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Alex Rice's Forum Posts

Thread Post Date Posted
T2D Blending Demo Hugeone- offhand I cannot think of how to accomplish that. Have you played around with the T2D Blend... read more 10/20/2005 (5:03 pm)
Dare I Ask - Release Date T2D? @Christopher, definitely not! [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page... read more 10/19/2005 (9:44 pm)
Loading level 2? T2D does not have explicit support for Levels or Missions so you have to script it: first unload all... read more 10/19/2005 (6:11 pm)
SimSet usage question OOps Hans already posted a link to that resource.... read more 10/16/2005 (1:47 pm)
SimSet usage question James, check out this resource too [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&pa... read more 10/16/2005 (1:47 pm)
An admissable heuristic for traversing a grid. Oops- old thread, and I realized you all are talking strictly about optimal solutions to path findin... read more 10/15/2005 (9:57 pm)
An admissable heuristic for traversing a grid. Why use a path finding algorithm when you have T2D physics? Just mount the agent to a hidden object ... read more 10/15/2005 (9:54 pm)
SimSet usage question OK I am just implementing a stack. One alternative I am aware of is to use the FieldManipulators... read more 10/15/2005 (9:51 pm)
SimSet usage question After some unscientific testing on the console, it seems like the last element is moved into the loc... read more 10/15/2005 (5:52 pm)
Display health bar? If you wanted to make a *bar* instead of text, you could use a square bitmap, with horizontal gradie... read more 10/15/2005 (11:43 am)
Copying SimSets; and SimGroup weirdness Here is the revised function I am using now in case anyone finds it useful: [code] //-----------... read more 10/14/2005 (9:43 pm)
VectorDistance2D Scratch that! Here this is even nicer: [code]VectorLength2D( VectorDistance2D ("5 1", "3 2")));[/... read more 10/14/2005 (8:53 pm)
VectorDistance2D James, it looks like that function is intended to return a vector (2 values). You can wrap it in a t... read more 10/14/2005 (8:43 pm)
"Non POT bitmap loaded" ? Awesome! Thanks Melv. Enjoy that scotch :-)... read more 10/14/2005 (4:55 pm)
ImageMagick @Michael- see my edit. imagemagick works fine- it was user error.... read more 10/14/2005 (10:44 am)
OSX Weirdness In the TGE forums someone posted an engine fix having to do with long filenames support on Mac. Hope... read more 10/13/2005 (10:20 pm)
T2d docs in CHM form. (find it here!) And by responding to this thread I am not saying I "hate" the docs provided. That's kinda harsh Jaso... read more 10/13/2005 (2:37 pm)
T2d docs in CHM form. (find it here!) It's all the same information that's available elsewhere (I think), but the cool thing about the .ch... read more 10/13/2005 (2:34 pm)
Chris Crawford talk at IGC When I was in 4th or 5th grade, the librarian read my class an interactive novel and the class got t... read more 10/13/2005 (2:19 pm)
T2d docs in CHM form. (find it here!) Thanks Jason, that is really useful, even for a non- T2D.NET user.... read more 10/13/2005 (2:16 pm)
"Non POT bitmap loaded" ? OK I understand. Thanks Stephen... read more 10/13/2005 (1:41 pm)
"Non POT bitmap loaded" ? Stephen you will read this as me being argumentative but really I am NOT.. I am merely trying to mak... read more 10/13/2005 (1:01 pm)
T2d docs in CHM form. (find it here!) I don't want to install t2d.net, but I would like to take a look at the Windows help file. I downloa... read more 10/13/2005 (11:36 am)
"Non POT bitmap loaded" ? Sorry to resurrect an old thread- I am creating art assets right now and would like to not worry ... read more 10/13/2005 (11:25 am)
ImageMagick I am using this command, but a problem I cannot figure out is that any white in my images is convert... read more 10/13/2005 (10:35 am)
