Alex Rice's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Seemless or SEAMless? | @Josh word-up-yo... torque is in da house! ;) Also remember seeing it in some of the downloadab... read more | 09/04/2005 (9:16 am) |
| Seemless or SEAMless? | Uh yeah- I was point out a typo that's is (or was) all over the site and documentation. seemless is ... read more | 09/03/2005 (7:44 pm) |
| Softimage XSI 5.0 | XSI 5.0 FAQ and Answers [url]http://www.xsibase.com/forum/index.php?board=9;action=display;threadid... read more | 09/03/2005 (1:56 pm) |
| Best T2d Ide? | @Ben- that was Jean-Fran... read more | 09/03/2005 (12:22 am) |
| Problems Compiling with TBE | Answering own question [quote]I thought that gcc didn't produce very good results on the win32 plat... read more | 09/01/2005 (11:08 pm) |
| Problems Compiling with TBE | @Philip- thanks I'll try that flag... read more | 09/01/2005 (9:08 am) |
| Problems Compiling with TBE | Thanks for posting that download Harold. Are those changes going into the next revision of T2D? O... read more | 09/01/2005 (1:24 am) |
| Weird name mangling on Mac OSX | Here is a thread from 2003 in TGE forums discussing this problem and a code workaround. It should be... read more | 09/01/2005 (12:51 am) |
| Softimage XSI 5.0 | @Ryan- why not Milkshape? Why not write POVRAY code by hand ;-) You are dealing with XSI fanatics he... read more | 08/31/2005 (9:23 pm) |
| Billiard Hall Tech Demo and Checkers Tech Demo | Getting the Billiards and Checkers demos w/ the next release of T2D will just be a double-bonus in a... read more | 08/31/2005 (7:59 am) |
| Platform game parallax scrolling | OK I get it you want interactive scrolling not just constant scrolling. I don't really understand yo... read more | 08/27/2005 (11:17 pm) |
| Platform game parallax scrolling | Instead of setting the panPosition manually, maybe you can just adjust the setAutoPan() as you go? I... read more | 08/27/2005 (5:10 am) |
| Platform game parallax scrolling | If you look at setupT2DScene() of the spacescroller demo, how does that differ than what you are tr... read more | 08/27/2005 (5:05 am) |
| Best T2d Ide? | @Andrew- couple more notes about the native debugger: You have to either use 2 computers 1 to run th... read more | 08/27/2005 (5:01 am) |
| Best T2d Ide? | @Andrew- there is a built-in GUI debugger in torque. This is your base line - fallback always availa... read more | 08/27/2005 (4:56 am) |
| Banner Adz spelling error | The banner has been fixed apparently... read more | 08/25/2005 (11:59 pm) |
| Dictionary / Hashtable / Associative Array ? | @Matthew, is there a place where it can be downloaded? Sometimes it takes a long time for them to ap... read more | 08/25/2005 (6:27 pm) |
| Dictionary / Hashtable / Associative Array ? | B I N G O [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4711[/url]... read more | 08/24/2005 (5:26 pm) |
| RotateTo extension | Sounds interesting are you going to post it as a Resource?... read more | 08/24/2005 (4:36 pm) |
| Add Lighting effects to T2D | I assume you all have looked at the fishdemo that comes with T2D and noted that example\fishdemo\cli... read more | 08/23/2005 (6:22 pm) |
| Upgraded to OSX 10.4. Now my sound doesn't work | Ditto what Gary said- I didn't realize this was the Orbz support forum. I am an Orbz license owner ... read more | 08/23/2005 (5:31 pm) |
| Crack the whip? | Good idea about the ODE. In fact Gary's ODE demo for T2D has a chain of sprites which can do crack-t... read more | 08/21/2005 (6:24 pm) |
| Crack the whip? | OK thanks... read more | 08/20/2005 (10:33 am) |
| Little Gods | Looks fun Jason!... read more | 08/20/2005 (12:03 am) |
| Potential new resource : help me help you | Sounds like a good resource. This [url=http://www.fourthworld.com/resources/index.html]Scripting S... read more | 08/19/2005 (10:31 pm) |
| Platforms/Compilers OTW (Other Than Windows) | The Mini is plenty powerful yes, although you might want to bump up the RAM. Mac OS X comes with... read more | 08/19/2005 (9:35 pm) |
