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Alex Rice's Forum Posts

Thread Post Date Posted
The next update @Conor, alright I am sorry for the noise.... read more 11/04/2008 (5:01 am)
The next update @Brett, well OK since you asked. I thought Michael called me onto the rug already. By the way, I am... read more 11/04/2008 (12:54 am)
The next update @Michael, I hear ya. 1000ths post really? I should get off the forums (in general) @GG, thanks for ... read more 11/02/2008 (6:15 am)
The next update Like Marc said, each engine has it's strengths. I have switched to Unity Indie + iPhone Standard,... read more 11/02/2008 (4:08 am)
Framerate & Memory Usage experiences in 0.8.x Kalle, does it improve at all when you turn off "Compile for Thumb" in your Torque2d.xcodeproj setti... read more 10/02/2008 (6:06 am)
Multi-touch input is not implemented!! (iTGB 1.0) Please explain this theory. Multi touch isn't implemented if you simply mapped the touches to mouse ... read more 10/01/2008 (7:41 pm)
Multi-touch input is not implemented!! (iTGB 1.0) OK looking forward to it then. I am curious how extensible (or not) is the Torque events subsystem. ... read more 10/01/2008 (7:30 pm)
ITGB 1.0 problems @Michael, also BehaviorPlayground was not included in the release, the only project in games/ is Beh... read more 10/01/2008 (6:18 pm)
ITGB 1.0 problems Michael, open which project file with which TGB version? Just want to clarify what you are asking.... read more 10/01/2008 (4:13 pm)
Multi-touch input is not implemented!! (iTGB 1.0) Product page says: "GarageGames has provides additional iPhone-specific functionality for Torque wi... read more 10/01/2008 (5:47 am)
Waiting for iTGB Release Sorry no suggestions :-(... read more 09/30/2008 (1:29 am)
Waiting for iTGB Release Indy users like me are waiting anxiously. Pro user are already working with pre-release versions ap... read more 09/30/2008 (1:24 am)
Official iTGB Documentation Feedback Re: what Brian talks about in this thread [url]http://www.garagegames.com/mg/forums/result.thread.p... read more 09/30/2008 (1:21 am)
Official iTGB Documentation Feedback Awesome. I appreciate your documentation efforts.... read more 09/29/2008 (7:10 pm)
IPhone Specific Documentation The iTGB link should be: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=79504[/url]... read more 09/29/2008 (6:29 pm)
Official iTGB Documentation Feedback Apple has great docs on installing xCode and the iPhone SDK. Please don't spend a lot of time on sou... read more 09/29/2008 (6:27 pm)
Texturing problem Marcus, maybe you didn't setup the DTS material or your UV edit correctly? You should see your mater... read more 09/29/2008 (3:10 am)
Exporting Textures Tutorial I think the built-in documentation for Torque export node and DTS Material are actually pretty good.... read more 09/29/2008 (2:48 am)
Houdini fundamentals I am having trouble viewing these videos on Mac OS X with Mac OS X, Safari and Firefox, latest versi... read more 09/29/2008 (2:46 am)
Need to cancel or restrict behavior mouse events? Thanks, that is what I ended up doing. But isn't there a way to mark an input event as handled, so i... read more 09/23/2008 (1:08 am)
Framerate & Memory Usage experiences in 0.8.x Good info! One thing I just thought of, although I don't even have iTGB yet: there is XCode ... read more 09/20/2008 (4:22 am)
Torsion debugging on Mac OS X w/ Parallels The Torsion editor will edit scripts which are actually saved to your Mac filesystem. The scripts ... read more 09/19/2008 (3:27 am)
De-Lurking And my day job is not writing games either btw :-(... read more 09/19/2008 (1:01 am)
De-Lurking @Gregory- Hey thanks. I've messed around with a lot of other editors and actually use Emacs and Ecl... read more 09/19/2008 (1:00 am)
De-Lurking Kalle, you bet I'll write up how I setup Torsion. Probably later tonight or tomorrow though.... read more 09/17/2008 (3:17 pm)
Where to buy? Thanks, that is good to know!... read more 08/28/2008 (2:37 pm)
Tgb and mac osx 10.5 leopard @Jay, yes same problem with the bitrock installer. I posted in another thread and was told that GG i... read more 11/06/2007 (3:50 pm)
Install TGb 1.5.1 in Mac OS X 10.5 I checked and searched the forums but didn't see anything. thanks for letting me know so quickly tho... read more 11/06/2007 (2:32 am)
Compiling with Windows SDK 6.0? The new Windows SDK installer wizard is actually pretty nice - it is free and only downloads the com... read more 03/26/2007 (8:55 pm)
Compiling with Windows SDK 6.0? It also includes nmake- which i assume is the key getting TGB to compile. However i've never used nm... read more 03/26/2007 (6:28 pm)
Compiling with Windows SDK 6.0? David, you are incorrect- the install includes the MS C/C++ compiler. if you run the setup.exe you ... read more 03/26/2007 (6:26 pm)
Alien Eggz - prototype Thanks! Actually, I have been taking a break and haven't been working on the game at all lately. Th... read more 01/12/2007 (5:33 am)
Question on code usage Unofficial response: Is is safe to assume that code samples posted in the Forums or in TDN, it ... read more 11/01/2006 (12:51 am)
A few questions about 3D objects in Torque 2D... @Brian yes orthogonal was what I meant. Thanks for clarifying. I have looked at the rendering code a... read more 10/19/2006 (4:51 am)
TorqueScript and future upgrades... Dan, try this Login to garagegames.com > Community > Forums > Edit Forum Subscriptions > put a... read more 10/10/2006 (2:53 am)
TorqueScript and future upgrades... Hi Daniel, welcome. In the TGB private forms there are a dozen or so topics including Suggestion... read more 10/09/2006 (9:18 am)
Mounted object pushing the mount? Alex, mounts in TGB don't have bi-directional control. A mounted object is owned by the parent. It a... read more 10/09/2006 (7:30 am)
A few questions about 3D objects in Torque 2D... 1) The collision poly is as a normal 2d sprite- it does not have any special knowledge of the dts o... read more 10/08/2006 (8:59 pm)
Pool Have you seen rack-em up road trip yet? [url]http://zone.msn.com/en/root/deluxe.htm?code=111713243... read more 10/08/2006 (8:53 pm)
Alien Eggz - prototype Thanks Nauris, I appreciate the feedback!... read more 10/08/2006 (3:36 am)
Mounted Children Question Chris, I checked the docs and I think the answer to your question is: no. But you could track it wit... read more 10/07/2006 (8:41 am)
Torque 2D SDK Michael, if you bought the Pro license and so have the C++ source code to TGB, then you can write yo... read more 10/07/2006 (8:28 am)
Recording and playing back your game. Tim, that's a great question. Search the TGB Reference for "journal". I've never used this feature, ... read more 10/07/2006 (8:24 am)
TGB logo missing ? @Don, that is the only GG logo, not the TGB logo. Better than nothing, but the TGB logo looks cooler... read more 10/07/2006 (7:01 am)
T2dSceneObjectDatablock edit: (not a bug) Thanks Ben and Stephen, I didnt realize you could set the config datalock in the new() like that.... read more 10/06/2006 (5:36 pm)
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