Game Development Community

Stefan Lundmark's Forum Posts

Thread Post Date Posted
Programmer/coder needed! Edit: I found the other thread with more specifics and I'll have to draw back my offer. Good luck! ... read more 06/15/2011 (3:30 am)
.zip Files No misinterpretion at all. :) That's exactly what it is, a transparent way to handle ZIP files. I... read more 05/24/2011 (7:27 am)
.zip Files Possible? Of course. But you'll have to get your hands dirty. We went with making a layer above the ... read more 05/23/2011 (3:13 am)
T3D's $99 Price Tag Questions Glad to see a familiar face around, there are so many new ones. :)... read more 01/26/2011 (3:03 am)
T3D's $99 Price Tag Questions It's refreshing to see a CEO entering forums and communicating with its members. As a long time memb... read more 01/25/2011 (10:59 pm)
TGEA - FSAA + Glow I've found the ExtrudedPolyList to be quite stable, but maybe it's not complex enough for you. We us... read more 09/30/2009 (6:19 am)
TGEA - FSAA + Glow TGEA is now officially (and perhaps finally) dead. The window resizing bug with glow hasn't been fix... read more 09/29/2009 (6:48 am)
torsion vs. codeweaver I agree with Jon. Codeweaver is all good but Torsion is just a little bit sharper. Personal opinion,... read more 09/18/2009 (8:27 am)
Synchronizing multiple StaticShape animations? If you want to play the same animations on all your shapes sharing the same TSShape then you can jus... read more 09/12/2009 (8:43 pm)
encrypted resources [url=http://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm]Here's TEA on Wikipedia.[/url] It's r... read more 09/10/2009 (5:24 am)
encrypted resources What I've read is that the complexity to crack TEA is linear, unlike RSA. That's why it's trivial. A... read more 09/08/2009 (7:25 pm)
encrypted resources It's still trivial to bruteforce, no matter the key. If you do it in different passes it's slightly ... read more 09/08/2009 (11:48 am)
Zip files - What am I doing wrong? I got it into the new resource manager. It wasn't that much of a hassle, just look at ZipArchive.cpp... read more 09/06/2009 (8:44 pm)
Bug? Player::unpackUpdate reading into mHead Any optimization in this case is best done later. Like Scott said, it could very well be non-zero mo... read more 09/03/2009 (1:35 pm)
Bug? Player::unpackUpdate reading into mHead Well with write () you're writing the full 32 bits so it's understandable that it gives you better r... read more 09/03/2009 (10:44 am)
$70 000 To get your game on XBox? [quote] Now when you say game idea. Is that different from a finished game? [/quote] I have no ... read more 08/31/2009 (10:46 am)
Other options to PhysX? The fact that you're forcing the user to download another distribution set only to play your game pu... read more 08/30/2009 (11:00 am)
$70 000 To get your game on XBox? Surprise, reviewing game ideas costs money and unless you got a proven record or people are already ... read more 08/30/2009 (10:54 am)
Open collision meshes? A convex mesh can't be "open" but it depends on what you mean with that. Just use multipl... read more 08/21/2009 (3:49 pm)
Projectiles Not Rendering At Close Range Client-side creation of projectiles is the best solution, but it depends on how accurate you want yo... read more 08/21/2009 (12:23 pm)
Getting close to asking for a FULL refund! >:-| [quote] You know, it's the small things that really anger me. The fact that I buy something and its... read more 07/22/2009 (11:11 am)
TGEA 1.8.1: DXT1 and Uncompressed DDS's are broken. Oh and, here's the assert: [quote] Ohnoes! [/quote] Triggered by: [code] AssertFatal(... read more 07/20/2009 (12:02 pm)
TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. Thanks. So the getSurface method is correct? Cool!... read more 07/16/2009 (4:31 am)
TGEA 1.7.1 - DDS images that are non-pow2 render incorrectly. Sigh. I'm sure it was reported to be fixed before but since it wasn't, here goes: GFXTextureManag... read more 07/15/2009 (4:18 pm)
ZipArchive tests fail. [quote] 'TempAlloc<T>' : no appropriate default constructor available [/quote] This is wh... read more 07/11/2009 (5:50 pm)
