Alex Rice's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The next update | @Conor, alright I am sorry for the noise.... read more | 11/04/2008 (5:01 am) |
| The next update | @Brett, well OK since you asked. I thought Michael called me onto the rug already. By the way, I am... read more | 11/04/2008 (12:54 am) |
| The next update | @Michael, I hear ya. 1000ths post really? I should get off the forums (in general) @GG, thanks for ... read more | 11/02/2008 (6:15 am) |
| The next update | Like Marc said, each engine has it's strengths. I have switched to Unity Indie + iPhone Standard,... read more | 11/02/2008 (4:08 am) |
| Framerate & Memory Usage experiences in 0.8.x | Kalle, does it improve at all when you turn off "Compile for Thumb" in your Torque2d.xcodeproj setti... read more | 10/02/2008 (6:06 am) |
| Multi-touch input is not implemented!! (iTGB 1.0) | Please explain this theory. Multi touch isn't implemented if you simply mapped the touches to mouse ... read more | 10/01/2008 (7:41 pm) |
| Multi-touch input is not implemented!! (iTGB 1.0) | OK looking forward to it then. I am curious how extensible (or not) is the Torque events subsystem. ... read more | 10/01/2008 (7:30 pm) |
| ITGB 1.0 problems | @Michael, also BehaviorPlayground was not included in the release, the only project in games/ is Beh... read more | 10/01/2008 (6:18 pm) |
| ITGB 1.0 problems | Michael, open which project file with which TGB version? Just want to clarify what you are asking.... read more | 10/01/2008 (4:13 pm) |
| Multi-touch input is not implemented!! (iTGB 1.0) | Product page says: "GarageGames has provides additional iPhone-specific functionality for Torque wi... read more | 10/01/2008 (5:47 am) |
| Waiting for iTGB Release | Sorry no suggestions :-(... read more | 09/30/2008 (1:29 am) |
| Waiting for iTGB Release | Indy users like me are waiting anxiously. Pro user are already working with pre-release versions ap... read more | 09/30/2008 (1:24 am) |
| Official iTGB Documentation Feedback | Re: what Brian talks about in this thread [url]http://www.garagegames.com/mg/forums/result.thread.p... read more | 09/30/2008 (1:21 am) |
| Official iTGB Documentation Feedback | Awesome. I appreciate your documentation efforts.... read more | 09/29/2008 (7:10 pm) |
| IPhone Specific Documentation | The iTGB link should be: [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=79504[/url]... read more | 09/29/2008 (6:29 pm) |
| Official iTGB Documentation Feedback | Apple has great docs on installing xCode and the iPhone SDK. Please don't spend a lot of time on sou... read more | 09/29/2008 (6:27 pm) |
| Texturing problem | Marcus, maybe you didn't setup the DTS material or your UV edit correctly? You should see your mater... read more | 09/29/2008 (3:10 am) |
| Exporting Textures Tutorial | I think the built-in documentation for Torque export node and DTS Material are actually pretty good.... read more | 09/29/2008 (2:48 am) |
| Houdini fundamentals | I am having trouble viewing these videos on Mac OS X with Mac OS X, Safari and Firefox, latest versi... read more | 09/29/2008 (2:46 am) |
| Need to cancel or restrict behavior mouse events? | Thanks, that is what I ended up doing. But isn't there a way to mark an input event as handled, so i... read more | 09/23/2008 (1:08 am) |
| Framerate & Memory Usage experiences in 0.8.x | Good info! One thing I just thought of, although I don't even have iTGB yet: there is XCode ... read more | 09/20/2008 (4:22 am) |
| Torsion debugging on Mac OS X w/ Parallels | The Torsion editor will edit scripts which are actually saved to your Mac filesystem. The scripts ... read more | 09/19/2008 (3:27 am) |
| De-Lurking | And my day job is not writing games either btw :-(... read more | 09/19/2008 (1:01 am) |
| De-Lurking | @Gregory- Hey thanks. I've messed around with a lot of other editors and actually use Emacs and Ecl... read more | 09/19/2008 (1:00 am) |
| De-Lurking | Kalle, you bet I'll write up how I setup Torsion. Probably later tonight or tomorrow though.... read more | 09/17/2008 (3:17 pm) |
| Where to buy? | Thanks, that is good to know!... read more | 08/28/2008 (2:37 pm) |
| Tgb and mac osx 10.5 leopard | @Jay, yes same problem with the bitrock installer. I posted in another thread and was told that GG i... read more | 11/06/2007 (3:50 pm) |
| Install TGb 1.5.1 in Mac OS X 10.5 | I checked and searched the forums but didn't see anything. thanks for letting me know so quickly tho... read more | 11/06/2007 (2:32 am) |
| Compiling with Windows SDK 6.0? | The new Windows SDK installer wizard is actually pretty nice - it is free and only downloads the com... read more | 03/26/2007 (8:55 pm) |
| Compiling with Windows SDK 6.0? | It also includes nmake- which i assume is the key getting TGB to compile. However i've never used nm... read more | 03/26/2007 (6:28 pm) |
| Compiling with Windows SDK 6.0? | David, you are incorrect- the install includes the MS C/C++ compiler. if you run the setup.exe you ... read more | 03/26/2007 (6:26 pm) |
| Alien Eggz - prototype | Thanks! Actually, I have been taking a break and haven't been working on the game at all lately. Th... read more | 01/12/2007 (5:33 am) |
| Question on code usage | Unofficial response: Is is safe to assume that code samples posted in the Forums or in TDN, it ... read more | 11/01/2006 (12:51 am) |
| A few questions about 3D objects in Torque 2D... | @Brian yes orthogonal was what I meant. Thanks for clarifying. I have looked at the rendering code a... read more | 10/19/2006 (4:51 am) |
| TorqueScript and future upgrades... | Dan, try this Login to garagegames.com > Community > Forums > Edit Forum Subscriptions > put a... read more | 10/10/2006 (2:53 am) |
| TorqueScript and future upgrades... | Hi Daniel, welcome. In the TGB private forms there are a dozen or so topics including Suggestion... read more | 10/09/2006 (9:18 am) |
| Mounted object pushing the mount? | Alex, mounts in TGB don't have bi-directional control. A mounted object is owned by the parent. It a... read more | 10/09/2006 (7:30 am) |
| A few questions about 3D objects in Torque 2D... | 1) The collision poly is as a normal 2d sprite- it does not have any special knowledge of the dts o... read more | 10/08/2006 (8:59 pm) |
| Pool | Have you seen rack-em up road trip yet? [url]http://zone.msn.com/en/root/deluxe.htm?code=111713243... read more | 10/08/2006 (8:53 pm) |
| Alien Eggz - prototype | Thanks Nauris, I appreciate the feedback!... read more | 10/08/2006 (3:36 am) |
| Mounted Children Question | Chris, I checked the docs and I think the answer to your question is: no. But you could track it wit... read more | 10/07/2006 (8:41 am) |
| Torque 2D SDK | Michael, if you bought the Pro license and so have the C++ source code to TGB, then you can write yo... read more | 10/07/2006 (8:28 am) |
| Recording and playing back your game. | Tim, that's a great question. Search the TGB Reference for "journal". I've never used this feature, ... read more | 10/07/2006 (8:24 am) |
| TGB logo missing ? | @Don, that is the only GG logo, not the TGB logo. Better than nothing, but the TGB logo looks cooler... read more | 10/07/2006 (7:01 am) |
| T2dSceneObjectDatablock edit: (not a bug) | Thanks Ben and Stephen, I didnt realize you could set the config datalock in the new() like that.... read more | 10/06/2006 (5:36 pm) |