Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
BG Cliff Construction Kit discussion Three months waiting... 'Nuff said.... read more 05/17/2009 (5:58 pm)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available @Jeff, Not the end of the world. All the scans gave me a chance to catch up on a bit of reading.... read more 04/07/2009 (5:59 pm)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available Avast identifies it as Win32:Parite. Very fast little bugger. Goes through your hard drive - sta... read more 04/07/2009 (12:12 pm)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available I also get this announcement from Avast anti-virus. I have reported it to them as a false positive,... read more 04/06/2009 (4:37 pm)
TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 Alexander, A passing thought. Do you have more than one system? Sometimes the issue is that the... read more 02/06/2009 (2:12 pm)
Equivalent of #ifdef in TorqueScript ? Hmmm. You're right. Never thought of trying to use a package to wrap up the functions. Thanks for... read more 02/03/2009 (5:10 pm)
AFX 1.1.3 for TGEA 1.8 -- Beta-1 -- Now Available Thanks Jeff... looking forward to testing it out.... read more 01/30/2009 (4:36 pm)
Official AFX Creator Thread Hmmmm. Looks like the whole website is down.... read more 12/17/2008 (2:26 pm)
AFX for TGEA 1.8?? Now that 1.8 final is out should this post be used to track progress until AFX is ported or do you p... read more 12/17/2008 (2:19 pm)
General Networking Discussion--Game Genres Stephen, really looking forward to your identification of those 7 places... Hope you will include s... read more 12/03/2008 (12:46 am)
Looking for Vista assistance @Stef, Removing Vista is not an option. It is needed to verify the game works on a variety of opera... read more 11/13/2008 (7:27 pm)
AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available Yay! 1.7.1 is released. And I see that you got some well deserved kudos from the GG guys on your c... read more 06/13/2008 (11:39 pm)
AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available Jeff, Any word on when the "holding pattern" might break? Don't want to start integrating AFX ... read more 06/04/2008 (1:32 pm)
AFX/AFXA License Confirmation AFX Combo for TGE AFX Combo for TGEA... read more 01/31/2008 (7:45 pm)
TGEA starter.kits (Download) @Keith 800 x 600 is the default screen size. The third number is bit depth. Clearly a bit depth... read more 12/20/2007 (3:57 pm)
Horsepack Purchase Thread Looking forward to checking this out... read more 06/15/2007 (12:03 pm)
TSE community SVN? On a related note. Is there a way to tell if you have the latest version of TGB/TGE/TSE/RTS etc? ... read more 12/11/2006 (3:39 pm)
Titas (mmokit For Tse) Licensing Thread Name: David Dougher E-mail: ddougher@pariahgames.com username: ddougher... read more 10/28/2006 (7:14 pm)
Making character invisible to camera in first perosn mode @ Stefan - Nope. Still haven't written the prepRenderImage piece yet. Been preparing the house fo... read more 10/21/2006 (7:32 pm)
Making character invisible to camera in first perosn mode Ooooooopppsss! Corrected. Sorry about that. By the way I tried the changes you listed and it do... read more 10/20/2006 (4:59 pm)
Making character invisible to camera in first perosn mode Thanks to you, and to Stefan! But it does bring up one rather odd problem. I searched for this s... read more 10/20/2006 (1:50 pm)
Anybody seeing characters suddenly fall through the terrain I didn't generate the terrain. Another person on our team has that responsibility. But I'll drag t... read more 10/10/2006 (2:07 pm)
Anybody seeing characters suddenly fall through the terrain A bit of follow up on my own researches. The results have been mostly negative but in an interest... read more 10/09/2006 (2:57 pm)
Anybody seeing characters suddenly fall through the terrain It was a really good thought, but our current model is scaled 1 1 1. I had to double check because ... read more 10/02/2006 (12:38 am)
