Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Upgrade price (to 1.2) for Torque 3D 1.1 owner? | Yes. See [url=http://www.garagegames.com/community/blogs/view/21294]this blog post.[/url] For a T... read more | 01/15/2012 (11:55 pm) |
| Beast / Lightmass style lightmapping in levels. | If you have the time to play with you may want to try it both ways to see just how much of a perform... read more | 01/12/2012 (11:26 pm) |
| Beast / Lightmass style lightmapping in levels. | You'd probably have a better chance of coming up with a way to automate the process of exporting the... read more | 01/11/2012 (11:24 pm) |
| Beast / Lightmass style lightmapping in levels. | That's true. I've never really used blender, but in 3DS Max you're typically responsible for doing y... read more | 01/11/2012 (12:13 pm) |
| Beast / Lightmass style lightmapping in levels. | I would love to see it too, but I wouldn't count on it. Beast is a MUCH more expensive tool than ... read more | 01/11/2012 (1:15 am) |
| T3D requirements page missing ? .or am I blind? | I have an older Mini and a MacBook Pro with Geforce 320M shared memory video adapters and T3D works ... read more | 12/24/2011 (6:21 pm) |
| Torque 3D Pro 1.1 Mac Preview - What should I expect? | [quote]So, assuming we stick with Basic Lighting, is Torque 3D Pro 1.1 Mac Preview suitable for the ... read more | 12/23/2011 (10:23 am) |
| Torque 3D Pro 1.1 Mac Preview - What should I expect? | As a practical matter, only Basic Lighting works in 1.1. There was work done towards an implementati... read more | 12/22/2011 (4:22 pm) |
| Can you use the source from the FPS tutorial? | Yes. You're also allowed to use any of the art assets from the Chinatown level that the tutorial is ... read more | 11/23/2011 (7:30 am) |
| Request - eliminate absolute paths in projects | Ha, very strange. I was using D:\PhysX, and it was giving me the results noted above. Today after re... read more | 11/22/2011 (11:39 am) |
| Request - eliminate absolute paths in projects | Thanks Nathan, but it doesn't quite seem to work. I have tried alternately with TORQUE_PHYSX_PATH an... read more | 11/22/2011 (12:28 am) |
| Request - eliminate absolute paths in projects | @Matt, yes, I mentioned that. But Torque could create it's own environment variable based on user in... read more | 11/21/2011 (12:52 pm) |
| Request - eliminate absolute paths in projects | Yep, you're right, that does do it correctly. That makes things more convenient, as long as that is ... read more | 11/21/2011 (12:45 pm) |
| Request - eliminate absolute paths in projects | I'm getting absolute paths with Torque 3D 1.2. i.e. I just created a new project "New Projec... read more | 11/21/2011 (12:31 pm) |
| So, Garage games is now switching to a "pay per update" system? | I don't think there was any mention of most of these new features when you purchased T3D, so I'm not... read more | 11/17/2011 (12:12 pm) |
| Edit Thread removed | [url]http://supportcenteronline.com/ics/support/DLRedirect.asp?fileID=112562[/url] That's the l... read more | 11/17/2011 (10:27 am) |
| So, Garage games is now switching to a "pay per update" system? | I believe they said nothing is set in stone, they're just going to see how this update goes and then... read more | 11/17/2011 (9:53 am) |
| Building a monster computer | I would just recommend that if you're running into budget limits at the end, spend more on RAM and l... read more | 11/11/2011 (3:11 pm) |
| File paths without extensions | Thanks for the response. Yeah, I know the extensions are not needed, I was just wondering if ther... read more | 11/07/2011 (10:55 pm) |
| Web Deployment...is it working yet? | Not sure that would be too easy without assuming that only known functions or known datablocks are u... read more | 11/01/2011 (2:15 pm) |
| Web Deployment...is it working yet? | [quote]Well my point was based around the level distribution comment. Your whole project, say 10 lev... read more | 11/01/2011 (12:52 pm) |
| Web Deployment...is it working yet? | @Eric For the record that really wasn't a complaint about the stock Torque project templates, jus... read more | 10/31/2011 (9:45 pm) |
| Web Deployment...is it working yet? | [quote]well torque is missing a key component that Unity has that makes the browser deployment much ... read more | 10/31/2011 (7:49 pm) |
| Really thinking about torque - Convince me | As a programmer who used to have trouble just modeling a box with the various free/cheap tools out t... read more | 10/25/2011 (12:10 am) |
