Marc Schaerer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| tile based isometric games possible? | thats what I was talking about actually :) but aside of this posting I don't think it has really ... read more | 11/24/2009 (6:49 am) |
| Using iTGB as a static library... | If you don't use the PUAP_SCRIPT_OPTIMIZED flag in your builds, its fine then the DSO generated by t... read more | 11/24/2009 (6:48 am) |
| Using iTGB as a static library... | The optimization flags are defined in "Edit active target ..." in the XCode Project menu u... read more | 11/24/2009 (4:01 am) |
| Using iTGB as a static library... | The original error is commonly raised by having different optimization flags in your TGB / TGBGame t... read more | 11/24/2009 (3:35 am) |
| tile based isometric games possible? | the really sad thing is that there once was an Iso Editor project by a user that somehow vanished. ... read more | 11/22/2009 (4:29 am) |
| Pathfinding in Torque3d | For TGE/TGEA there was a very interesting article (pdf + scripts + more) with sample implementation ... read more | 11/22/2009 (4:28 am) |
| UnChaos : Texture packing tool | The problem with the normal second gen device is that its cpu is significantly faster and T2Di is CP... read more | 11/21/2009 (12:13 pm) |
| ogg support in iT2D? | Thats the problem with the single client source base for Win/OSX as well as iPhone anything thats... read more | 11/21/2009 (10:24 am) |
| UnChaos : Texture packing tool | Very nice tool :) [quote]Joe, for performance they MUST! Its imperative. Thats why this is here :... read more | 11/21/2009 (9:48 am) |
| Problems with TCPObject and iPhone 3g | your httpcmd, at least if I don't miss something, is missing a significant amount of \ in front of t... read more | 11/20/2009 (5:59 am) |
| tile based isometric games possible? | TGB only has square tilemaps. You would have to get TGB Pro to implement a isometric tilemap using ... read more | 11/20/2009 (5:55 am) |
| What's more efficient? Smaller Spritesheets or Less Spritesheets? | The most optimal thing is a balanced use of the stuff because larger textures can be as performance ... read more | 11/20/2009 (5:51 am) |
| TBG to iTBG....a few questions | 2) Saving will work but you can never use them again as you can't compile scripts on the iphone, o... read more | 11/20/2009 (5:49 am) |
| Compiling Diferences | For leak hunting you would use the Memory Instruments, they will show you that you leek and where yo... read more | 11/17/2009 (11:50 am) |
| Compiling Diferences | 1) Script_Optimize will be slightly faster, but "better performance" in general means &quo... read more | 11/16/2009 (7:05 pm) |
| Ready for Submission | 1. Check it with the memory instrument to ensure its not running out of memory (that will not get yo... read more | 11/16/2009 (1:03 pm) |
| Mac OS X support — what's happening? | Problem with AL on OSX is not GG and Torque3D but actually OpenGL and OSX which don't offer whats re... read more | 11/15/2009 (10:33 pm) |
| Difference in TorqueScript between TGB and TGE? | singleton datablocks are just "will only exist once" datablocks simply put. With the old ... read more | 11/15/2009 (10:15 pm) |
| Resources Database not working on iPhone? | Thats true, resources don't work As for the why: because they aren't executed more or less. But ... read more | 11/15/2009 (10:03 pm) |
| Problems with TCPObject and iPhone 3g | On the 3G you have to keep in mind that you have significantly higher latency and lower bandwidth an... read more | 11/15/2009 (2:38 am) |
| iPhone Camera Support | You have full source code to it, so there is nothing that can't be done if you know how to program i... read more | 11/12/2009 (7:48 pm) |
| Couple of question about first iphone app | Why is there a windows version: I guess to allow scripters and level designers to work there or do ... read more | 11/12/2009 (6:06 pm) |
| Couple of question about first iphone app | 1. iPhone game testing and building is an osx only thing. Same goes for deployment. 2. If demo me... read more | 11/12/2009 (11:37 am) |
| iPhone Camera Support | If you implement the corresponding UIKit functionality to use them, then you can use it. But you can... read more | 11/12/2009 (11:36 am) |
| Legality of shipping exposed torquescript? - Regarding saving to .cs files | I would drop the support a mail, thats the fastest way. Fact is that the scripts are useless to n... read more | 11/10/2009 (3:30 pm) |
