Game Development Community

Todd "zaz" Koeckeritz's Forum Posts

Thread Post Date Posted
Clearing the cache? Under linux, TGE caches script compilations and other generated files in the user's homedirectory un... read more 02/25/2008 (8:21 pm)
Errors Building on Gutsy Sorry, not specific comment on your problem as I haven't moved to Gutsy yet. However, you might wan... read more 10/15/2007 (7:09 pm)
Will TGE 1.5.2 build on non x86 architectures? There are a few [b]asm[/b] blocks in x86UNIXCPUInfo.cc and x86UNIXMath_ASM.cc. You'll need to deal ... read more 09/25/2007 (5:23 pm)
Help building TGE1.5.2 Yeah, it should. If you can only link against shared libraries, which is what is happening if you... read more 09/05/2007 (4:04 pm)
Help building TGE1.5.2 Did you install your libglu and its accompanying dev package(s) ? On ubuntu feisty, those would b... read more 09/04/2007 (7:00 pm)
Glitches with shading @Andrew: The 512x512 texture size problem sounds like it might be a video card limitation. Like ... read more 03/05/2007 (6:13 pm)
... @Pho: [quote]If you're taking suggestions, one thing I'd like to see is some sort of way to setup a ... read more 02/16/2007 (7:48 pm)
... [quote]I'm not opposed to using the game properties instead of parenting to empties....[/quote] I... read more 02/15/2007 (1:32 am)
... Why don't we use the game properties ? Select an object in blender and press F4. In the lower left... read more 02/14/2007 (4:43 am)
... [quote]Since there are 214 separate meshes in the scene it would take some time to go through and sp... read more 02/13/2007 (7:48 pm)
... Ok, maybe I'm just having a dense moment, but I have to ask what problem or set of problems is solve... read more 02/13/2007 (6:18 pm)
... Oops, I forgot to comment on the scenes and animations. While it does offer advantages, I'd hate ... read more 02/12/2007 (9:43 pm)
... [quote]Interesting ideas. However using a drop-down list for the active panel seems a bit backwards ... read more 02/12/2007 (8:55 pm)
... [quote]Yeah, makeing the exporters look simpular will cut the learning cuve.[/quote] @James Bond:... read more 02/05/2007 (9:42 pm)
Linux cvs? Do you mean one provided by GG ? If so, no, they've eliminated all outside general access to cvs ... read more 01/23/2007 (2:15 am)
How's 1.5 looking? Hey Ron! Glad to see you crawl out from under your rock!! :-) Tools don't build under linux ri... read more 01/17/2007 (8:45 pm)
Torque Shader Engine [quote] James: I'm sure that eventually it will make it to Linux. There are just too many of us wit... read more 11/17/2006 (9:57 pm)
Torque Shader Engine Yeah, I can understand the business side of things for GG, but I was disappointed by the change in s... read more 11/17/2006 (5:40 pm)
Torque Shader Engine This thread, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36892]Linux Collaboratio... read more 11/17/2006 (9:30 am)
How to use debug mode with torque script ? Wow, looks great Phillipe. I hope to see some sort of release soon, :-).... read more 11/15/2006 (8:53 pm)
Saving a .gui file You're welcome, glad to have helped.... read more 11/15/2006 (8:45 pm)
Saving a .gui file Under linux, most of the time, torque wants to save this stuff to ~/.garagegames/xxxxxxxx. Look t... read more 11/14/2006 (6:37 am)
Yet another export script error thread It sounds like the exporter code isn't installed properly. Make sure you have the latest version ... read more 11/09/2006 (8:26 am)
CG Gamma & water on linux? Are you using the new version posted by the resource creator on 29 Oct 06 ? I've downloaded it, b... read more 11/09/2006 (6:19 am)
Texture not showing in tge 1.5 Look at your console.log file and see if you see why its not loading the texture. I expect there's ... read more 11/04/2006 (10:41 pm)
