Richard O's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon slots. | Bryce, Delete your config.cs file and let Torque regenerate it (let Torque end normally, don't us... read more | 12/10/2003 (11:00 am) |
| Modifying Gravity | A quick grep turned up the below in [b]engine\game\player.cc[/b] at line #733 (using the current HEA... read more | 12/10/2003 (8:50 am) |
| my deathmatch demo released | It is gone. Check out the September 25, 2003 post [url=www.crimeforce.com]here[/url].... read more | 12/10/2003 (3:54 am) |
| Some question about the client-server model | Nachi, A quick grep reviles that the script global variable $mvForwardAction is defined in [b]en... read more | 12/09/2003 (8:25 am) |
| Show tool with mounting support? | Robert, Pull [url=www.realmwarsgame.com/dev/cvs.shtml]RealmWars[/url] from [b]CVS[/b] and take a ... read more | 12/09/2003 (8:16 am) |
| Hum... how I can title this topic... HELP! | OK, now that I know you are using Release_1_1_1, you can forget about what I said. I assumed that yo... read more | 11/19/2003 (3:12 pm) |
| Hum... how I can title this topic... HELP! | You do not need to move the OpenAL32.dll file into the /example directory, it should be there from C... read more | 11/19/2003 (2:25 pm) |
| Hum... how I can title this topic... HELP! | I was going to post this under my first response, but you beat me to it: [edit] If you pulled th... read more | 11/19/2003 (1:38 pm) |
| Hum... how I can title this topic... HELP! | Did you install OpenAL?... read more | 11/19/2003 (1:26 pm) |
| Dedicated Server XP | Tyler, Thank you for pointing that out. I should have checked the forum name before I posted. ... read more | 09/19/2003 (1:40 pm) |
| Dedicated Server XP | Drew, Did I misunderstand your question, [i]"Now, how do I start a dedicated server?"[/i], becaus... read more | 09/19/2003 (11:51 am) |
| Dedicated Server XP | [code] TorqueDemo -dedicated -mission fps/data/missions/waterWorld.mis [/code]... read more | 09/19/2003 (8:24 am) |
| Draw 3d obj onto screen?? | Linh, Check out the excellent resource [url=www.garagegames.com/index.php?sec=mg&mod=resource&pag... read more | 09/18/2003 (6:10 am) |
| Video Card Problem | Ryan, To find the type of video card that is in the computer you can: Right click on the deskt... read more | 09/12/2003 (4:30 am) |
| Video Card Problem | Ryan, Have you tried upgrading the video drivers? You should also post more information about the... read more | 09/11/2003 (3:54 am) |
| But, how do I compile what I downloaded? | Robert, All of the documentation can be found [url=www.garagegames.com/docs/torque.sdk/index.php]... read more | 09/03/2003 (2:38 pm) |
| OpenAL link bad | John, You can download the OpenAL and EAX SDK's from Creative Labs [url=developer.creative.com/l... read more | 08/31/2003 (3:31 pm) |
| Error Compiling first Build | It looks like it is having problems executing [b]nasmw.exe[/b]. First thing to check is that the exe... read more | 08/05/2003 (8:38 am) |
| Error Compiling first Build | You are correct, that is weird. I looked at the error: [b] C:\DOCUME~1\ROB' is not recognized as an ... read more | 08/05/2003 (8:05 am) |
| Error Compiling first Build | Rob, I quick [i]guess[/i] would be that you are using directories with spaces in them (i.e. somet... read more | 08/05/2003 (7:49 am) |
| Little Help Guys!! | Michael, Assuming you are using Visual Studio (which I believe you are based upon the errors you ... read more | 07/23/2003 (4:08 am) |
| Detecting players and vehicles | Ward, Something along the lines of the below will find all players within a certain radius: [cod... read more | 07/22/2003 (4:09 pm) |
| Compiling HEAD with vc6 | Didn't know you where doing cross-platform compiles and only doing one CVS checkout. If you don't kn... read more | 07/18/2003 (7:28 am) |
| Compiling HEAD with vc6 | Brian, It sounds like the files got mangled during the CVS download phase. I would recommend that... read more | 07/18/2003 (5:16 am) |
| VSC6 alternative | Animesh, It has been a few years since I have worked with the Watcom compiler so my memory might ... read more | 07/16/2003 (7:48 am) |
