Game Development Community

Gerald Fishel's Forum Posts

Thread Post Date Posted
GG removing TGE and TGEA from the product line!? [quote] And many schools, companies, or other organizations who don't pirate make up for the other ... read more 09/30/2009 (6:06 am)
GG removing TGE and TGEA from the product line!? Oh, I would also like to second Josh's motion re: MIT/BSD license. If you guys do open-source it, pl... read more 09/30/2009 (4:53 am)
GG removing TGE and TGEA from the product line!? [quote] I'm pretty sure that if you purchase the TGEA license, that the price will be discounted fr... read more 09/30/2009 (4:23 am)
GG removing TGE and TGEA from the product line!? [quote] One big thing with any transition to open-source from commercial is that you have to have a... read more 09/30/2009 (1:10 am)
GG removing TGE and TGEA from the product line!? [quote] Since when did hobbyist mean cheap? I know hobbies that are far less "complicated"... read more 09/30/2009 (1:01 am)
GG removing TGE and TGEA from the product line!? [moved from my last post in the aforementioned blog] I'm wondering if it's really the best way to... read more 09/30/2009 (12:53 am)
[beta 4 bug] Inconsistent filename case with filestream.h Guess I shouldn't use code formatting for that stuff any more, or they'll think I've lost my marbles... read more 08/10/2009 (1:34 am)
[beta 4 bug] Inconsistent filename case with filestream.h Hmm, there must be a bug in the code formatting on here. The S in fileStream was capitalized in the ... read more 08/10/2009 (1:27 am)
[beta 4 bug] Inconsistent filename case with gfxDevice.h Since there looks to be no end in sight for these filename/directory case issues, I'm going to start... read more 08/07/2009 (10:41 pm)
[beta 4 bug] Unnecessary qualifier in DragMeshCallbackData Moving to resolved.... read more 08/07/2009 (8:34 pm)
[beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition Moving to resolved.... read more 08/07/2009 (8:30 pm)
[beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition Mine too. I'm an instant forumwhore. Moving to resolved. ... read more 08/07/2009 (8:25 pm)
[beta 4 bug] T3D directory name case inconsistency Moving to resolved. ... read more 08/07/2009 (8:24 pm)
[beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h Moving to resolved. ... read more 08/07/2009 (8:22 pm)
[beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h Note: gui/editor/guiInspectorTypes.cpp #includes it as GuiSwatchButtonCtrl.cpp, this should be chang... read more 08/07/2009 (8:12 pm)
[beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp That'll work too. Moving to resolved. ... read more 08/07/2009 (7:15 pm)
[beta 4 bug] memStream.h inconsistent filename case Good job Andrew. Moving to resolved. ... read more 08/07/2009 (7:04 pm)
[beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h Yea, that sounds like fun :P Moving to resolved.... read more 08/07/2009 (7:02 pm)
[beta 4 bug] Unnecessary qualifier in AbstractClassRep definition Okay, I'll continue to post these as I find them in my port then. Moving this to resolved. ... read more 08/07/2009 (3:55 pm)
Torque Toolbox: no source code? (Torque 3D beta 2) [quote]The toolbox is part of the engine purchase (distribution), third party plugins or not (you &q... read more 08/05/2009 (5:10 am)
Release Candidate for Torque3D I would also come down on the side of a feature cap and focus on bugs, polish, and up-to-date docume... read more 08/05/2009 (4:07 am)
Finally, TGB works in Vista TGB runs fine in Vista normally. The problem that this addresses occurs if you have Aero enabled, an... read more 07/28/2009 (11:26 pm)
Finally, TGB works in Vista This isn't the most elegant solution, but it works and it's very simple :p I'll probably look into a... read more 07/28/2009 (11:31 am)
Anything like TurboSquid with Next-Gen game models? Thanks a bunch Jaimi. I did find several models that fit what we were looking for through these s... read more 07/26/2009 (3:39 am)
Anything like TurboSquid with Next-Gen game models? Thanks Jaimi. I'll check them out. I have been to the3dstudio.com before but it seemed to be pret... read more 07/23/2009 (4:49 am)