ZipArchive tests fail. This is confusing. osGetTemporaryDirectory () is where the buffer overrun seems to happen. Becaus... read more 07/11/2009 (11:37 am)
Animated Projectiles with Bones There's no fix, because it's not a bug. You don't usually animate projectiles with bones as it's exp... read more 07/07/2009 (3:44 pm)
What's the latest word on terrain performance? A unique Atlas terrain is your best shot for performance. The clipmapper can really strain not-so-re... read more 07/07/2009 (3:11 am)
WheeledVehicle: Better wheel collision detection? If you're still in need of this, send me an email and we'll figure it out. You can find it in my pro... read more 06/23/2009 (3:58 pm)
Using C++ instead of TorqueScript Seperate thread as in [b]forum[/b] thread or CPU core-thread? I suppose forum thread. Just ask aw... read more 06/20/2009 (4:46 am)
Network monkey assistance needed - apply within Hehe, no problem. It's refreshing to see some questions about the Torque networking, and it's an int... read more 06/16/2009 (4:27 pm)
Network monkey assistance needed - apply within That's definatly too much, but I'm sure you know that already. Since you're dealing with ghosts h... read more 06/16/2009 (11:14 am)
Network monkey assistance needed - apply within [quote] Though I *am* interested in why we spend so much time in TSMesh::SkinMesh [/quote] The ... read more 06/15/2009 (3:01 pm)
DataBlocks, Explained! Nice, but there are two errors. [quote] -It should also be mentioned that datablocks are only se... read more 06/13/2009 (10:59 am)
"Support 1000+ players per server" You'll find that when 500 clients actually do typical things like running or shooting, it just won't... read more 06/10/2009 (2:57 pm)
Slow Performance with Trees and Swap Buffer Let us know what you find out! Good luck.... read more 06/09/2009 (1:43 pm)
Slow Performance with Trees and Swap Buffer Like in the other thread, NVPerfHUD would be able to tell you what's going on. You have to forget ab... read more 06/09/2009 (5:48 am)
Strange Polycount Issue, Showtools VS Torque Two lights can be merged to one with some clever shading, but it's not always like that. What's t... read more 06/09/2009 (5:44 am)
Strange Polycount Issue, Showtools VS Torque (No offence to Picasso, but that's not how it works. The geometry isn't duplicated, so it'll still b... read more 06/09/2009 (1:13 am)
Texture leak on exit Thank you! Edit: Nvm the edit. Thanks again!... read more 06/08/2009 (5:26 am)
AIClient crashes app Hi Andrea, I'm pretty sure AIClient isn't supported and is just left in there to be useful for le... read more 06/08/2009 (5:20 am)
Texture leak on exit It's because you're running a debug build, which is more verbose than a release build. I've seen thi... read more 06/07/2009 (2:20 pm)
Texture leak on exit What's the exception, or what does the assertion message say? Looks like it's just a texture leak... read more 06/07/2009 (9:20 am)
Zip files - What am I doing wrong? Ye, that's not exactly what I wanted to discuss.. I don't think it would have an impact on the nu... read more 05/31/2009 (6:53 am)
Zip files - What am I doing wrong? Any progress? Has been saying "We're working on it" for a while now. Alex, if there's a s... read more 05/30/2009 (1:13 pm)
Can a simple quad be a polysoup enabled object? They should work just fine as long as it's not a convex hull. The geometry shouldn't have to be encl... read more 05/24/2009 (12:42 pm)
Tips for improving performance In the end, your slowdown could be anything. I think it sounds like you're CPU bound (but it obvious... read more 05/23/2009 (12:41 am)
Tempted by Torque 3D, but don't want to be burned again. [quote]I don't think there is much of tge left aside from torque script.[/quote] What? Use a diff... read more 05/16/2009 (8:40 am)
Tempted by Torque 3D, but don't want to be burned again. You echo my thoughts exactly. However, I don't mind waiting (and buying T3D for $800, instead of ... read more 05/15/2009 (11:07 am)
SFX Bug: Modifying pitch requires restarting the source. I always test with stock vehicles, or else there's really no point in reporting anything. Unfortunat... read more 05/15/2009 (4:55 am)
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