Game Development Community

Marc Schaerer's Forum Posts

Thread Post Date Posted
tile based isometric games possible? thats what I was talking about actually :) but aside of this posting I don't think it has really ... read more 11/24/2009 (6:49 am)
Using iTGB as a static library... If you don't use the PUAP_SCRIPT_OPTIMIZED flag in your builds, its fine then the DSO generated by t... read more 11/24/2009 (6:48 am)
Using iTGB as a static library... The optimization flags are defined in "Edit active target ..." in the XCode Project menu u... read more 11/24/2009 (4:01 am)
Using iTGB as a static library... The original error is commonly raised by having different optimization flags in your TGB / TGBGame t... read more 11/24/2009 (3:35 am)
tile based isometric games possible? the really sad thing is that there once was an Iso Editor project by a user that somehow vanished. ... read more 11/22/2009 (4:29 am)
Pathfinding in Torque3d For TGE/TGEA there was a very interesting article (pdf + scripts + more) with sample implementation ... read more 11/22/2009 (4:28 am)
UnChaos : Texture packing tool The problem with the normal second gen device is that its cpu is significantly faster and T2Di is CP... read more 11/21/2009 (12:13 pm)
ogg support in iT2D? Thats the problem with the single client source base for Win/OSX as well as iPhone anything thats... read more 11/21/2009 (10:24 am)
UnChaos : Texture packing tool Very nice tool :) [quote]Joe, for performance they MUST! Its imperative. Thats why this is here :... read more 11/21/2009 (9:48 am)
Problems with TCPObject and iPhone 3g your httpcmd, at least if I don't miss something, is missing a significant amount of \ in front of t... read more 11/20/2009 (5:59 am)
tile based isometric games possible? TGB only has square tilemaps. You would have to get TGB Pro to implement a isometric tilemap using ... read more 11/20/2009 (5:55 am)
What's more efficient? Smaller Spritesheets or Less Spritesheets? The most optimal thing is a balanced use of the stuff because larger textures can be as performance ... read more 11/20/2009 (5:51 am)
TBG to iTBG....a few questions 2) Saving will work but you can never use them again as you can't compile scripts on the iphone, o... read more 11/20/2009 (5:49 am)
Compiling Diferences For leak hunting you would use the Memory Instruments, they will show you that you leek and where yo... read more 11/17/2009 (11:50 am)
Compiling Diferences 1) Script_Optimize will be slightly faster, but "better performance" in general means &quo... read more 11/16/2009 (7:05 pm)
Ready for Submission 1. Check it with the memory instrument to ensure its not running out of memory (that will not get yo... read more 11/16/2009 (1:03 pm)
Mac OS X support — what's happening? Problem with AL on OSX is not GG and Torque3D but actually OpenGL and OSX which don't offer whats re... read more 11/15/2009 (10:33 pm)
Difference in TorqueScript between TGB and TGE? singleton datablocks are just "will only exist once" datablocks simply put. With the old ... read more 11/15/2009 (10:15 pm)
Resources Database not working on iPhone? Thats true, resources don't work As for the why: because they aren't executed more or less. But ... read more 11/15/2009 (10:03 pm)
Problems with TCPObject and iPhone 3g On the 3G you have to keep in mind that you have significantly higher latency and lower bandwidth an... read more 11/15/2009 (2:38 am)
iPhone Camera Support You have full source code to it, so there is nothing that can't be done if you know how to program i... read more 11/12/2009 (7:48 pm)
Couple of question about first iphone app Why is there a windows version: I guess to allow scripters and level designers to work there or do ... read more 11/12/2009 (6:06 pm)
Couple of question about first iphone app 1. iPhone game testing and building is an osx only thing. Same goes for deployment. 2. If demo me... read more 11/12/2009 (11:37 am)
iPhone Camera Support If you implement the corresponding UIKit functionality to use them, then you can use it. But you can... read more 11/12/2009 (11:36 am)
Legality of shipping exposed torquescript? - Regarding saving to .cs files I would drop the support a mail, thats the fastest way. Fact is that the scripts are useless to n... read more 11/10/2009 (3:30 pm)
