Bill Fisher's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Has anyone figured out the death animation/milkshape problem? | Thanks David I will try your solution. And YES Ash - I would love to see your code too - any solu... read more | 05/13/2004 (4:06 pm) |
| How to get the GROUND HEIGHT before placing an object | Thanks Bruce for the quick reply! It works great! I searched the entire .cs scripts for something... read more | 03/24/2004 (5:53 pm) |
| Timelimit [for missions] | I guess i figured it out... its in the game.cs - something like gameduration = 20 * 60 But sho... read more | 03/21/2004 (3:06 pm) |
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | Switching to d3d mode crashes my system immediately! ok - so whats the bottomline? Everyone ... read more | 03/19/2004 (8:25 pm) |
| "death1" animation sequence crashes program | My work around consists of commenting out the string compare function... void PlayerData::getGrou... read more | 03/19/2004 (9:39 am) |
| Here's something really interesting! | I figured it out!!! the texture for the milkshape version was "indexed color" i resaved as rgb... read more | 03/16/2004 (10:01 pm) |
| "death1" animation sequence crashes program | I was thinking about that too... Ive looked at the source code to see if its looking for the sequ... read more | 03/15/2004 (4:41 pm) |
| "death1" animation sequence crashes program | Thanks for the reply kurtis - i have looked a pretty much all the links reguarding this topic - but ... read more | 03/15/2004 (8:42 am) |
| "death1" animation sequence crashes program | Here's my theory... The death animation sequence tries to conform the model to the ground... It d... read more | 03/14/2004 (1:28 pm) |
| Missing keyframes | Thanks for the link Matt... read more | 03/13/2004 (1:39 pm) |
| Missing keyframes | I knew there was something weird going on... I have to add a KEYFRAME for EVERY single frame in m... read more | 03/13/2004 (12:15 pm) |
| Using milkshape instead of max for player model | I dont fricken believe it!!!! After 5 days I figured it out!!!! I started entirely from scratch w... read more | 03/12/2004 (10:59 am) |
| Using milkshape instead of max for player model | Thanks "burning" and "matt" for the replies - however i am using the same player.png file that came ... read more | 03/12/2004 (9:55 am) |
| MilkShape exporter and collision meshes | Hello David... I was hoping you could help me out. I too am trying to subsitute the exsiting orc ... read more | 03/11/2004 (5:56 pm) |
| Using milkshape instead of max for player model | Thanks for the replies Ben and Matt. One more thing though - I got rid of player.cs file and work... read more | 03/10/2004 (11:44 am) |
| Using -connect Command Line Argument!?! | Thanks for replying... I think you're right. I dont think there is a -command in demo. I will hav... read more | 03/09/2004 (6:04 pm) |
| Using milkshape instead of max for player model | Thanks for the quick reply - but i think im exporting fine. What I need help with is replacing th... read more | 03/09/2004 (3:13 pm) |
| ?!?! dedicated server ?!?!? | Ok - I think I understand now - thanks for all the replies. but... do I ABSOLUTELY have to have... read more | 03/08/2004 (9:12 am) |
| ?!?! dedicated server ?!?!? | Thank you for your quick reply...however i dont understand it. Am i missing something from your repl... read more | 03/07/2004 (4:01 pm) |