| VSC6 alternative | For a nice cross-platform IDE check out [url=www.eclipse.org]Eclipse[/url].... read more | 07/16/2003 (4:57 am) |
| Need help on how to get this thing started:( | @Nathan, Great information and much better detail than my answer. Thanks for responding! Rich... read more | 07/15/2003 (12:23 pm) |
| Need help on how to get this thing started:( | John, In answer to your question, "Where can I work from scratch?", you start with the scripts. T... read more | 07/15/2003 (12:20 pm) |
| Need help on how to get this thing started:( | John, You do [b]not[/b] have to compile Torque every time to want to use it. You would have to co... read more | 07/15/2003 (11:31 am) |
| Need help on how to get this thing started:( | John, You can download Service Pack 5 [url=http://msdn.microsoft.com/vstudio/downloads/updates/sp... read more | 07/15/2003 (4:50 am) |
| Latest Head | Jeff, The latest stable version of Torque is [b]Release 1.1.2[/b]. You can always grab a copy of ... read more | 07/04/2003 (5:08 am) |
| guiAviBitmapCtrl Windows ONLY fix | Roman, The script looks good. I was able to load and play my test AVI without any problems (usin... read more | 07/02/2003 (11:24 am) |
| guiAviBitmapCtrl Windows ONLY fix | Roman, Could you please post the script code that you are using and I will see if I can spot any... read more | 07/02/2003 (6:21 am) |
| compiling, but doesnt completely work | There is a reported problem with Windows XP Home as documented in [url=www.garagegames.com/projectma... read more | 05/16/2003 (2:24 am) |
| Setting mouse position | I am not sure if this is correct, but you can [i]try[/i] overriding the function [b]onMouseMove[/b].... read more | 05/15/2003 (4:51 pm) |
| Server IP | Was what ever figured out?... read more | 05/15/2003 (5:13 am) |
| adding ai Player | So you are using one of the Release_1_?_? versions, try using the below command: [code] %client = ... read more | 05/07/2003 (11:11 am) |
| adding ai Player | Assuming you are using the [b]HEAD[/b] version of Torque, add [b]aiClient.cc[/b] and [b]aiClient.h[/... read more | 05/07/2003 (10:54 am) |
| MINGW and GCC3 | Ken, John Quigley checked in the file [b]conf.GCC3.WIN32.mk[/b] into the [b]HEAD[/b] with change ... read more | 05/02/2003 (2:28 am) |
| Can't Compile in VC++ | Simon, It appears that you are starting the dedicated server with an incorrect/invalid command li... read more | 04/29/2003 (2:51 am) |
| Segmentation fault when using Release version only | I figured out the problem. There [i]appears[/i] to be a bug in the version of gcc that I am using. I... read more | 04/15/2003 (10:46 am) |
| Segmentation fault when using Release version only | John, I deleted the ~/.garagegames/torqueDemo directory and re-executed it. Same results. I have ... read more | 04/15/2003 (4:46 am) |
| Segmentation fault when using Release version only | Badguy, Thank you for the information. I hardcoded the parameters (based upon my working Windows ... read more | 04/14/2003 (12:44 pm) |
| Segmentation fault when using Release version only | I was able to get a core dump, which reviles the below: [code] GNU DDD 3.3.1 (i386-redhat-linux-gn... read more | 04/14/2003 (10:04 am) |
| guiAviBitmapCtrl Windows ONLY fix | John, The original version of guiAviBitmapCtrl.cc had SMPEG support it in and I [i]thought[/i] yo... read more | 04/04/2003 (10:35 am) |
| guiAviBitmapCtrl Windows ONLY fix | Alastair, I personally have not required Linux support for the projects that I am working on. Joh... read more | 04/04/2003 (5:46 am) |
| Wheeled Vehicle Engine Sound | Daniel, Using the information you supplied, I was able to setup the engine sound. Here I the step... read more | 03/27/2003 (3:47 am) |
| Wheeled Vehicle Engine Sound | Daniel, The sample code I referenced came from a mod that I made to [b]engine/gui/guiAviBitmapCtr... read more | 03/26/2003 (3:58 pm) |
| Wheeled Vehicle Engine Sound | Daniel, I should have picked up on it being C++ code instead of script (been a long day). As far ... read more | 03/25/2003 (5:00 pm) |
| Wheeled Vehicle Engine Sound | Daniel, I am just going to throw this out there, too see if it may help (sorry, we don't have any... read more | 03/25/2003 (3:53 pm) |