Game Development Community

Richard O's Forum Posts

Thread Post Date Posted
Weapon slots. Bryce, Delete your config.cs file and let Torque regenerate it (let Torque end normally, don't us... read more 12/10/2003 (11:00 am)
Modifying Gravity A quick grep turned up the below in [b]engine\game\player.cc[/b] at line #733 (using the current HEA... read more 12/10/2003 (8:50 am)
my deathmatch demo released It is gone. Check out the September 25, 2003 post [url=www.crimeforce.com]here[/url].... read more 12/10/2003 (3:54 am)
Some question about the client-server model Nachi, A quick grep reviles that the script global variable $mvForwardAction is defined in [b]en... read more 12/09/2003 (8:25 am)
Show tool with mounting support? Robert, Pull [url=www.realmwarsgame.com/dev/cvs.shtml]RealmWars[/url] from [b]CVS[/b] and take a ... read more 12/09/2003 (8:16 am)
Hum... how I can title this topic... HELP! OK, now that I know you are using Release_1_1_1, you can forget about what I said. I assumed that yo... read more 11/19/2003 (3:12 pm)
Hum... how I can title this topic... HELP! You do not need to move the OpenAL32.dll file into the /example directory, it should be there from C... read more 11/19/2003 (2:25 pm)
Hum... how I can title this topic... HELP! I was going to post this under my first response, but you beat me to it: [edit] If you pulled th... read more 11/19/2003 (1:38 pm)
Hum... how I can title this topic... HELP! Did you install OpenAL?... read more 11/19/2003 (1:26 pm)
Dedicated Server XP Tyler, Thank you for pointing that out. I should have checked the forum name before I posted. ... read more 09/19/2003 (1:40 pm)
Dedicated Server XP Drew, Did I misunderstand your question, [i]"Now, how do I start a dedicated server?"[/i], becaus... read more 09/19/2003 (11:51 am)
Dedicated Server XP [code] TorqueDemo -dedicated -mission fps/data/missions/waterWorld.mis [/code]... read more 09/19/2003 (8:24 am)
Draw 3d obj onto screen?? Linh, Check out the excellent resource [url=www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more 09/18/2003 (6:10 am)
Video Card Problem Ryan, To find the type of video card that is in the computer you can: Right click on the deskt... read more 09/12/2003 (4:30 am)
Video Card Problem Ryan, Have you tried upgrading the video drivers? You should also post more information about the... read more 09/11/2003 (3:54 am)
But, how do I compile what I downloaded? Robert, All of the documentation can be found [url=www.garagegames.com/docs/torque.sdk/index.php]... read more 09/03/2003 (2:38 pm)
OpenAL link bad John, You can download the OpenAL and EAX SDK's from Creative Labs [url=developer.creative.com/l... read more 08/31/2003 (3:31 pm)
Error Compiling first Build It looks like it is having problems executing [b]nasmw.exe[/b]. First thing to check is that the exe... read more 08/05/2003 (8:38 am)
Error Compiling first Build You are correct, that is weird. I looked at the error: [b] C:\DOCUME~1\ROB' is not recognized as an ... read more 08/05/2003 (8:05 am)
Error Compiling first Build Rob, I quick [i]guess[/i] would be that you are using directories with spaces in them (i.e. somet... read more 08/05/2003 (7:49 am)
Little Help Guys!! Michael, Assuming you are using Visual Studio (which I believe you are based upon the errors you ... read more 07/23/2003 (4:08 am)
Detecting players and vehicles Ward, Something along the lines of the below will find all players within a certain radius: [cod... read more 07/22/2003 (4:09 pm)
Compiling HEAD with vc6 Didn't know you where doing cross-platform compiles and only doing one CVS checkout. If you don't kn... read more 07/18/2003 (7:28 am)
Compiling HEAD with vc6 Brian, It sounds like the files got mangled during the CVS download phase. I would recommend that... read more 07/18/2003 (5:16 am)
VSC6 alternative Animesh, It has been a few years since I have worked with the Watcom compiler so my memory might ... read more 07/16/2003 (7:48 am)