SimGroup::safeDelete for T2D A fix for scanning for t2d objects because datablock objects don't have safeDelete() [code] func... read more 10/13/2005 (1:43 am)
Copying SimSets; and SimGroup weirdness Although... it's not much of a COPY then eh if the original SimGroup gets emptied out; [bangs head a... read more 10/13/2005 (12:24 am)
Copying SimSets; and SimGroup weirdness Adam, right- thanks I didn't realize SimGroup was that smart. I had to really mess around to get the... read more 10/12/2005 (11:32 pm)
Scriptobject inheritance; what caveats? I am sorry you cannot take MY statements at face value either. Alex --lurking from now on.... read more 10/11/2005 (9:56 pm)
Scriptobject inheritance; what caveats? But I am sure that Ben is very much in touch with the Torque power users (I guess the indy studios w... read more 10/11/2005 (9:33 pm)
Scriptobject inheritance; what caveats? [quote]So no, I would basically say that no one else has really worried about the oop-ish ness of To... read more 10/11/2005 (9:24 pm)
Scriptobject inheritance; what caveats? @Stephen, Do users find other ways of writing their game mods because the OOP is difficult and/or b... read more 10/11/2005 (8:26 pm)
Softimage XSI 5.0 Actually there is NO customer service [edit: no tech support, that is] unless you buy a support cont... read more 10/11/2005 (8:08 pm)
Softimage XSI 5.0 @Tricky, I own Truespace 6.6 (which is the big brother of Gamespace). After I started learning XSI... read more 10/11/2005 (2:15 pm)
Scriptobject inheritance; what caveats? Eric- thanks for feedback. [quote]if you give it enough time[/quote] today I feel like I faile... read more 10/11/2005 (1:03 pm)
Scriptobject inheritance; what caveats? Would you say are more torque developers using PACKAGES to modularize their code, or are more using ... read more 10/11/2005 (11:40 am)
Scriptobject inheritance; what caveats? OK, lesson learned for me: when trying to figure out inheritence in torquescript, just use trial and... read more 10/11/2005 (11:35 am)
Scriptobject inheritance; what caveats? One other confusing thing: Why is it this: [code]new ScriptObject(Orc) { class = Entity; ... read more 10/11/2005 (10:21 am)
Scriptobject inheritance; what caveats? Thanks Matthew; that helps to see a 3-level inheritance going on. In your example, I noticed tha... read more 10/11/2005 (10:18 am)
Scriptobject inheritance; what caveats? @Stephen, and anyone else from GG listening. Honestly this has been rather frustrating in gettin... read more 10/11/2005 (9:33 am)
New logo I am kinda surprised nobody panned it yet :-) It sure is a bizarre logo. Thanks for your input every... read more 10/10/2005 (11:05 pm)
New logo I do like Joseph's mockup though - especially the vertical layout. It looks like a poster or an invi... read more 10/10/2005 (10:43 pm)
MacOSX lags And James I am in the same boat you are- although I still intend to write a 3D game using TGE, my ve... read more 10/10/2005 (10:34 pm)
MacOSX lags Wow- a G5 dual proc; anything should FLY on there especially the Starter FPS. That's surprising. Any... read more 10/10/2005 (10:33 pm)
New logo OK you guys really got me thinking now:-) Here are a couple of more variations. A. In this one I... read more 10/10/2005 (10:30 pm)
MacOSX lags Orbz is multiplayer, but I can't remember if marble blast is. One difference may be that these games... read more 10/10/2005 (10:17 pm)
New logo More good suggestions! Thanks Joseph for the mockup.... read more 10/10/2005 (9:10 pm)
MacOSX lags That said I don't use Mac OS X day to day I am mainly developing on WinXP, for other reasons.... read more 10/10/2005 (9:07 pm)
MacOSX lags @James, have you tried any of the commercial Torque-based games for Mac OS X, such as Orbz or Marbl... read more 10/10/2005 (9:05 pm)
Scriptobject inheritance; what caveats? Thanks Stephen; I have seen Bryan's OOP Torquescript resource but am not using it, yet. I wanted to ... read more 10/10/2005 (9:01 pm)