TerroX's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spring sequences in Wheeled vehicles, not working | Hey wow, it was me doing it wrong. This is how to do it, Link the hub node to the dummies you... read more | 04/08/2002 (9:09 pm) |
| Shoreline Effects ... | i'm pretty sure a particle effect could be created with that v shape, i have done stuff that like a ... read more | 04/06/2002 (8:17 pm) |
| Shoreline Effects ... | oh, you can place textures at set heights in the terrain editor easily ,so if you set the water leve... read more | 04/05/2002 (10:03 pm) |
| Shoreline Effects ... | no shorelines in T2. What it needs is a "thickness" to it, near the edges it should be more trans... read more | 04/05/2002 (7:12 pm) |
| Lights! | they were going to be in tribes 2 but T2 doesn't use any of its lights code.. well it uses some for ... read more | 04/05/2002 (5:52 pm) |
| Are bugs being slayed? | Lots of stuff needs to be disabled when it cannot be used, although it might be just as easy to rema... read more | 04/01/2002 (3:08 am) |
| Particle Emitters, Vehicles, and Crashes. | Yo, this is an important aspect which should go into CVS =D (well anything which SHOULD work but onl... read more | 03/31/2002 (6:03 pm) |
| Cars? | you just need Dummy objects to be placed where the hubs go, called Hub0, Hub1, Hub2, Hub3 they a... read more | 03/31/2002 (7:18 am) |
| Tim! you killed the flyers!!!! :) | What is that sticking effect? I get that on wheeled vehicles when they flip sometimes the edges g... read more | 03/30/2002 (8:07 pm) |
| GBitmap::Gbitmap: in order to extrude miplevels, bitmap w/h must | I got this error when I thought it was bump Mapping but it was actually the same time I accidentally... read more | 03/27/2002 (11:14 pm) |
| API questions (OpenAL, OpenML, PortAudio, proprietary) | Here's a tip. Why not include the OpenAL drivers in the RealmWars download? Every torque thing I ... read more | 03/27/2002 (5:21 am) |
| addMaterialMapping, what are its variables and what do they do? | Hmm, doesn't want to work for me in my Torque map, I got this line [code] addMaterialMapping( "gra... read more | 03/22/2002 (4:54 pm) |
| problem with player model | put Bip01 in the never export list in your DtsScene.cfg... read more | 03/22/2002 (4:17 pm) |
| addMaterialMapping, what are its variables and what do they do? | wow that's cool. is there also any way to scale textures down? or I guess the detail map per text... read more | 03/22/2002 (6:04 am) |
| Flying and Hover vehicles with mass | Is there an example Hover.cs I can use to test my hover vheicle models? I guess I am going to have t... read more | 03/21/2002 (6:14 pm) |
| Eye Hassles | cool. So would min be the value that the force starts being over exerted and max the value where t... read more | 03/21/2002 (5:09 pm) |
| Eye Hassles | Which line and what values worked?... read more | 03/21/2002 (3:26 pm) |
| Eye Hassles | I don't have any code for a hover on me.. If I did I could whip up a hover vehicle easy I'm sure. ... read more | 03/21/2002 (3:01 pm) |
| Eye Hassles | thanks Trojke!.. he he he.. no. Hoverheight = 3; ?? There is lots of hover code in the T2 engi... read more | 03/20/2002 (3:09 pm) |
| Eye Hassles | put Eye into the Always Export list in your DTSscene.cfg file in the same folder as your .max file. ... read more | 03/20/2002 (4:48 am) |
| Correctly animating a jump | Did you uncheck the Ignore Ground Transfor option in the sequence object? Ignore Ground trasnform... read more | 03/18/2002 (2:06 am) |
| Dedicated Server? | Thankyou, I did not know it needed the / things.... read more | 03/12/2002 (2:48 am) |
| Dedicated Server? | Cool, didn't know it needed the full path. Now, how do I connect to a local ded server? -connect... read more | 03/08/2002 (4:45 am) |
| Opacity problems | When I export a SORT:: object I get this error. Debug error, Run-Time Check Failure#3 - the varia... read more | 03/04/2002 (11:50 pm) |
| Opacity problems | heh, this problem is quit annoying, there is some properties which should be placed in "User Defined... read more | 03/04/2002 (11:37 pm) |
| Flying and Hover vehicles with mass | I can't help, but if drag can be applied to wheeled vehicles as well to stop them launching on long ... read more | 02/28/2002 (3:11 pm) |
| Wheeled Vehicle Update | Will these wheel objects be shootable? BTW: Awesome physics compared to T2 mpb phew. I am going to ... read more | 02/27/2002 (2:22 am) |
| Holes in meshes | Isn't there a way to adjust the unit scale in max to make working with sizes less coarse? (good word... read more | 02/24/2002 (5:01 am) |
| Placeing Vehicles Inside Vehciles | Shape collision boxes cannot be hollow - that is, the shape you bump into canot have a hole in it, i... read more | 02/11/2002 (10:19 pm) |
| Assertion failed on skin object. | Applying Xform before multires is a bad idea too. That will cause an assertion error. Some meshes... read more | 02/09/2002 (3:50 am) |
| how do I make Tribes 2 DSQ animation sequences? | I dont know what -show is. I might have to assume that adding a new player animation sequence to ... read more | 12/04/2001 (4:24 pm) |
| how do I make Tribes 2 DSQ animation sequences? | Okay, will try that now. So all you need is the correctly named (as original model) biped? no mesh ... read more | 12/04/2001 (7:16 am) |
| Renaming V12 | good point, or was it that V12 was taken but V12-Engine was not taken? Or V12 Engine ?... read more | 09/10/2001 (9:35 am) |
| Renaming V12 | I dont really like SpankDog or gV1 So, how about Cube-Ed Engine (pronounced 'Qbed') Short Ver... read more | 09/10/2001 (12:52 am) |
| Need working Assault Tank .cfg file for Max model export. (Tribe | Adding extra seats was easy. But I cannot get the turret to even use a non mount10 mount point, or a... read more | 07/11/2001 (8:49 pm) |
| Need working Assault Tank .cfg file for Max model export. (Tribe | well it still wouldn't work in the game, but changing these values fixed it. (This should serve to c... read more | 07/08/2001 (7:05 pm) |
| Need working Assault Tank .cfg file for Max model export. (Tribe | Thankyou heaps for replying, so far no one has been able to help me with this stuff (maybe because t... read more | 07/07/2001 (7:01 am) |
| DTS Exporter And 3d Studio Max 4.x? | It is impossible to work out how to implement mount points in the .CFG file anyway.. So it's not muc... read more | 07/01/2001 (1:02 am) |