Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with lines on airport runway | We havent done any code changes with that project, we are just providing art. To get around Z fighti... read more | 07/29/2009 (3:49 pm) |
| Help with lines on airport runway | We ran into a similar problem with a project we are currently doing in TGEA. How we solved it was we... read more | 07/29/2009 (2:50 pm) |
| Export to .DTS and several .DSQ | The exporter was initially designed for the way that Dynamix worked (ie how a pro games studio worke... read more | 07/29/2009 (9:02 am) |
| Max 2010 Dts exporter availability? | Indeed, a 2010 exporter for Max is needed ASAP. As is exporter support for the latest version of oth... read more | 07/28/2009 (10:03 am) |
| Export to .DTS and several .DSQ | When you export to DTS or DSQ it dumps what it finds in your scene out to the respective DTS or DSQ ... read more | 07/28/2009 (10:02 am) |
| Beta 4 - Basic lighting cause flicker in undercity | I know I pitched this back pre-beta, but with all th changes that have been going on I think what mi... read more | 07/26/2009 (2:00 pm) |
| Torque3D Gideon Character sample 3DsMax file | @Berkan Yup even in Torque3D DTS/DSQ is still the way to go for some things like characters, anim... read more | 07/25/2009 (9:13 am) |
| Nvidia photoshop plugin and where does the alpha channel go? | @Manoel Actually it depends on which PNG plugin you are using to save. The default Photoshop PNG ... read more | 07/24/2009 (8:31 am) |
| Feature request: ScatterSky settings load and save "presets" | Ive thrown this idea at GG a few times now over the years, no idea if anyone's looked into it, but r... read more | 07/24/2009 (8:28 am) |
| Torque3D Gideon Character sample 3DsMax file | Gideon was created in Maya and does not conform to any of the existing skeletal rigs that were previ... read more | 07/24/2009 (8:20 am) |
| Collada Collision and LOD | The new DTSs that are generated by Torque3D when you load a DAE are a newer file version of DTS than... read more | 07/23/2009 (8:00 am) |
| Hey are the lightRays being made in the UnderCity Level | We accidentally left the datablocks in the Undercity level to do the LightRay casting if you turn it... read more | 07/22/2009 (3:42 pm) |
| Collision detections in Underworld | Unless something changed between T3D and TGEA it shouldnt be. The code should be setup to look for m... read more | 07/22/2009 (11:07 am) |
| Collision detections in Underworld | Actually someone should log this as a bug that all of the steam weapons use "muzzle" inste... read more | 07/22/2009 (8:04 am) |
| Collision detections in Underworld | Ya thats another issue with the Ram Rifle, it has a node called "muzzle" and not "muz... read more | 07/22/2009 (8:02 am) |
| Beta 4 - Basic lighting cause flicker in undercity | @Tom The Undercity PL scene in SVN is broken up on a room by room basis if you wanted to test thi... read more | 07/20/2009 (12:01 pm) |
| Slight pause before muzzle flash | I think this is more of an issue with how the engine handles packets than an issue with how your scr... read more | 07/15/2009 (12:28 pm) |
| Need MAX2DIF | Max2Map was only loosely supported for 3DS Max R4. It never really worked right though and was dropp... read more | 07/15/2009 (11:43 am) |
| Accepted image file types? | Oh and just to form a bit of a list, I beieve the following is accurate with regards to image type s... read more | 07/15/2009 (11:31 am) |
| Accepted image file types? | TGA is supported in Torque3D... read more | 07/15/2009 (11:27 am) |
| gideon's normal map | @Pat Between this new specular option, the fixed and properly working normal bump mapping and of ... read more | 07/15/2009 (11:27 am) |
| gideon's normal map | @Pat Oh thank god. I know stuffing the specular as the Alpha in a RGB image saved a lot on video ... read more | 07/15/2009 (8:30 am) |
| Need MAX2DIF | If you are using TGEA 1.7 (or better) or Torque3D a more viable option is to export to DTS or DAE an... read more | 07/15/2009 (8:15 am) |
| pureLIGHT beta testers wanted. | Don't be scared to contact Dave about beta testing just because you aren't an artist (or do not thin... read more | 07/07/2009 (5:51 pm) |
| pureLIGHT beta testing | Don't be scared to contact Dave about beta testing just because you aren't an artist (or do not thin... read more | 07/07/2009 (5:51 pm) |
| Max 9 and Collada frustration | Make certain that you are using the latest Filmbox release ([url]http://usa.autodesk.com/adsk/servle... read more | 07/07/2009 (5:48 pm) |
| a strange problem with prone animation | Did you remember to cull out the bip01 node so that you dont get that funky transform happening?... read more | 07/07/2009 (9:06 am) |
| Torque 3D Beta 1 Bug: ColladaLoader don't create materials with normal maps | I do not honestly think that this is a bug to be honest. Like you are saying Chris there really is n... read more | 07/06/2009 (9:25 am) |
| sgLightObject() became what? | Probably some sort of Advanced Light object like an Omni would be my guess. Tom might be able to exa... read more | 06/30/2009 (1:41 pm) |
| What tools are officially recommended to build the interiors in T3D? | Technicly the DAE gets converted at runtime into a DTS by the game engine, this file then remains un... read more | 06/30/2009 (1:39 pm) |
| License question - Art assets | Man I guess I shouldn't just be pulling from the SVN repo and should pay some attention to what's in... read more | 06/30/2009 (10:07 am) |
| HELP: How to export a Normal Map model from 3dMax and import it into TGEA | @Eb Actually that looks to be the stock lighting from Max coming from the camera position (since ... read more | 06/28/2009 (7:38 am) |
| Collada import question | There have been numerous posts about this sort of thing, so search the Torque3D forums for a more in... read more | 06/28/2009 (7:27 am) |
| Skycube chaos | I just setup this one in TGEA based on an HDR image that I converted out to a cubemap. The info in T... read more | 06/28/2009 (7:17 am) |
| help with debris? | I could be wrong here but I believe that Debris files will try to use the Z position of the sub-mesh... read more | 06/24/2009 (9:31 am) |
| Texture Size Issue | Are you trying to load that 2048x2048 bitmap onto a terrain? What about video memory on your PC how ... read more | 06/22/2009 (11:00 am) |
| Default scale of T3D demos? | I believe most of the demos have been produced with a 1 unit = 1 metre thought process. @James ... read more | 06/22/2009 (8:19 am) |
| ShowTool Loading Separate DSQs | Check to confirm that the DSQ actually loaded (this can be done by looking in the config data, "... read more | 06/20/2009 (8:21 pm) |
| App Store Rating | I would say that a Lite version is worth it. Not making it is like not making a demo for your regula... read more | 06/16/2009 (6:43 pm) |
| App Store Rating | We noticed the same thing when we released Kachinko Lite. I just assumed that it was your typical Ap... read more | 06/16/2009 (12:20 pm) |
| 3DS File Importer? | @Matt There are also other little bugs and issues with .3DS that can cause other issues, so with ... read more | 06/16/2009 (7:40 am) |
| Collada collision detection | Polysoup has a few issues with very dense meshes. From what I have experianced if you have too many ... read more | 06/16/2009 (7:37 am) |