Gerald Fishel's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG removing TGE and TGEA from the product line!? | [quote] And many schools, companies, or other organizations who don't pirate make up for the other ... read more | 09/30/2009 (6:06 am) |
| GG removing TGE and TGEA from the product line!? | Oh, I would also like to second Josh's motion re: MIT/BSD license. If you guys do open-source it, pl... read more | 09/30/2009 (4:53 am) |
| GG removing TGE and TGEA from the product line!? | [quote] I'm pretty sure that if you purchase the TGEA license, that the price will be discounted fr... read more | 09/30/2009 (4:23 am) |
| GG removing TGE and TGEA from the product line!? | [quote] One big thing with any transition to open-source from commercial is that you have to have a... read more | 09/30/2009 (1:10 am) |
| GG removing TGE and TGEA from the product line!? | [quote] Since when did hobbyist mean cheap? I know hobbies that are far less "complicated"... read more | 09/30/2009 (1:01 am) |
| GG removing TGE and TGEA from the product line!? | [moved from my last post in the aforementioned blog] I'm wondering if it's really the best way to... read more | 09/30/2009 (12:53 am) |
| [beta 4 bug] Inconsistent filename case with filestream.h | Guess I shouldn't use code formatting for that stuff any more, or they'll think I've lost my marbles... read more | 08/10/2009 (1:34 am) |
| [beta 4 bug] Inconsistent filename case with filestream.h | Hmm, there must be a bug in the code formatting on here. The S in fileStream was capitalized in the ... read more | 08/10/2009 (1:27 am) |
| [beta 4 bug] Inconsistent filename case with gfxDevice.h | Since there looks to be no end in sight for these filename/directory case issues, I'm going to start... read more | 08/07/2009 (10:41 pm) |
| [beta 4 bug] Unnecessary qualifier in DragMeshCallbackData | Moving to resolved.... read more | 08/07/2009 (8:34 pm) |
| [beta 4 bug] Unnecessary qualifiers in CameraSpline::Knot definition | Moving to resolved.... read more | 08/07/2009 (8:30 pm) |
| [beta 4 bug] Unnecessary qualifier in TerrainEditorUndoAction definition | Mine too. I'm an instant forumwhore. Moving to resolved. ... read more | 08/07/2009 (8:25 pm) |
| [beta 4 bug] T3D directory name case inconsistency | Moving to resolved. ... read more | 08/07/2009 (8:24 pm) |
| [beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h | Moving to resolved. ... read more | 08/07/2009 (8:22 pm) |
| [beta 4 bug] Inconsistent filename case with GuiSwatchButtonCtrl.cpp/.h | Note: gui/editor/guiInspectorTypes.cpp #includes it as GuiSwatchButtonCtrl.cpp, this should be chang... read more | 08/07/2009 (8:12 pm) |
| [beta 4 bug] goto jumping across variable initialization in zipTestWrite.cpp | That'll work too. Moving to resolved. ... read more | 08/07/2009 (7:15 pm) |
| [beta 4 bug] memStream.h inconsistent filename case | Good job Andrew. Moving to resolved. ... read more | 08/07/2009 (7:04 pm) |
| [beta 4 bug] Missing forward declaration of MatInstance in MaterialManager.h | Yea, that sounds like fun :P Moving to resolved.... read more | 08/07/2009 (7:02 pm) |
| [beta 4 bug] Unnecessary qualifier in AbstractClassRep definition | Okay, I'll continue to post these as I find them in my port then. Moving this to resolved. ... read more | 08/07/2009 (3:55 pm) |
| Torque Toolbox: no source code? (Torque 3D beta 2) | [quote]The toolbox is part of the engine purchase (distribution), third party plugins or not (you &q... read more | 08/05/2009 (5:10 am) |
| Release Candidate for Torque3D | I would also come down on the side of a feature cap and focus on bugs, polish, and up-to-date docume... read more | 08/05/2009 (4:07 am) |
| Finally, TGB works in Vista | TGB runs fine in Vista normally. The problem that this addresses occurs if you have Aero enabled, an... read more | 07/28/2009 (11:26 pm) |
| Finally, TGB works in Vista | This isn't the most elegant solution, but it works and it's very simple :p I'll probably look into a... read more | 07/28/2009 (11:31 am) |
| Anything like TurboSquid with Next-Gen game models? | Thanks a bunch Jaimi. I did find several models that fit what we were looking for through these s... read more | 07/26/2009 (3:39 am) |
| Anything like TurboSquid with Next-Gen game models? | Thanks Jaimi. I'll check them out. I have been to the3dstudio.com before but it seemed to be pret... read more | 07/23/2009 (4:49 am) |