VSC6 alternative For a nice cross-platform IDE check out [url=www.eclipse.org]Eclipse[/url].... read more 07/16/2003 (4:57 am)
Need help on how to get this thing started:( @Nathan, Great information and much better detail than my answer. Thanks for responding! Rich... read more 07/15/2003 (12:23 pm)
Need help on how to get this thing started:( John, In answer to your question, "Where can I work from scratch?", you start with the scripts. T... read more 07/15/2003 (12:20 pm)
Need help on how to get this thing started:( John, You do [b]not[/b] have to compile Torque every time to want to use it. You would have to co... read more 07/15/2003 (11:31 am)
Need help on how to get this thing started:( John, You can download Service Pack 5 [url=http://msdn.microsoft.com/vstudio/downloads/updates/sp... read more 07/15/2003 (4:50 am)
Latest Head Jeff, The latest stable version of Torque is [b]Release 1.1.2[/b]. You can always grab a copy of ... read more 07/04/2003 (5:08 am)
guiAviBitmapCtrl Windows ONLY fix Roman, The script looks good. I was able to load and play my test AVI without any problems (usin... read more 07/02/2003 (11:24 am)
guiAviBitmapCtrl Windows ONLY fix Roman, Could you please post the script code that you are using and I will see if I can spot any... read more 07/02/2003 (6:21 am)
compiling, but doesnt completely work There is a reported problem with Windows XP Home as documented in [url=www.garagegames.com/projectma... read more 05/16/2003 (2:24 am)
Setting mouse position I am not sure if this is correct, but you can [i]try[/i] overriding the function [b]onMouseMove[/b].... read more 05/15/2003 (4:51 pm)
Server IP Was what ever figured out?... read more 05/15/2003 (5:13 am)
adding ai Player So you are using one of the Release_1_?_? versions, try using the below command: [code] %client = ... read more 05/07/2003 (11:11 am)
adding ai Player Assuming you are using the [b]HEAD[/b] version of Torque, add [b]aiClient.cc[/b] and [b]aiClient.h[/... read more 05/07/2003 (10:54 am)
MINGW and GCC3 Ken, John Quigley checked in the file [b]conf.GCC3.WIN32.mk[/b] into the [b]HEAD[/b] with change ... read more 05/02/2003 (2:28 am)
Can't Compile in VC++ Simon, It appears that you are starting the dedicated server with an incorrect/invalid command li... read more 04/29/2003 (2:51 am)
Segmentation fault when using Release version only I figured out the problem. There [i]appears[/i] to be a bug in the version of gcc that I am using. I... read more 04/15/2003 (10:46 am)
Segmentation fault when using Release version only John, I deleted the ~/.garagegames/torqueDemo directory and re-executed it. Same results. I have ... read more 04/15/2003 (4:46 am)
Segmentation fault when using Release version only Badguy, Thank you for the information. I hardcoded the parameters (based upon my working Windows ... read more 04/14/2003 (12:44 pm)
Segmentation fault when using Release version only I was able to get a core dump, which reviles the below: [code] GNU DDD 3.3.1 (i386-redhat-linux-gn... read more 04/14/2003 (10:04 am)
guiAviBitmapCtrl Windows ONLY fix John, The original version of guiAviBitmapCtrl.cc had SMPEG support it in and I [i]thought[/i] yo... read more 04/04/2003 (10:35 am)
guiAviBitmapCtrl Windows ONLY fix Alastair, I personally have not required Linux support for the projects that I am working on. Joh... read more 04/04/2003 (5:46 am)
Wheeled Vehicle Engine Sound Daniel, Using the information you supplied, I was able to setup the engine sound. Here I the step... read more 03/27/2003 (3:47 am)
Wheeled Vehicle Engine Sound Daniel, The sample code I referenced came from a mod that I made to [b]engine/gui/guiAviBitmapCtr... read more 03/26/2003 (3:58 pm)
Wheeled Vehicle Engine Sound Daniel, I should have picked up on it being C++ code instead of script (been a long day). As far ... read more 03/25/2003 (5:00 pm)
Wheeled Vehicle Engine Sound Daniel, I am just going to throw this out there, too see if it may help (sorry, we don't have any... read more 03/25/2003 (3:53 pm)
Page «Previous 1 2 3 4 Last »