Todd "zaz" Koeckeritz's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Clearing the cache? | Under linux, TGE caches script compilations and other generated files in the user's homedirectory un... read more | 02/25/2008 (8:21 pm) |
| Errors Building on Gutsy | Sorry, not specific comment on your problem as I haven't moved to Gutsy yet. However, you might wan... read more | 10/15/2007 (7:09 pm) |
| Will TGE 1.5.2 build on non x86 architectures? | There are a few [b]asm[/b] blocks in x86UNIXCPUInfo.cc and x86UNIXMath_ASM.cc. You'll need to deal ... read more | 09/25/2007 (5:23 pm) |
| Help building TGE1.5.2 | Yeah, it should. If you can only link against shared libraries, which is what is happening if you... read more | 09/05/2007 (4:04 pm) |
| Help building TGE1.5.2 | Did you install your libglu and its accompanying dev package(s) ? On ubuntu feisty, those would b... read more | 09/04/2007 (7:00 pm) |
| Glitches with shading | @Andrew: The 512x512 texture size problem sounds like it might be a video card limitation. Like ... read more | 03/05/2007 (6:13 pm) |
| ... | @Pho: [quote]If you're taking suggestions, one thing I'd like to see is some sort of way to setup a ... read more | 02/16/2007 (7:48 pm) |
| ... | [quote]I'm not opposed to using the game properties instead of parenting to empties....[/quote] I... read more | 02/15/2007 (1:32 am) |
| ... | Why don't we use the game properties ? Select an object in blender and press F4. In the lower left... read more | 02/14/2007 (4:43 am) |
| ... | [quote]Since there are 214 separate meshes in the scene it would take some time to go through and sp... read more | 02/13/2007 (7:48 pm) |
| ... | Ok, maybe I'm just having a dense moment, but I have to ask what problem or set of problems is solve... read more | 02/13/2007 (6:18 pm) |
| ... | Oops, I forgot to comment on the scenes and animations. While it does offer advantages, I'd hate ... read more | 02/12/2007 (9:43 pm) |
| ... | [quote]Interesting ideas. However using a drop-down list for the active panel seems a bit backwards ... read more | 02/12/2007 (8:55 pm) |
| ... | [quote]Yeah, makeing the exporters look simpular will cut the learning cuve.[/quote] @James Bond:... read more | 02/05/2007 (9:42 pm) |
| Linux cvs? | Do you mean one provided by GG ? If so, no, they've eliminated all outside general access to cvs ... read more | 01/23/2007 (2:15 am) |
| How's 1.5 looking? | Hey Ron! Glad to see you crawl out from under your rock!! :-) Tools don't build under linux ri... read more | 01/17/2007 (8:45 pm) |
| Torque Shader Engine | [quote] James: I'm sure that eventually it will make it to Linux. There are just too many of us wit... read more | 11/17/2006 (9:57 pm) |
| Torque Shader Engine | Yeah, I can understand the business side of things for GG, but I was disappointed by the change in s... read more | 11/17/2006 (5:40 pm) |
| Torque Shader Engine | This thread, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=36892]Linux Collaboratio... read more | 11/17/2006 (9:30 am) |
| How to use debug mode with torque script ? | Wow, looks great Phillipe. I hope to see some sort of release soon, :-).... read more | 11/15/2006 (8:53 pm) |
| Saving a .gui file | You're welcome, glad to have helped.... read more | 11/15/2006 (8:45 pm) |
| Saving a .gui file | Under linux, most of the time, torque wants to save this stuff to ~/.garagegames/xxxxxxxx. Look t... read more | 11/14/2006 (6:37 am) |
| Yet another export script error thread | It sounds like the exporter code isn't installed properly. Make sure you have the latest version ... read more | 11/09/2006 (8:26 am) |
| CG Gamma & water on linux? | Are you using the new version posted by the resource creator on 29 Oct 06 ? I've downloaded it, b... read more | 11/09/2006 (6:19 am) |
| Texture not showing in tge 1.5 | Look at your console.log file and see if you see why its not loading the texture. I expect there's ... read more | 11/04/2006 (10:41 pm) |
