Paul Johnson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Our freedom is being taken. | As a non-american myself I've resisted butting into this thread, but I can't resist this one. IMO... read more | 03/31/2004 (6:25 am) |
| Hosting | Thanks for your suggestions guys - sorry if it looks like I ignored em, but have decided to go with ... read more | 03/30/2004 (4:23 pm) |
| EyeTransformation Probs | @Nicolas: Its not the TGE forums but it may as well be. When was the last post that's non-TGE rel... read more | 03/28/2004 (5:02 am) |
| Microsoft XNA | Yes. Essentially it makes XBox and PC cross-platform development a breeze, not that in my experience... read more | 03/27/2004 (6:06 pm) |
| Custom menu graphics? | JPEG is lossy, so thats out. Dunno about JPEG2000 - missed that one completely. I'm a big fan of not... read more | 03/27/2004 (5:35 pm) |
| Indie Game Developer Site ? | Cool, thanks... read more | 03/26/2004 (4:54 pm) |
| Custom menu graphics? | @John: I think you're thinking of .AIF (Amiga Interchange File (format). PCX was definitely a PC in... read more | 03/22/2004 (8:23 pm) |
| Custom menu graphics? | I doubt there's much in it between PNG and PCX, certainly for the style of image I'm working with, a... read more | 03/22/2004 (8:16 pm) |
| Custom menu graphics? | Yeah, its old but its still the best. Textures compress to nothing which is important for memory foo... read more | 03/22/2004 (6:06 pm) |
| Custom menu graphics? | Yes. I've made mine so it just uses textures from a common folder. I store them as .PCX so the end-u... read more | 03/22/2004 (9:22 am) |
| Game help: moving/destroying Other objects during a game. | I think this depends a lot on what functionality you've coded into your world editor, and how you ha... read more | 03/22/2004 (9:13 am) |
| Which rules: Shaders or Gameplay? | "Short answer: no, Long answer: no" I love that :D I think this about sums it up: Great graphic... read more | 03/21/2004 (7:54 am) |
| Which rules: Shaders or Gameplay? | I assume so, yes. There are some behing-the-scenes things that can be done with shaders, but general... read more | 03/21/2004 (6:11 am) |
| Who do i give my cell phone game too | Do [url=www.handango.com]handango[/url] not do these now ?... read more | 03/21/2004 (5:53 am) |
| How long are your design documents? | A game I worked on for EA was one of those that never saw the light of day. I'm not sure how many pa... read more | 03/21/2004 (5:49 am) |
| Which rules: Shaders or Gameplay? | My take on this: I've stayed away from pixel shaders - they're not needed at all. Right now I'm d... read more | 03/21/2004 (5:33 am) |
| A(nother) proposition for a game asset development company | For a *professional* developer, TGE costs a lot more than a hundred bucks. Getting to the point wher... read more | 03/18/2004 (6:15 am) |
| Novadex Physics Engine | Tho maybe not for 10 grand. lol maybe i should go find that thread......... read more | 03/13/2004 (5:38 pm) |
| Novadex Physics Engine | Yup, but I dont use it, and a physics engine should be of interest to all programmers........ read more | 03/13/2004 (5:38 pm) |
| Novadex Physics Engine | 10 thousand dollars per released title ?... read more | 03/13/2004 (8:35 am) |
| So, where do I go now ? | That wouldn't be your wife, would it Randall ? ;) I'm still working for IV which is where my mon... read more | 03/08/2004 (4:05 pm) |
| So, where do I go now ? | Maybe revealing themselves wouldn't hurt though eh. The whole point of this kind of deal is that the... read more | 03/08/2004 (3:47 am) |
| So, where do I go now ? | If only it were that simple :( I've had no takers so far, not even to ask me what's in it for the... read more | 03/07/2004 (4:21 pm) |
| Torque + Physics | [FX:Blush] Thanks man. Yup, still at it - won't ever stop 'til they seal the box! I just hope ... read more | 02/27/2004 (5:42 pm) |
