Game Development Community

Charles Savage's Forum Posts

Thread Post Date Posted
Game help: moving/destroying Other objects during a game. Mo, if you care to share this with the community, write up a resource of this, include some code and... read more 03/26/2004 (9:52 am)
Spanking new Particle Engine Spline particle system is composed of three parts. You have your spline, object 1. You have your... read more 03/18/2004 (4:37 pm)
Spanking new Particle Engine I couldn't find this thread, thought it was deleted. So I've been working on a spline particle sy... read more 03/18/2004 (6:53 am)
MUD Gaming I am one of the architechs and programmers of Overdrive way back when. My handle was Lestat. As fa... read more 03/14/2004 (12:15 pm)
Finding good 2D artist, suggestions please. [url]www.renderosity.com[/url] has a ton of artists.... read more 03/10/2004 (9:00 am)
How to create shoot trough block in torque??? What?... read more 03/09/2004 (2:11 pm)
Where 2 find the rifle.cs? Rifle.cs is in an older version of the release, this should be a FAQ. If you own the source you can... read more 03/09/2004 (2:04 pm)
JEdit - Cross-platform Java tool for editing Torque script files Ok cool, got the mousewheel to work. It was involved, when I updated the JVM, it just added it, it ... read more 03/09/2004 (2:03 pm)
Foliage on water surface Uh, why not make 'up' on your shape be perpendicular (90 degrees off) to the way you want it, then w... read more 03/09/2004 (1:54 pm)
JEdit - Cross-platform Java tool for editing Torque script files I'm using Windows XP Professional and JEdit 4.1. How do I check the release version of the JVM?... read more 03/04/2004 (7:41 pm)
JEdit - Cross-platform Java tool for editing Torque script files Question with JEdit, I posted this question on the resource JEdit page3 a month ago, but I still hav... read more 03/02/2004 (11:45 am)
How to download Doxygen? Thank you Nicolas and Ben!... read more 03/01/2004 (9:37 pm)
How to download Doxygen? So which folder do I 'install' it too? ~\torque\doc or ~\torque\doc\doxygen?... read more 03/01/2004 (12:30 pm)
Can we get back to the bugs please? Is GG officially working on a v2 of Torque? I havn't come across anything other than member's sayin... read more 02/20/2004 (12:37 pm)
Train like movement Mount the player to the object.... read more 02/18/2004 (11:10 am)
Cool movie [url=http://www.tucsonlanparty.com/upcoming_events1.htm]a link of that[/url] edit: but the link... read more 02/18/2004 (11:07 am)
Minimal Network Coding Example? James, how about a link :) - I'll use search... Here is the link... [url=http://www.garagegames.... read more 02/11/2004 (8:07 am)
Setting a Global Gravity Controller I may be missing something: But to add a new type of vehicle, you have to change main.cc to include... read more 02/11/2004 (7:58 am)
Could somebody show me how to do the following I know there was a thread around - I've seen it in my browsing - that related to an sql database of ... read more 02/11/2004 (7:36 am)
CVS download & Pdf documents There is a checkmark that I believe Jeff is referring too so that you don't download empty folders.... read more 02/11/2004 (7:03 am)
Binding sounds to textures Also in player.cs there are a ton of sounds that are not implemented, because they lack sound files.... read more 02/11/2004 (6:58 am)
Walk through tutorial I think the Torque tools are public domain, for converting files from max, and milkshape, plus I thi... read more 02/11/2004 (6:52 am)
Moving/Transforming TSStatic objects One slight thing, instead of doing @ " " @ do... %newPos = ((vectorAdd(%pos, 0 0 1)) SPC %rot); ... read more 02/11/2004 (6:45 am)
Where to start with spawning Since you own the SDK, why not check out the information on GORPE, do searches on it. It is a RPG v... read more 02/11/2004 (6:31 am)
OpenApp v1.00 Release :p Matthew, I went to your webpage, but do not see anyway to download or learn more about what you have... read more 02/06/2004 (1:01 pm)
Replacing the chatHudBorderArray? I'm using [url=http://www.gimp.org]Gimp[/url]. It is freeware and handles png's, but is it a 'full'... read more 02/06/2004 (10:21 am)
Script help on Particle Editor? Did you ever get this to work? [code] function DefaultGame::activatePackages(%game) { ... read more 02/04/2004 (10:00 am)
How to use tick inside model (cs) definitions? Would he export an event of type tick, or - and I don't know how to do this part - but use the c++ c... read more 02/03/2004 (8:21 pm)
General Scripting Ah ok, still doesn't change the premis though.... read more 02/03/2004 (1:09 pm)
Map2dif strangeness I get a .max file too, but I also get a .dif. I had not thought the .max was important. I'd link... read more 02/02/2004 (8:36 am)
Torque Tutorial Guide Well, I downloaded the full HTML, but none of the pictures work.... read more 02/01/2004 (8:51 am)
Torque Tutorial Guide Thank you for the great resource!... read more 02/01/2004 (8:37 am)
Map2dif error I figured out how to configure Worldcraft from [url=http://www.garagegames.com/docs/torque.sdk/tools... read more 01/31/2004 (8:36 pm)
Integrated Tools I might make a Maya2Dif exporter tool pack, sell it for 1500 or so a copy - maybe I could afford may... read more 01/31/2004 (9:40 am)
True car rear view mirror I'm just curious, the download demo of the SDK has a mirror in it. Do we have access to the code fo... read more 01/31/2004 (6:55 am)
Spanking new Particle Engine I just recently bought the TGE, and I have been playing with the particle systems. I was invisionin... read more 01/29/2004 (4:37 pm)
What are Portals? Ok, thanks. That helps clear things up. Now for the same question as applied to Torque, What pur... read more 01/28/2004 (11:47 am)
Simple - trivial base app.. ?? [quote]I am thinking about purchasing Torque, but there are few things I don't like.. first of all I... read more 01/28/2004 (10:02 am)
Brain Editor What is Brain? I looked at the website, but it doesn't say what it is. IE, why would I want to get... read more 01/28/2004 (9:25 am)
Null Texture Thanks Craig, that is what I was looking for!... read more 01/27/2004 (1:54 pm)
Modeling Answers Stephen, how about explaining what modeler you are using, and what steps you take to port your model... read more 01/27/2004 (1:54 pm)
Gmax Excerpt from the gMax EULA, it doesn't say anywhere in it that you cannot convert their save/exporte... read more 01/26/2004 (9:56 pm)
Moving around INSIDE vehicles? I'm new to this whole TGE thing, but it would seem to me that player's position is relative to a mov... read more 01/26/2004 (8:43 pm)
Interior size? New link is [url]http://tork.beffy.de[/url]... read more 01/26/2004 (1:06 pm)
yes I bought the SDK What happened to the man from Nantuket?... read more 01/23/2004 (8:01 pm)