| Banner Adz spelling error | And is Gamebuilder a new product branding or something?... read more | 08/19/2005 (9:32 pm) |
| Banner Adz spelling error | Cool ad, other than that. I like the raiders-of-the-lost-arc font.... read more | 08/19/2005 (9:31 pm) |
| FxSceneObject2D::setPosition() documentation problem | @Melv, Ah OK I see it now thanks [quote]/ indicates parameters are grouped in a string, space-seper... read more | 08/19/2005 (7:01 pm) |
| Using :: for namespace of functions | @Gary, OK thanks for confirming this... read more | 08/18/2005 (7:10 pm) |
| FxSceneObject2D::setPosition() documentation problem | Ah OK thanks Philip. When I tried $obj.setPosition( %x SPC %y); I guess the values were not meaningf... read more | 08/18/2005 (5:35 am) |
| What Scripting Environment to use?? | @John- be sure to check out the Enhanced Telnet Debugger resource that Sickhead Games wrote- it is u... read more | 08/16/2005 (2:27 pm) |
| Softimage XSI 5.0 | Not sure if anyone pointed this out yet, but they also added some stuff to Foundation that used to o... read more | 08/16/2005 (11:00 am) |
| Slickedit- can be used with torquescript | @Sam, I also thought the demos shipped with source code to scripts, but I just downloaded the Torque... read more | 08/16/2005 (7:22 am) |
| Slickedit- can be used with torquescript | @Jason- I'm not so sure. I re-read the EULA and I don't think it's a violation. If it were then ... read more | 08/16/2005 (7:07 am) |
| Slickedit- can be used with torquescript | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8254]Slickedit HOWTO res... read more | 08/15/2005 (11:06 pm) |
| What Scripting Environment to use?? | I just updated my resource on using Slickedit with Torquescript. Check out the screenshots in the PD... read more | 08/15/2005 (11:02 pm) |
| First Impression and Concerns | @Rainer- I cannot answer all of these questions- because I am new pretty new too... However, you ... read more | 08/13/2005 (7:24 pm) |
| Where to find TGE Console Commands Reference (by Ron Yacketta)? | Launch TGE, T2D or TSE and type ~ key (tilde) to open up the console and run these two functions: ... read more | 08/13/2005 (7:20 am) |
| Microsoft planning to drop native OpenGL support in Windows? | [quote]That's why we wrote TSE using the graphics layer, because it doesn't care what is underneith.... read more | 08/06/2005 (10:07 pm) |
| GUI/HUD as DTS model instead of bitmaps? | @Ed I've never played Air Ace, but it sounds pre-rendered to bitmap for the gui. What we are talking... read more | 08/06/2005 (6:52 pm) |
| Which Asset Management Tools do you use? | Subversion, unlike CVS, is highly intelligent about dealing with binary files which makes it easy to... read more | 08/02/2005 (9:20 pm) |
| Softimage XSI 5.0 | @L Foster - get off your high horse, dude... read more | 08/02/2005 (5:40 pm) |
| Softimage XSI 5.0 | @Hokuto- that would be interesting. Custom Display Host isn't available in Foundation 4.2. That woul... read more | 08/02/2005 (7:45 am) |
| Softimage XSI 5.0 | I probably won't upgrade at least not right away- the upgrade price is prohibitive but also XSI 4.2 ... read more | 08/01/2005 (10:50 pm) |
| Truespace 6.6 | My opinion: It's not that good of a deal considering Softimage XSI Foundation is now only $495. True... read more | 07/23/2005 (11:19 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | So just to emphasize: object oriented programming is totally compatible with rule based expert syst... read more | 07/19/2005 (10:10 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | @Jason- Don't dismiss, out of hand, rule based programming / expert systems just based on what you a... read more | 07/19/2005 (9:53 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | @Andrew - exactly and once you kind of get the feel for rule based programming is that you just star... read more | 07/19/2005 (9:04 pm) |
| Extreme AI for Torque? GORE Rule Interpreter for Games | Continued... [quote] Rule-based systems solve the problem of adapting to new situations as the R... read more | 07/19/2005 (5:51 pm) |