Legality of shipping exposed torquescript? - Regarding saving to .cs files William is right, the original wording was that you aren't allowed to make functionality directly ac... read more 11/10/2009 (10:20 am)
TGB To Torque2D Migration tips We don't know anything about Torque2D other than that it has realtime networking and is likely a 2D ... read more 11/09/2009 (7:59 pm)
Ground Cover Question You can use multiple ground covers for that. A single groudn cover is best used with variations o... read more 11/09/2009 (7:57 pm)
No TGE Forum? the tge is still present, as is the TGEA board check out the engine listing. the private board... read more 11/09/2009 (6:16 pm)
What would you like to see addressed in Torque 2D? What I would like to see are basically two things: 1. Improved tile editor (see tiled and mapedit... read more 11/09/2009 (12:48 am)
How to BUILD PROJECT into a SINGLE executable FILE ? There is no way on either platform just like that. On Windows you can use software like Molebox P... read more 11/08/2009 (10:33 am)
iTGB pack What can get? There are some of the TGB Examples as well as the space shooter + space shooter components project (... read more 11/07/2009 (11:40 am)
2009, the best year for game developers ever actually id is known to do it. the moment the id5 tech goes live, id tech 4 likely is going to appe... read more 11/06/2009 (9:55 pm)
2009, the best year for game developers ever I didn't post this to start a war and I understand that this isn't something that one would see as a... read more 11/06/2009 (4:40 pm)
Performance tweak Modifying the rivers potentially did it as each water surface = another render pass to render the ri... read more 11/05/2009 (11:18 am)
Load datablocks and audio for each level in the game. How to? Thats exactly what you need to optimize, because you otherwise will run out of memory or the app is ... read more 11/05/2009 (4:00 am)
Performance tweak the terrain block is totally overdetailed for the view range. You have more or less a full terrain ... read more 11/05/2009 (3:08 am)
Load datablocks and audio for each level in the game. How to? datablocks are loaded by just execing the file they are in.... read more 11/05/2009 (2:43 am)
SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? if you need mac then your ownly hope is SpriteWorks as SpriteForge is done with a windows only langu... read more 11/05/2009 (2:34 am)
lighting and shadows, basic, advance, dynamic, static...‏ DDS in TGEA never was a resource type, it was "hacked in" independent of it (likely becaus... read more 11/05/2009 (2:31 am)
Testing on the iPhone This has nothing to do with "when is which function used" but "when does which script... read more 11/05/2009 (2:22 am)
Testing on the iPhone drawback of the merge script is that you can not restrict and cut down execs to only be active at ap... read more 11/04/2009 (9:18 pm)
T3D with Windows 7? Well not working with admin priviledges is not really an option as a developer anyway, especially if... read more 11/04/2009 (11:36 am)
T3D with Windows 7? not that I would have seen yet on my Win7 x64 Ultimate (core i7 920, GTX280, 6GB RAM)... read more 11/04/2009 (5:02 am)
iPhone Landscape If you need windows, use TGB 1.7.4 if you want to work on an iphone game, then use iTGB on a mac. ... read more 11/03/2009 (5:32 am)
Frame rate on the iPhone Unless you have a puzzle game, you won't be able to avoid to go into the C++ realm and optimize thin... read more 11/03/2009 (3:37 am)
15km x 15km Terrain Guess their idea is to all have in 1 mission and get bitten badly in their backs by the cpu, RAM and... read more 11/02/2009 (2:29 pm)
send major update from client to server/client There is no sample code for this. You will have to experiment and find out yourself.... read more 11/02/2009 (2:28 pm)
Torque 3D/2D No Torque 2D is not available yet. Actually from what mentioned its even unlikely it will happen in ... read more 10/30/2009 (9:12 am)
Multi-touch for T3D? main problem with multi touch support is that the vast majority of multi touch capable hardware at t... read more 10/30/2009 (9:10 am)
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