Game Development Community

Marc 'Dreamora' Schaerer's Forum Posts

Thread Post Date Posted
I have some PVR image but cant load into Itorque 1.5? PVR will work fine but only on the device. To have them working in iT2D / on the computer, you need... read more 02/10/2012 (12:31 am)
Keeping Proportions Constant Across Different Screen Resolutions. you can't or better don't want to keep proportion of an UI constant if you switch aspect ratio as th... read more 02/03/2012 (12:17 am)
Gui Blocks Touch You would have done it manually if it were 2 scene graphs :) Also if you use the gui editor its not... read more 01/27/2012 (8:25 am)
Gui Blocks Touch are you doing gui through a distinct scene graph? then you have to pass through the events as the fi... read more 01/27/2012 (12:28 am)
Particle Effects stop working Sounds like it is related to the mobile particle system optimization. if the particle emitter leaves... read more 01/25/2012 (8:29 am)
Outdate hardware? iTouch 2nd gen ARMV6 hardware stopped to be supported by apple on iOS4.3 already. 4.3 or any newer iOS is only supp... read more 01/21/2012 (9:17 pm)
Debugging and Running 1. Yes, generally it is and unlike the pc version it will also allow you to build it to the device i... read more 01/18/2012 (10:06 am)
iTorque2D license The upgrade from iT2D 1.0 - 1.4 to 1.5+ indeed is a payed upgrade. The same would hold for the upgr... read more 01/16/2012 (11:55 pm)
[Solved] how to make a game running on background Games should normally pause there if they don't do it they were marked for 'exit on suspend' or used... read more 01/16/2012 (4:47 am)
iTorque2D license You can't upgrade the license twice unless you found some pretty heavy bug. In this case I really h... read more 01/16/2012 (1:58 am)
help resolving performance issue.. Unsure what would cause a constant slowdown over a time and not a one time hit only when the texture... read more 01/15/2012 (1:58 am)
Best way to time events to music? integrate FMOD and bind it to the music itself. Otherwise you will not be able to get in sync with ... read more 01/13/2012 (5:20 pm)
How do to use tile scripts? Sounds more like you want to align objects with the grid of the tilemap as tiles on them don't work ... read more 01/13/2012 (5:19 pm)
How do to use tile scripts? You create a new datablock (likely what you call class name, though you might by error use standard ... read more 01/12/2012 (11:24 pm)
Scripts Are Not Running![SOLVED] that depends on the demos, some have touch objects widely or use other forms, best look into their s... read more 01/10/2012 (5:11 am)
Getting pixel color from a PVR-image at a coordinate during run-time You can but you have to ask OpenGL about it you can't read it in memory as they have no color data i... read more 01/10/2012 (5:10 am)
need help in changing behavior value during the game In that case all you need is a variable holding the behavior lets say %theBehavior and then you can ... read more 01/10/2012 (1:05 am)
need help in changing behavior value during the game sure, you can access it simply through .acceleration on the variable that holds the behavior. The... read more 01/09/2012 (11:48 am)
Scripts Are Not Running![SOLVED] 1. Check the generated console log file... read more 01/07/2012 (7:37 am)
[BUG] EXC_BAD_ACCESS in iTorque 1.5 MAC iT2DGame target Correct But you can not use it for more than iOS testing though. None the less such an error shoul... read more 01/07/2012 (7:36 am)
FMOD compatibility Also keep in mind that the 'plugable audio API' only exists on Torque3D not on TGE from which T2D br... read more 01/03/2012 (2:32 pm)
Own iT2D... reasons to also buy T2D? and you will have to change different other things as various optimizations like the UV selection fo... read more 12/26/2011 (12:54 pm)
Automated way to create level datablocks? The license explicitely forbids porting the code to new platforms actually so without geting the ok ... read more 12/22/2011 (1:25 pm)
Automated way to create level datablocks? Actually if you work like that its relatively easy to overcome it as the editor has all datablocks l... read more 12/22/2011 (3:23 am)
Automated way to create level datablocks? This is about optimization, not about 'it does it for us' cause if it would do that it would still b... read more 12/22/2011 (1:09 am)
Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 I'm unsure if this requirement is about 'better practices' and not simply about 'needs to be there t... read more 12/19/2011 (1:20 am)
Modifyed ITorque 2D using PowerVR SDK on Windows was easier back in the days when engine boards were not open and resources could be licensee limited... read more 12/16/2011 (2:18 pm)
Box2d - Need to know There is a major effort required to hook it into the editor, otherwise it would not make sense for G... read more 12/16/2011 (8:41 am)
Xcode 4 Syntax Highlighting trouble you don't want it to highlight it. if it would correctly highlight CS then you would get an all red... read more 12/13/2011 (3:33 am)
HttpObject not work in ITorque 2D 1.5 potentially but as mentioned that pref is / was controlled through the project settings in the edit... read more 12/13/2011 (3:32 am)
HttpObject not work in ITorque 2D 1.5 Prior 1.5 it worked, but required that you enable 'use networking' in the settings. The 1.5 changel... read more 12/13/2011 (12:34 am)
HttpObject not work in ITorque 2D 1.5 On iOS you would want to focus on using the iOS NSURLConnection object, not some TCP socket based wo... read more 12/12/2011 (2:10 am)
1.5 RainyDay tutorial There is no keyboard on iOS that can be used for game input and iTorque does not support desktop tar... read more 12/09/2011 (5:54 am)
Feature Request B - or just don't put iTorque there at all. Thats what I do as I have per project torque folders to ... read more 12/05/2011 (12:12 am)
How can I slowly fade out an animated sprite? that would fade. did you by error modify the blend settings of the sprite so its not alpha blende... read more 11/30/2011 (3:24 am)
How can I slowly fade out an animated sprite? Delay in torquescript is achieved by scheduling a call to a function with the delay that does it. Fo... read more 11/29/2011 (1:27 pm)
Tera Skill Guide for Seal of Thunderbolt - Tera News - www.teragoldnow.com we need a 'report spamer' button... read more 11/28/2011 (5:45 am)
[SOLVED] GameCenter functions not executing in 1.5 well if its present you have to use it, that would be a reason. requiring it (hence removing iPhone... read more 11/27/2011 (11:18 pm)
iTorque 2D under Windows XP 1. Correct, if you want to test anything on the device you need an OSX 10.6.6 Intel machine or you c... read more 11/25/2011 (7:08 am)
Need some input the price is still the same as before (ok $1 thats really unimportant) its $99 + $29 for the 1.5 ... read more 11/24/2011 (9:34 am)
Need some input as iT2D 1.5 was a payed upgrade even for iT2D owners you will have to buy it I would assume as iT2D ... read more 11/24/2011 (8:51 am)
Using Embarcadero's Rad Studio XE2 C++ builder If you don't like to learn a new IDE then you better skip iOS, cause you will have 2 options: 1. ... read more 11/19/2011 (9:08 am)
1.7.4 Behaviors they widely work but you might to port them to behavior + component so you offload all heavier stuff... read more 11/19/2011 (9:05 am)
iTGB 1.5 - Building an app for release it does not require them, for anything but the settings file at least. but if you didn't remove the... read more 11/14/2011 (10:35 am)
a question about streaming sound can't comment on iT2Ds implementation but I can say that the hardware wouldn't do it, it would fallb... read more 11/14/2011 (10:34 am)
How to compile Torque Game Builder in xcode Right or no, actually GarageGames finally needs to fix it and bring it up to OSX 10.6 as minimum. A... read more 11/14/2011 (9:36 am)
How to create DSO alternatively just execute the osx build it will generate them too or write an editor script that... read more 11/12/2011 (12:55 pm)
dose all TGB Reference work with ITGB it will widely work yeah. there are some deltas on the way they act due to iOS optimizations, change... read more 11/11/2011 (5:28 pm)
How To Get Global Touch Input To Work With In-Torque Simulator? yes you can hook up the mouse and you need to actually. Touch will only work on iOS simulator and t... read more 11/08/2011 (12:40 am)
How To Get Global Touch Input To Work With In-Torque Simulator? Correct, touch only exists on devices. on the windows / osx build you only have keyboard and mouse... read more 11/05/2011 (6:39 pm)
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