Game Development Community

Marc Dreamora Schaerer's Forum Posts

Thread Post Date Posted
OpenGL/D3D Driver Debacle -- Demo App Problems The problem is that the TGE demos were with 1.02 last time I checked them and the implementation has... read more 03/23/2006 (12:44 pm)
Number of keys that can be pressed at once Thats normally caused by the keyboard that does not allow to send more than 2 keys. Especially the a... read more 03/23/2006 (12:01 pm)
OpenGL/D3D Driver Debacle -- Demo App Problems I just checked. Your card seems, at least if the linkings on the intel page are correct, to be the E... read more 03/23/2006 (11:58 am)
Image If you can load the 8192x... then its broken up as not graphic card is able to handle that texture s... read more 03/23/2006 (11:54 am)
Biggest problem I have with T2D If you use the command line: type t and press the tab button :-D... read more 03/22/2006 (6:06 pm)
OOP trouble Because namespacing at the moment only works for ScriptObjects ... There is somewhere another threa... read more 03/22/2006 (5:33 pm)
OpenGL/D3D Driver Debacle -- Demo App Problems The largest problem seems to be that your card does not meet the minimum requirements. When I rememb... read more 03/22/2006 (2:47 pm)
Anyone using Torsion? Hmm ok, so was it mine :-) Although I don't understand why. As you set the T2D path on its own, the... read more 03/22/2006 (12:38 am)
Anyone using Torsion? Still broken. T2D starts but stays inexistant in the background (in debug as in non debug start). Pr... read more 03/21/2006 (4:49 pm)
Joining a bunch of tile files into a big one Joining them all would not speed up the loading, as it would have to be split again in torque, becau... read more 03/21/2006 (3:30 pm)
Screen Coordinate Offset Problem? This is a known problem with Intel cards thats caused by some transformation setup situation. Only ... read more 03/19/2006 (10:46 pm)
Any easier way to rotate a turret around a tank? Do you want it to actually rotate (which would somehow look strange due to the top of it which ends ... read more 03/18/2006 (10:12 am)
Collision Not Working .setGroup was changed to .setGraphGroup :-) I think that might already be everything. The console ... read more 03/16/2006 (10:52 pm)
3/4 top down perspective Did you call it like t2dscene.activateIsoSort? (I just assume that its using the standard scene grap... read more 03/16/2006 (7:43 pm)
Setting default to D3D in T2D For me it works. Did you set this line correctly: $pref::Video::allowD3D = "1"; thats how... read more 03/16/2006 (1:18 pm)
Is there a from scratch tutorial? I have this CS file, at least in the only new demo which follows the new directory structure (checke... read more 03/16/2006 (11:09 am)
Setting default to D3D in T2D I think its more that most would never do it because it works worse and has problems. If you want t... read more 03/16/2006 (11:05 am)
Mitigo9 Demo There is a little "cosmetical" error in as well: Your company logo at the start is cut of at the lef... read more 03/16/2006 (10:49 am)
Mitigo9 Demo At the moment, yes its too "hard". The enemies move quite fast and are large, a combination that I d... read more 03/15/2006 (6:30 pm)
Mitigo9 Demo I'll download it and test with my Saitek Dual-Analog + D-Pad gamepad and see how good / bad it works... read more 03/15/2006 (5:03 pm)
Some doubt about NetObject And Ghosting If it is one that players do something an see the reaction of the world straight away, then yes. ... read more 03/15/2006 (6:37 am)
T2dTerrain Naw don't think so. was a game I played in the win95 / 98 time ... the time scorched earth was playe... read more 03/14/2006 (2:56 am)
Link point must follow flip changes immediately... Could be hard ... we are at TGB 1.1 b1.1 ;-)... read more 03/13/2006 (4:56 pm)
T2dTerrain Hmm ... I just try to remember how the game was called that used this type of "sand montains" for it... read more 03/13/2006 (4:50 pm)
Compiling with TBE Are you in the directory where the makefile is... read more 03/11/2006 (11:41 am)