| Legality of shipping exposed torquescript? - Regarding saving to .cs files | William is right, the original wording was that you aren't allowed to make functionality directly ac... read more | 11/10/2009 (10:20 am) |
| TGB To Torque2D Migration tips | We don't know anything about Torque2D other than that it has realtime networking and is likely a 2D ... read more | 11/09/2009 (7:59 pm) |
| Ground Cover Question | You can use multiple ground covers for that. A single groudn cover is best used with variations o... read more | 11/09/2009 (7:57 pm) |
| No TGE Forum? | the tge is still present, as is the TGEA board check out the engine listing. the private board... read more | 11/09/2009 (6:16 pm) |
| What would you like to see addressed in Torque 2D? | What I would like to see are basically two things: 1. Improved tile editor (see tiled and mapedit... read more | 11/09/2009 (12:48 am) |
| How to BUILD PROJECT into a SINGLE executable FILE ? | There is no way on either platform just like that. On Windows you can use software like Molebox P... read more | 11/08/2009 (10:33 am) |
| iTGB pack What can get? | There are some of the TGB Examples as well as the space shooter + space shooter components project (... read more | 11/07/2009 (11:40 am) |
| 2009, the best year for game developers ever | actually id is known to do it. the moment the id5 tech goes live, id tech 4 likely is going to appe... read more | 11/06/2009 (9:55 pm) |
| 2009, the best year for game developers ever | I didn't post this to start a war and I understand that this isn't something that one would see as a... read more | 11/06/2009 (4:40 pm) |
| Performance tweak | Modifying the rivers potentially did it as each water surface = another render pass to render the ri... read more | 11/05/2009 (11:18 am) |
| Load datablocks and audio for each level in the game. How to? | Thats exactly what you need to optimize, because you otherwise will run out of memory or the app is ... read more | 11/05/2009 (4:00 am) |
| Performance tweak | the terrain block is totally overdetailed for the view range. You have more or less a full terrain ... read more | 11/05/2009 (3:08 am) |
| Load datablocks and audio for each level in the game. How to? | datablocks are loaded by just execing the file they are in.... read more | 11/05/2009 (2:43 am) |
| SpriteForge vs SpriteWorks or others tools from 3D to 2D Sprites? | if you need mac then your ownly hope is SpriteWorks as SpriteForge is done with a windows only langu... read more | 11/05/2009 (2:34 am) |
| lighting and shadows, basic, advance, dynamic, static... | DDS in TGEA never was a resource type, it was "hacked in" independent of it (likely becaus... read more | 11/05/2009 (2:31 am) |
| Testing on the iPhone | This has nothing to do with "when is which function used" but "when does which script... read more | 11/05/2009 (2:22 am) |
| Testing on the iPhone | drawback of the merge script is that you can not restrict and cut down execs to only be active at ap... read more | 11/04/2009 (9:18 pm) |
| T3D with Windows 7? | Well not working with admin priviledges is not really an option as a developer anyway, especially if... read more | 11/04/2009 (11:36 am) |
| T3D with Windows 7? | not that I would have seen yet on my Win7 x64 Ultimate (core i7 920, GTX280, 6GB RAM)... read more | 11/04/2009 (5:02 am) |
| iPhone Landscape | If you need windows, use TGB 1.7.4 if you want to work on an iphone game, then use iTGB on a mac. ... read more | 11/03/2009 (5:32 am) |
| Frame rate on the iPhone | Unless you have a puzzle game, you won't be able to avoid to go into the C++ realm and optimize thin... read more | 11/03/2009 (3:37 am) |
| 15km x 15km Terrain | Guess their idea is to all have in 1 mission and get bitten badly in their backs by the cpu, RAM and... read more | 11/02/2009 (2:29 pm) |
| send major update from client to server/client | There is no sample code for this. You will have to experiment and find out yourself.... read more | 11/02/2009 (2:28 pm) |
| Torque 3D/2D | No Torque 2D is not available yet. Actually from what mentioned its even unlikely it will happen in ... read more | 10/30/2009 (9:12 am) |
| Multi-touch for T3D? | main problem with multi touch support is that the vast majority of multi touch capable hardware at t... read more | 10/30/2009 (9:10 am) |