Having a compiler problem That's it! Thanks David! I had all the other references that you listed except the one in shdrCo... read more 09/16/2006 (3:20 am)
Need the Torque Lighting System documentation outside of wiki @Stephen, And that is a great plan. But right now my boss is paying people to make TSE content a... read more 09/13/2006 (2:23 pm)
Another else with PNG problems? I haven't seen this problem but one of the things I did was to replace the older png code that is in... read more 09/12/2006 (1:20 pm)
Embedding paths in the atlas files? Thanks for the confirmation Tom. I already have someone from my team working on a rewrite of the po... read more 09/12/2006 (12:06 pm)
Fixing the tools in TSE - M4 And here's the rest... Now for both of the Max exporters you must remember to add the ogg and vor... read more 09/08/2006 (8:41 pm)
Crash on exit from demo No offense intended and none taken. The message did indeed come from a Debug version. No messag... read more 09/08/2006 (5:35 pm)
Bizarre bug with latest TSE - missing .dso files Ahhh. Excellent! That makes it all very clear. Thx.... read more 07/14/2006 (6:00 pm)
Bizarre bug with latest TSE - missing .dso files Ahhh. Excellent! That makes it all very clear. Thx.... read more 07/14/2006 (5:31 pm)
Looking to do music for expierence Tom, Fill in your personal profile and include your e-mail address in it so people can reach you.... read more 07/06/2006 (12:35 pm)
Where's my Tree Pack? @ Stefan - Yes I think that is what it is called - The pack that has automatic tree generation and p... read more 06/04/2006 (3:08 am)
Ok here is the question... See. You learn something new every day... Excellent!... read more 04/24/2006 (8:20 pm)
Code question - is this correct? Doh! I have definitely been looking at the screen too long today. Thanks...... read more 04/24/2006 (3:57 pm)
Linux Collaboration While GG only makes 10% of their revenue from the Linux side I would not be surprised if it accounts... read more 03/08/2006 (3:02 pm)
Firing up the MMOG pack - Part 1 As I stated above - at this point in time the project is not making any progress, although Adellion ... read more 03/06/2006 (10:20 pm)
Firing up the MMOG pack - Part 1 Sorry I didn't get to replying to this sooner... slipped under my radar. Although progress on Ad... read more 03/06/2006 (6:26 pm)
Complete MMORPG Development Guide Mydreamrpg.com name should be ddougher.... read more 03/01/2006 (1:43 pm)
Complete MMORPG Development Guide Looking forward to browsing around your site - owner of TGE, TSE, T2D, TLK and RTS and a large numbe... read more 03/01/2006 (1:04 pm)
Linux Collaboration Best of luck and don't eat the jello.... read more 02/26/2006 (4:50 pm)
Patents and TGE code Nope. Didn't see anything about this in Slashdot - I almost never look at it. Just got this from m... read more 02/24/2006 (8:13 pm)
Animation problem. Took a quick look at this. I initially thought that this was a problem with the system trying to pe... read more 01/20/2006 (4:14 pm)
TLK 1.4 questions Thanks for the prompt response John. Looking back, I see I missed the breakup into platform piece... read more 01/12/2006 (9:56 pm)
Why do some developers hate Microsoft so much? Bryan - an interesting use of the word, "exploitation" in your example. I assume, perhaps incorrect... read more 12/11/2005 (4:33 pm)
Why do some developers hate Microsoft so much? Part 3. And let's not forget how Microsoft entered the gaming market. They initially entered the... read more 12/11/2005 (12:26 am)
Why do some developers hate Microsoft so much? Part 2. Later, when Windows had become a massive success, Microsoft used its position as creator... read more 12/11/2005 (12:26 am)
Why do some developers hate Microsoft so much? A decidedly long post... fair warning. Part 1. I think the reason that some people dislike Mi... read more 12/11/2005 (12:25 am)
Linux Collaboration Adellion has already promised its fan base that the game will be provided on all three platforms at ... read more 11/24/2005 (4:27 pm)
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