more 06/11/2005 (9:29 am)
Apple switching to Intel Dual booting (Windows/Mac) or triple booting (Linux/Windows/Mac) isn't this really only for hardcore... read more 06/11/2005 (9:20 am)
Apple switching to Intel @nicolas "Porting games to MacOS and MacOS X can be a nightmare, since code that runs at decent spee... read more 06/11/2005 (9:11 am)
Apple switching to Intel @Gonzo "You don't bring a broken system to a presentation, and that is just one machine." Har ha... read more 06/07/2005 (7:44 am)
Apple switching to Intel Go to apple.com and watch the WWDC keynote video. Some highlights: - OS X and major apple apps ha... read more 06/06/2005 (10:18 pm)
Maaajor performance problems with TSE @brandon - I just played a couple of the nvidia tech demos for the FX series (Dawn, and Ogre). Playi... read more 06/05/2005 (2:18 pm)
GUI/HUD as DTS model instead of bitmaps? Thanks for the suggestions everyone. I believe there would be advantages to using dts objects fo... read more 06/05/2005 (12:56 pm)
GUI/HUD as DTS model instead of bitmaps? @oneST8 - thanks I didn't even think of that. Perhaps the server code would need to be modified to n... read more 06/05/2005 (12:28 am)
Maaajor performance problems with TSE @thomas. OK that's good to know. I guess I got particularly unlucky. I would suspect my FX 5700 is a... read more 06/04/2005 (10:11 pm)
LODs - a few questions OK I got it. Thanks... read more 06/04/2005 (9:22 pm)
LODs - a few questions Magnus- awesome thanks for the feedback. About item 2. assuming I am going to rendermap my textu... read more 06/04/2005 (9:05 pm)
Maaajor performance problems with TSE @stephen, Installed an older version of nvidia drivers had no effect, except a stern warning from TS... read more 06/04/2005 (5:49 pm)
A little less robust? @dreamer - I haven't run Torque on linux. What's in .garagegames? Wouldn't it be better to do someth... read more 06/03/2005 (11:35 pm)
A little less robust? @harold - how can the functions load if the script file didn't compile? Does the engine load functio... read more 06/03/2005 (11:30 pm)
A little less robust? @dreamer - try this .bat script (windows example) echo off cls echo Deleting *.DSO files ... ... read more 06/03/2005 (10:48 pm)