| Pre-order Shirts! | Got my shirt today, my neighbors and I thank you for the fast service :D ... read more | 07/22/2009 (11:31 pm) |
| Anything like TurboSquid with Next-Gen game models? | Hi Russell, Good question. I'm not sure if there is any universal criteria for this, but primaril... read more | 07/22/2009 (9:37 pm) |
| Advanced lighting shadow not reaching the casting object. | It's probably that way to help hide the fact that the players feet almost never touch the ground :P... read more | 07/22/2009 (2:04 am) |
| [Resolved] Bad crossbow weapon.dts in generated project | Oops, just noticed this was mentioned in another thread. Anyway, that's about what I figured. Will m... read more | 07/18/2009 (8:32 am) |
| Video Card | @Randy, true. Though you can also get them to build you one with what you want :P (Probably not the ... read more | 07/15/2009 (9:42 pm) |
| T3D's features? | @Kory, Thanks. Hopefully I'll get a chance to get back to modeling and continue that series somet... read more | 07/15/2009 (4:03 pm) |
| T3D's features? | @Bakudan, I agree with you there, though in the end they may not have control over that. As far as I... read more | 07/15/2009 (4:36 am) |
| Video Card | You can find some decent deals on mid-range gaming rigs at Tiger Direct. You can get a quad core AMD... read more | 07/15/2009 (4:08 am) |
| T3D's features? | As Kenneth pointed out in the blog on this same topic, the "Torque 3D" blog series weren't... read more | 07/15/2009 (3:57 am) |
| Pre-order Shirts! | I'll be walking around shirtless until it arrives, so for the sake of my neighbors, make it snappy! ... read more | 07/14/2009 (9:39 pm) |
| Using C++ instead of TorqueScript | No problem. I see you come from a deep C++ background like me, so one more quick warning. At fir... read more | 06/22/2009 (8:25 am) |
| Using C++ instead of TorqueScript | [quote] One more thing, should I create a separate thread for how to actually add my code to C++ fi... read more | 06/22/2009 (5:15 am) |
| My concerns about TGEA | [quote] @Gerald its clear you have a non objective stance on this issue, as adding obtuse and irrel... read more | 06/14/2009 (9:40 pm) |
| My concerns about TGEA | [quote] If microsoft stopped patching XP the day it released Vista the whole of trh world would be ... read more | 06/14/2009 (3:34 am) |
| 3-4 titles developed what now? | There are 2 different aspects to this. For one, having seen a game to completion carries a lot of... read more | 06/10/2009 (12:43 am) |
| non-Administrator accounts to run the game | No TGEA runs fine on standard Vista accounts. I've got 3 Vista boxes here that I test on with standa... read more | 06/06/2009 (11:08 pm) |
| non-Administrator accounts to run the game | That's not anything broken. It makes sense to keep things that way for development purposes so all o... read more | 06/06/2009 (4:58 pm) |
| non-Administrator accounts to run the game | TGEA runs fine on Vista with a standard user account. The only issue I can see is installing it. The... read more | 06/05/2009 (11:56 pm) |
| Attached VolumeLight object detaches from Player after Death | That's pretty wonky. I have been trying to duplicate the problem, but so far it has continued wor... read more | 06/05/2009 (12:36 am) |
| Attached VolumeLight object detaches from Player after Death | Excellent, glad you got it working.... read more | 06/04/2009 (9:02 pm) |
| Attached VolumeLight object detaches from Player after Death | The whole sgLightObject::attachToOBject mechanism looks a bit suspect to me, so it's possible that t... read more | 06/04/2009 (7:08 pm) |
| Make engine not draw meshes past a certain distance | [quote]Or is there a way to set nothing as a detail level for a mesh?[/quote] The final detail le... read more | 06/04/2009 (3:54 pm) |
| Torque 3d Question | [quote] My biggest project is too interwoven into TGEA to upgrade anyway and its taken over a year ... read more | 06/04/2009 (1:11 pm) |
| Torque 3d Question | [quote] [...] which would in my opinion be much more in line with how GG has operated in the past.[/... read more | 06/04/2009 (3:01 am) |
| Torque 3d Question | I think the problem is that people keep thinking in terms of software rather than software developme... read more | 06/03/2009 (8:57 pm) |