Game Development Community

Paul Johnson's Forum Posts

Thread Post Date Posted
Our freedom is being taken. As a non-american myself I've resisted butting into this thread, but I can't resist this one. IMO... read more 03/31/2004 (6:25 am)
Hosting Thanks for your suggestions guys - sorry if it looks like I ignored em, but have decided to go with ... read more 03/30/2004 (4:23 pm)
EyeTransformation Probs @Nicolas: Its not the TGE forums but it may as well be. When was the last post that's non-TGE rel... read more 03/28/2004 (5:02 am)
Microsoft XNA Yes. Essentially it makes XBox and PC cross-platform development a breeze, not that in my experience... read more 03/27/2004 (6:06 pm)
Custom menu graphics? JPEG is lossy, so thats out. Dunno about JPEG2000 - missed that one completely. I'm a big fan of not... read more 03/27/2004 (5:35 pm)
Indie Game Developer Site ? Cool, thanks... read more 03/26/2004 (4:54 pm)
Custom menu graphics? @John: I think you're thinking of .AIF (Amiga Interchange File (format). PCX was definitely a PC in... read more 03/22/2004 (8:23 pm)
Custom menu graphics? I doubt there's much in it between PNG and PCX, certainly for the style of image I'm working with, a... read more 03/22/2004 (8:16 pm)
Custom menu graphics? Yeah, its old but its still the best. Textures compress to nothing which is important for memory foo... read more 03/22/2004 (6:06 pm)
Custom menu graphics? Yes. I've made mine so it just uses textures from a common folder. I store them as .PCX so the end-u... read more 03/22/2004 (9:22 am)
Game help: moving/destroying Other objects during a game. I think this depends a lot on what functionality you've coded into your world editor, and how you ha... read more 03/22/2004 (9:13 am)
Which rules: Shaders or Gameplay? "Short answer: no, Long answer: no" I love that :D I think this about sums it up: Great graphic... read more 03/21/2004 (7:54 am)
Which rules: Shaders or Gameplay? I assume so, yes. There are some behing-the-scenes things that can be done with shaders, but general... read more 03/21/2004 (6:11 am)
Who do i give my cell phone game too Do [url=www.handango.com]handango[/url] not do these now ?... read more 03/21/2004 (5:53 am)
How long are your design documents? A game I worked on for EA was one of those that never saw the light of day. I'm not sure how many pa... read more 03/21/2004 (5:49 am)
Which rules: Shaders or Gameplay? My take on this: I've stayed away from pixel shaders - they're not needed at all. Right now I'm d... read more 03/21/2004 (5:33 am)
A(nother) proposition for a game asset development company For a *professional* developer, TGE costs a lot more than a hundred bucks. Getting to the point wher... read more 03/18/2004 (6:15 am)
Novadex Physics Engine Tho maybe not for 10 grand. lol maybe i should go find that thread......... read more 03/13/2004 (5:38 pm)
Novadex Physics Engine Yup, but I dont use it, and a physics engine should be of interest to all programmers........ read more 03/13/2004 (5:38 pm)
Novadex Physics Engine 10 thousand dollars per released title ?... read more 03/13/2004 (8:35 am)
So, where do I go now ? That wouldn't be your wife, would it Randall ? ;) I'm still working for IV which is where my mon... read more 03/08/2004 (4:05 pm)
So, where do I go now ? Maybe revealing themselves wouldn't hurt though eh. The whole point of this kind of deal is that the... read more 03/08/2004 (3:47 am)
So, where do I go now ? If only it were that simple :( I've had no takers so far, not even to ask me what's in it for the... read more 03/07/2004 (4:21 pm)
Torque + Physics [FX:Blush] Thanks man. Yup, still at it - won't ever stop 'til they seal the box! I just hope ... read more 02/27/2004 (5:42 pm)
Rotation from two points I have no clue about TGE but just looking at this example: Point3F vec = mCamPos - getRenderPosit... read more 02/27/2004 (6:47 am)
Rotation from two points I should add though that orthonormalising a camera isn't ideal as it'll end up moving back off line ... read more 02/27/2004 (6:44 am)
Rotation from two points A vector (in 3D math) defines these things. First component is the Xness, 2nd component is the Yness... read more 02/27/2004 (6:34 am)
Rotation from two points I guess I should've know this was a torque thing.. @Trevor: Just FYI A matrix isn't limited to... read more 02/27/2004 (4:01 am)
Rotation from two points You need to renormalise the camera matrix. What exactly do you mean by "apply" in this case ? Wha... read more 02/26/2004 (5:45 pm)
Torque + Physics There are still a lot of total jokers out there who seem happy to not sell anything. I saw another p... read more 02/26/2004 (5:35 pm)
Gamespy Wow too. Nice to see at least one satisfied customer :D... read more 02/24/2004 (7:18 am)
Gamespy Hi Eric :) That's something that would go down very well. I'd even be prepared to pay for it, as ... read more 02/24/2004 (4:54 am)
Gamespy I'm not using TGE at all, though I hear there networking code is supposed to be top-notch. However, ... read more 02/24/2004 (4:02 am)
A few questions on network programming "Hope this isn't offtopic, since it isn't related to Torque..." Actually, being about torque woul... read more 02/23/2004 (11:09 am)
So, where do I go now ? Hell, me too :S... read more 02/22/2004 (7:47 am)
So, where do I go now ? Wow, some good stuff here - thanks guys, I've got a lot more to think about now :) I was going to... read more 02/22/2004 (4:00 am)
So, where do I go now ? Ugh. Long live postatog... read more 02/21/2004 (5:52 pm)
So, where do I go now ? I've posted [url=www.palmtreedev.com]some screenshots[/url] *Very* early yet. Even with those scr... read more 02/21/2004 (5:52 pm)
So, where do I go now ? I've posted [url=www.palmtreedev.com]some screenshots[/url] *Very* early yet. Even with those scr... read more 02/21/2004 (5:46 pm)
So, where do I go now ? Grr, each time I post another guy turns up so apologies for replying individually rather than all in... read more 02/21/2004 (4:31 pm)
So, where do I go now ? @Phil: My history is probably best covered up! The reason I'm here is that I had 3 perfectly decent... read more 02/21/2004 (4:28 pm)
So, where do I go now ? Thanks Randall. I'd pretty much figured I'd need 3rd party help, but I wouldn't have the first clue ... read more 02/21/2004 (4:20 pm)
Having a gold mine , but no way to exploit it ... @Guido: Same old faces huh. Hello again my friend :D... read more 02/21/2004 (2:25 pm)
Alpha-aware art formats Oddly I'd not looked at the D3DX stuff. Still having hangovers from retained mode and other 'helper'... read more 02/15/2004 (4:24 pm)
Alpha-aware art formats Thats more like it, many many thanks :D... read more 02/15/2004 (4:22 pm)
Alpha-aware art formats Yup. Obviously the concept of one function in one file is old hat.... read more 02/15/2004 (1:57 pm)
Alpha-aware art formats Libpng is another one of those with millions of files iirc. I do indeed own TGE but don't use it... read more 02/15/2004 (5:18 am)
Code Profilers CATS - Codewarrior Analysis Tools Suite Only product from Metrowerks I'd ever reccomend, but it's... read more 02/13/2004 (12:57 pm)
A good easy to use 2d engine Learn DirectX or OpenGL and draw your images as textures. Both are dead simple to setup if you stay ... read more 02/11/2004 (6:10 am)
Custom engine questions BSP and portals etc are only really useful for indoor scenes. You'll have masses of polys in a small... read more 02/09/2004 (1:48 pm)
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