Game Development Community

Stefan Lundmark's Forum Posts

Thread Post Date Posted
Size of world when NOT using terrain - what limits? I don't see why this wouldn't work. On the other hand, I've seen Torque do some really strange thing... read more 05/22/2004 (10:09 am)
Map2Dif crash I tried chosing brush number 1024 but WorldCraft said it didn't exist. So I'm guessing I'm not havin... read more 05/21/2004 (5:13 pm)
Map2Dif crash Is a brush equal to polygon or face? If so, that's a bit limited :(... read more 05/21/2004 (4:38 pm)
Word Association Don't mind Logan, he doesn't mean any harm - I do agree with what he said in basic, though.... read more 05/21/2004 (2:47 pm)
Adding weapons Read The FAQ or search the forums.... read more 05/21/2004 (2:46 pm)
Sign up to revive Terrain Manager Johnny It is very well needed. If you set the TerrainSize down to 4 from 8, you'll notice that be... read more 05/21/2004 (1:27 pm)
Sign up to revive Terrain Manager Ben Garney Guess you're already bumped up with questions and email but - will the enhancement sup... read more 05/21/2004 (11:55 am)
Teleprt between servers It's really just setting up a new connection with the other server using a triggered script, then se... read more 05/21/2004 (9:38 am)
Tread3d map editor license question Sounds great to me Billy!... read more 05/21/2004 (9:36 am)
GG Logo on my Website I think they'll appreciate it if you put a link from your site with their image - that's good public... read more 05/21/2004 (4:17 am)
3d Canvass by Amabilis It doesn't look like it has any source available, which pretty much makes it impossible to create an... read more 05/21/2004 (4:16 am)
Tribes 3 at E3 = Depression Ken Paulson Those who haven't tried other engines and just TGE cannot speak about other engines a... read more 05/20/2004 (10:42 am)
Torque Terrain Engine Question I agree with Stephen. I was planning to look into this as well but if it's just going to be in TSE a... read more 05/20/2004 (8:41 am)
First Person Weapon Model? Hmmm, well.. guess you're right. But I can't see what you mean with "gun float in the air"... read more 05/20/2004 (7:11 am)
Unreal 3 Engine Jay Barnson The Torches were 2d sprites :P but anyway, good point.... read more 05/19/2004 (5:34 pm)
Waterblocks using depth gradient are always 100% opaque on mac. Great addition to the MAC'ers :)... read more 05/19/2004 (5:30 pm)
Unreal 3 Engine Was the castle in Unreal so detailed anyway? Can't remember that, just some "reflection" mapping and... read more 05/19/2004 (12:45 pm)
Get spawnpoint by name (dumb question) Yeah, you need to make the engine look in the simgroup first and then determine all names in it and ... read more 05/19/2004 (12:44 pm)
Subfolders with SetModPaths? No, it's not like that. You set it once in the main.cs file inside the root of your game (where y... read more 05/19/2004 (1:39 am)
Whidbey (VS 2005) compiles Torque Was wrong about MSDN and it's license, edited post.... read more 05/19/2004 (1:35 am)
How do I add members to my company / project Wrong forum, but Casey is correct. Just want to fill in that; yes you do need to own the SDK to be a... read more 05/19/2004 (1:28 am)
TgeLobby v1.5 in Development It relies upon IRC, Ben.... read more 05/18/2004 (7:10 am)
Patch problem and missing files! Just download HEAD from CVS and compile?... read more 05/18/2004 (4:10 am)
Unreal 3 Engine Yeah, I mean.. look at the statues outside! :)... read more 05/18/2004 (4:07 am)
Unreal 3 Engine Anyone have a clue on how they made those beutiful scenes? BSP techniques?... read more 05/17/2004 (11:53 pm)
Might be a little off topic I don't think this is the "wrong" forums, but good luck :)... read more 05/17/2004 (9:36 pm)
Saved Game Feature You could also use strings to store information in a raw file.... read more 05/17/2004 (11:38 am)
What 3D Game Engine is right for me? First off, this is the wrong forums for this kind of a thread. Second, I think there are alot of th... read more 05/17/2004 (6:22 am)
Gradient Daniel Brown [quote] Or perhaps a way to limit the steepness a player can walk up? [/quote] Th... read more 05/16/2004 (3:41 pm)
Linksys and -dedicated You need to foward data from the ports to the correct computer on your network.... read more 05/16/2004 (2:50 pm)
First Person Weapon Model? Westy: Really sorry, I was not clear in my post. I think Torque does the weapon thing GREAT already,... read more 05/16/2004 (2:44 pm)
Fixes to get shadowing working ... enjoy! Oh, now I understand. :) Something I've heard though is that when a static object is animated it ... read more 05/16/2004 (10:59 am)
First Person Weapon Model? I disagree for the most part. Torque does it very well already and gives more detail than Half-life ... read more 05/16/2004 (10:56 am)
Print Text I asked you to look at the function, but I'll cut&paste here instead then. You *could* also look at ... read more 05/16/2004 (8:58 am)
TSE quesion (preferably answered by employee) This has been mentioned everywhere Michael. Most of the time community members will answer (emplo... read more 05/16/2004 (3:27 am)
Bum Fights!!! Remember there are people under [b]15[/b] READING these forums.... read more 05/16/2004 (3:20 am)
Terrain Manager Yes David you'll have to get build 18 and patch it to 19, then do "alot" of changes to get it to wor... read more 05/15/2004 (6:58 pm)
Need help installing... Sounds like a driver issue to me.... read more 05/15/2004 (3:49 pm)
LoadDir Yep, you can. If you set "mygame" to whatever your prefered directory is, that is.... read more 05/15/2004 (6:16 am)
Particles Lol, dunno about windCoefficient, haven't understood most of that part myself yet - but.. I think th... read more 05/15/2004 (6:14 am)
MMPO RPG/Adventure [ Don't shake your head just yet! ] Kevin: This original poster guy posted like 1 year ago ;) I think he has gotten started by now. Y... read more 05/15/2004 (2:54 am)
Fixes to get shadowing working ... enjoy! I'm sure it works with moving DTS objects, the picture above shows the playershadow. It also works w... read more 05/14/2004 (10:17 am)
TSE Release Date Would you please read the forums? Ben Garney, Tim, Alex - everyone has said: Soon.... read more 05/14/2004 (10:12 am)
Poll about Indie Devs and Indie Game Consumers 1. Microsoft Windows XP Professional 2. $40 3. None 4. 1.... read more 05/14/2004 (10:11 am)
Gui profiles Yep, that's correct. If you put it to false, the bitmap border will not draw and it will use the nor... read more 05/14/2004 (5:53 am)
Fixes to get shadowing working ... enjoy! Lol John :) I've not touched the code for Shadows, that's why I don't know what to say other than it... read more 05/14/2004 (5:47 am)
Is this standard Frames/Sec Metrics(fps);... read more 05/14/2004 (5:42 am)
Fixes to get shadowing working ... enjoy! I still don't understand what this fix is about :) Shadows are working in 1.2.2 for me, or I am miss... read more 05/14/2004 (5:29 am)
3DSMax 6.0 MultiRes fix Could someone post a binary? Or at least the correct code, as this seems to lack the change from mr.... read more 05/14/2004 (5:13 am)
Print Text Take a look at the numerous information print resources available. I used Xaviers [url=http://www... read more 05/14/2004 (5:09 am)