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Logan Foster's Forum Posts

Thread Post Date Posted
Open Art Not to take anything away from this conversation but I thought that I would point out that you guys ... read more 12/12/2002 (5:44 pm)
Open Art [b]Note: What follows bellow are my thoughts on this idea, in no way, shape, or form am I saying "do... read more 12/10/2002 (12:31 pm)
NEW LOGO CONCEPT Anthony there is no need for smartass comments like this anywhere in the GarageGames community, you ... read more 12/09/2002 (12:57 pm)
Open Art I guess it is time for me to step into this conversation and give my two cents (since everyone else ... read more 12/05/2002 (7:32 am)
How does Torque handle MESH SMOOTHING? You do not need to apply any sub-divisional modifier (such as meshsmooth, HSDS, or Tesselate) onto y... read more 11/30/2002 (8:47 am)
Open Art Well said Andru. Logan... read more 11/29/2002 (7:50 am)
Human/Elvan Altar Taharez I was about to suggest that same thing. Yes more detail and ornateness to this structure, if... read more 11/28/2002 (7:18 am)
Wooden barrel Looking good, I would say the only thing you should look at tweaking is the possible texture distort... read more 11/25/2002 (7:16 am)
DTS Exporter Utility for 3DS You literally have multiple CFG files in the directory where the Max file that you are exporting is ... read more 11/24/2002 (9:40 am)
Wooden barrel Not a bad start at all though here are my thoughts on improvements that could be made and questions ... read more 11/24/2002 (9:38 am)
3DS5 and Torque Benjamin they indeed do work fine (as answered in numerous other posts with this subject). Logan... read more 11/24/2002 (9:29 am)
Another max2map problem If you do not add the necessary values to the "file properties" the Map exporter will not export you... read more 11/21/2002 (11:49 am)
Another max2map problem How many polygons are in your scene (the export seems to puke if there are more than 18000 polygons ... read more 11/21/2002 (7:05 am)
Good Games... The entertainment value of the game dictates whether or not a game will be enjoyable to the individu... read more 11/19/2002 (7:35 am)
movement speeds and stamina I belive that the speed is based off of the run.DSQ (or whatever forward movement DSQ is in use at t... read more 11/14/2002 (8:10 pm)
LOD macroscript problem The script just saves you some time from inputting the values for the Multires mesh manually into th... read more 11/12/2002 (6:54 am)
Weekly Moderated Chats ... Getting back onto the subject of the chats, I agree as well with James Margaris' posting but would l... read more 11/06/2002 (12:14 pm)
Help Please AFAIK there should be a Realm Wars art submission FAQ coming soon guys. As for which programs tha... read more 11/03/2002 (8:45 am)
maya and V12? anyone? Entrophy they are better off using FilmBox (FBX) format if they are going to move their data to Max ... read more 11/03/2002 (8:41 am)
maxtodts for 3dmax5 The R4 version of Max2DTSExporter.dle works perfectly fine in Max R5, in fact many of us are already... read more 11/01/2002 (7:35 am)
What will hit the processor the most! Greg I don't think that you have anything there that is too bad on its own or in a fairly average en... read more 11/01/2002 (7:30 am)
A word of warning on Detonator 40 drivers Spock is right there are (or at least were) some issues with the 40.x variant detonator drivers with... read more 10/30/2002 (7:12 am)
Tower/Marker Ya no kidding, plus I want to be the one that says "now walk the plank you no good scurvy dog...argg... read more 10/28/2002 (7:15 am)
Max... High School students can qualify for it, you just need to follow the instructions for them to verify... read more 10/27/2002 (8:05 am)
Idea – A Golf game or Hocky game Mini Golf is always popular and it can be especially fun since you do not need to follow any real ru... read more 10/22/2002 (3:20 pm)
IndieGamesCon '02 - 3D Character Animation Darn now I really wish I was going to IGC, I would love to see your animation session. Is there any ... read more 10/21/2002 (2:59 pm)
Another Polycount issue Greg I (or someone else) would have to look at your files to tell for certain what you have done wit... read more 10/18/2002 (12:00 pm)
Exporting with certain modifers I don't think its the modifier that is the problem but the settings that you used when you exported ... read more 10/18/2002 (6:59 am)
stone2 You should make all of the cracks, grooves, and worn areas on that rock affect the bump channel of t... read more 10/17/2002 (7:04 am)
Webmaster: Do you even read suggestions? Aren't they (GG and the volunteer web developers) concentrating most of their efforts towards the fo... read more 10/17/2002 (7:03 am)
Polycounts when using Bones Rig Greg you really shouldn't have anything to worry about from the bone shapes and polygon counts, it s... read more 10/15/2002 (7:26 am)
Stone You should try to fix the UVWs on the rock so that it applies a bit better and doesn't smear. Also h... read more 10/14/2002 (10:43 am)
Show Tool Emap? What do you think is wrong with Environmental maps in the ShowTool? Logan... read more 10/12/2002 (10:08 am)
IndieGamesCon '02 - Exporter Session Danny if anyone was going to give a presentation like this, I think that you are probably the best q... read more 10/10/2002 (3:49 pm)
IndieGamesCon '02 - Exporter Session Although I probably will not be attending this GGCon, here are some thoughts/suggestions of what you... read more 10/10/2002 (12:09 pm)
my character does a strange thing Did you use the exact same biped structure and nodes from the RW orc or the TGE test character? If t... read more 10/08/2002 (7:09 am)
material id's and multi/sub objects ? Your description of the problem is very vague, could you perhaps expand upon it and/or include some ... read more 10/07/2002 (10:19 am)
max5, skin and max2dtsExporter I guess [url=http://www.garagegames.com/docs/torque/tools/max2dts/schematic.html]you missed this pic... read more 10/07/2002 (7:11 am)
max5, skin and max2dtsExporter Andrei, have you read the [ulr=http://www.garagegames.com/docs/torque/tools/max2dts/index.html]DTS E... read more 10/03/2002 (7:14 am)
my character does a strange thing Are you using a set of custom DSQs with the walk? Are you sure that you exported your model correctl... read more 10/03/2002 (7:06 am)
Melee animation needed? Well for Realm Wars we are simply using a mount node that the model weapon is then linked to when it... read more 10/02/2002 (7:41 am)
Physique The Physique <--> Skin Utility can be found at [url]http://sparks.discreet.com/downloads/downloadsho... read more 09/29/2002 (8:52 am)
how do you add a collision box? AFAIK you don't need to put any collision information onto the player character models because the e... read more 09/28/2002 (8:41 am)
problems with SORT:: Its kind of tough to give a solution to a problem when we don't really know what the problem is :) C... read more 09/26/2002 (12:42 pm)
can i have multiple maps on a character? I know that with the DTS files that there is support for multiple textures per object. It is possibl... read more 09/25/2002 (3:01 pm)
New model crashes I don't think that environmental maps were ever supposed to work in the show tool. Logan... read more 09/25/2002 (7:17 am)
maya and V12? anyone? James if all you want to see is support for a Maya exporter then why did you take the thread on a ta... read more 09/24/2002 (6:26 pm)
Maya Exporter Needed Personally I don't care what software people use as long as they are happy about it and it is servin... read more 09/24/2002 (6:04 pm)
Maya Exporter Needed James, I seriously disagree with your comments on your posting and not because I am a Max user, but ... read more 09/24/2002 (3:00 pm)
maya and V12? anyone? Or you could just buy the software that you as an artist like and know how to use and be happy knowi... read more 09/24/2002 (2:44 pm)