Game Development Community

Todd "zaz" Koeckeritz's Forum Posts

Thread Post Date Posted
Announcing : Blender Exporter For Torque (0.8) Me again, but with a bug fix this time, :-). In Dts_Blender.py near line 860: [code] # Do wha... read more 07/02/2004 (6:15 am)
AudioEmitter.cc editor texture bug The pending work I was referring to I saw in this [url=http://www.garagegames.com/mg/forums/result.t... read more 07/02/2004 (3:18 am)
Announcing : Blender Exporter For Torque (0.8) [quote]Name collision is NOT an issue unless you have two bones of the same name, or two sequences o... read more 07/02/2004 (3:10 am)
Announcing : Blender Exporter For Torque (0.8) [quote]What do you mean the sequences do not "play"?[/quote] Nothing happens. If no sequence is ... read more 07/01/2004 (3:48 pm)
Announcing : Blender Exporter For Torque (0.8) I think I've run into a strange problem with a couple of my sequences. I started renaming my action... read more 07/01/2004 (1:41 pm)
Problem exporting animations with blender You really should be using 0.8x or later of the exporter along with a recent version of blender if y... read more 07/01/2004 (11:51 am)
Blender all-in-one editor for TGE Mark: Np, glad to share when I can. If you're going to be undertaking this project with blender, ... read more 06/26/2004 (11:58 am)
Announcing : Blender Exporter For Torque (0.8) Joseph: Not as definitive as I like to give answers, but I'm unaware of being able to animate UV ma... read more 06/25/2004 (2:26 pm)
Announcing : Blender Exporter For Torque (0.8) The new version, 0.82, has fixed some problems, but not all. The animations that weren't properly... read more 06/25/2004 (2:06 pm)
Announcing : Blender Exporter For Torque (0.8) I'll wait with baited breath for the release, :). The triangle stripping isn't a big deal to me, ... read more 06/23/2004 (4:05 am)
Announcing : Blender Exporter For Torque (0.8) CONTINUED FROM ABOVE I did spend some time looking at the code, but didn't notice anything obviou... read more 06/22/2004 (9:12 pm)
Announcing : Blender Exporter For Torque (0.8) [quote]The shape script you are referring to tells torque to load certain .dsq files along with the ... read more 06/22/2004 (9:11 pm)
How do i setup a player modle in blender? The basic answer is that you animate the model in blender by creating actions, then follow the steps... read more 06/21/2004 (9:42 pm)
Blender all-in-one editor for TGE Is it possible ? Isn't the answer to that question always yes ? :) The real questions are how much... read more 06/21/2004 (9:32 pm)
Announcing : Blender Exporter For Torque (0.8) I'm not sure we're talking about the same thing when we're talking about renaming, although there's ... read more 06/21/2004 (8:22 pm)
Announcing : Blender Exporter For Torque (0.8) CONTINUED FROM ABOVE Also, just to make it clear, I'm not asking you to do these things, unless i... read more 06/21/2004 (9:26 am)
Announcing : Blender Exporter For Torque (0.8) Ok, looks like my assumptions were correct then. Good, because I didn't see many others ways to do ... read more 06/21/2004 (9:26 am)
Announcing : Blender Exporter For Torque (0.8) James, Nice progress on the exporter during my hiatus. The integration with the blender export men... read more 06/21/2004 (7:42 am)
Is any one here using blender rendering software? The place to ask questions about blender's game engine would be http://www.elysiun.com/ Check the f... read more 06/16/2004 (4:42 pm)
Let's make a new tool for DIF? [quote] elite few. We are doing our best, but we can;'t defy the laws of physics. -Jeff "Scotty"... read more 06/15/2004 (12:53 pm)
Blender Exporter 0.5 Available James - No problem, glad to help you out in this endeavor as it makes my torque'ing better too, :-).... read more 04/07/2004 (6:42 am)
Blender Exporter 0.5 Available Yep, I checked the code and while my patch was more complete in that it supported ipo.getCurveCurval... read more 04/05/2004 (12:39 pm)
