Game Development Community

David Dougher's Forum Posts

Thread Post Date Posted
Need help to finish your game? Thanks for the up vote. And good luck with getting to the finish line! Torque 3D has lots of promi... read more 12/22/2011 (8:26 am)
BG Cliff Construction Kit discussion Three months waiting... 'Nuff said.... read more 05/17/2009 (10:58 am)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available @Jeff, Not the end of the world. All the scans gave me a chance to catch up on a bit of reading.... read more 04/07/2009 (10:59 am)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available Avast identifies it as Win32:Parite. Very fast little bugger. Goes through your hard drive - sta... read more 04/07/2009 (5:12 am)
AFX 1.1.3 for TGEA 1.8.1 -- Release -- Now Available I also get this announcement from Avast anti-virus. I have reported it to them as a false positive,... read more 04/06/2009 (9:37 am)
TGEA 1.8.0 (1.8.1 Beta) bug - artifacts on Intel 965 Alexander, A passing thought. Do you have more than one system? Sometimes the issue is that the... read more 02/06/2009 (6:12 am)
Equivalent of #ifdef in TorqueScript ? Hmmm. You're right. Never thought of trying to use a package to wrap up the functions. Thanks for... read more 02/03/2009 (9:10 am)
AFX 1.1.3 for TGEA 1.8 -- Beta-1 -- Now Available Thanks Jeff... looking forward to testing it out.... read more 01/30/2009 (8:36 am)
Official AFX Creator Thread Hmmmm. Looks like the whole website is down.... read more 12/17/2008 (6:26 am)
AFX for TGEA 1.8?? Now that 1.8 final is out should this post be used to track progress until AFX is ported or do you p... read more 12/17/2008 (6:19 am)
General Networking Discussion--Game Genres Stephen, really looking forward to your identification of those 7 places... Hope you will include s... read more 12/02/2008 (4:46 pm)
Looking for Vista assistance @Stef, Removing Vista is not an option. It is needed to verify the game works on a variety of opera... read more 11/13/2008 (11:27 am)
AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available Yay! 1.7.1 is released. And I see that you got some well deserved kudos from the GG guys on your c... read more 06/13/2008 (4:39 pm)
AFX 1.1.2 for TGEA 1.7.0 Beta-1 -- Now Available Jeff, Any word on when the "holding pattern" might break? Don't want to start integrating AFX ... read more 06/04/2008 (6:32 am)
AFX/AFXA License Confirmation AFX Combo for TGE AFX Combo for TGEA... read more 01/31/2008 (11:45 am)
TGEA starter.kits (Download) @Keith 800 x 600 is the default screen size. The third number is bit depth. Clearly a bit depth... read more 12/20/2007 (7:57 am)
Horsepack Purchase Thread Looking forward to checking this out... read more 06/15/2007 (5:03 am)
TSE community SVN? On a related note. Is there a way to tell if you have the latest version of TGB/TGE/TSE/RTS etc? ... read more 12/11/2006 (7:39 am)
Titas (mmokit For Tse) Licensing Thread Name: David Dougher E-mail: ddougher@pariahgames.com username: ddougher... read more 10/28/2006 (12:14 pm)
Making character invisible to camera in first perosn mode @ Stefan - Nope. Still haven't written the prepRenderImage piece yet. Been preparing the house fo... read more 10/21/2006 (12:32 pm)
Making character invisible to camera in first perosn mode Ooooooopppsss! Corrected. Sorry about that. By the way I tried the changes you listed and it do... read more 10/20/2006 (9:59 am)
Making character invisible to camera in first perosn mode Thanks to you, and to Stefan! But it does bring up one rather odd problem. I searched for this s... read more 10/20/2006 (6:50 am)
Anybody seeing characters suddenly fall through the terrain I didn't generate the terrain. Another person on our team has that responsibility. But I'll drag t... read more 10/10/2006 (7:07 am)
Anybody seeing characters suddenly fall through the terrain A bit of follow up on my own researches. The results have been mostly negative but in an interest... read more 10/09/2006 (7:57 am)
