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Alex Rice's Forum Posts

Thread Post Date Posted
New logo Thanks Stephen; I am glad the chiclet-pixel-things are interesting and the grey matter dude is i... read more 10/10/2005 (7:21 pm)
Scriptobject inheritance; what caveats? An unrelated issue. This code returns a broken object- it may not be able to call it's parent classe... read more 10/10/2005 (7:17 pm)
New logo Thanks Tim- what you said is helpful... read more 10/10/2005 (7:05 pm)
New logo Thanks Danny. Hmm.. the red green and blue don't really have actual meanings they are just pixel thi... read more 10/10/2005 (6:22 pm)
Benefits of compiler optimization Just turn on RELEASE build instead of DEBUG, and you should be all set. I would assume that the MSVC... read more 10/10/2005 (10:56 am)
TDN is up with T2d Section @Labrat, [quote]Look at how your posts evolved. You started out by simply stating \\\"The docum... read more 10/10/2005 (9:04 am)
Will T2D be able to deallocate unreferenced textures? @Michael, based on an earlier post by Melv, I am pretty sure everything is loaded & launched from th... read more 10/10/2005 (8:52 am)
TDN is up with T2d Section @Stephen, OK I am plenty familiar with inheritance, the concept. I have coded in Python, Objective-C... read more 10/09/2005 (8:51 pm)
TDN is up with T2d Section 16,000 pages?! No wonder I can't find how inheritance works with ScriptObject it must be on page 15,... read more 10/09/2005 (6:47 pm)
TDN is up with T2d Section @Stephen, 100+ tech writers huh? So, how many technical writers ARE actually employed by Garagegames... read more 10/09/2005 (6:12 pm)
TDN is up with T2d Section And I know it's a "community driven" wiki type of thing; but for some reason I was hoping for of... read more 10/09/2005 (4:20 pm)
TDN is up with T2d Section If you browse TDN it's mainly empty outlines and partially written articles. Oh well maybe in a year... read more 10/09/2005 (4:18 pm)
Is there a decent doc in T2D package ? A decent doc: it has no nudity and very few swear words. Actually, T2D is an "early adopter" rele... read more 10/07/2005 (7:33 am)
T2Ders at IGC? @tom and chris- let me know if you need a http mirror; I have bandwidth to spare at my webhost.... read more 10/06/2005 (5:18 pm)
T2Ders at IGC? @Chris- great I would love to listen/watch. One thing I always liked about apple developer conne... read more 10/06/2005 (4:36 pm)
T2Ders at IGC? So- is anyone going to be blogging about IGC and sharing announcements / photos etc. ? Alex -- 1... read more 10/06/2005 (3:01 pm)
T2D Bitmap Fonts Resource Available @Matthew- sorry I'm kind of lost still. Can you explain what pixelToWorld is doing? Is that "1024" ... read more 09/30/2005 (9:16 pm)
T2D Bitmap Fonts Resource Available @Matthew, OK here a roadblock for me- character spacing [code] // Set the spacing of charactor ... read more 09/30/2005 (5:38 pm)
T2D Bitmap Fonts Resource Available @Matthew, OK success at last! Thanks for all your hard work putting together this resource. Couple o... read more 09/30/2005 (5:27 pm)
A tweening controller with schedule() I see a couple of posts about writing tweening features (for position only) and in C++. I want somet... read more 09/29/2005 (10:33 pm)
Softimage XSI 5.0 Rock on Matt! Are you going to be making any announcements at IGC ? ;-)... read more 09/29/2005 (10:29 pm)
T2D Bitmap Fonts Resource Available But example doesn't run. I get this error [quote]Unable to instantiate non-conobject class t2dIm... read more 09/29/2005 (9:12 pm)
T2D Bitmap Fonts Resource Available It compiles with MinGW gcc 3.3.1 !!!... read more 09/29/2005 (8:43 pm)
T2D Bitmap Fonts Resource Available Then there is types.h defining various Offsets() also.... read more 09/29/2005 (8:19 pm)
T2D Bitmap Fonts Resource Available @Matthew, you say it compiles with GCC 3.2? I am going to revert to that version of GCC and try this... read more 09/29/2005 (8:11 pm)
