Game Development Community

Jason Guzzardo's Forum Posts

Thread Post Date Posted
AFX-like Unity Product (Factsheet, Q+A) I'm a huge fan of AFX and always wanted something like this for Unity. I think a product like this ... read more 11/20/2010 (3:23 am)
AFX Survey (Please Respond) 1. Yes 2. No 3. Yes * infinity + 1 4. I use T3D, Unity, and UDK so for me personally, not really... read more 11/20/2010 (3:15 am)
Unity 3 Coming Soon [quote]Beast Lightmapping, Deferred Rendering & Occlusion Culling. Sounds good.[/quote] This ... read more 05/25/2010 (4:57 pm)
Torque3D Interiors That would be really great Tom. I just think it would be good if the level building experience coul... read more 03/24/2010 (2:53 pm)
Destructible Environments? Well I wouldn't switch to UDK just because there's a tool for destructible environments. This is wh... read more 03/22/2010 (4:50 pm)
Torque3D Interiors [quote]1.1 will allow artists/level designers to prototype geometry and then have artists make it lo... read more 03/22/2010 (3:40 pm)
Destructible Environments? Steve, that is not at all how it works. All you need is a basic static mesh. The entire process is... read more 03/22/2010 (11:30 am)
Destructible Environments? Actually, it's much easier in UDK than Torque3D. Using UDK, you do not have to do anything special ... read more 03/22/2010 (7:49 am)
Uptake of T3D [quote]A lot of or some of the GG community people consider the source code a god send. As iam not a... read more 10/25/2009 (4:28 pm)
Release Candidate for Torque3D My 2 cents would be to lock features, make the next release RC1 with a 1.0 release soon after. I ag... read more 08/02/2009 (9:37 am)
AFX for the new Torque3d? Honestly...speaking for myself, i'd be will to pay $250 to $500 for this product. I'm working on an... read more 07/22/2009 (2:13 pm)
Possible GuiObjectView Bug? I got animation working in the GuiObjectView using setSeq. I'm not that familiar with T3D yet so if... read more 07/22/2009 (1:14 pm)
Possible GuiObjectView Bug? hey thanks davide...I'm actually using this before I enter a mission but it looks like it will work ... read more 07/21/2009 (5:45 pm)
Beta 4 Issues and Questions Maybe I'm missing something but it sounds like an issue with ATI video drivers. If this is the case... read more 07/20/2009 (7:10 pm)
Possible GuiObjectView Bug? I also found that the console method setSeq of GuiObjectView doesn't actually do anything. This con... read more 07/20/2009 (3:49 pm)
Torque 3D Vs Unity I wanted to add one thing to Michael's list that I think is a big win for T3D: 1. Normal/Parallax... read more 07/11/2009 (2:18 pm)
TGEA description under products. Physics? I understand that rigid body physics are there. My issue is listing the PhysX, ODE, and Bullet item... read more 01/15/2009 (4:05 pm)
TGEA description under products. Physics? [quote] January 14, 2009 @Brett: My original post was assuming that these were coming for Torqu... read more 01/15/2009 (3:33 pm)
Dirt Roads Thanks Mike! Since we have limited textures available for terrain (I'm using Mega Terrains, I'm not... read more 12/29/2008 (9:32 am)
AFX/AFXA License Confirmation I have AFX Combo Pack for TGEA.... read more 07/05/2008 (8:30 pm)
Scripting Languages Hey Mark, yes the kind of capability you displayed is definately cool. I understand why the scripti... read more 06/19/2008 (2:53 pm)
Scripting Languages Excellent! Thanks Ross! I'll look into these resources.... read more 06/19/2008 (11:29 am)
Scripting Languages Thank you. I'm currently working with ScriptObject in the manner you demonstrated. However, I get ... read more 06/19/2008 (9:29 am)
Where is the exporter located? I'm having the same problem. I've installed Houdini and there is no DTS exporter showing up anywher... read more 06/14/2008 (11:24 am)
TGEA 1.7 Tutorials Hello, I'm also a new Torque user with about 12 years of C++ and C# experience. The new docs hav... read more 05/11/2008 (8:29 pm)