Stefan Lundmark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Gui profiles | I have no idea what Ben is talking about. I have never ever seen that part before. Anyway, at lin... read more | 05/14/2004 (5:06 am) |
| Bad Object Box | Are you doing a full compile of your interior file before bringing it into TGE? The only thing I ... read more | 05/13/2004 (4:07 pm) |
| Planned improvements/fixes/new features for TSE | Eric Hartman Look like ass? 1998? Err, where are you from? 2030? If that's the case why don't yo... read more | 05/13/2004 (9:53 am) |
| Realy nice mods to torque | Huh? I can't see the difference.. can't see any shaders visible in the screenshots anyway. Just som... read more | 05/13/2004 (2:45 am) |
| Interesting E3 Phantom pic | [quote]Personally, we think this is a prime case of "Buyer Beware". We also encourage people to do t... read more | 05/12/2004 (4:28 pm) |
| Planned improvements/fixes/new features for TSE | Eric It's not always that the creators can focus on such a "small" feature.... read more | 05/12/2004 (7:02 am) |
| Dedicated Server Compile Error | Dedicated server compile? :S... read more | 05/12/2004 (4:51 am) |
| GuiBitmapButtonTextCtrl problems | Search both Resources & Forums for this, no hits. Haven't heard of it either.... read more | 05/12/2004 (4:50 am) |
| Creating trigger with new editor | Got the problem too Mark.... read more | 05/11/2004 (10:01 am) |
| AudioEmitter.cc bug | It doesn't work nicely on my SBLive either. Well, normal sound does, mostly - but not emitter ones.... read more | 05/11/2004 (3:10 am) |
| What is the nature of the Dif and Terrain Shadow | Shadow Volume no?... read more | 05/11/2004 (2:23 am) |
| European IGC ? | Flying from Sweden to London is like $19, so this would definatly be better than punching out $70 / ... read more | 05/09/2004 (5:08 am) |
| Right-Click popup menu? | Guipopupmenu.cc should hold some information about how the normal popup is done. I think you could u... read more | 05/08/2004 (3:04 pm) |
| Elevators | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4980]This one[/url] migh... read more | 05/08/2004 (2:34 pm) |
| Best Commercial or non-commercial 3D modeler | Jimmy: An exporter is just an exporter. It does the same thing as the other exporters but from a ... read more | 05/08/2004 (2:32 pm) |
| Elevators | You are talking about .dif's now, don't you? There is a resource to enable doors, elevators and mov... read more | 05/08/2004 (11:39 am) |
| Best Commercial or non-commercial 3D modeler | [quote]You also have to remember if you get something which doesn't have a export to .dif (torque fo... read more | 05/08/2004 (2:59 am) |
| Seen these awesome screenies IOTD ? | Looks like what Melvyn May introduced to TGE, kinda - and that's billboards.... read more | 05/07/2004 (3:46 pm) |
| Fps | It depends on what compiler/linker you have. I don't think debugmode should lower fps to that extent... read more | 05/07/2004 (5:30 am) |
| Resmanager @ 723 - what's that? | I never really understood why images & scripts weren't defined with their extensions. :) Thanks a... read more | 05/06/2004 (3:24 pm) |
| Head exe locks up.. | PageGui doesnt exist, did you try to create it OR copy it over from a previous build? Does it act... read more | 05/06/2004 (3:22 pm) |
| Resmanager @ 723 - what's that? | John You know, you were right. I had switched from release to debug. Release had .dat instead... read more | 05/06/2004 (2:39 pm) |
| Interpolation problems? (Jumpy players) | Dave I don't think the Latency & Packetrates will do you in any good in this case. Also, you stat... read more | 05/06/2004 (2:34 pm) |
| Resmanager @ 723 - what's that? | Ben It only happends when I try to join a server, not when making a single player game. Anything ... read more | 05/06/2004 (2:24 pm) |
| Resmanager @ 723 - what's that? | Too bad it doesn't show WHAT file it is :/... read more | 05/06/2004 (2:08 pm) |
| Logo | I don't think GG would sue you for playing with their logo a bit, but it's a good thing to ask :)... read more | 05/06/2004 (2:07 pm) |
