Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maya? | It means that it would be an incredibly difficult task for someone to undertake because of the way t... read more | 09/24/2002 (2:35 pm) |
| Now what | No there is not a specific RW FAQ at this time, though if you have a question that you would like an... read more | 09/23/2002 (8:22 am) |
| Upcoming Tasks | There are plenty of art tasks in the RW Project Manager, you should check that out (as Anthony menti... read more | 09/23/2002 (8:17 am) |
| Wall/Tower Checkpoint thing.... | Alex, Pascal is away on vacation and will not be back for another week or so. If you like you can se... read more | 09/19/2002 (12:31 pm) |
| new to concept | People do this thing all the time in the art field in an attempt to get their foot in the door or ev... read more | 09/19/2002 (8:01 am) |
| Now what | I agree that this should be outlined a bit clearer and I apoligize for this. Format: Pascal is us... read more | 09/19/2002 (7:56 am) |
| max2map for 3dsmax 5.... | Gave it a go this morning with a quick box that had a texture and it generated the same error. This ... read more | 09/19/2002 (7:50 am) |
| how do you add a collision box? |
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09/19/2002 (7:47 am) |
| player export trouble | Here are some things that you should check... ... read more | 09/19/2002 (7:34 am) |
| Human hands and faces? | Ya there are plugins for this, though you generally don't want to use them simply because you will g... read more | 09/17/2002 (5:25 pm) |
| Realm Wars logo | Although the land design is pretty neat I have to wonder what purpose it has in the logo design? It ... read more | 09/17/2002 (7:14 am) |
| max2map for 3dsmax 5.... | Sorry didn't have a chance last night, had a doctors appointment and then a meeting with a client. Y... read more | 09/17/2002 (7:06 am) |
| vampire to tge | The 3DS file format is a depracted Ascii based 3D file format, it is really only there for old proje... read more | 09/16/2002 (2:59 pm) |
| Suggestions for the 3dsmax exporter | Joe can correct me if I am wrong with this statement, but to my knowledge this information is export... read more | 09/16/2002 (12:54 pm) |
| max2map for 3dsmax 5.... | I will give it a try later on tonight, you should upload a sample model though too or else I am only... read more | 09/16/2002 (7:37 am) |
| Shiny textures on models // IFLs | Matthew, the code base that GG got for the DTS files and MultiRes does not match exactly the data th... read more | 09/16/2002 (7:29 am) |
| Need help | I think that the idea of the silhouetted army's fighting is a very cool idea, though I personally do... read more | 09/15/2002 (8:03 am) |
| logo first attempt | Interesting idea there Shawn, but I think that the Realm Wars text (which is the most crucial part o... read more | 09/15/2002 (8:00 am) |
| What is the scale | In max 1 unit of anything equals 1 meter in Torque, I believe that this is the same for programs lik... read more | 09/13/2002 (7:29 pm) |
| 3 max2dts problems | Neil just out of curiousity have you done any tests on your hardware to make sure that there is noth... read more | 09/12/2002 (7:42 am) |
| RW Rant | I fail to see how having vehicles = successful game. I don't doubt that some form of vehicles wi... read more | 09/11/2002 (6:25 pm) |
| Some Goodies | Maxshade is cool but its too bad since we cannot use any of the Renderman compliant shaders with Tor... read more | 09/11/2002 (1:42 pm) |
| Behind Rockstar Games - Article in Wired | As the saying goes... "it's what you know but who you know". Logan... read more | 09/09/2002 (2:58 pm) |
| Polycount Question | I believe that it mostly has to do with the computer hardware, the engine does factor into the equat... read more | 09/09/2002 (7:09 am) |
| 3ds max question... | Joe pretty much nailed the question right there. Most people do start from a primative object of som... read more | 09/07/2002 (8:26 am) |
| Softimage dts export? | I wish I could help you out on this one but I haven't ever use XSI/SI at all so any comparisons that... read more | 09/06/2002 (12:12 pm) |
