Marc 'Dreamora' Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I have some PVR image but cant load into Itorque 1.5? | PVR will work fine but only on the device. To have them working in iT2D / on the computer, you need... read more | 02/10/2012 (12:31 am) |
| Keeping Proportions Constant Across Different Screen Resolutions. | you can't or better don't want to keep proportion of an UI constant if you switch aspect ratio as th... read more | 02/03/2012 (12:17 am) |
| Gui Blocks Touch | You would have done it manually if it were 2 scene graphs :) Also if you use the gui editor its not... read more | 01/27/2012 (8:25 am) |
| Gui Blocks Touch | are you doing gui through a distinct scene graph? then you have to pass through the events as the fi... read more | 01/27/2012 (12:28 am) |
| Particle Effects stop working | Sounds like it is related to the mobile particle system optimization. if the particle emitter leaves... read more | 01/25/2012 (8:29 am) |
| Outdate hardware? iTouch 2nd gen | ARMV6 hardware stopped to be supported by apple on iOS4.3 already. 4.3 or any newer iOS is only supp... read more | 01/21/2012 (9:17 pm) |
| Debugging and Running | 1. Yes, generally it is and unlike the pc version it will also allow you to build it to the device i... read more | 01/18/2012 (10:06 am) |
| iTorque2D license | The upgrade from iT2D 1.0 - 1.4 to 1.5+ indeed is a payed upgrade. The same would hold for the upgr... read more | 01/16/2012 (11:55 pm) |
| [Solved] how to make a game running on background | Games should normally pause there if they don't do it they were marked for 'exit on suspend' or used... read more | 01/16/2012 (4:47 am) |
| iTorque2D license | You can't upgrade the license twice unless you found some pretty heavy bug. In this case I really h... read more | 01/16/2012 (1:58 am) |
| help resolving performance issue.. | Unsure what would cause a constant slowdown over a time and not a one time hit only when the texture... read more | 01/15/2012 (1:58 am) |
| Best way to time events to music? | integrate FMOD and bind it to the music itself. Otherwise you will not be able to get in sync with ... read more | 01/13/2012 (5:20 pm) |
| How do to use tile scripts? | Sounds more like you want to align objects with the grid of the tilemap as tiles on them don't work ... read more | 01/13/2012 (5:19 pm) |
| How do to use tile scripts? | You create a new datablock (likely what you call class name, though you might by error use standard ... read more | 01/12/2012 (11:24 pm) |
| Scripts Are Not Running![SOLVED] | that depends on the demos, some have touch objects widely or use other forms, best look into their s... read more | 01/10/2012 (5:11 am) |
| Getting pixel color from a PVR-image at a coordinate during run-time | You can but you have to ask OpenGL about it you can't read it in memory as they have no color data i... read more | 01/10/2012 (5:10 am) |
| need help in changing behavior value during the game | In that case all you need is a variable holding the behavior lets say %theBehavior and then you can ... read more | 01/10/2012 (1:05 am) |
| need help in changing behavior value during the game | sure, you can access it simply through .acceleration on the variable that holds the behavior. The... read more | 01/09/2012 (11:48 am) |
| Scripts Are Not Running![SOLVED] | 1. Check the generated console log file... read more | 01/07/2012 (7:37 am) |
| [BUG] EXC_BAD_ACCESS in iTorque 1.5 MAC iT2DGame target | Correct But you can not use it for more than iOS testing though. None the less such an error shoul... read more | 01/07/2012 (7:36 am) |
| FMOD compatibility | Also keep in mind that the 'plugable audio API' only exists on Torque3D not on TGE from which T2D br... read more | 01/03/2012 (2:32 pm) |
| Own iT2D... reasons to also buy T2D? | and you will have to change different other things as various optimizations like the UV selection fo... read more | 12/26/2011 (12:54 pm) |
| Automated way to create level datablocks? | The license explicitely forbids porting the code to new platforms actually so without geting the ok ... read more | 12/22/2011 (1:25 pm) |
| Automated way to create level datablocks? | Actually if you work like that its relatively easy to overcome it as the editor has all datablocks l... read more | 12/22/2011 (3:23 am) |
| Automated way to create level datablocks? | This is about optimization, not about 'it does it for us' cause if it would do that it would still b... read more | 12/22/2011 (1:09 am) |
