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PuG's Forum Posts

Thread Post Date Posted
TSE Relief Mapping? Very strange, parallax seems to work fine this end, but Relief doesn't (ends up looking like James).... read more 06/05/2007 (8:26 am)
TSE Relief Mapping? Shader doesn't currently work ingame since the update to the lighting? [b]Matt:[/b] could you po... read more 06/05/2007 (6:49 am)
TSE Relief Mapping? Going of the readme it should look something like: new CustomMaterial(myCustomMaterial) { te... read more 06/05/2007 (12:03 am)
Interior crashes TGEA Theirs no problem in having such a large interior, and no, you can portal each individual building (... read more 06/04/2007 (11:57 pm)
Sorted meshes bug still in TGEA 1.01 ? Try using the z-buffer option in the material file, as far as I know geometry sorting isn't working ... read more 06/04/2007 (11:55 pm)
TSE Relief Mapping? The above material is mapped to the surface name so its working fine - and in the above picture reli... read more 06/04/2007 (11:54 pm)
No shadows and wrong shadows Slightly old post, so im not sure if you already have it working? In your PumpJack datablock add ... read more 06/03/2007 (6:39 am)
Interior crashes TGEA Try exporting using "Export as Legacy TGEA Dif..." option instead Normally it would crash on com... read more 06/03/2007 (6:34 am)
Display not working Hi Ryan, someone else had a similar problem here: http://www.garagegames.com/mg/forums/result.thread... read more 06/02/2007 (3:26 am)
DTS Shadows - random crash? Yes clean copy of TGEA - will send it through to your email address. Thanks again.... read more 06/01/2007 (2:43 pm)
Glow Shader, Material.cs Thanks for the quick reply. Just tried the glow texture with alpha channel and it doesn't appear ... read more 06/01/2007 (8:38 am)
DTS Shadows - random crash? Thanks for the reply, when running Debug this is the error I receive on crash: [image]http://www.... read more 05/31/2007 (11:35 am)
TSE Relief Mapping? Cue: well erm... me :) Right, relief mapping doesn't seem to want to work at all, when I apply it... read more 05/29/2007 (12:17 am)
TSE Relief Mapping? Has the Parallax & Relief shaders been updated for TGEA 1.01 + ?? Regards,... read more 05/28/2007 (8:40 am)
Values? Hi Dave, thanks for the reply :) I do apologies, I really meant the numerical input for the brush... read more 04/10/2007 (1:28 am)
RTS demo download? I had assumed that if it was a RTS TGE build, that you are allowed to upload aslong as no sourcefile... read more 05/24/2006 (6:00 am)
LINUX : sucessfull installation of torque , quark and jedit Thats good to hear :) have you had any problems in running QuArK? Regards!... read more 01/07/2006 (8:14 am)
Road/street in game It's not a problem with Quark, its creating a road surface that conforms to the lay of the land, ins... read more 02/19/2005 (1:13 am)
Road/street in game There is another possible way you could create a road network to go over uneven ground; I haven't tr... read more 02/18/2005 (2:08 pm)
Road/street in game Hi, No, you cannot save/export maps in the demo version of CS; and the road surface is a repeated t... read more 02/18/2005 (10:58 am)
Road/street in game I haven't got an example I can easily show, but build the road in sections, e.g. a 20 meter length, ... read more 02/15/2005 (6:12 am)
Road/street in game One method you could try is to create road prefabs in Quark, and export to .dif. The only problems y... read more 02/15/2005 (5:05 am)
Art Is Everything Ive been gaming for about 15 years now, and what's amazing is the change's that has come about with ... read more 01/31/2005 (2:35 am)
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