Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| exporting sequence - max crash | Abbegon I can take a look at the file when I get home tonight (work does not have Max R5) so you wil... read more | 03/04/2003 (7:02 am) |
| exporting sequence - max crash | Your description of your problem was really vague, can you upload a copy of your file to a website s... read more | 03/02/2003 (8:17 pm) |
| Blueprints: Westock`s Garrison in detail | Eli you forget that we have a large team of artists who are more than capable of building the assets... read more | 02/27/2003 (9:49 am) |
| Major warez bust... | Piracy in general is bad for everyone and there is no justification for it. Theft is theft. It was w... read more | 02/27/2003 (7:05 am) |
| Max Exporter "No Data To Export" Error... | Upload a copy of your file somewhere, it will save me (and others) time at mentioning one of the man... read more | 02/24/2003 (6:51 am) |
| training my 14 yr old kid to model with max3ds | You would probably be best at having him go through all of the tutorials that ship with the software... read more | 02/19/2003 (8:58 am) |
| Max Spacewarps? | You would have to export as a "morph" animation which would literally write the vertex positions at ... read more | 02/19/2003 (8:55 am) |
| SORT:: dosen't work... | If your chains are the only thing that requires sorting you might want to detach them from the main ... read more | 02/13/2003 (11:51 am) |
| real wars buildings | Tim that is not the way that you submit artwork for inclusion in the Realm Wars project. I do not kn... read more | 02/10/2003 (1:12 pm) |
| real wars buildings | @Tom: Ya sorry that your thread got hijacked here, your stone building does look like it has som... read more | 02/10/2003 (12:10 pm) |
| GarageGames really needs to address this... | Yacine I do not disagree with you on any of your points. Information should be quick and easy to fin... read more | 02/07/2003 (6:55 am) |
| Skinning or physic ? Animation not shown :/ | I do not have R5 with me here at work so I cannot check out your file, but I am going to assume that... read more | 02/04/2003 (6:49 am) |
| Jump Animation | Make certain that the nodes that are in the DSQ (the biped, and all the TGE stuff such as mount poin... read more | 02/02/2003 (7:11 am) |
| Open Art | [quote]I do not want to let another entity control the fate of open-art[/quote] I thought that Op... read more | 01/30/2003 (7:40 am) |
| Number of Polys for Weapons | Most people recommend about 400 as the rough average for weapons. Though as always you should try to... read more | 01/29/2003 (1:43 pm) |
| Open Art | Tim since by your own admission you simply hacked the liscense together without the help of a lawyer... read more | 01/29/2003 (6:53 am) |
| 3ds Max 5 models in Realm Wars? | Ummm, you do know that the plugins that are compiled for R4 function perfectly fine in R5 don't you?... read more | 01/27/2003 (7:28 pm) |
| Torque Artwork on Macintosh | For 3D you will probably have to use Lightwave 3D, I am not certain but I think that LightWave Dave ... read more | 01/27/2003 (10:01 am) |
| Skinning or physic ? Animation not shown :/ | Thomas, you are indeed correct, Physique is only supported if you export your character and animatio... read more | 01/27/2003 (9:56 am) |
| Can you do this with 3ds Max 5?... | It's in the main UI toolbar on a button called "snap". You will want to make sure that you are on a ... read more | 01/26/2003 (9:05 pm) |
| Intro movies etc? | Most people should have the following Codecs (for AVIs) installed automatically on their machines (i... read more | 01/23/2003 (8:48 pm) |
| Media Press Kit | Actually if you read the liscense agreement that comes with a product such as Director it states tha... read more | 01/23/2003 (9:33 am) |
| "Bounds" box for dts files?? | The "bounds" shape is essentially used to tell the exporter what to export. Anything within its boun... read more | 01/23/2003 (7:40 am) |
| Texture lighting on player model problem... | UVW Mapping Channels beyond 1 are not support in TGE (nor are they supported in any other real-time ... read more | 01/22/2003 (9:46 pm) |
| Max DTS export freeze | