PuG's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TSE Relief Mapping? | Very strange, parallax seems to work fine this end, but Relief doesn't (ends up looking like James).... read more | 06/05/2007 (8:26 am) |
| TSE Relief Mapping? | Shader doesn't currently work ingame since the update to the lighting? [b]Matt:[/b] could you po... read more | 06/05/2007 (6:49 am) |
| TSE Relief Mapping? | Going of the readme it should look something like: new CustomMaterial(myCustomMaterial) { te... read more | 06/05/2007 (12:03 am) |
| Interior crashes TGEA | Theirs no problem in having such a large interior, and no, you can portal each individual building (... read more | 06/04/2007 (11:57 pm) |
| Sorted meshes bug still in TGEA 1.01 ? | Try using the z-buffer option in the material file, as far as I know geometry sorting isn't working ... read more | 06/04/2007 (11:55 pm) |
| TSE Relief Mapping? | The above material is mapped to the surface name so its working fine - and in the above picture reli... read more | 06/04/2007 (11:54 pm) |
| No shadows and wrong shadows | Slightly old post, so im not sure if you already have it working? In your PumpJack datablock add ... read more | 06/03/2007 (6:39 am) |
| Interior crashes TGEA | Try exporting using "Export as Legacy TGEA Dif..." option instead Normally it would crash on com... read more | 06/03/2007 (6:34 am) |
| Display not working | Hi Ryan, someone else had a similar problem here: http://www.garagegames.com/mg/forums/result.thread... read more | 06/02/2007 (3:26 am) |
| DTS Shadows - random crash? | Yes clean copy of TGEA - will send it through to your email address. Thanks again.... read more | 06/01/2007 (2:43 pm) |
| Glow Shader, Material.cs | Thanks for the quick reply. Just tried the glow texture with alpha channel and it doesn't appear ... read more | 06/01/2007 (8:38 am) |
| DTS Shadows - random crash? | Thanks for the reply, when running Debug this is the error I receive on crash: [image]http://www.... read more | 05/31/2007 (11:35 am) |
| TSE Relief Mapping? | Cue: well erm... me :) Right, relief mapping doesn't seem to want to work at all, when I apply it... read more | 05/29/2007 (12:17 am) |
| TSE Relief Mapping? | Has the Parallax & Relief shaders been updated for TGEA 1.01 + ?? Regards,... read more | 05/28/2007 (8:40 am) |
| Values? | Hi Dave, thanks for the reply :) I do apologies, I really meant the numerical input for the brush... read more | 04/10/2007 (1:28 am) |
| RTS demo download? | I had assumed that if it was a RTS TGE build, that you are allowed to upload aslong as no sourcefile... read more | 05/24/2006 (6:00 am) |
| LINUX : sucessfull installation of torque , quark and jedit | Thats good to hear :) have you had any problems in running QuArK? Regards!... read more | 01/07/2006 (8:14 am) |
| Road/street in game | It's not a problem with Quark, its creating a road surface that conforms to the lay of the land, ins... read more | 02/19/2005 (1:13 am) |
| Road/street in game | There is another possible way you could create a road network to go over uneven ground; I haven't tr... read more | 02/18/2005 (2:08 pm) |
| Road/street in game | Hi, No, you cannot save/export maps in the demo version of CS; and the road surface is a repeated t... read more | 02/18/2005 (10:58 am) |
| Road/street in game | I haven't got an example I can easily show, but build the road in sections, e.g. a 20 meter length, ... read more | 02/15/2005 (6:12 am) |
| Road/street in game | One method you could try is to create road prefabs in Quark, and export to .dif. The only problems y... read more | 02/15/2005 (5:05 am) |
| Art Is Everything | Ive been gaming for about 15 years now, and what's amazing is the change's that has come about with ... read more | 01/31/2005 (2:35 am) |