Blender Exporter 0.5 Available Quick heads up. I just updated blender from CVS and someone else's patch for supporting IpoCurve.ge... read more 04/05/2004 (10:57 am)
Quark / Linux I had quark working on one buld of wine, but then I got a more recent build and it didn't work. I u... read more 04/02/2004 (4:12 pm)
Basements/cellars in interiors Thanks for the answers guys, just trying to leverage some of the wisdom here instead of learning eve... read more 03/12/2004 (11:19 am)
Blender Exporter 0.5 Available Yeah, when I looked at the cal3d exporter I recognized the curve mapping you had in there and tried ... read more 03/06/2004 (1:15 pm)
Blender Exporter 0.5 Available Continued post-ran into post size limit Sorry about the squashed posts, :-). A web site or two I... read more 03/06/2004 (9:35 am)
Blender Exporter 0.5 Available Continued post-ran into post size limit I was thinking we could isolate all of this logic to one ... read more 03/06/2004 (9:34 am)
Blender Exporter 0.5 Available If by "Except code" you mean that NodeException: block in the .cfg file, no, that's never worked for... read more 03/06/2004 (9:33 am)
Blender Exporter 0.5 Available James, I'll grab the snapshot before I play this weekend and then check to see what if anything ... read more 03/05/2004 (7:09 pm)
Blender Exporter 0.5 Available Frank, No problem, glad you finally noticed the error. Yeah, you'll get None a lot with those m... read more 03/05/2004 (3:43 pm)
Blender Exporter 0.5 Available Frank, Notice what's missing in the list of curve names for getCurve. None of the Quat curves a... read more 03/05/2004 (2:49 pm)
Blender Exporter 0.5 Available Ok, late night/early AM post there, I got a bit terse, :-). My posts above don't directly deal wi... read more 03/05/2004 (9:45 am)
Blender Exporter 0.5 Available Read my posts above, I explain why what you're trying to do won't work, at least without the patches... read more 03/05/2004 (1:29 am)
Blender Exporter 0.5 Available Yeah, that's pretty easy: [code] Blender.Set('curframe', frame) Blender.Redraw (); [/code] ... read more 03/01/2004 (8:50 pm)
Blender Exporter 0.5 Available Oops, one more change in Dts_Blender.py or it won't work. These changes go above the getCurveCurval... read more 03/01/2004 (7:48 pm)
Blender Exporter 0.5 Available I doubt my BAKED patch will make it into the source tree and its pretty trivial, but here it is just... read more 03/01/2004 (7:46 pm)
Blender Exporter 0.5 Available Exceeded post limit, continuing with the first patch: [code] Index: source/blender/python/api2_2x/... read more 03/01/2004 (7:45 pm)
Blender Exporter 0.5 Available James Urquhart is the owner/maintainer of the exporter, I was just hacking on it some to get it work... read more 03/01/2004 (7:44 pm)
Blender Exporter 0.5 Available I've had some success with baking, but only after I hacked both blender and the script. The underly... read more 03/01/2004 (11:55 am)
Blender Exporter 0.5 Available Make sure you've applied any transformations on your armatures and meshes via tha CTRL-AKEY before y... read more 02/29/2004 (1:14 pm)
Blender Exporter 0.5 Available Well, I wouldn't have time to get you anything for this weekend for sure. Next weekend is possible,... read more 02/20/2004 (11:27 am)
Blender Exporter 0.5 Available Yeah, I ran into the name limit issue with the ipos. I had to rename actions even after I changed b... read more 02/20/2004 (7:30 am)
Blender Exporter 0.5 Available Hehe, rename the ipos he says ... well maybe if I didn't have 132 bones I'd consider it, :-). Btw... read more 02/20/2004 (6:50 am)
Blender Exporter 0.5 Available The second problem I ran into was an index out of range problem in Torque_Util.writeIntegerSet. The... read more 02/20/2004 (4:28 am)
Blender Exporter 0.5 Available First, thanks for working on this as it makes my life much easier. I have run into a few issues wit... read more 02/20/2004 (4:24 am)
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