| Web Deployment...is it working yet? | @Josh Thanks for that video, I see they're targeting 80% of native speed for the production versi... read more | 10/22/2011 (10:17 am) |
| Web Deployment...is it working yet? | When Josh talked about flash I think he was referring to the Stage 3D tech in flash 11 that gives ha... read more | 10/21/2011 (8:57 am) |
| Web Deployment...is it working yet? | [quote]I still do not know how anyone who has downloaded the demo to try it out or who has read thro... read more | 10/21/2011 (12:12 am) |
| Web Deployment...is it working yet? | [quote] Well, honestly, that's all other systems do as well. The only different between what Unity ... read more | 10/20/2011 (12:43 pm) |
| Web Deployment...is it working yet? | Maybe I can help you on the Mac side. I know the Mac platform inside and out now. I have a currently... read more | 10/20/2011 (12:50 am) |
| Web Deployment...is it working yet? | Eric, Sorry I was sort of combining 2 issues there. I wouldn't say the part about web deployment ... read more | 10/20/2011 (12:17 am) |
| Compiler warnings | You gotta be careful when doing it. I actually had to do it twice, after the first time I got it to ... read more | 10/19/2011 (12:09 pm) |
| Web Deployment...is it working yet? | [quote]why not html5 video?[/quote] Because video is not games. Sounds to me like this is some... read more | 10/18/2011 (9:57 pm) |
| Compiler warnings | Exactly. Aside from all of the potentially buggy behavior it's covering up, it's also hiding a lo... read more | 10/18/2011 (1:14 pm) |
| Error LNK2001 | You shouldn't have to define setRenderTransform unless you are declaring it in your new class either... read more | 10/18/2011 (9:41 am) |
| OpenGL in windows | @Tim... come on now, I think I know to update my drivers. 280.26 for the record. Obviously OpenGL &q... read more | 10/17/2011 (12:46 pm) |
| OpenGL in windows | When Torque was under the previous ownership there was some talk of adding some OpenGL support for W... read more | 10/17/2011 (1:21 am) |
| Star Trek: NCC1701 - Community Project now online! Who wants in? | It's definitely legal (as far as the sharing of a T3D project) as long as you are all T3D owners. Tr... read more | 10/16/2011 (11:28 pm) |
| Error LNK2001 | Sounds like you have declared those 2 methods and not defined them. If you don't need to do anything... read more | 10/16/2011 (10:33 pm) |
| Compiler warnings | Whew. 2 days later I finally got it to compile with almost no warnings. Just a few that are in some ... read more | 10/14/2011 (5:27 pm) |
| performance of T3D 1.1 final | I don't think TGEA and T3D 1.1 even have identical settings to set. In any case, try running metr... read more | 10/14/2011 (2:10 pm) |
| Compiler warnings | [b]Disabling compiler warnings, it's the stuff that nightmares are made of![/b] Yeah, I'll probab... read more | 10/13/2011 (10:58 pm) |
| performance of T3D 1.1 final | That's a pretty open-ended question. The first thing you need to keep in mind is that if you're gett... read more | 10/13/2011 (1:05 pm) |
| performance of T3D 1.1 final | There's more going on under the hood in the main loop that eats performance off the top. Comparing p... read more | 10/13/2011 (2:19 am) |
| Do lightmaps actually work? | Lightmaps are statically baked lighting information. They're usually grayscale to reduce memory foot... read more | 10/12/2011 (12:01 pm) |
| Do lightmaps actually work? | You may want to re-ask the game and graphics industry about those terms you're using. ... read more | 10/12/2011 (11:46 am) |
| Compiler warnings | Been going through the warnings one by one and already found at least a dozen hidden bugs waiting to... read more | 10/12/2011 (10:06 am) |
| GG removing TGE and TGEA from the product line!? | [quote] And many schools, companies, or other organizations who don't pirate make up for the other ... read more | 09/29/2009 (11:06 pm) |
| GG removing TGE and TGEA from the product line!? | Oh, I would also like to second Josh's motion re: MIT/BSD license. If you guys do open-source it, pl... read more | 09/29/2009 (9:53 pm) |
| GG removing TGE and TGEA from the product line!? | [quote] I'm pretty sure that if you purchase the TGEA license, that the price will be discounted fr... read more | 09/29/2009 (9:23 pm) |
| GG removing TGE and TGEA from the product line!? | [quote] One big thing with any transition to open-source from commercial is that you have to have a... read more | 09/29/2009 (6:10 pm) |