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Alex Rice's Forum Posts

Thread Post Date Posted
Using :: for namespace of functions Lotekk- what are you suggesting? Suppose I have a function MyGameLevel::myfunction(). MyGameLevel is... read more 09/18/2005 (10:44 pm)
Using :: for namespace of functions Unfortunately the schedule() function does not accept function names containing ::. Any workarounds ... read more 09/18/2005 (2:21 pm)
About T2D camera function I think a common method is to mount the camera to the player. Then wherever the player sprite goes, ... read more 09/18/2005 (10:11 am)
Default collision response not working with tilemap @Adam- Yes! I knew it had to be something simple. @Hugeone just checking off "collision active... read more 09/18/2005 (9:29 am)
How linked objects work together? @Steve- try it out- create a bunch of sprites and mount them in a chain. Play with the mount setting... read more 09/17/2005 (10:08 am)
T2Ders at IGC? Not going to make it this year, but I am going to be there in spirit, and am taking some time off my... read more 09/14/2005 (9:21 pm)
Will T2D be able to deallocate unreferenced textures? Yeah nothing personal Smaug. Something I have learned (and I keep relearning actually, the hard ... read more 09/13/2005 (5:52 pm)
Will T2D be able to deallocate unreferenced textures? Hey I trust Melv, Josh, et al to make T2D as kick-ass as it possibly can be. What they have done to... read more 09/13/2005 (5:24 pm)
Will T2D be able to deallocate unreferenced textures? Also I remember seeing a recent post from Melv saying that future versions of T2D won't keep the tex... read more 09/13/2005 (5:18 am)
Mod madness; T2D vs. fishdemo vs. spacescroller Thanks Melv that's real helpful stuff! Interesting metaphor about the bread/fillings. Makes me want... read more 09/12/2005 (12:32 am)
EggStatic (Whack N Egg) @Edo I like the look of that game! [quote]The other thing which keeps me busy and which is very i... read more 09/11/2005 (10:35 pm)
Why different price structure for T2d? @Mark, where are you reading that one license is binary and one includes source? AFAIK - all T2D lic... read more 09/11/2005 (9:22 pm)
T2D Blending Demo Download windows installer [url]http://mindlube.com/garagegames-forum/t2d-blending-demo-setup.exe[/... read more 09/11/2005 (4:16 pm)
T2D Blending Demo OK i updated the screenshots above, and am wrapping this thing up in an installer now...... read more 09/11/2005 (4:00 pm)
Tile Map Map Editor enhancement OK sounds good Melv. It will be great to have a full featured load & save dialog in the map editor. ... read more 09/11/2005 (10:51 am)
T2D Blending Demo @Jesse- glad you think so. After I add the setBlendColor() functionality, I will zip it up and email... read more 09/11/2005 (10:46 am)
How to script an animated splash screen Thanks Melv, I will probably just use the fade in bitmap, but if it's possible to do a "loading..." ... read more 09/11/2005 (10:39 am)
PickTile bug? Maybe that's why he was using 0 0 (int tile X / int tile Y)... read more 09/11/2005 (1:40 am)
PickTile bug? The T2D reference doc says [quote]pickTile() Picks a tile. (int tileX / int tileY ) tileX/Y ... read more 09/11/2005 (1:40 am)
On the Horizon: Physics Processing Unit (PPU) Also note that Softimage is saying it's 100 times faster than ODE- the old physics engine. OK accoun... read more 09/10/2005 (11:44 pm)
On the Horizon: Physics Processing Unit (PPU) I think the software lib Ageia PhySx is more interesting than the PPU chips. What if Torque eventual... read more 09/10/2005 (11:42 pm)
How to script an animated splash screen And I know about the EULA requirement for a Torque splash screen- I plan on doing that was well. But... read more 09/10/2005 (11:17 pm)
TDN T2D suggestions Mostly I just want to see TDN as soon as possible and don't care if it's complete or not. I read it... read more 09/10/2005 (4:16 pm)
