Jesse P's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Crazy simple script question | I FOUND IT: disconnect(); Man was that bugging me for the past few hours.... read more | 01/05/2009 (11:32 pm) |
| Theora video question | Figured out how to get it to sense when it is done, I commented out the theoraFile = "./cutscenes/a... read more | 01/05/2009 (11:05 pm) |
| guiAviBitmapCtrl Windows ONLY fix | Ok I figured out the crashing problem (not how to fix it but what the problem is) it doesn't have to... read more | 01/05/2009 (11:03 pm) |
| guiAviBitmapCtrl Windows ONLY fix | I am a step closer, now it senses when it is done, but now it crashes with a debug error when I exit... read more | 01/05/2009 (9:30 pm) |
| guiAviBitmapCtrl Windows ONLY fix | I need to put a 2 minute+ video at the end of the game and it is giving me a world of headaches. All... read more | 01/05/2009 (7:32 pm) |
| guiAviBitmapCtrl Windows ONLY fix | Hey Mike, I know this is an old thread but I am having major problems with a Theora I am playing tha... read more | 01/05/2009 (7:20 pm) |
| OGG video converters | Http://v2v.cc/~j/ffmpeg2theora/examples.html... read more | 12/27/2008 (9:49 pm) |
| OGG video converters | Nevermind, I just found one, it is a dos program called ffmpeg2theora-0.23.exe... read more | 12/27/2008 (9:49 pm) |
| Select mission (Save each mission as player progresses) | Would I be able to put it in that .mis file that was saved? I'd like to have it so it only pulls up ... read more | 12/23/2008 (9:17 am) |
| Select mission (Save each mission as player progresses) | Now I need to figure out a good way to save the player's inventory at the beginning of each level. A... read more | 12/22/2008 (11:52 pm) |
| Select mission (Save each mission as player progresses) | Wow, I just figured out a real simple way to save and load progressive missions using this. All I di... read more | 12/22/2008 (11:18 pm) |
| Select mission (Save each mission as player progresses) | Bump for updates, still need some help on this from anyone who wants to assist, this is the last thi... read more | 12/22/2008 (10:49 pm) |
| How to STOP shadows from being cast by DTS models | I figured it out, you simply add shadowEnable = false; to the object's datablock StaticShapeDa... read more | 12/22/2008 (12:48 pm) |
| Select mission (Save each mission as player progresses) | Still having issues, how would I go about doing this?... read more | 10/09/2008 (9:05 pm) |
| Select mission (Save each mission as player progresses) | How would I go about setting the status on the completion of each mission? I know where to put a ... read more | 09/25/2008 (7:41 am) |
| Missing sequence problem | I kinda fixed it but it doesn't really explain why it's occurring, what I did is compare the adam.cs... read more | 08/21/2008 (5:06 pm) |
| Weapon Cycling, message hud addon for which weapon | I simplified it so it works a little better so you don't have to update that function manually each ... read more | 08/13/2008 (12:59 pm) |
| Oriental city model pack | I gotta know how to make it so the models are not shiny when imported into torque, the few that I am... read more | 08/12/2008 (9:47 am) |
| Detach camera on death problem | Thanks, I'll try that, I kindof sortof got it to work in a similar way that goes to the orbit mode b... read more | 08/08/2008 (9:37 pm) |
| Detach camera on death problem | Hey Steve, I just added the advanced camera, what would I have to do to make it orbit on death, than... read more | 08/08/2008 (5:52 pm) |
| Gui button that restarts current mission | Got it! This is the command I gave it: [code]loadMission( $Server::MissionFile );[/code] Cool!... read more | 08/08/2008 (11:41 am) |
| Red color on scrreen upon death | Thanks... read more | 08/08/2008 (11:27 am) |
| Detach camera on death problem | I can't possibly be the only one having this problem, it's doing it on a fresh install of TGE 1.5 T... read more | 08/07/2008 (10:30 pm) |
| Detach camera on death problem | Nothing changed, that is so weird. I tried even a fresh completely unaltered install of Torque and i... read more | 08/05/2008 (3:04 pm) |
| Detach camera on death problem | Just going into 3rd person is fine with me, how would I get it to do that? Mine doesn't, it just sta... read more | 08/05/2008 (10:02 am) |
