Game Development Community

James Laker (BurNinG)'s Forum Posts

Thread Post Date Posted
TGEA Compass Resource I'm having some problems with the Range settings as it does not scale correctly. Then as it is the R... read more 04/12/2007 (12:39 am)
World Position to Screen Position Try looking at the GuiShapeBaseName (Think that's what it is called), since it draws the name of a p... read more 04/11/2007 (9:24 am)
Measurement scale in Starter.FPS Yep... It's a game, not a simulation. You'll find that a player also "feels slow" when you make em r... read more 04/10/2007 (11:53 pm)
Flying in zero gravity ? In FlyingVehicle.cpp around the top change this: [code] static F32 sFlyingVehicleGravity = 0; [/c... read more 04/10/2007 (8:12 am)
Adding Datablock to class (fxRenderObject) *Bump* I Would still like to know if anyone managed to load a DTS using this.... read more 04/10/2007 (4:28 am)
Measurement scale in Starter.FPS This is still the case, 1 Unit = 1 Meter... read more 04/09/2007 (11:21 pm)
GuiObjectView, guiPlayerView Understood, at least you have it working ;-) I still get nothing... :-/ So I guess I'll get into b... read more 04/09/2007 (12:34 pm)
GuiObjectView, guiPlayerView Getting an error with this sectiobn of code and i just commented it out: [code] DetailManager::beg... read more 04/09/2007 (11:46 am)
Distortion effects, the backbuffer, and particles Can anyone create a resource on how you're getting this effect? :-/... read more 04/08/2007 (3:33 am)
Multiple 3rd Person Cameras [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12668]http://www.garageg... read more 04/05/2007 (2:45 am)
TGEA 1.01 Out Thanx Brian!... read more 04/04/2007 (10:41 am)
TGEA Compass Resource I am working on it at the moment to make it resource friendly. Adding settings so it's changable in ... read more 04/04/2007 (10:35 am)
Help: Draw VertexBuffer Okay after a little break, it's fullsteam ahead. Pat... Thanx... that sorted out the crashing. I'm... read more 04/04/2007 (7:02 am)
Reactions to crysis movies on gametrailers Hehe... reading threads like these make me feel stupid (since I dont understand most of the tech)...... read more 04/03/2007 (3:20 am)
RenderFirstPerson - Vehicles and TSE FYI! I would also like this code... :-)... read more 04/03/2007 (1:40 am)
TGEA Compass Resource Did anyone get these their hands on these files?... read more 04/03/2007 (1:32 am)
TGEA v1.1? Questions... If we're not going to see what is planned for the future anymore, is there a place for me to see wha... read more 04/03/2007 (1:24 am)
TGEA v1.1? Questions... @Chris: I have the Shapereplicator working in TGEA [url=http://www.garagegames.com/mg/forums/result.... read more 04/01/2007 (2:55 pm)
How to get fxShapeReplicator work Still some rendering issues with Placement Arc, but otherwise it works great and is based off my [ur... read more 03/28/2007 (1:27 am)
Porting Laser to TGEA - Done Yep... been working for quite some time... hehe... I forgot to make the Projectile.cpp changes when ... read more 03/15/2007 (10:29 am)
Invisible Models Nope... Not using RTS-SK. I'm not sure it the RTS-SK is properly supported in TGEA yet. So these pro... read more 03/15/2007 (7:09 am)
Porting Laser to TGEA - Done Find it here: [url=http://burningza.googlepages.com/laser.cc]laser.cc[/url] Fanx for all the help... read more 03/15/2007 (1:14 am)
A little help w/ CustomMaterials from the sages requested... Check out this resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more 03/15/2007 (12:51 am)
TGEA v1.0 Compiler Errors You can also change your forum subscriptions to only show forums you're interested in.... read more 03/14/2007 (12:36 am)
Help: Draw VertexBuffer Okay.. even if i'm only drawing points (Pointlist) and not trianglestrips? What I found in code was ... read more 03/13/2007 (3:35 pm)
Help: Draw VertexBuffer You're right... That's not suppose to be in there... Still not my main problem... I thiiiink I foun... read more 03/13/2007 (7:19 am)
How to get fxShapeReplicator work Aaah... Shows up with advanced search :-/ Thanx... read more 03/12/2007 (3:27 pm)
Projectile Particle Trails Interpolation And another thing off my list of things to-do... Schweeet!... read more 03/12/2007 (1:53 pm)
Projectile Particle Trails Interpolation This is also on my list of problems. Are you using the Seeker Misslie resource?... read more 03/12/2007 (7:09 am)
TGEA Compass Resource Andy... Could you please post the files or mail them to me at burningza.at.gmail.dot.com... read more 03/12/2007 (6:17 am)
How to get fxShapeReplicator work Has anyone ported this to TGEA (v1.0)?... read more 03/12/2007 (4:53 am)
Stream->Readline help Hehe... Just when I came to delete my post before I looked like an total idiot... Thanx alot though... read more 03/10/2007 (5:51 am)
Is Torque Capable for creating MMORPG'S The answer is YES.... read more 03/09/2007 (1:05 am)
Are these modifications possible? List inside) I think it that it wouldnt be too hard with 4 Pc's. Here's how I would do it: Make sure that t... read more 03/09/2007 (12:55 am)
Passing the 100 player limit How do you do your tests Orion? Do you actually have 350 Clients (Pc's) connecting? I would really l... read more 03/09/2007 (12:44 am)
Vehicles "stuck" until you toggle the World Editor Are you sure your collision box on your model is set up correctly? Also try playing with the integ... read more 03/09/2007 (12:37 am)
Does it have 3D model tutorials I would say both... People find the first book to be very basic, which is the aim of it. Taking you ... read more 03/09/2007 (12:34 am)
Blender Vs. Milk Shape I would say it depends on your focus... If you're primarily a coder, like me, I would suggest Milksh... read more 03/09/2007 (12:30 am)
Transparent DTS, help. Thanx for the help... Will give it a try over the weekend.... read more 03/09/2007 (12:27 am)
Transparent DTS, help. Okay... im still doing something wrong here... The foilage texture you refering to Petteri, is that... read more 03/08/2007 (12:12 pm)
Transparent DTS, help. Can u perhaps post a tree that has translucency and the material.cs for it.... read more 03/07/2007 (2:31 pm)
GuiObjectView, guiPlayerView Nice...... read more 03/07/2007 (6:31 am)
GuiObjectView, guiPlayerView I also need this :-/... read more 03/07/2007 (3:22 am)
Porting Laser to TGEA - Done Nope. Couldn't find what was causing the crash, so I just moved past that for now.... read more 03/07/2007 (3:19 am)
Stability TGE Advanced There are some snags in it... but nothing really unstable about it. Unstable sounds like it's gonna ... read more 03/01/2007 (3:09 am)
Maximum fullscreen resolution Im not so sure about that... haven't looked at it, but I'm getting 1024x786 too as max, where any ot... read more 03/01/2007 (2:59 am)
Any South African torquers Hey there... Good meeting you guys too. Leslie... I wont be making it. But will make a plan fo... read more 02/21/2007 (7:31 am)
Porting Laser to TGEA - Done Yes Bryce I fixed that, thanx... ;) This doesn't work in TGEA 1.0. It did however work in TGEA MS... read more 02/19/2007 (12:23 am)
Any South African torquers Hope you guys still coming... i'll be there from 12:30... So if you late, i'll be wasted... :-D Im ... read more 02/16/2007 (4:58 am)
A cool game soon to come out Show us your game... Is it done yet? These are the kind of things you should worry about last. :)... read more 02/16/2007 (2:22 am)