Excessive T2D memory usage? @Christopher- don't worry about it; Gold Fever probably uses less memory than Doom-Nukem-3D-Deathma... read more 09/10/2005 (3:11 pm)
How to edit NON-WINDOWS style GUI ? Launch > Gui editor > mainscreenGUI > misc bitmap I think that's what you are looking for... read more 09/10/2005 (2:46 pm)
Excessive T2D memory usage? It should be in main.cs in your T2D project root directory, or "example" directory, depending how yo... read more 09/10/2005 (2:35 pm)
Dealing w/ alpha channels in T2D Jason- OK thanks for the feedback. I don't know C++ or OGL that well, so collision poly's it is. I t... read more 09/10/2005 (10:33 am)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Is there going to be a [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=32509]Level Ed... read more 09/09/2005 (9:25 pm)
Excessive T2D memory usage? [quote]I would definitely be interested in more specific data around T2D's memory usage with a bare ... read more 09/09/2005 (7:26 am)
GlueIT Image Strip utility for T2D released. Actually it seems the +frame +shadow +label are superfluous... read more 09/08/2005 (10:57 pm)
GlueIT Image Strip utility for T2D released. @Michael- thanks; for some reason I didn't think imagemagick could tile that flexibly. This works li... read more 09/08/2005 (10:56 pm)
On the Horizon: Physics Processing Unit (PPU) Except from [url]http://www.edharriss.com/xsi/version5.htm[/url] [quote] Softimage has added a n... read more 09/08/2005 (10:15 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question Pretty please on the 1.1 preview release! I am dying to check out some of the new features. [i]Wh... read more 09/08/2005 (10:05 pm)
Excessive T2D memory usage? Good point Corey - I was reading in another thread that DEBUG build on most compilers significantly ... read more 09/08/2005 (9:43 pm)
Arrays Glad to help :-) T2D rocks... read more 09/08/2005 (9:31 pm)
Excessive T2D memory usage? The Fish demo uses 68 MB on my computer (Win XP). Christopher are you sure you are looking at the r... read more 09/08/2005 (9:15 pm)
Arrays [quote]When you print each out, they are different. In Torquescript, if i change mString, both mStri... read more 09/08/2005 (9:05 pm)
GlueIT Image Strip utility for T2D released. Does GlueIT support alpha channel in BMP images? If you would put the .PNG support in the next rel... read more 09/07/2005 (10:17 pm)
Arrays @Ryan: And you can delete the object, you just have to purge it's ID # out of the array also. If ... read more 09/07/2005 (9:37 pm)
Arrays Ryan, I certainly don't have any control over the design of torquescript; but I don't understand ho... read more 09/07/2005 (9:36 pm)
Parallax Scrolling @michael- However am curious if you are using fxScroller2D, or if you are using tile maps exclusive... read more 09/07/2005 (7:06 pm)
Hot tip: bind escape to quit() Does that cleanly quit() out of the engine, or just basically kill off the process?... read more 09/07/2005 (1:22 am)
Arms rotate more quickly than body... I suspect your mount nodes are not symmetical or not where you think they are. Are you running with ... read more 09/06/2005 (11:56 pm)
Arrays Try doing this from the console and you will see: [code]echo($deck[0]); echo($grid[0]);[/code] ... read more 09/06/2005 (10:28 pm)
TDN T2D suggestions @Matthew- thank you again!... read more 09/06/2005 (9:56 pm)
Debug Vs Release Builds Gregory- it sounds like you have also made C++ code changes in addition to changing from debug to re... read more 09/06/2005 (7:19 pm)
PC -> Mac It is awesome that your port to Mac only took 15 minutes. That rocks :-)... read more 09/06/2005 (7:17 pm)
TDN T2D suggestions @Matt- like that. thank you Something else on my wishlist for the docs is fxAnimatedSprite. I can... read more 09/06/2005 (1:05 am)
TDN T2D suggestions Also- using T2D sprites instead of regular GUI objects.... read more 09/06/2005 (12:40 am)
TDN T2D suggestions Active Tiles examples & documentation!... read more 09/05/2005 (12:54 pm)