James Laker (BurNinG)'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA Compass Resource | I'm having some problems with the Range settings as it does not scale correctly. Then as it is the R... read more | 04/12/2007 (12:39 am) |
| World Position to Screen Position | Try looking at the GuiShapeBaseName (Think that's what it is called), since it draws the name of a p... read more | 04/11/2007 (9:24 am) |
| Measurement scale in Starter.FPS | Yep... It's a game, not a simulation. You'll find that a player also "feels slow" when you make em r... read more | 04/10/2007 (11:53 pm) |
| Flying in zero gravity ? | In FlyingVehicle.cpp around the top change this: [code] static F32 sFlyingVehicleGravity = 0; [/c... read more | 04/10/2007 (8:12 am) |
| Adding Datablock to class (fxRenderObject) | *Bump* I Would still like to know if anyone managed to load a DTS using this.... read more | 04/10/2007 (4:28 am) |
| Measurement scale in Starter.FPS | This is still the case, 1 Unit = 1 Meter... read more | 04/09/2007 (11:21 pm) |
| GuiObjectView, guiPlayerView | Understood, at least you have it working ;-) I still get nothing... :-/ So I guess I'll get into b... read more | 04/09/2007 (12:34 pm) |
| GuiObjectView, guiPlayerView | Getting an error with this sectiobn of code and i just commented it out: [code] DetailManager::beg... read more | 04/09/2007 (11:46 am) |
| Distortion effects, the backbuffer, and particles | Can anyone create a resource on how you're getting this effect? :-/... read more | 04/08/2007 (3:33 am) |
| Multiple 3rd Person Cameras | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12668]http://www.garageg... read more | 04/05/2007 (2:45 am) |
| TGEA 1.01 Out | Thanx Brian!... read more | 04/04/2007 (10:41 am) |
| TGEA Compass Resource | I am working on it at the moment to make it resource friendly. Adding settings so it's changable in ... read more | 04/04/2007 (10:35 am) |
| Help: Draw VertexBuffer | Okay after a little break, it's fullsteam ahead. Pat... Thanx... that sorted out the crashing. I'm... read more | 04/04/2007 (7:02 am) |
| Reactions to crysis movies on gametrailers | Hehe... reading threads like these make me feel stupid (since I dont understand most of the tech)...... read more | 04/03/2007 (3:20 am) |
| RenderFirstPerson - Vehicles and TSE | FYI! I would also like this code... :-)... read more | 04/03/2007 (1:40 am) |
| TGEA Compass Resource | Did anyone get these their hands on these files?... read more | 04/03/2007 (1:32 am) |
| TGEA v1.1? Questions... | If we're not going to see what is planned for the future anymore, is there a place for me to see wha... read more | 04/03/2007 (1:24 am) |
| TGEA v1.1? Questions... | @Chris: I have the Shapereplicator working in TGEA [url=http://www.garagegames.com/mg/forums/result.... read more | 04/01/2007 (2:55 pm) |
| How to get fxShapeReplicator work | Still some rendering issues with Placement Arc, but otherwise it works great and is based off my [ur... read more | 03/28/2007 (1:27 am) |
| Porting Laser to TGEA - Done | Yep... been working for quite some time... hehe... I forgot to make the Projectile.cpp changes when ... read more | 03/15/2007 (10:29 am) |
| Invisible Models | Nope... Not using RTS-SK. I'm not sure it the RTS-SK is properly supported in TGEA yet. So these pro... read more | 03/15/2007 (7:09 am) |
| Porting Laser to TGEA - Done | Find it here: [url=http://burningza.googlepages.com/laser.cc]laser.cc[/url] Fanx for all the help... read more | 03/15/2007 (1:14 am) |
| A little help w/ CustomMaterials from the sages requested... | Check out this resource [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=... read more | 03/15/2007 (12:51 am) |
| TGEA v1.0 Compiler Errors | You can also change your forum subscriptions to only show forums you're interested in.... read more | 03/14/2007 (12:36 am) |
