Game Development Community

Todd "zaz" Koeckeritz's Forum Posts

Thread Post Date Posted
Exception error ? (.blend file included + dts log) Hmm, that's something I haven't seen before. For some reason the material index is out of range. ... read more 07/21/2006 (6:51 pm)
Exception error ? (.blend file included + dts log) The stack trace should show up where you saw the output you included in your original post. It'd be... read more 07/21/2006 (9:18 am)
Mac OSX modeller for characters Check the [url=http://www.garagegames.com/mg/forums/result.forum.php?qf=134]DTS Exporter: Blender[/u... read more 07/20/2006 (4:27 pm)
Exception error ? (.blend file included + dts log) You can get more information about why the exception is being thrown by finding your installed Dts_B... read more 07/20/2006 (3:49 pm)
Blender 2.42 Release My initial testing indicates there are some problems with exporting animations using 0.91 with the n... read more 07/16/2006 (10:52 pm)
Blender export and tri-strips Tri-strips aren't working in 0.91. I was going to look into it during that development cycle for Jo... read more 07/07/2006 (8:37 am)
Does "duse_file_redirect" Bug Anyone Else? I don't like it either, but I've fought against the temptation to remove it as that can cause troubl... read more 07/04/2006 (3:36 pm)
3DS to .DTS w/Blender -- My .DTS is only 333 bytes, why? Ok, it sounds like you've imported a fairly high resolution mesh of some sort. I'm not specifically... read more 05/04/2006 (12:00 pm)
3DS to .DTS w/Blender -- My .DTS is only 333 bytes, why? Yeah, many models you import are broken down into separate meshes as far as blender is concerned. ... read more 05/03/2006 (8:04 pm)
... Very good work Joseph. Thanks for the acknowledgement, but the time I put in pales in comparison to... read more 04/03/2006 (10:25 am)
... Joseph: Its working well for me, except the issue with the lighting which could easily have been th... read more 03/31/2006 (8:10 am)
... Bah, get some sleep ... I don't need my email beeping at me while I'm trying to get the H outta dodg... read more 03/22/2006 (9:20 pm)
... Joesph: Maybe. I looked a little more and it appears the normals may be computed on the original s... read more 03/22/2006 (7:27 pm)
... Joseph: Good work. Those were some tough problems to track down. The animations look great, I w... read more 03/22/2006 (7:10 pm)
... /me figures Joseph wishes he'd never heard of this Todd guy, :-). Keep truckin' Joeseph .. its ge... read more 03/21/2006 (7:13 pm)
... @Joesph: On number 4, I hadn't though of multiple armatures as I haven't been using them, but that ... read more 03/18/2006 (7:51 pm)
... I was doing some more testing today exporting about 20 actions on one of my render models. Generall... read more 03/18/2006 (12:10 pm)
... @Joseph: Thanks Joeseph! As I said in my email, I think things are looking very good with the ex... read more 03/16/2006 (9:41 am)
... Ok, found a couple things. Dts_Blender_QuickExport.py also wasn't getting copied. Maybe you just... read more 03/15/2006 (10:27 am)
... No joy here yet and I'm headed to bed. Saw your email as I was going to logout and thought I'd gi... read more 03/14/2006 (11:22 pm)
... Ok, no rush for me here. Let me know in this thread or via email (I think my profile is up to date)... read more 03/10/2006 (10:09 am)
... It certainly sounds like those things coud be the cause some, if not all of my problems. If you mak... read more 03/09/2006 (7:00 pm)
... @Joseph: Yep, that update eliminated the exceptions on exporting my non-game models. I think it al... read more 03/08/2006 (11:13 am)
... Ok, I've had a chance to play with RC5 a bit now and here's what I see. Exporting my non-game mod... read more 03/08/2006 (10:28 am)
... Thanks James, good to hear from you. However, Joseph has put much more effort into this than I have... read more 03/08/2006 (8:54 am)
Linux Collaboration @Stephen: I understand completely your situation and I applaud GG for supporting TGE on linux, even... read more 03/07/2006 (9:34 pm)
... Woot! Good work Joeseph. I'll try to look at RC5 tonight some. Hopefully I won't cause you a lo... read more 03/07/2006 (3:04 pm)
... Very good work Joeseph. I do have to kick myself at least once though, Thank you Ma'am, may I hav... read more 03/07/2006 (8:46 am)
... I'm not enough of an expert at python to help much here. Mostly I'm just dangerous with python. ... read more 03/06/2006 (5:33 pm)
... One more thing as long as I'm talking about memory stuff ... There is one more source for somethi... read more 03/06/2006 (4:18 pm)
... Hmm. I think I understand what is happening with the script in your post, whether I'm correct or no... read more 03/06/2006 (4:07 pm)
... Hmm, is there garbage collection needed ? Seems to me, I needed to do a python garbage collection... read more 03/04/2006 (4:34 pm)
... I don't see any further problems with the exporter than I've already mentioned in this thread or the... read more 03/04/2006 (1:04 pm)
... I've been out of town helping my Dad. I'll try to take a quick look at the exporter today, but my s... read more 03/03/2006 (12:27 pm)
PATCH: Directory recursion broken in x86UNIXFileio.cc on reiser Thanks man, I was feeling unappreciated, :-).... read more 02/22/2006 (3:36 pm)
... Wow, that's a lot of bones, :-). Yeah, that's always been the most painful thing about doing stuf... read more 02/22/2006 (10:51 am)
... Oh, you're welcome. Feedback is easy, ;-). Thanks for the work you're putting into this, I hope ... read more 02/22/2006 (9:24 am)
... As far as I can tell, all of my bones are being displayed on that panel, they're just getting squeez... read more 02/22/2006 (9:22 am)
... Sorry for the late response. I've been kindof busy the last few days trying to get some software of... read more 02/22/2006 (7:35 am)
... Sorry, I should have been clearer, just in blender. Anyone need a 600 foot tall penguin ? ;-)... read more 02/20/2006 (9:02 pm)
... @Joseph: No influence keys set and I did have a 3d window active. I did try it with one of my ga... read more 02/20/2006 (7:02 pm)
... No joy at all for me on IK based animations, not with one of my render animation models at least. I... read more 02/20/2006 (1:37 pm)
... One minor problem I found is that the Install Scripts.sh file is a DOS/windoze file, i.e. the end of... read more 02/20/2006 (12:26 pm)
... Like I said, just putting a bug in your ear for consideration. I'd expect that if this was going ... read more 02/20/2006 (7:02 am)
Are triangle strips working in 0.90 ? Ok, I've got a bunch of real work on my plate and some stuff from a few OSS projects I'm balancing w... read more 02/20/2006 (6:22 am)
... Very nice Joseph. I'll have to play with this some since IK is about all I use and its been at mini... read more 02/20/2006 (6:15 am)
Are triangle strips working in 0.90 ? Well, I flipped the double sided flag on and off and while it does make a difference, in that I see ... read more 02/19/2006 (8:12 am)
QuArK 6.5.0 alpha 5 availabe on linux In other news, GtkRadiant went GPL. Someone else posted the news in their blog/.plan. I grabbed ... read more 02/18/2006 (2:29 pm)
TGE linux 1.3.0 and windows 1.4.0 Yeah, Ron has done some great work getting 1.4 up and running under linux. Its very close and those... read more 02/18/2006 (2:26 pm)
Linux Collaboration - font subissue @Ron: I've done too much font stuff in the past writing my own printer drivers and using the Speedo... read more 02/18/2006 (2:13 pm)