| Some questions about Torque and 3DSmax | I believe that there are ten possible mount points per object (mount0 to mount9). What the mount doe... read more | 09/06/2002 (12:10 pm) |
| Softimage dts export? | To my knowledge there is no XSI exporter available, if one is being worked on the developer has not ... read more | 09/06/2002 (10:12 am) |
| Some questions about Torque and 3DSmax | Kevin, I will try to answer your questions as best as I can as a 3DS Max user who produces content f... read more | 09/06/2002 (10:10 am) |
| 2D Artist looking for paid freelance work | Martin I hate to say it but there are teams and individuals who are willing to pay for freelance art... read more | 09/04/2002 (2:23 pm) |
| Mount point rotation in Milkshape? | Have you tried rotating? Logan... read more | 09/04/2002 (1:32 pm) |
| Logo help | Giles, for the RW logo concepts that I did up I simply did some heavy modification to the Book Antiq... read more | 09/04/2002 (7:18 am) |
| Torque, Maya PLE and UT2k3 | Actually Steve considering the financial crapper that SGI (and thus Alias Wavefront) is in, I would ... read more | 09/01/2002 (10:28 am) |
| (programmers) Be a part in creating Shadowland | There was an old 286/386 RPG game called Shadowland, so you might want to look into changing the nam... read more | 09/01/2002 (10:17 am) |
| Converting MAX formats between versions | You could also try 3rd party file solutions like FilmBox, PolyTrans, and Deep Explorer. I do not kno... read more | 08/29/2002 (7:27 am) |
| Burning Out | Personally the best way to avoid burnout is by good management keeping in touch with their underling... read more | 08/29/2002 (7:18 am) |
| Converting MAX formats between versions | I have never had a problem with loading work that I have done in Max R2.x into Max R3.1, R4.2x, and ... read more | 08/28/2002 (7:05 am) |
| couple weapons | To do custom animations for models in Realm Wars you only need a copy of the skeletal deformation sy... read more | 08/26/2002 (6:09 pm) |
| Dearest James... | Eli, I don't want to throw a monkeywrench into your plans but you can't legally get Max R2.x anymore... read more | 08/26/2002 (7:15 am) |
| Making models with 3DS Max 4 | If you want to learn modeling and the 3DS Max software you should start with that big 200+ page tuto... read more | 08/26/2002 (7:12 am) |
| new to concept | Joe check your video driver to make sure thats up to date, if you are having problems with OpenGL or... read more | 08/25/2002 (7:03 am) |
| ElfGear! | Very cool concepts Matt, it looks to keep with the share and elegant motif of Elves. Keep up the awe... read more | 08/24/2002 (8:35 pm) |
| Skin Edits! | The problem is not just with the textures but everything art related. It needs to fit with the sytle... read more | 08/23/2002 (8:20 pm) |
| how can i model following Scetch ???? | You should be pretty impressed with R5 when you receive your upgrade its definately well worth the u... read more | 08/23/2002 (9:30 am) |
| how can i model following Scetch ???? | Munki have you had a chance to play with Reactor yet? Its pretty dammed cool and will do similar clo... read more | 08/23/2002 (7:19 am) |
| 3d Studio Max to .DTS | Check your dump file and make sure that your object exported correctly. Its tough to say what you... read more | 08/22/2002 (11:59 am) |
| Realm Wars Bell | James, Pascal has asked me to help look after some of his RW art tasks while he is away on vacation ... read more | 08/22/2002 (7:31 am) |
| Orc Armory idea | My personal thought is that although the model is good, it could really be cool if it had more of ca... read more | 08/22/2002 (7:26 am) |
| Newbie max2dts question | It means that... a) you have no details markers in your scene (or they are incorrectly linked in yo... read more | 08/22/2002 (7:21 am) |
| Realm Wars Bell | Sven, unfortunately this is the one big issue with the community based project, because people can h... read more | 08/21/2002 (2:08 pm) |