Anybody seeing characters suddenly fall through the terrain It was a really good thought, but our current model is scaled 1 1 1. I had to double check because ... read more 10/01/2006 (5:38 pm)
Having a compiler problem That's it! Thanks David! I had all the other references that you listed except the one in shdrCo... read more 09/15/2006 (8:20 pm)
Need the Torque Lighting System documentation outside of wiki @Stephen, And that is a great plan. But right now my boss is paying people to make TSE content a... read more 09/13/2006 (7:23 am)
Another else with PNG problems? I haven't seen this problem but one of the things I did was to replace the older png code that is in... read more 09/12/2006 (6:20 am)
Embedding paths in the atlas files? Thanks for the confirmation Tom. I already have someone from my team working on a rewrite of the po... read more 09/12/2006 (5:06 am)
Fixing the tools in TSE - M4 And here's the rest... Now for both of the Max exporters you must remember to add the ogg and vor... read more 09/08/2006 (1:41 pm)
Crash on exit from demo No offense intended and none taken. The message did indeed come from a Debug version. No messag... read more 09/08/2006 (10:35 am)
Bizarre bug with latest TSE - missing .dso files Ahhh. Excellent! That makes it all very clear. Thx.... read more 07/14/2006 (11:00 am)
Bizarre bug with latest TSE - missing .dso files Ahhh. Excellent! That makes it all very clear. Thx.... read more 07/14/2006 (10:31 am)
Looking to do music for expierence Tom, Fill in your personal profile and include your e-mail address in it so people can reach you.... read more 07/06/2006 (5:35 am)
Where's my Tree Pack? @ Stefan - Yes I think that is what it is called - The pack that has automatic tree generation and p... read more 06/03/2006 (8:08 pm)
Ok here is the question... See. You learn something new every day... Excellent!... read more 04/24/2006 (1:20 pm)
Code question - is this correct? Doh! I have definitely been looking at the screen too long today. Thanks...... read more 04/24/2006 (8:57 am)
Linux Collaboration While GG only makes 10% of their revenue from the Linux side I would not be surprised if it accounts... read more 03/08/2006 (7:02 am)
Firing up the MMOG pack - Part 1 As I stated above - at this point in time the project is not making any progress, although Adellion ... read more 03/06/2006 (2:20 pm)
Firing up the MMOG pack - Part 1 Sorry I didn't get to replying to this sooner... slipped under my radar. Although progress on Ad... read more 03/06/2006 (10:26 am)
Complete MMORPG Development Guide Mydreamrpg.com name should be ddougher.... read more 03/01/2006 (5:43 am)
Complete MMORPG Development Guide Looking forward to browsing around your site - owner of TGE, TSE, T2D, TLK and RTS and a large numbe... read more 03/01/2006 (5:04 am)
Linux Collaboration Best of luck and don't eat the jello.... read more 02/26/2006 (8:50 am)
Patents and TGE code Nope. Didn't see anything about this in Slashdot - I almost never look at it. Just got this from m... read more 02/24/2006 (12:13 pm)
Animation problem. Took a quick look at this. I initially thought that this was a problem with the system trying to pe... read more 01/20/2006 (8:14 am)
TLK 1.4 questions Thanks for the prompt response John. Looking back, I see I missed the breakup into platform piece... read more 01/12/2006 (1:56 pm)
Why do some developers hate Microsoft so much? Bryan - an interesting use of the word, "exploitation" in your example. I assume, perhaps incorrect... read more 12/11/2005 (8:33 am)
Why do some developers hate Microsoft so much? Part 3. And let's not forget how Microsoft entered the gaming market. They initially entered the... read more 12/10/2005 (4:26 pm)
Why do some developers hate Microsoft so much? Part 2. Later, when Windows had become a massive success, Microsoft used its position as creator... read more 12/10/2005 (4:26 pm)
Why do some developers hate Microsoft so much? A decidedly long post... fair warning. Part 1. I think the reason that some people dislike Mi... read more 12/10/2005 (4:25 pm)
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