| Help: Draw VertexBuffer | Okay.. even if i'm only drawing points (Pointlist) and not trianglestrips? What I found in code was ... read more | 03/13/2007 (3:35 pm) |
| Help: Draw VertexBuffer | You're right... That's not suppose to be in there... Still not my main problem... I thiiiink I foun... read more | 03/13/2007 (7:19 am) |
| How to get fxShapeReplicator work | Aaah... Shows up with advanced search :-/ Thanx... read more | 03/12/2007 (3:27 pm) |
| Projectile Particle Trails Interpolation | And another thing off my list of things to-do... Schweeet!... read more | 03/12/2007 (1:53 pm) |
| Projectile Particle Trails Interpolation | This is also on my list of problems. Are you using the Seeker Misslie resource?... read more | 03/12/2007 (7:09 am) |
| TGEA Compass Resource | Andy... Could you please post the files or mail them to me at burningza.at.gmail.dot.com... read more | 03/12/2007 (6:17 am) |
| How to get fxShapeReplicator work | Has anyone ported this to TGEA (v1.0)?... read more | 03/12/2007 (4:53 am) |
| Stream->Readline help | Hehe... Just when I came to delete my post before I looked like an total idiot... Thanx alot though... read more | 03/10/2007 (5:51 am) |
| Is Torque Capable for creating MMORPG'S | The answer is YES.... read more | 03/09/2007 (1:05 am) |
| Are these modifications possible? List inside) | I think it that it wouldnt be too hard with 4 Pc's. Here's how I would do it: Make sure that t... read more | 03/09/2007 (12:55 am) |
| Passing the 100 player limit | How do you do your tests Orion? Do you actually have 350 Clients (Pc's) connecting? I would really l... read more | 03/09/2007 (12:44 am) |
| Vehicles "stuck" until you toggle the World Editor | Are you sure your collision box on your model is set up correctly? Also try playing with the integ... read more | 03/09/2007 (12:37 am) |
| Does it have 3D model tutorials | I would say both... People find the first book to be very basic, which is the aim of it. Taking you ... read more | 03/09/2007 (12:34 am) |
| Blender Vs. Milk Shape | I would say it depends on your focus... If you're primarily a coder, like me, I would suggest Milksh... read more | 03/09/2007 (12:30 am) |
| Transparent DTS, help. | Thanx for the help... Will give it a try over the weekend.... read more | 03/09/2007 (12:27 am) |
| Transparent DTS, help. | Okay... im still doing something wrong here... The foilage texture you refering to Petteri, is that... read more | 03/08/2007 (12:12 pm) |
| Transparent DTS, help. | Can u perhaps post a tree that has translucency and the material.cs for it.... read more | 03/07/2007 (2:31 pm) |
| GuiObjectView, guiPlayerView | Nice...... read more | 03/07/2007 (6:31 am) |
| GuiObjectView, guiPlayerView | I also need this :-/... read more | 03/07/2007 (3:22 am) |
| Porting Laser to TGEA - Done | Nope. Couldn't find what was causing the crash, so I just moved past that for now.... read more | 03/07/2007 (3:19 am) |
| Stability TGE Advanced | There are some snags in it... but nothing really unstable about it. Unstable sounds like it's gonna ... read more | 03/01/2007 (3:09 am) |
| Maximum fullscreen resolution | Im not so sure about that... haven't looked at it, but I'm getting 1024x786 too as max, where any ot... read more | 03/01/2007 (2:59 am) |
| Any South African torquers | Hey there... Good meeting you guys too. Leslie... I wont be making it. But will make a plan fo... read more | 02/21/2007 (7:31 am) |
| Porting Laser to TGEA - Done | Yes Bryce I fixed that, thanx... ;) This doesn't work in TGEA 1.0. It did however work in TGEA MS... read more | 02/19/2007 (12:23 am) |
| Any South African torquers | Hope you guys still coming... i'll be there from 12:30... So if you late, i'll be wasted... :-D Im ... read more | 02/16/2007 (4:58 am) |
| A cool game soon to come out | Show us your game... Is it done yet? These are the kind of things you should worry about last. :)... read more | 02/16/2007 (2:22 am) |