Stefan Lundmark's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Size of world when NOT using terrain - what limits? | I don't see why this wouldn't work. On the other hand, I've seen Torque do some really strange thing... read more | 05/22/2004 (10:09 am) |
| Map2Dif crash | I tried chosing brush number 1024 but WorldCraft said it didn't exist. So I'm guessing I'm not havin... read more | 05/21/2004 (5:13 pm) |
| Map2Dif crash | Is a brush equal to polygon or face? If so, that's a bit limited :(... read more | 05/21/2004 (4:38 pm) |
| Word Association | Don't mind Logan, he doesn't mean any harm - I do agree with what he said in basic, though.... read more | 05/21/2004 (2:47 pm) |
| Adding weapons | Read The FAQ or search the forums.... read more | 05/21/2004 (2:46 pm) |
| Sign up to revive Terrain Manager | Johnny It is very well needed. If you set the TerrainSize down to 4 from 8, you'll notice that be... read more | 05/21/2004 (1:27 pm) |
| Sign up to revive Terrain Manager | Ben Garney Guess you're already bumped up with questions and email but - will the enhancement sup... read more | 05/21/2004 (11:55 am) |
| Teleprt between servers | It's really just setting up a new connection with the other server using a triggered script, then se... read more | 05/21/2004 (9:38 am) |
| Tread3d map editor license question | Sounds great to me Billy!... read more | 05/21/2004 (9:36 am) |
| GG Logo on my Website | I think they'll appreciate it if you put a link from your site with their image - that's good public... read more | 05/21/2004 (4:17 am) |
| 3d Canvass by Amabilis | It doesn't look like it has any source available, which pretty much makes it impossible to create an... read more | 05/21/2004 (4:16 am) |
| Tribes 3 at E3 = Depression | Ken Paulson Those who haven't tried other engines and just TGE cannot speak about other engines a... read more | 05/20/2004 (10:42 am) |
| Torque Terrain Engine Question | I agree with Stephen. I was planning to look into this as well but if it's just going to be in TSE a... read more | 05/20/2004 (8:41 am) |
| First Person Weapon Model? | Hmmm, well.. guess you're right. But I can't see what you mean with "gun float in the air"... read more | 05/20/2004 (7:11 am) |
| Unreal 3 Engine | Jay Barnson The Torches were 2d sprites :P but anyway, good point.... read more | 05/19/2004 (5:34 pm) |
| Waterblocks using depth gradient are always 100% opaque on mac. | Great addition to the MAC'ers :)... read more | 05/19/2004 (5:30 pm) |
| Unreal 3 Engine | Was the castle in Unreal so detailed anyway? Can't remember that, just some "reflection" mapping and... read more | 05/19/2004 (12:45 pm) |
| Get spawnpoint by name (dumb question) | Yeah, you need to make the engine look in the simgroup first and then determine all names in it and ... read more | 05/19/2004 (12:44 pm) |
| Subfolders with SetModPaths? | No, it's not like that. You set it once in the main.cs file inside the root of your game (where y... read more | 05/19/2004 (1:39 am) |
| Whidbey (VS 2005) compiles Torque | Was wrong about MSDN and it's license, edited post.... read more | 05/19/2004 (1:35 am) |
| How do I add members to my company / project | Wrong forum, but Casey is correct. Just want to fill in that; yes you do need to own the SDK to be a... read more | 05/19/2004 (1:28 am) |
| TgeLobby v1.5 in Development | It relies upon IRC, Ben.... read more | 05/18/2004 (7:10 am) |
| Patch problem and missing files! | Just download HEAD from CVS and compile?... read more | 05/18/2004 (4:10 am) |
| Unreal 3 Engine | Yeah, I mean.. look at the statues outside! :)... read more | 05/18/2004 (4:07 am) |
| Unreal 3 Engine | Anyone have a clue on how they made those beutiful scenes? BSP techniques?... read more | 05/17/2004 (11:53 pm) |