| Rotation from two points | I have no clue about TGE but just looking at this example: Point3F vec = mCamPos - getRenderPosit... read more | 02/27/2004 (6:47 am) |
| Rotation from two points | I should add though that orthonormalising a camera isn't ideal as it'll end up moving back off line ... read more | 02/27/2004 (6:44 am) |
| Rotation from two points | A vector (in 3D math) defines these things. First component is the Xness, 2nd component is the Yness... read more | 02/27/2004 (6:34 am) |
| Rotation from two points | I guess I should've know this was a torque thing.. @Trevor: Just FYI A matrix isn't limited to... read more | 02/27/2004 (4:01 am) |
| Rotation from two points | You need to renormalise the camera matrix. What exactly do you mean by "apply" in this case ? Wha... read more | 02/26/2004 (5:45 pm) |
| Torque + Physics | There are still a lot of total jokers out there who seem happy to not sell anything. I saw another p... read more | 02/26/2004 (5:35 pm) |
| Gamespy | Wow too. Nice to see at least one satisfied customer :D... read more | 02/24/2004 (7:18 am) |
| Gamespy | Hi Eric :) That's something that would go down very well. I'd even be prepared to pay for it, as ... read more | 02/24/2004 (4:54 am) |
| Gamespy | I'm not using TGE at all, though I hear there networking code is supposed to be top-notch. However, ... read more | 02/24/2004 (4:02 am) |
| A few questions on network programming | "Hope this isn't offtopic, since it isn't related to Torque..." Actually, being about torque woul... read more | 02/23/2004 (11:09 am) |
| So, where do I go now ? | Hell, me too :S... read more | 02/22/2004 (7:47 am) |
| So, where do I go now ? | Wow, some good stuff here - thanks guys, I've got a lot more to think about now :) I was going to... read more | 02/22/2004 (4:00 am) |
| So, where do I go now ? | Ugh. Long live postatog... read more | 02/21/2004 (5:52 pm) |
| So, where do I go now ? | I've posted [url=www.palmtreedev.com]some screenshots[/url] *Very* early yet. Even with those scr... read more | 02/21/2004 (5:52 pm) |
| So, where do I go now ? | I've posted [url=www.palmtreedev.com]some screenshots[/url] *Very* early yet. Even with those scr... read more | 02/21/2004 (5:46 pm) |
| So, where do I go now ? | Grr, each time I post another guy turns up so apologies for replying individually rather than all in... read more | 02/21/2004 (4:31 pm) |
| So, where do I go now ? | @Phil: My history is probably best covered up! The reason I'm here is that I had 3 perfectly decent... read more | 02/21/2004 (4:28 pm) |
| So, where do I go now ? | Thanks Randall. I'd pretty much figured I'd need 3rd party help, but I wouldn't have the first clue ... read more | 02/21/2004 (4:20 pm) |
| Having a gold mine , but no way to exploit it ... | @Guido: Same old faces huh. Hello again my friend :D... read more | 02/21/2004 (2:25 pm) |
| Alpha-aware art formats | Oddly I'd not looked at the D3DX stuff. Still having hangovers from retained mode and other 'helper'... read more | 02/15/2004 (4:24 pm) |
| Alpha-aware art formats | Thats more like it, many many thanks :D... read more | 02/15/2004 (4:22 pm) |
| Alpha-aware art formats | Yup. Obviously the concept of one function in one file is old hat.... read more | 02/15/2004 (1:57 pm) |
| Alpha-aware art formats | Libpng is another one of those with millions of files iirc. I do indeed own TGE but don't use it... read more | 02/15/2004 (5:18 am) |
| Code Profilers | CATS - Codewarrior Analysis Tools Suite Only product from Metrowerks I'd ever reccomend, but it's... read more | 02/13/2004 (12:57 pm) |
| A good easy to use 2d engine | Learn DirectX or OpenGL and draw your images as textures. Both are dead simple to setup if you stay ... read more | 02/11/2004 (6:10 am) |
| Custom engine questions | BSP and portals etc are only really useful for indoor scenes. You'll have masses of polys in a small... read more | 02/09/2004 (1:48 pm) |