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Logan Foster's Forum Posts

Thread Post Date Posted
Maya? It means that it would be an incredibly difficult task for someone to undertake because of the way t... read more 09/24/2002 (2:35 pm)
Now what No there is not a specific RW FAQ at this time, though if you have a question that you would like an... read more 09/23/2002 (8:22 am)
Upcoming Tasks There are plenty of art tasks in the RW Project Manager, you should check that out (as Anthony menti... read more 09/23/2002 (8:17 am)
Wall/Tower Checkpoint thing.... Alex, Pascal is away on vacation and will not be back for another week or so. If you like you can se... read more 09/19/2002 (12:31 pm)
new to concept People do this thing all the time in the art field in an attempt to get their foot in the door or ev... read more 09/19/2002 (8:01 am)
Now what I agree that this should be outlined a bit clearer and I apoligize for this. Format: Pascal is us... read more 09/19/2002 (7:56 am)
max2map for 3dsmax 5.... Gave it a go this morning with a quick box that had a texture and it generated the same error. This ... read more 09/19/2002 (7:50 am)
how do you add a collision box? Greg's explaination on how to add a collision shape and register it in your scene was... read more 09/19/2002 (7:47 am)
player export trouble Here are some things that you should check... ... read more 09/19/2002 (7:34 am)
Human hands and faces? Ya there are plugins for this, though you generally don't want to use them simply because you will g... read more 09/17/2002 (5:25 pm)
Realm Wars logo Although the land design is pretty neat I have to wonder what purpose it has in the logo design? It ... read more 09/17/2002 (7:14 am)
max2map for 3dsmax 5.... Sorry didn't have a chance last night, had a doctors appointment and then a meeting with a client. Y... read more 09/17/2002 (7:06 am)
vampire to tge The 3DS file format is a depracted Ascii based 3D file format, it is really only there for old proje... read more 09/16/2002 (2:59 pm)
Suggestions for the 3dsmax exporter Joe can correct me if I am wrong with this statement, but to my knowledge this information is export... read more 09/16/2002 (12:54 pm)
max2map for 3dsmax 5.... I will give it a try later on tonight, you should upload a sample model though too or else I am only... read more 09/16/2002 (7:37 am)
Shiny textures on models // IFLs Matthew, the code base that GG got for the DTS files and MultiRes does not match exactly the data th... read more 09/16/2002 (7:29 am)
Need help I think that the idea of the silhouetted army's fighting is a very cool idea, though I personally do... read more 09/15/2002 (8:03 am)
logo first attempt Interesting idea there Shawn, but I think that the Realm Wars text (which is the most crucial part o... read more 09/15/2002 (8:00 am)
What is the scale In max 1 unit of anything equals 1 meter in Torque, I believe that this is the same for programs lik... read more 09/13/2002 (7:29 pm)
3 max2dts problems Neil just out of curiousity have you done any tests on your hardware to make sure that there is noth... read more 09/12/2002 (7:42 am)
RW Rant I fail to see how having vehicles = successful game. I don't doubt that some form of vehicles wi... read more 09/11/2002 (6:25 pm)
Some Goodies Maxshade is cool but its too bad since we cannot use any of the Renderman compliant shaders with Tor... read more 09/11/2002 (1:42 pm)
Behind Rockstar Games - Article in Wired As the saying goes... "it's what you know but who you know". Logan... read more 09/09/2002 (2:58 pm)
Polycount Question I believe that it mostly has to do with the computer hardware, the engine does factor into the equat... read more 09/09/2002 (7:09 am)
3ds max question... Joe pretty much nailed the question right there. Most people do start from a primative object of som... read more 09/07/2002 (8:26 am)
Softimage dts export? I wish I could help you out on this one but I haven't ever use XSI/SI at all so any comparisons that... read more 09/06/2002 (12:12 pm)
Some questions about Torque and 3DSmax I believe that there are ten possible mount points per object (mount0 to mount9). What the mount doe... read more 09/06/2002 (12:10 pm)
Softimage dts export? To my knowledge there is no XSI exporter available, if one is being worked on the developer has not ... read more 09/06/2002 (10:12 am)
Some questions about Torque and 3DSmax Kevin, I will try to answer your questions as best as I can as a 3DS Max user who produces content f... read more 09/06/2002 (10:10 am)
2D Artist looking for paid freelance work Martin I hate to say it but there are teams and individuals who are willing to pay for freelance art... read more 09/04/2002 (2:23 pm)
Mount point rotation in Milkshape? Have you tried rotating? Logan... read more 09/04/2002 (1:32 pm)
Logo help Giles, for the RW logo concepts that I did up I simply did some heavy modification to the Book Antiq... read more 09/04/2002 (7:18 am)
Torque, Maya PLE and UT2k3 Actually Steve considering the financial crapper that SGI (and thus Alias Wavefront) is in, I would ... read more 09/01/2002 (10:28 am)
(programmers) Be a part in creating Shadowland There was an old 286/386 RPG game called Shadowland, so you might want to look into changing the nam... read more 09/01/2002 (10:17 am)
Converting MAX formats between versions You could also try 3rd party file solutions like FilmBox, PolyTrans, and Deep Explorer. I do not kno... read more 08/29/2002 (7:27 am)
Burning Out Personally the best way to avoid burnout is by good management keeping in touch with their underling... read more 08/29/2002 (7:18 am)
Converting MAX formats between versions I have never had a problem with loading work that I have done in Max R2.x into Max R3.1, R4.2x, and ... read more 08/28/2002 (7:05 am)
couple weapons To do custom animations for models in Realm Wars you only need a copy of the skeletal deformation sy... read more 08/26/2002 (6:09 pm)
Dearest James... Eli, I don't want to throw a monkeywrench into your plans but you can't legally get Max R2.x anymore... read more 08/26/2002 (7:15 am)
Making models with 3DS Max 4 If you want to learn modeling and the 3DS Max software you should start with that big 200+ page tuto... read more 08/26/2002 (7:12 am)
new to concept Joe check your video driver to make sure thats up to date, if you are having problems with OpenGL or... read more 08/25/2002 (7:03 am)
ElfGear! Very cool concepts Matt, it looks to keep with the share and elegant motif of Elves. Keep up the awe... read more 08/24/2002 (8:35 pm)
Skin Edits! The problem is not just with the textures but everything art related. It needs to fit with the sytle... read more 08/23/2002 (8:20 pm)
how can i model following Scetch ???? You should be pretty impressed with R5 when you receive your upgrade its definately well worth the u... read more 08/23/2002 (9:30 am)
how can i model following Scetch ???? Munki have you had a chance to play with Reactor yet? Its pretty dammed cool and will do similar clo... read more 08/23/2002 (7:19 am)
3d Studio Max to .DTS Check your dump file and make sure that your object exported correctly. Its tough to say what you... read more 08/22/2002 (11:59 am)
Realm Wars Bell James, Pascal has asked me to help look after some of his RW art tasks while he is away on vacation ... read more 08/22/2002 (7:31 am)
Orc Armory idea My personal thought is that although the model is good, it could really be cool if it had more of ca... read more 08/22/2002 (7:26 am)
Newbie max2dts question It means that... a) you have no details markers in your scene (or they are incorrectly linked in yo... read more 08/22/2002 (7:21 am)
Realm Wars Bell Sven, unfortunately this is the one big issue with the community based project, because people can h... read more 08/21/2002 (2:08 pm)