| Missing Root View Controller with iT2D 1.4.1 builds against iOS-5 | I'm unsure if this requirement is about 'better practices' and not simply about 'needs to be there t... read more | 12/19/2011 (1:20 am) |
| Modifyed ITorque 2D using PowerVR SDK on Windows | was easier back in the days when engine boards were not open and resources could be licensee limited... read more | 12/16/2011 (2:18 pm) |
| Box2d - Need to know | There is a major effort required to hook it into the editor, otherwise it would not make sense for G... read more | 12/16/2011 (8:41 am) |
| Xcode 4 Syntax Highlighting trouble | you don't want it to highlight it. if it would correctly highlight CS then you would get an all red... read more | 12/13/2011 (3:33 am) |
| HttpObject not work in ITorque 2D 1.5 | potentially but as mentioned that pref is / was controlled through the project settings in the edit... read more | 12/13/2011 (3:32 am) |
| HttpObject not work in ITorque 2D 1.5 | Prior 1.5 it worked, but required that you enable 'use networking' in the settings. The 1.5 changel... read more | 12/13/2011 (12:34 am) |
| HttpObject not work in ITorque 2D 1.5 | On iOS you would want to focus on using the iOS NSURLConnection object, not some TCP socket based wo... read more | 12/12/2011 (2:10 am) |
| 1.5 RainyDay tutorial | There is no keyboard on iOS that can be used for game input and iTorque does not support desktop tar... read more | 12/09/2011 (5:54 am) |
| Feature Request | B - or just don't put iTorque there at all. Thats what I do as I have per project torque folders to ... read more | 12/05/2011 (12:12 am) |
| How can I slowly fade out an animated sprite? | that would fade. did you by error modify the blend settings of the sprite so its not alpha blende... read more | 11/30/2011 (3:24 am) |
| How can I slowly fade out an animated sprite? | Delay in torquescript is achieved by scheduling a call to a function with the delay that does it. Fo... read more | 11/29/2011 (1:27 pm) |
| Tera Skill Guide for Seal of Thunderbolt - Tera News - www.teragoldnow.com | we need a 'report spamer' button... read more | 11/28/2011 (5:45 am) |
| [SOLVED] GameCenter functions not executing in 1.5 | well if its present you have to use it, that would be a reason. requiring it (hence removing iPhone... read more | 11/27/2011 (11:18 pm) |
| iTorque 2D under Windows XP | 1. Correct, if you want to test anything on the device you need an OSX 10.6.6 Intel machine or you c... read more | 11/25/2011 (7:08 am) |
| Need some input | the price is still the same as before (ok $1 thats really unimportant) its $99 + $29 for the 1.5 ... read more | 11/24/2011 (9:34 am) |
| Need some input | as iT2D 1.5 was a payed upgrade even for iT2D owners you will have to buy it I would assume as iT2D ... read more | 11/24/2011 (8:51 am) |
| Using Embarcadero's Rad Studio XE2 C++ builder | If you don't like to learn a new IDE then you better skip iOS, cause you will have 2 options: 1. ... read more | 11/19/2011 (9:08 am) |
| 1.7.4 Behaviors | they widely work but you might to port them to behavior + component so you offload all heavier stuff... read more | 11/19/2011 (9:05 am) |
| iTGB 1.5 - Building an app for release | it does not require them, for anything but the settings file at least. but if you didn't remove the... read more | 11/14/2011 (10:35 am) |
| a question about streaming sound | can't comment on iT2Ds implementation but I can say that the hardware wouldn't do it, it would fallb... read more | 11/14/2011 (10:34 am) |
| How to compile Torque Game Builder in xcode | Right or no, actually GarageGames finally needs to fix it and bring it up to OSX 10.6 as minimum. A... read more | 11/14/2011 (9:36 am) |
| How to create DSO | alternatively just execute the osx build it will generate them too or write an editor script that... read more | 11/12/2011 (12:55 pm) |
| dose all TGB Reference work with ITGB | it will widely work yeah. there are some deltas on the way they act due to iOS optimizations, change... read more | 11/11/2011 (5:28 pm) |
| How To Get Global Touch Input To Work With In-Torque Simulator? | yes you can hook up the mouse and you need to actually. Touch will only work on iOS simulator and t... read more | 11/08/2011 (12:40 am) |
| How To Get Global Touch Input To Work With In-Torque Simulator? | Correct, touch only exists on devices. on the windows / osx build you only have keyboard and mouse... read more | 11/05/2011 (6:39 pm) |