Game Development Community

Jesse P's Forum Posts

Thread Post Date Posted
Crazy simple script question I FOUND IT: disconnect(); Man was that bugging me for the past few hours.... read more 01/05/2009 (11:32 pm)
Theora video question Figured out how to get it to sense when it is done, I commented out the theoraFile = "./cutscenes/a... read more 01/05/2009 (11:05 pm)
guiAviBitmapCtrl Windows ONLY fix Ok I figured out the crashing problem (not how to fix it but what the problem is) it doesn't have to... read more 01/05/2009 (11:03 pm)
guiAviBitmapCtrl Windows ONLY fix I am a step closer, now it senses when it is done, but now it crashes with a debug error when I exit... read more 01/05/2009 (9:30 pm)
guiAviBitmapCtrl Windows ONLY fix I need to put a 2 minute+ video at the end of the game and it is giving me a world of headaches. All... read more 01/05/2009 (7:32 pm)
guiAviBitmapCtrl Windows ONLY fix Hey Mike, I know this is an old thread but I am having major problems with a Theora I am playing tha... read more 01/05/2009 (7:20 pm)
OGG video converters Http://v2v.cc/~j/ffmpeg2theora/examples.html... read more 12/27/2008 (9:49 pm)
OGG video converters Nevermind, I just found one, it is a dos program called ffmpeg2theora-0.23.exe... read more 12/27/2008 (9:49 pm)
Select mission (Save each mission as player progresses) Would I be able to put it in that .mis file that was saved? I'd like to have it so it only pulls up ... read more 12/23/2008 (9:17 am)
Select mission (Save each mission as player progresses) Now I need to figure out a good way to save the player's inventory at the beginning of each level. A... read more 12/22/2008 (11:52 pm)
Select mission (Save each mission as player progresses) Wow, I just figured out a real simple way to save and load progressive missions using this. All I di... read more 12/22/2008 (11:18 pm)
Select mission (Save each mission as player progresses) Bump for updates, still need some help on this from anyone who wants to assist, this is the last thi... read more 12/22/2008 (10:49 pm)
How to STOP shadows from being cast by DTS models I figured it out, you simply add shadowEnable = false; to the object's datablock StaticShapeDa... read more 12/22/2008 (12:48 pm)
Select mission (Save each mission as player progresses) Still having issues, how would I go about doing this?... read more 10/09/2008 (9:05 pm)
Select mission (Save each mission as player progresses) How would I go about setting the status on the completion of each mission? I know where to put a ... read more 09/25/2008 (7:41 am)
Missing sequence problem I kinda fixed it but it doesn't really explain why it's occurring, what I did is compare the adam.cs... read more 08/21/2008 (5:06 pm)
Weapon Cycling, message hud addon for which weapon I simplified it so it works a little better so you don't have to update that function manually each ... read more 08/13/2008 (12:59 pm)
Oriental city model pack I gotta know how to make it so the models are not shiny when imported into torque, the few that I am... read more 08/12/2008 (9:47 am)
Detach camera on death problem Thanks, I'll try that, I kindof sortof got it to work in a similar way that goes to the orbit mode b... read more 08/08/2008 (9:37 pm)
Detach camera on death problem Hey Steve, I just added the advanced camera, what would I have to do to make it orbit on death, than... read more 08/08/2008 (5:52 pm)
Gui button that restarts current mission Got it! This is the command I gave it: [code]loadMission( $Server::MissionFile );[/code] Cool!... read more 08/08/2008 (11:41 am)
Red color on scrreen upon death Thanks... read more 08/08/2008 (11:27 am)
Detach camera on death problem I can't possibly be the only one having this problem, it's doing it on a fresh install of TGE 1.5 T... read more 08/07/2008 (10:30 pm)
Detach camera on death problem Nothing changed, that is so weird. I tried even a fresh completely unaltered install of Torque and i... read more 08/05/2008 (3:04 pm)
Detach camera on death problem Just going into 3rd person is fine with me, how would I get it to do that? Mine doesn't, it just sta... read more 08/05/2008 (10:02 am)