T2D Bitmap Fonts Resource Available Are there any dependencies from the NeHe tutorial maybe?... read more 09/28/2005 (10:13 pm)
T2D Bitmap Fonts Resource Available Thanks Matthew- unfortunately I still can't get it to compile [code]T2D/t2dImageFont.cc:7:21: dgl... read more 09/28/2005 (9:26 pm)
T2D Bitmap Fonts Resource Available [code] T2D/t2dImageFont.cc:45: warning: invalid access to non-static data member 't2dImageFontDatab... read more 09/28/2005 (6:47 pm)
T2D Bitmap Fonts Resource Available [code] --> Compiling T2D/t2dImageFont.cc T2D/t2dImageFont.cc:7:21: dgl/glu.h: No such file or dire... read more 09/28/2005 (6:47 pm)
T2D Bitmap Fonts Resource Available OK I'm using GCC 3.4.2 (MinGW) - maybe that is the problem? here's the readme, edited to have th... read more 09/28/2005 (6:46 pm)
Softimage XSI 5.0 XSI 5.0 is released. I got my Foundation downloaded and installed earlier this week : -)... read more 09/28/2005 (6:24 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question @Mitchell- yeah I'm anxious too. But for me, time spent with T2D today is well worth it, just learni... read more 09/28/2005 (6:07 pm)
T2D Bitmap Fonts Resource Available Thanks Matthew that's a great resource. LMNOPC Bitmap Font Builder looks great as well. I posted thi... read more 09/28/2005 (5:45 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question @Mitchell- why wait? Some studios have already released commercial games with T2D and there are many... read more 09/28/2005 (3:11 pm)
Extreme AI for Torque? GORE Rule Interpreter for Games @Jason - yeah I have my fingers crossed. I have to admit I have not seen any actual code, just his w... read more 09/25/2005 (1:02 pm)
IDE for Torque 2D? I wrote a how-to for setup of [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 09/25/2005 (12:01 am)
Extreme AI for Torque? GORE Rule Interpreter for Games I have been communicating with the GORE developer and unfortunately release has been postponed. Hope... read more 09/24/2005 (11:55 pm)
About object AI @Hugeone, see [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=32004]this post about G... read more 09/24/2005 (11:54 pm)
Please helpme Torque2D don't start I thought the Millenium was not even a 3D Gfx card. It's a 2D card for business apps. Although Torq... read more 09/23/2005 (4:42 pm)
Using :: for namespace of functions @Stephen- OK I got it now. Thanks for clearing that up :-)... read more 09/21/2005 (9:27 pm)
Determining which side of a tile is collided with You could use implement onCollision in your script and check these parameters: [quote]contactCoun... read more 09/20/2005 (10:04 pm)
Round 'em up... Physics and mounting to shuffle memory-game-token-thingies [image]http://mindlube.com/garagegames... read more 09/20/2005 (5:31 pm)
Gothic Blocks 3 @Dylan- never mind about the hiscore- I guess it was because I had already been listed something hi... read more 09/20/2005 (5:14 pm)
Gothic Blocks 3 Hey that is a great use for T2D! It would be cool if there were some powerup that could be used to "... read more 09/20/2005 (5:09 pm)
Inspiring 2D game art? [url]http://www.ferryhalim.com/orisinal/[/url] count'm ~60 beautiful 2D games. Simple but entertai... read more 09/20/2005 (4:37 pm)
T2D update review (from 1.0.2 to 1.1 so far) ... and a question @Josh or Melv: [quote]... so we won't break saved art assets, tile maps, particle effects, etc i... read more 09/19/2005 (6:31 pm)
Collision & Tilemap Useful tip w/ tile map editor: Create one tile, set the collision active flag on it, then create a b... read more 09/19/2005 (6:28 pm)
Wrapping tile bug? OK- I can't say I understand the C++ change you posted. :-) as long as it works for you that's good.... read more 09/19/2005 (6:22 am)
Wrapping tile bug? Your comment says [quote]re-size to fill the whole screen[/quote] but you aren't resizing the tile... read more 09/19/2005 (5:19 am)
Using :: for namespace of functions @Hans, schedule will accept the function name in quotes, but when the message is fired, the console ... read more 09/19/2005 (5:14 am)