Game Development Community

TerroX's Forum Posts

Thread Post Date Posted
Why have we lost so many forums? Artwise, how about... DTS (everything non-export specific goes here) |_ ShowToolPro (probably ... read more 01/25/2009 (4:21 pm)
More than 1 Detail Texture for terrain. Possible? I think it rocks because it works!. But there are questions. 1. Performance. 2. OS Compatibility... read more 12/08/2007 (8:33 pm)
TNL, Max Number Of Players ? TNL wont stop predicting lagged clients like TGE does (it freezes them). I don't know the rest ;)... read more 11/08/2007 (8:37 pm)
Tnl? TNL fixes a few bugs which TGE networking has. TNL has not been rolled into TGE yet.... read more 11/08/2007 (8:21 pm)
Why does TNL/network handle a lagged out client weirdly? Is the Zap!'s networking code the same as TNL 1.5.0 code? I see Zap's source in the 1.5.0 file, so I... read more 09/18/2007 (5:46 pm)
Why does TNL/network handle a lagged out client weirdly? Does not seem to occur in ZAP! Although it is harder to test for without a gravity. - I was able ... read more 09/17/2007 (11:58 pm)
Rotating camera clips my objects If the "bounds" box is bigger it should reduce the effect. I face the same problem with one particul... read more 09/16/2007 (7:58 pm)
Why does TNL/network handle a lagged out client weirdly? Sorry, I may have written it in an aggressive tone, my angst kept slipping in there. I'm not having ... read more 09/16/2007 (7:19 pm)
Load sharing between client and server? I think in this sort of P2P multiplayer servers concept where the powerful connections can become a ... read more 09/14/2007 (9:01 pm)
Vehicle collision issues @Ross, I don't think any of our coders are going to track it down. I just know it happens and it see... read more 07/24/2007 (8:04 pm)
Vehicle collision issues I've watched this topic a long time. I'd just like to add my 2c. Multi-Player prediction - when a... read more 07/24/2007 (7:03 pm)
Reflection in Torque 1.5 Did you copy the texture bitmap material into the Reflection slot? Reflection spinner to 100% and... read more 01/15/2007 (4:49 pm)
So what happened to CVS? What would be the legality of starting a TGE project and inviting lead coders from major TGE project... read more 01/09/2007 (3:35 am)
Updated HoverVehicle? Try floatingGravMag... read more 11/21/2006 (2:50 am)
Hit a dummy node limit on DTS shapes. I removed enough for it to work, I now have 85 Dummy nodes and 100 geometry meshes. That can be a ro... read more 11/21/2006 (1:47 am)
Unable to find a sun to store original daylight values Is this an issue only for Torque Lighting Kit or fxSunlight?... read more 09/11/2006 (7:16 am)
Mission Saving, & cleaning out the junk from the .mis file Is this an issue only for our own game?... read more 09/11/2006 (7:15 am)
Can't create new Project in MyAccount profile Thankyou man! If that is where it has always been then I guess i just forgot - I did create one abou... read more 07/04/2006 (1:27 am)
Collection of website bugs Still can not create Projects, is this a site wide problem that no one can create a project or is it... read more 06/28/2006 (4:19 pm)
Collection of website bugs Does not work. most browsers prevent text in FILE fields too.... read more 06/11/2006 (5:59 am)
New Site Update I can't find the gg site bug forum... read more 06/10/2006 (7:39 pm)
New Site Update I got some site bugs to post, stored in my profile. Maybe these are only valid for old user accounts... read more 05/16/2006 (9:21 pm)
DebrisData, is it a network event or totally client side? Unless that was only in a certain mod.... read more 06/22/2005 (7:12 pm)
DebrisData, is it a network event or totally client side? Hrm the reason I ask is because, in Tribes2 there was debris which caused damage and it seemed to us... read more 06/22/2005 (7:09 pm)
Push Button Master Server I guess we all want to know, if there are any other master server IPs we can add to our games and do... read more 06/06/2005 (5:43 am)
So, there's no way to SORT a skinned mesh? Tom, Yes I have split it up. But it limits the amount of fx I can do with only 8 mount slots availa... read more 04/22/2005 (6:25 pm)