| TSE Demo? Please, please, pretty please? | Yes, I think so. You set the shader properties trough script, as far as I know. Don't quote me on th... read more | 05/06/2004 (11:39 am) |
| Call functions on other clients | Glad you found it! Just as a sidenote: I was browsing the resources and stepped on [url=http://ww... read more | 05/06/2004 (10:54 am) |
| Player animation max sample files | Joe As I said, I fully respect what you do and I fully understand your position, BUT your argumen... read more | 05/06/2004 (10:37 am) |
| Player animation max sample files | Joe Maruschak: I respect all your work and the help you have given to the communuity, but I don't... read more | 05/06/2004 (10:08 am) |
| Player animation max sample files | Logan Foster And that was said by one of the most outstanding FAQ writers on GG, you :P Incase yo... read more | 05/06/2004 (8:16 am) |
| Digging trenches, ponds, etc... | I've had this problem too when making our enviorments. Didn't get a solution to the problem though.... read more | 05/06/2004 (4:19 am) |
| Player animation max sample files | I've been here for a while too and I still don't grasp how the animation works, really. :P Would be ... read more | 05/06/2004 (1:00 am) |
| Call functions on other clients | You can never ask too much. I don't know a good way to do this. I usually make the %client variab... read more | 05/06/2004 (12:53 am) |
| Server player limit bug | Gonzo: Isn't your code longer than Johns anyway? :) He just added like 4 lines.... read more | 05/05/2004 (2:27 pm) |
| I stand corrected this rocks big time | Hehe, welcome to the community :P There's alot of questions answered in the public FAQ & the foru... read more | 05/05/2004 (2:03 pm) |
| Been kinda tried before, but never got off the ground... XXX MMP | Peter: It's about keeping it etical. You know what I mean, I'm sure. Jeb Lee: The tricky part ... read more | 05/05/2004 (1:25 pm) |
| Been kinda tried before, but never got off the ground... XXX MMP | Again Jeb, please read what I actually said. I said it's something that I love, sex. I think that s... read more | 05/05/2004 (12:51 pm) |
| Tribes 1 and 2 are released for free... | There is already a thread about this.... read more | 05/05/2004 (12:23 pm) |
| Been kinda tried before, but never got off the ground... XXX MMP | Jeb Lee You didn't get my point at all. Keeping it morally correct is what I was referring to. I'... read more | 05/05/2004 (12:22 pm) |
| Been kinda tried before, but never got off the ground... XXX MMP | I'm pretty sure this is only me but I don't find such games to pick my interest at all. Sex is so ov... read more | 05/05/2004 (11:29 am) |
| New model is lagging BAD.. | Well, they wouldn't really impact the game if not being there on a single mesh. But if you have lots... read more | 05/05/2004 (11:27 am) |
| Documentation/Resource Question | Lol Karthik, good luck with your project ;)... read more | 05/05/2004 (8:11 am) |
| Dynamic Scriptable Textures (!!) | Hmmm. This could be done fairly well but not with a single layer. You'll have one layer for each let... read more | 05/05/2004 (8:09 am) |
| Sound update (refactoring) | It was not supposed to be a "HURRY UP" post :P Just a question. We're holding our trailer behind be... read more | 05/05/2004 (8:06 am) |
| Sound update (refactoring) | Is this going anywhere? I'm very interested in seeing this happen!... read more | 05/05/2004 (6:47 am) |
| Synapse Gaming: Revised Lighting Pack License | I noticed this post today, this is great news John. I will purchase this pack today.... read more | 05/05/2004 (6:17 am) |
| Call functions on other clients | The client ID shouldn't be hard at all to get to. Just make the server send the client ID in a m... read more | 05/05/2004 (5:43 am) |
| Call functions on other clients | You shouldn't and can't do it the way you first described as it would open several exploits. Imagin... read more | 05/05/2004 (3:40 am) |
| New model is lagging BAD.. | Are you using LOD meshes?... read more | 05/05/2004 (2:52 am) |