| Detach camera on death problem | Any ideas?... read more | 08/05/2008 (8:13 am) |
| Detach camera on death problem | Here is the console.log when player kills self with trace(true): [code] Entering Gam... read more | 08/02/2008 (12:03 pm) |
| Detach camera on death problem | I'm not sure what the correct syntax should look like. It's weird because I tried it with a fresh in... read more | 08/02/2008 (11:09 am) |
| Flash of light around player when weapon fires | Works perfectly! Outstanding. Thanks!... read more | 08/01/2008 (3:03 pm) |
| Weapon transition problem | Woah, I just realized that when in 3rd person after firing the rocket shows up behind the player hea... read more | 07/29/2008 (7:52 pm) |
| Weapon state transitions | Ok old post but we'll see if I get a response I have set up an RPG in my game and when I run out ... read more | 07/29/2008 (5:28 pm) |
| I have a model, need quick help | Figured it out. Solution: offset = "0 0 0"; // Whatever the physical offset will be e... read more | 07/29/2008 (3:28 pm) |
| I have a model, need quick help | Man it moves like crazy though when I do that because of the player model's breathing.....hmmm This... read more | 07/29/2008 (3:24 pm) |
| I have a model, need quick help | Fixed it! haha man was that luck! I just typed offset = "0 0 0" instead of eyeoffset to see wh... read more | 07/29/2008 (3:19 pm) |
| I have a model, need quick help | It is from the modmaker weapons pack. Playing around with it I see that when I change the eyeoffset ... read more | 07/29/2008 (3:17 pm) |
| I have a model, need quick help | For some reason it isn't working, I tried it. It appears to be father but when the weapon reloads it... read more | 07/29/2008 (2:02 pm) |
| Weapon makes firing sound when I have no ammo! Help | Ok I fixed it, it's kinda a cheap way to fix it but hey it works, I simply set %player.setInvento... read more | 07/28/2008 (5:34 pm) |
| Weapon makes firing sound when I have no ammo! Help | Ok I fixed HALF of it. Now when I change weapons when it is empty it gives the correct click noise w... read more | 07/28/2008 (5:29 pm) |
| Weapon makes firing sound when I have no ammo! Help | Here are some snipits from the code that I think contains the problem: [code] datablock ShapeBaseI... read more | 07/28/2008 (4:59 pm) |
| invisible barrier | Too awesome! Thanks Jamal it works GREAT! It's about a half a year later but hey I am so glad I che... read more | 05/26/2008 (11:49 am) |
| guiAviBitmapCtrl Windows ONLY fix | Now how would I call a GuiTheoraCtrl with a trigger? and then once the movie is playing go back to t... read more | 05/19/2008 (11:24 am) |
| guiAviBitmapCtrl Windows ONLY fix | It works, outstanding. I forgot to change all the names from Startup3 to just Startup... read more | 05/19/2008 (11:23 am) |
| guiAviBitmapCtrl Windows ONLY fix | That's probably it, the converter made my .avi into a .ogV I'll surf around to try and find a .ogg ... read more | 05/19/2008 (5:13 am) |
| guiAviBitmapCtrl Windows ONLY fix | Does it work in just a standard build or do I need to modify anything. I tried it and just got a win... read more | 05/18/2008 (10:32 pm) |
| guiAviBitmapCtrl Windows ONLY fix | I found a forum on how to convert files into Theora, but how to I place them in game to use? Thanks... read more | 05/18/2008 (5:47 pm) |
| guiAviBitmapCtrl Windows ONLY fix | So...does anyone know how to get videos to play in 1.5.2? Been hitting my head on the desk for a few... read more | 05/18/2008 (4:49 pm) |
| Oriental city model pack | Hey Dejan, those look awesome. But am having major problems getting them implemented into Torque. Mu... read more | 05/16/2008 (12:53 am) |
| Oriental city model pack | Ok just bought it...but having trouble implementing them into my game. Just as I suspected it's prob... read more | 05/16/2008 (12:33 am) |
| Adding "simple" collision for trigger and onCollision callback | Works perfectly, thanks so much! Man was I in luck that you just posted this. I was looking through ... read more | 05/10/2008 (10:39 pm) |
| Adding an in-game popup message box | Awesome I figured it out, there is already a popup gui dialog in the script. I just need to give it ... read more | 05/10/2008 (7:54 pm) |