| Might be a little off topic | I don't think this is the "wrong" forums, but good luck :)... read more | 05/17/2004 (9:36 pm) |
| Saved Game Feature | You could also use strings to store information in a raw file.... read more | 05/17/2004 (11:38 am) |
| What 3D Game Engine is right for me? | First off, this is the wrong forums for this kind of a thread. Second, I think there are alot of th... read more | 05/17/2004 (6:22 am) |
| Gradient | Daniel Brown [quote] Or perhaps a way to limit the steepness a player can walk up? [/quote] Th... read more | 05/16/2004 (3:41 pm) |
| Linksys and -dedicated | You need to foward data from the ports to the correct computer on your network.... read more | 05/16/2004 (2:50 pm) |
| First Person Weapon Model? | Westy: Really sorry, I was not clear in my post. I think Torque does the weapon thing GREAT already,... read more | 05/16/2004 (2:44 pm) |
| Fixes to get shadowing working ... enjoy! | Oh, now I understand. :) Something I've heard though is that when a static object is animated it ... read more | 05/16/2004 (10:59 am) |
| First Person Weapon Model? | I disagree for the most part. Torque does it very well already and gives more detail than Half-life ... read more | 05/16/2004 (10:56 am) |
| Print Text | I asked you to look at the function, but I'll cut&paste here instead then. You *could* also look at ... read more | 05/16/2004 (8:58 am) |
| TSE quesion (preferably answered by employee) | This has been mentioned everywhere Michael. Most of the time community members will answer (emplo... read more | 05/16/2004 (3:27 am) |
| Bum Fights!!! | Remember there are people under [b]15[/b] READING these forums.... read more | 05/16/2004 (3:20 am) |
| Terrain Manager | Yes David you'll have to get build 18 and patch it to 19, then do "alot" of changes to get it to wor... read more | 05/15/2004 (6:58 pm) |
| Need help installing... | Sounds like a driver issue to me.... read more | 05/15/2004 (3:49 pm) |
| LoadDir | Yep, you can. If you set "mygame" to whatever your prefered directory is, that is.... read more | 05/15/2004 (6:16 am) |
| Particles | Lol, dunno about windCoefficient, haven't understood most of that part myself yet - but.. I think th... read more | 05/15/2004 (6:14 am) |
| MMPO RPG/Adventure [ Don't shake your head just yet! ] | Kevin: This original poster guy posted like 1 year ago ;) I think he has gotten started by now. Y... read more | 05/15/2004 (2:54 am) |
| Fixes to get shadowing working ... enjoy! | I'm sure it works with moving DTS objects, the picture above shows the playershadow. It also works w... read more | 05/14/2004 (10:17 am) |
| TSE Release Date | Would you please read the forums? Ben Garney, Tim, Alex - everyone has said: Soon.... read more | 05/14/2004 (10:12 am) |
| Poll about Indie Devs and Indie Game Consumers | 1. Microsoft Windows XP Professional 2. $40 3. None 4. 1.... read more | 05/14/2004 (10:11 am) |
| Gui profiles | Yep, that's correct. If you put it to false, the bitmap border will not draw and it will use the nor... read more | 05/14/2004 (5:53 am) |
| Fixes to get shadowing working ... enjoy! | Lol John :) I've not touched the code for Shadows, that's why I don't know what to say other than it... read more | 05/14/2004 (5:47 am) |
| Is this standard Frames/Sec | Metrics(fps);... read more | 05/14/2004 (5:42 am) |
| Fixes to get shadowing working ... enjoy! | I still don't understand what this fix is about :) Shadows are working in 1.2.2 for me, or I am miss... read more | 05/14/2004 (5:29 am) |
| 3DSMax 6.0 MultiRes fix | Could someone post a binary? Or at least the correct code, as this seems to lack the change from mr.... read more | 05/14/2004 (5:13 am) |
| Print Text | Take a look at the numerous information print resources available. I used Xaviers [url=http://www... read more | 05/14/2004 (5:09 am) |