So, there's no way to SORT a skinned mesh? Oh man I just ran into this and it sucks so much! No translucent visors, no smooth edges on decals,... read more 04/22/2005 (12:59 am)
Jpg and png texture performance If anyone is still confused about why a PNG has various sizes for certain images just think of how i... read more 04/21/2005 (11:47 pm)
RenWerX To Create Complete Game! I think this is better for both teams.... read more 04/08/2005 (1:18 am)
More than 1 Detail Texture for terrain. Possible? No hit :-) Okay a tiny hit, on the arm. I would not expect the detail map to be visible any furth... read more 03/19/2005 (7:44 pm)
More than 1 Detail Texture for terrain. Possible? Well, if TSE will support all graphics cards, yeah I would support TSE.... read more 03/19/2005 (12:24 am)
Terrain texture questions A few other things would be affected badly by doing that. - Reflection map would vanish in a short ... read more 03/17/2005 (3:31 pm)
Functional dts exporter for Max 5.1 + MultiRes Are you using the correct max2DTS pluginf for Max 5? (yes there are "wrong" ones) Try this http://s... read more 03/08/2005 (11:04 pm)
Let's make an alternative to Quark! I see why people don't like quark. It is just not like other programs (not user friendly, might be a... read more 03/08/2005 (9:58 pm)
Max6/7 exporter !! Updated 12/25/04 . Is this still the latest max2DTS plugin for 3D Studio Max 7 ? it is 4 months old.... read more 03/08/2005 (9:55 pm)
Hoverheight for hoverdata and flyerdata - gone? Thanks founder. That is the kind of translation I needed :-)... read more 07/17/2004 (5:16 pm)
Hoverheight for hoverdata and flyerdata - gone? @shiftermod.com will work.... read more 07/16/2004 (3:34 am)
Hoverheight for hoverdata and flyerdata - gone? What does vertfactor do then? and what kind of range do you use for floatingthrustfactor with masse... read more 07/16/2004 (1:41 am)
Hoverheight for hoverdata and flyerdata - gone? Is there some kind of hoverheightforce to go along with it? I tried it on flyers but it didn't seem ... read more 07/15/2004 (8:16 am)
Player STILL doesn't work properly - damn exporters! I worked out my problem, I had bip01 included in my Skin Modifier list and it caused errors exportin... read more 07/05/2004 (10:30 pm)
Animations play sideways.... WHY (wierd animation error) Okay I worked out my similar problem. If you are using the skin modifier you have to remove the bip0... read more 07/05/2004 (10:28 pm)
Player STILL doesn't work properly - damn exporters! This does not seem to work when using Skin modifier on meshes since they are not within the heirarch... read more 07/05/2004 (9:05 pm)
Animations play sideways.... WHY (wierd animation error) This always happens, I usually find it easier to start again with a working file and mesh and modify... read more 07/05/2004 (9:00 pm)
Interpolation problems? (Jumpy players) Do you get the problem when you are a client connected to your own dedicated server from the same ma... read more 06/02/2004 (4:25 pm)
Interior Textures Degrading Make your object bigger in the program before exporting and scale it down in the mission.... read more 04/28/2004 (8:56 pm)
Emap/Opacity Distance We just want the Emaps to be visible at longer distances, at the moment they clip out a fairly short... read more 04/26/2004 (5:37 am)
Vehicle collision issues What is your Friction and Restitution settings for the body? If they are high you can get sharp edg... read more 04/23/2004 (7:23 am)
Vehicle steering You might need to have a maximum turning speed though, I'm not sure if the code is set up like that.... read more 04/21/2004 (3:48 pm)
Fixes to get shadowing working ... enjoy! Would it be possible to add switches to the code so that a mission item can have options for shadows... read more 04/21/2004 (3:31 am)
Interpolation problems? (Jumpy players) I am not a coder, but I'll talk anyway in case my 'outside the square' viewpoint helps - if the vehi... read more 04/21/2004 (3:17 am)
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