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Logan Foster's Forum Posts

Thread Post Date Posted
Help with lines on airport runway We havent done any code changes with that project, we are just providing art. To get around Z fighti... read more 07/29/2009 (3:49 pm)
Help with lines on airport runway We ran into a similar problem with a project we are currently doing in TGEA. How we solved it was we... read more 07/29/2009 (2:50 pm)
Export to .DTS and several .DSQ The exporter was initially designed for the way that Dynamix worked (ie how a pro games studio worke... read more 07/29/2009 (9:02 am)
Max 2010 Dts exporter availability? Indeed, a 2010 exporter for Max is needed ASAP. As is exporter support for the latest version of oth... read more 07/28/2009 (10:03 am)
Export to .DTS and several .DSQ When you export to DTS or DSQ it dumps what it finds in your scene out to the respective DTS or DSQ ... read more 07/28/2009 (10:02 am)
Beta 4 - Basic lighting cause flicker in undercity I know I pitched this back pre-beta, but with all th changes that have been going on I think what mi... read more 07/26/2009 (2:00 pm)
Torque3D Gideon Character sample 3DsMax file @Berkan Yup even in Torque3D DTS/DSQ is still the way to go for some things like characters, anim... read more 07/25/2009 (9:13 am)
Nvidia photoshop plugin and where does the alpha channel go? @Manoel Actually it depends on which PNG plugin you are using to save. The default Photoshop PNG ... read more 07/24/2009 (8:31 am)
Feature request: ScatterSky settings load and save "presets" Ive thrown this idea at GG a few times now over the years, no idea if anyone's looked into it, but r... read more 07/24/2009 (8:28 am)
Torque3D Gideon Character sample 3DsMax file Gideon was created in Maya and does not conform to any of the existing skeletal rigs that were previ... read more 07/24/2009 (8:20 am)
Collada Collision and LOD The new DTSs that are generated by Torque3D when you load a DAE are a newer file version of DTS than... read more 07/23/2009 (8:00 am)
Hey are the lightRays being made in the UnderCity Level We accidentally left the datablocks in the Undercity level to do the LightRay casting if you turn it... read more 07/22/2009 (3:42 pm)
Collision detections in Underworld Unless something changed between T3D and TGEA it shouldnt be. The code should be setup to look for m... read more 07/22/2009 (11:07 am)
Collision detections in Underworld Actually someone should log this as a bug that all of the steam weapons use "muzzle" inste... read more 07/22/2009 (8:04 am)
Collision detections in Underworld Ya thats another issue with the Ram Rifle, it has a node called "muzzle" and not "muz... read more 07/22/2009 (8:02 am)
Beta 4 - Basic lighting cause flicker in undercity @Tom The Undercity PL scene in SVN is broken up on a room by room basis if you wanted to test thi... read more 07/20/2009 (12:01 pm)
Slight pause before muzzle flash I think this is more of an issue with how the engine handles packets than an issue with how your scr... read more 07/15/2009 (12:28 pm)
Need MAX2DIF Max2Map was only loosely supported for 3DS Max R4. It never really worked right though and was dropp... read more 07/15/2009 (11:43 am)
Accepted image file types? Oh and just to form a bit of a list, I beieve the following is accurate with regards to image type s... read more 07/15/2009 (11:31 am)
Accepted image file types? TGA is supported in Torque3D... read more 07/15/2009 (11:27 am)
gideon's normal map @Pat Between this new specular option, the fixed and properly working normal bump mapping and of ... read more 07/15/2009 (11:27 am)
gideon's normal map @Pat Oh thank god. I know stuffing the specular as the Alpha in a RGB image saved a lot on video ... read more 07/15/2009 (8:30 am)
Need MAX2DIF If you are using TGEA 1.7 (or better) or Torque3D a more viable option is to export to DTS or DAE an... read more 07/15/2009 (8:15 am)
pureLIGHT beta testers wanted. Don't be scared to contact Dave about beta testing just because you aren't an artist (or do not thin... read more 07/07/2009 (5:51 pm)
pureLIGHT beta testing Don't be scared to contact Dave about beta testing just because you aren't an artist (or do not thin... read more 07/07/2009 (5:51 pm)
Max 9 and Collada frustration Make certain that you are using the latest Filmbox release ([url]http://usa.autodesk.com/adsk/servle... read more 07/07/2009 (5:48 pm)
a strange problem with prone animation Did you remember to cull out the bip01 node so that you dont get that funky transform happening?... read more 07/07/2009 (9:06 am)
Torque 3D Beta 1 Bug: ColladaLoader don't create materials with normal maps I do not honestly think that this is a bug to be honest. Like you are saying Chris there really is n... read more 07/06/2009 (9:25 am)
sgLightObject() became what? Probably some sort of Advanced Light object like an Omni would be my guess. Tom might be able to exa... read more 06/30/2009 (1:41 pm)
What tools are officially recommended to build the interiors in T3D? Technicly the DAE gets converted at runtime into a DTS by the game engine, this file then remains un... read more 06/30/2009 (1:39 pm)
License question - Art assets Man I guess I shouldn't just be pulling from the SVN repo and should pay some attention to what's in... read more 06/30/2009 (10:07 am)
HELP: How to export a Normal Map model from 3dMax and import it into TGEA @Eb Actually that looks to be the stock lighting from Max coming from the camera position (since ... read more 06/28/2009 (7:38 am)
Collada import question There have been numerous posts about this sort of thing, so search the Torque3D forums for a more in... read more 06/28/2009 (7:27 am)
Skycube chaos I just setup this one in TGEA based on an HDR image that I converted out to a cubemap. The info in T... read more 06/28/2009 (7:17 am)
help with debris? I could be wrong here but I believe that Debris files will try to use the Z position of the sub-mesh... read more 06/24/2009 (9:31 am)
Texture Size Issue Are you trying to load that 2048x2048 bitmap onto a terrain? What about video memory on your PC how ... read more 06/22/2009 (11:00 am)
Default scale of T3D demos? I believe most of the demos have been produced with a 1 unit = 1 metre thought process. @James ... read more 06/22/2009 (8:19 am)
ShowTool Loading Separate DSQs Check to confirm that the DSQ actually loaded (this can be done by looking in the config data, "... read more 06/20/2009 (8:21 pm)
App Store Rating I would say that a Lite version is worth it. Not making it is like not making a demo for your regula... read more 06/16/2009 (6:43 pm)
App Store Rating We noticed the same thing when we released Kachinko Lite. I just assumed that it was your typical Ap... read more 06/16/2009 (12:20 pm)
3DS File Importer? @Matt There are also other little bugs and issues with .3DS that can cause other issues, so with ... read more 06/16/2009 (7:40 am)
Collada collision detection Polysoup has a few issues with very dense meshes. From what I have experianced if you have too many ... read more 06/16/2009 (7:37 am)