Gmail for your domain I"m not sure how current or accurate this FAQ is, but its an interesting read. Note this is not Goo... read more 10/31/2006 (12:33 am)
Creating Map There are some pretty good tools inside of torque (press F11 in the demo and check out the terrain e... read more 10/09/2006 (4:21 am)
TGE 1.4.2 Tarball @Ron: Hehe, and I went to all the trouble to offer it to you privately via email, :-). No proble... read more 10/09/2006 (3:57 am)
TGE 1.4.2 Tarball @Matt: Thanks for grabbing it and replying so quickly. I did do a few quick tests here locally on ... read more 10/09/2006 (3:32 am)
TGE 1.4.2 Tarball @Matt: I also agree with David and bank about not needing executables in the SDK installation downl... read more 10/09/2006 (1:46 am)
Linux 1.4.2 CVS Head issues Sorry, not sure what to tell you. I've seen that happen here before too, but I think only during te... read more 10/09/2006 (12:53 am)
Linux 1.4.2 CVS Head issues I thought that's what you might be talking about. Try deleting the font files in the common/ui/ca... read more 10/07/2006 (8:30 pm)
Linux 1.4.2 CVS Head issues @hplus: Sorry, forgot about the text issue problem you mentioned. Can you describe it a bit better... read more 10/07/2006 (4:27 am)
Linux 1.4.2 CVS Head issues Yeah, I noticed some of the other posts, some of which I'd even posted to recently, that dealt with ... read more 10/07/2006 (4:02 am)
Shading/Normal Problems Under Linux Yeah, hard to say. When I was investigating the validity/correctness of InvSqrt_Lomont(), a few goo... read more 10/07/2006 (3:58 am)
Linux 1.4.2 CVS Head issues You're welcome. Thanks for posting as it reminded me to file a bug report on that, :-).... read more 10/06/2006 (9:02 pm)
Shading/Normal Problems Under Linux Ok, we're dealing with an aliasing problem here. I made a test program (x.c): [code] #include read more 10/06/2006 (8:43 pm)
Shading/Normal Problems Under Linux Ok, I've finally had time to track down the source of this problem. It has to do with a change to t... read more 10/06/2006 (6:41 pm)
Linux 1.4.2 CVS Head issues Updates on the above mentioned problems. [b]1)[/b] appears to have been caused by old .dso files. ... read more 10/01/2006 (6:51 am)
Linux 1.4.2 CVS Head issues After dealing with those issues, I was able to build dedicated, tools and torque. Generally torque ... read more 10/01/2006 (1:43 am)
Lib/xiph/linux broken in 1.4? I just ran into a similar problem trying to compile a CVS head version I pulled 28 Sep 2006. My ld ... read more 10/01/2006 (12:55 am)
Blender 2.42? Oh, and to the others thanking me for the fix ... You're welcome! :-)... read more 08/12/2006 (1:54 am)
Blender 2.42? Niko: Someone might be able to help you resolve your problem if you would explain/describe the erro... read more 08/12/2006 (1:51 am)
Shading/Normal Problems Under Linux Sorry, I've been out of town helping my dad transition to his apartment from a hospital stay. Ver... read more 08/12/2006 (1:47 am)
Shading/Normal Problems Under Linux Thanks for the data point Philippe, you are seeing what I'd like to see. I went back to my notebo... read more 08/03/2006 (8:30 pm)
Anyone here in the Minneapolis area? I'll bring the chips, :-).... read more 08/01/2006 (7:34 pm)
Anyone here in the Minneapolis area? Brooklyn Park here.... read more 07/31/2006 (8:11 pm)
I question about vertex normals @Alberto: Are you seeing normal problems under windows ? I've been trying to track this issue down... read more 07/28/2006 (2:15 am)
Blender 2.42? There's a problem with 2.42 blender's python API. Joseph filed a [url=http://projects.blender.org/t... read more 07/28/2006 (1:38 am)
Exception error ? (.blend file included + dts log) You're welcome. Glad you're up an running!... read more 07/22/2006 (4:40 pm)
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