T2D Networking: Will all T2D clients perform the *exact* same? Hopefully they will. The above console outputs with a +- 10 for x and y on hit is definitely quite ... read more 03/11/2006 (10:16 am)
Best script editor for TorqueScript? Visual C++ 2005 express is free at microsoft :-) (you need .NET 2.0 framework)... read more 03/11/2006 (7:13 am)
Is there a from scratch tutorial? Uuhh links that work :-) Thank you *saved that for later :-)*... read more 03/10/2006 (1:56 pm)
Best script editor for TorqueScript? I use torsion as well just to run the executable I have a bat as it does not work atm (beta 1.1 brok... read more 03/10/2006 (1:40 pm)
Is there a from scratch tutorial? I think the largest problem is that you don't get much of the "behind the scripting" as we can't acc... read more 03/10/2006 (11:02 am)
T2D Networking: Will all T2D clients perform the *exact* same? Uuuhh ... thats indeed bad. Somehow I'm happy that I had to program coulomb forces myself ... other... read more 03/10/2006 (7:18 am)
How to pass-by-reference? I think he is thinking more of Pass Object %i in and alter it within that (or even replace it wit... read more 03/09/2006 (7:45 pm)
T2D Networking: Will all T2D clients perform the *exact* same? A different update rate should not change the physics output, if the result is a different one, then... read more 03/09/2006 (11:53 am)
Soccer Game in T2D? You mean the 1.1 beta,right? :-) The 1.02 is the depricated version. Both should still be in your a... read more 03/09/2006 (4:21 am)
T2d Vs. Tgb Good point. I think the best name is the actual transition name with Torque 2D Game Builder. While... read more 03/09/2006 (4:16 am)
Soccer Game in T2D? I don't see a reason why it shouldn't be possible :-) It all depends on drawing order and y to de... read more 03/08/2006 (4:56 pm)
Confusing Collsion Responses Naw it shouldn't ... this somehow is getting really confusing ... but thats where the beta is for (... read more 03/08/2006 (2:15 pm)
Confusing Collsion Responses There is another thread going on especially with that content in. It seems like this at the moment:... read more 03/08/2006 (1:53 pm)
Can somebody please explain setCollisionPhysics? I thought it were 2 callbacks, one for each of the two objects, at least if they are set to receive ... read more 03/08/2006 (6:49 am)
Can somebody please explain setCollisionPhysics? Wouldn't it be SetCollisionActive(false,true); ? Otherwise it sends collisions to all other obje... read more 03/08/2006 (3:31 am)
Can I increase the refresh rate to 85? If your driver settings are correct and you disabled the Windows XP 60hz enforcement through driver,... read more 03/07/2006 (10:03 pm)
OMG! Just downloaded the new beta. It was especially this plan that stroke me: [url]http://www.garagegames.com/index.php?sec=mg&mod=... read more 03/07/2006 (5:49 pm)
TGB: Visual Scripting On the easy point: My girlfriend is forced to use labView to programm their scientific stuff. She i... read more 03/07/2006 (12:00 pm)
T2D Real Time Networking TDN Article Btw if we talk of the TDN: Shouldn't T2D be renamed to TGB somewhen? ;-)... read more 03/07/2006 (10:15 am)
OMG! Just downloaded the new beta. Yeah just checked the features page for a friend which told me to check some .plans ... the upcommin... read more 03/07/2006 (10:06 am)
FPS/Physics The simplest thing would be using the hint melv gave above: Do stuff depending on elapsed time ... ... read more 03/07/2006 (8:20 am)
Setting up C++ Problem with the solution is, that it has the wrong part as "main" set. This results in libjpeg not ... read more 12/24/2005 (3:27 am)
T2D 1.1 development transparency The documentation has an error. On setCollisionCircleRadius it refers to SetCollisionCircleMode for... read more 12/24/2005 (3:23 am)
Partial visible This article might be of interest if you want to do a 2D light system: www.gamedev.net/reference/... read more 12/12/2005 (6:28 am)
TDN T2D Strategy Article (Coming Soon) Aaaahhhh the attack of the miner boxes ;-) Really like the idea of making a TDN article out of it... read more 12/12/2005 (6:02 am)