Game Development Community

Andrew Hull's Forum Posts

Thread Post Date Posted
Industry Question Thanks a lot for the advice guys! I guess I will just focus on improving my modeling/texturing sk... read more 11/26/2008 (11:23 pm)
Torque: Most Difficult to develop with?? [quote]The code is not clean and or a jumble of past stuff with newer code piled on the new versions... read more 11/13/2008 (6:24 pm)
Anyone else at the PDC in LA this year? I'm not at PDC, no. But I'm part of the Windows Azure team.... read more 10/27/2008 (9:35 pm)
Windows key and ALT-Tab Yes. You will have to modify the engine code to detect those certain key sequences, and then pass it... read more 10/16/2008 (5:52 pm)
Please explain "Build" options Well, to further answer the question (in case you are still wondering): [b]Build Torque Demo:[/b]... read more 10/10/2008 (5:46 pm)
Hacking game story line This story sounds, in many ways, similar to "The Heretic" by Jason K. Chapman. You should read that ... read more 09/10/2008 (4:17 am)
Is it true? AK-47s i'm not sure about. Other guns, however, yes that is true, sort of. From what i understand, y... read more 08/29/2007 (3:24 am)
Rigging video tutorials? I just figured out IK Solvers too. The wording in the book isn't too clear. I was adding the constra... read more 08/09/2007 (12:08 am)
Rigging video tutorials? I've finally figured it out. At least, I think i have. I parented the mesh (each part, anyway) to th... read more 08/08/2007 (2:12 am)
Rigging video tutorials? Well, my two main problems are with IK solvers, and with actually getting my mesh to move with the b... read more 07/28/2007 (1:13 am)
Here is a Employee questions. Indies might be able to answer... And they just partnered with Akamai for global hosting... which is usually something only a company ... read more 06/20/2007 (10:53 pm)
Game screenshots I really like that sketch. It has a very ancient Mayan feel to it.... read more 05/29/2007 (12:23 am)
3D artist looking for fun project Hey, i like your stuff! Do you work in Blender? I have a Blender character already modeled, that ... read more 05/23/2007 (10:07 pm)
Bad penny... I have had that "all by myself" song stuck in my head all week, and I don't even know the rest of th... read more 05/03/2007 (10:45 pm)
Any1 who created wepons with blender plz post here @Les The interface of Blender should look [b]exactly[/b] the same as on Windows. You may be confu... read more 05/01/2007 (11:22 pm)
Chinese Ancient City Gate Very nice! Can you explain how you textured the rounded part of the arch? I cannot seem to figure... read more 04/24/2007 (2:50 am)
Constructor Issue Yes, you need to copy all the textures that the DIF uses into the [b]/data/interiors[/b] folder. Tha... read more 04/20/2007 (7:29 pm)
Running engine after export problem Yes, I also cannot run Torque and Constructor at the same time. It would be really helpful to be abl... read more 04/14/2007 (11:18 pm)
Horrible keyboard shortcuts No, all you have to do is replace the letter. The KeyID is just a sequential number used by Construc... read more 04/10/2007 (8:56 pm)
Horrible keyboard shortcuts Thanks a lot Rob! I just may do that. Although, I did also notice that they put some thought into th... read more 04/10/2007 (7:22 pm)
Reactions to crysis movies on gametrailers Is it possible to frame a thread, and hang it on a wall?... read more 03/23/2007 (7:31 pm)
Online 2D/3D Artist courses Is this something you are putting together, or something that already exists? Nice stuff in your ... read more 03/09/2007 (10:32 am)
Game Design Planet - Mass Media Someone might want to read through the EULA too. It's full of errors, mostly grammatical in nature.... read more 03/03/2007 (3:49 am)
Problems with Pathed Interiors This isn't a Pathed Interior code, but Ramen Sama made something that works much the same way, with ... read more 02/23/2007 (8:20 am)
Hybrid Engine Yes, it is possible to add TGB functionality to TGE. It is more or less just drop TGB source into TG... read more 02/21/2007 (11:30 pm)
Christian Game Developers Conference 2007 I've been trying to get a chance to go to this for 3 years now... I really want to make it this year... read more 02/20/2007 (9:37 am)
Placing DIF objects under the terrain... I got what you are saying now :-D But I think that my first reply still stands. LOD, combined wit... read more 01/19/2007 (12:02 am)
Placing DIF objects under the terrain... If I'm following you correctly, i don' think that putting your DIF's under the terrain is going to m... read more 01/18/2007 (7:30 pm)
Third person control and Camera. @Stephen Very true, but for the fact that the topic in question has numerous resources/other (newer... read more 01/12/2007 (7:49 pm)
Third person control and Camera. Wow, this thread is, oh, 6 years old? Yeah...... read more 01/11/2007 (6:31 am)
So my mom got my dad a Wii... This is his response Hey if he doesn't want it, i'll take it... ;-D... read more 12/29/2006 (4:12 am)
What you guys think of the INDIE game im working on... WHY, OH WHY are you hosting jpg's on FileFront? That's just pointless. Photobucket is free, so is Fl... read more 12/22/2006 (7:49 pm)
Eugene night life?? I love thread resurrecting! I don't think the entirety of Oregon has a nightlife. Then again, tha... read more 12/09/2006 (7:24 am)
Free look clamp Well... setting maxFreeLookAngle to PI does not work. The code i posted above works, i just don't wa... read more 12/07/2006 (7:48 pm)
Free look clamp @Orion Yes, it would suffice to set it to pi. I think that i tried that once with no luck. Maybe i ... read more 12/07/2006 (12:08 am)
Free look clamp Nobody? Anything? Anything at all?... read more 12/06/2006 (9:13 pm)
Question about torque script The functions are made available in many different places. Also, this is a public forum, so source c... read more 12/01/2006 (7:41 pm)
Question about torque script You are partly correct in your first assumption: They are C++ functions being called from script. Ho... read more 12/01/2006 (7:30 pm)
Free look clamp *BUMP*... read more 11/30/2006 (2:57 am)
Looking for work, do it for free? Although he was blunt about it, David is right. Spell checking, and proper grammar would help you ap... read more 11/13/2006 (6:55 pm)
Looking for work, do it for free? Hmmm... not going to get very far with these types of posts, I'm afraid. Like Jesse so very simply s... read more 11/13/2006 (6:00 pm)
NURBS surfaces vs. Mesh Wow... this is a five year old thread.... read more 11/12/2006 (5:57 am)
Animal Crossing - Can TGB Do it? IIRC, TGB does support small 3D objects. Not quite to the extent of TGE, of course.... read more 11/10/2006 (8:26 pm)
Hello Wor... erm... Hello Garage Oh, that's not it at all. You said: [quote] It is so designed for the ability to implement OpenGL ... read more 11/10/2006 (6:19 pm)
Hello Wor... erm... Hello Garage @ Stephen I'm not laughing. Very hard...... read more 11/09/2006 (11:44 pm)
Brick texture creator I did just a bit of editing to your letter. It's a bit more to the point, with less fluff informatio... read more 11/09/2006 (9:13 pm)
Torque X Not to mention that they just announced it being FREE... read more 11/09/2006 (7:45 pm)
This place drive me nuts I'd be way more productive at work if this site didn't exist. I'm so glad it does.... read more 11/03/2006 (11:56 pm)
Vehicles in TGE Exactly! I don't know how well that would work. But try it out and let us all know!... read more 11/03/2006 (7:38 pm)
Vehicles in TGE I meant that if you need hills, bumps, tilted roads, yes you could use the terrain deformation to cr... read more 11/03/2006 (7:32 pm)
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