| Gmail for your domain | I"m not sure how current or accurate this FAQ is, but its an interesting read. Note this is not Goo... read more | 10/31/2006 (12:33 am) |
| Creating Map | There are some pretty good tools inside of torque (press F11 in the demo and check out the terrain e... read more | 10/09/2006 (4:21 am) |
| TGE 1.4.2 Tarball | @Ron: Hehe, and I went to all the trouble to offer it to you privately via email, :-). No proble... read more | 10/09/2006 (3:57 am) |
| TGE 1.4.2 Tarball | @Matt: Thanks for grabbing it and replying so quickly. I did do a few quick tests here locally on ... read more | 10/09/2006 (3:32 am) |
| TGE 1.4.2 Tarball | @Matt: I also agree with David and bank about not needing executables in the SDK installation downl... read more | 10/09/2006 (1:46 am) |
| Linux 1.4.2 CVS Head issues | Sorry, not sure what to tell you. I've seen that happen here before too, but I think only during te... read more | 10/09/2006 (12:53 am) |
| Linux 1.4.2 CVS Head issues | I thought that's what you might be talking about. Try deleting the font files in the common/ui/ca... read more | 10/07/2006 (8:30 pm) |
| Linux 1.4.2 CVS Head issues | @hplus: Sorry, forgot about the text issue problem you mentioned. Can you describe it a bit better... read more | 10/07/2006 (4:27 am) |
| Linux 1.4.2 CVS Head issues | Yeah, I noticed some of the other posts, some of which I'd even posted to recently, that dealt with ... read more | 10/07/2006 (4:02 am) |
| Shading/Normal Problems Under Linux | Yeah, hard to say. When I was investigating the validity/correctness of InvSqrt_Lomont(), a few goo... read more | 10/07/2006 (3:58 am) |
| Linux 1.4.2 CVS Head issues | You're welcome. Thanks for posting as it reminded me to file a bug report on that, :-).... read more | 10/06/2006 (9:02 pm) |
| Shading/Normal Problems Under Linux |
Ok, we're dealing with an aliasing problem here. I made a test program (x.c):
[code]
#include |
10/06/2006 (8:43 pm) |
| Shading/Normal Problems Under Linux | Ok, I've finally had time to track down the source of this problem. It has to do with a change to t... read more | 10/06/2006 (6:41 pm) |
| Linux 1.4.2 CVS Head issues | Updates on the above mentioned problems. [b]1)[/b] appears to have been caused by old .dso files. ... read more | 10/01/2006 (6:51 am) |
| Linux 1.4.2 CVS Head issues | After dealing with those issues, I was able to build dedicated, tools and torque. Generally torque ... read more | 10/01/2006 (1:43 am) |
| Lib/xiph/linux broken in 1.4? | I just ran into a similar problem trying to compile a CVS head version I pulled 28 Sep 2006. My ld ... read more | 10/01/2006 (12:55 am) |
| Blender 2.42? | Oh, and to the others thanking me for the fix ... You're welcome! :-)... read more | 08/12/2006 (1:54 am) |
| Blender 2.42? | Niko: Someone might be able to help you resolve your problem if you would explain/describe the erro... read more | 08/12/2006 (1:51 am) |
| Shading/Normal Problems Under Linux | Sorry, I've been out of town helping my dad transition to his apartment from a hospital stay. Ver... read more | 08/12/2006 (1:47 am) |
| Shading/Normal Problems Under Linux | Thanks for the data point Philippe, you are seeing what I'd like to see. I went back to my notebo... read more | 08/03/2006 (8:30 pm) |
| Anyone here in the Minneapolis area? | I'll bring the chips, :-).... read more | 08/01/2006 (7:34 pm) |
| Anyone here in the Minneapolis area? | Brooklyn Park here.... read more | 07/31/2006 (8:11 pm) |
| I question about vertex normals | @Alberto: Are you seeing normal problems under windows ? I've been trying to track this issue down... read more | 07/28/2006 (2:15 am) |
| Blender 2.42? | There's a problem with 2.42 blender's python API. Joseph filed a [url=http://projects.blender.org/t... read more | 07/28/2006 (1:38 am) |
| Exception error ? (.blend file included + dts log) | You're welcome. Glad you're up an running!... read more | 07/22/2006 (4:40 pm) |