Pre-order Shirts! Got my shirt today, my neighbors and I thank you for the fast service :D ... read more 07/22/2009 (11:31 pm)
Anything like TurboSquid with Next-Gen game models? Hi Russell, Good question. I'm not sure if there is any universal criteria for this, but primaril... read more 07/22/2009 (9:37 pm)
Advanced lighting shadow not reaching the casting object. It's probably that way to help hide the fact that the players feet almost never touch the ground :P... read more 07/22/2009 (2:04 am)
[Resolved] Bad crossbow weapon.dts in generated project Oops, just noticed this was mentioned in another thread. Anyway, that's about what I figured. Will m... read more 07/18/2009 (8:32 am)
Video Card @Randy, true. Though you can also get them to build you one with what you want :P (Probably not the ... read more 07/15/2009 (9:42 pm)
T3D's features? @Kory, Thanks. Hopefully I'll get a chance to get back to modeling and continue that series somet... read more 07/15/2009 (4:03 pm)
T3D's features? @Bakudan, I agree with you there, though in the end they may not have control over that. As far as I... read more 07/15/2009 (4:36 am)
Video Card You can find some decent deals on mid-range gaming rigs at Tiger Direct. You can get a quad core AMD... read more 07/15/2009 (4:08 am)
T3D's features? As Kenneth pointed out in the blog on this same topic, the "Torque 3D" blog series weren't... read more 07/15/2009 (3:57 am)
Pre-order Shirts! I'll be walking around shirtless until it arrives, so for the sake of my neighbors, make it snappy! ... read more 07/14/2009 (9:39 pm)
Using C++ instead of TorqueScript No problem. I see you come from a deep C++ background like me, so one more quick warning. At fir... read more 06/22/2009 (8:25 am)
Using C++ instead of TorqueScript [quote] One more thing, should I create a separate thread for how to actually add my code to C++ fi... read more 06/22/2009 (5:15 am)
My concerns about TGEA [quote] @Gerald its clear you have a non objective stance on this issue, as adding obtuse and irrel... read more 06/14/2009 (9:40 pm)
My concerns about TGEA [quote] If microsoft stopped patching XP the day it released Vista the whole of trh world would be ... read more 06/14/2009 (3:34 am)
3-4 titles developed what now? There are 2 different aspects to this. For one, having seen a game to completion carries a lot of... read more 06/10/2009 (12:43 am)
non-Administrator accounts to run the game No TGEA runs fine on standard Vista accounts. I've got 3 Vista boxes here that I test on with standa... read more 06/06/2009 (11:08 pm)
non-Administrator accounts to run the game That's not anything broken. It makes sense to keep things that way for development purposes so all o... read more 06/06/2009 (4:58 pm)
non-Administrator accounts to run the game TGEA runs fine on Vista with a standard user account. The only issue I can see is installing it. The... read more 06/05/2009 (11:56 pm)
Attached VolumeLight object detaches from Player after Death That's pretty wonky. I have been trying to duplicate the problem, but so far it has continued wor... read more 06/05/2009 (12:36 am)
Attached VolumeLight object detaches from Player after Death Excellent, glad you got it working.... read more 06/04/2009 (9:02 pm)
Attached VolumeLight object detaches from Player after Death The whole sgLightObject::attachToOBject mechanism looks a bit suspect to me, so it's possible that t... read more 06/04/2009 (7:08 pm)
Make engine not draw meshes past a certain distance [quote]Or is there a way to set nothing as a detail level for a mesh?[/quote] The final detail le... read more 06/04/2009 (3:54 pm)
Torque 3d Question [quote] My biggest project is too interwoven into TGEA to upgrade anyway and its taken over a year ... read more 06/04/2009 (1:11 pm)
Torque 3d Question [quote] [...] which would in my opinion be much more in line with how GG has operated in the past.[/... read more 06/04/2009 (3:01 am)
Torque 3d Question I think the problem is that people keep thinking in terms of software rather than software developme... read more 06/03/2009 (8:57 pm)
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