Detach camera on death problem Any ideas?... read more 08/05/2008 (8:13 am)
Detach camera on death problem Here is the console.log when player kills self with trace(true): [code] Entering Gam... read more 08/02/2008 (12:03 pm)
Detach camera on death problem I'm not sure what the correct syntax should look like. It's weird because I tried it with a fresh in... read more 08/02/2008 (11:09 am)
Flash of light around player when weapon fires Works perfectly! Outstanding. Thanks!... read more 08/01/2008 (3:03 pm)
Weapon transition problem Woah, I just realized that when in 3rd person after firing the rocket shows up behind the player hea... read more 07/29/2008 (7:52 pm)
Weapon state transitions Ok old post but we'll see if I get a response I have set up an RPG in my game and when I run out ... read more 07/29/2008 (5:28 pm)
I have a model, need quick help Figured it out. Solution: offset = "0 0 0"; // Whatever the physical offset will be e... read more 07/29/2008 (3:28 pm)
I have a model, need quick help Man it moves like crazy though when I do that because of the player model's breathing.....hmmm This... read more 07/29/2008 (3:24 pm)
I have a model, need quick help Fixed it! haha man was that luck! I just typed offset = "0 0 0" instead of eyeoffset to see wh... read more 07/29/2008 (3:19 pm)
I have a model, need quick help It is from the modmaker weapons pack. Playing around with it I see that when I change the eyeoffset ... read more 07/29/2008 (3:17 pm)
I have a model, need quick help For some reason it isn't working, I tried it. It appears to be father but when the weapon reloads it... read more 07/29/2008 (2:02 pm)
Weapon makes firing sound when I have no ammo! Help Ok I fixed it, it's kinda a cheap way to fix it but hey it works, I simply set %player.setInvento... read more 07/28/2008 (5:34 pm)
Weapon makes firing sound when I have no ammo! Help Ok I fixed HALF of it. Now when I change weapons when it is empty it gives the correct click noise w... read more 07/28/2008 (5:29 pm)
Weapon makes firing sound when I have no ammo! Help Here are some snipits from the code that I think contains the problem: [code] datablock ShapeBaseI... read more 07/28/2008 (4:59 pm)
invisible barrier Too awesome! Thanks Jamal it works GREAT! It's about a half a year later but hey I am so glad I che... read more 05/26/2008 (11:49 am)
guiAviBitmapCtrl Windows ONLY fix Now how would I call a GuiTheoraCtrl with a trigger? and then once the movie is playing go back to t... read more 05/19/2008 (11:24 am)
guiAviBitmapCtrl Windows ONLY fix It works, outstanding. I forgot to change all the names from Startup3 to just Startup... read more 05/19/2008 (11:23 am)
guiAviBitmapCtrl Windows ONLY fix That's probably it, the converter made my .avi into a .ogV I'll surf around to try and find a .ogg ... read more 05/19/2008 (5:13 am)
guiAviBitmapCtrl Windows ONLY fix Does it work in just a standard build or do I need to modify anything. I tried it and just got a win... read more 05/18/2008 (10:32 pm)
guiAviBitmapCtrl Windows ONLY fix I found a forum on how to convert files into Theora, but how to I place them in game to use? Thanks... read more 05/18/2008 (5:47 pm)
guiAviBitmapCtrl Windows ONLY fix So...does anyone know how to get videos to play in 1.5.2? Been hitting my head on the desk for a few... read more 05/18/2008 (4:49 pm)
Oriental city model pack Hey Dejan, those look awesome. But am having major problems getting them implemented into Torque. Mu... read more 05/16/2008 (12:53 am)
Oriental city model pack Ok just bought it...but having trouble implementing them into my game. Just as I suspected it's prob... read more 05/16/2008 (12:33 am)
Adding "simple" collision for trigger and onCollision callback Works perfectly, thanks so much! Man was I in luck that you just posted this. I was looking through ... read more 05/10/2008 (10:39 pm)
Adding an in-game popup message box Awesome I figured it out, there is already a popup gui dialog in the script. I just need to give it ... read more 05/10/2008 (7:54 pm)
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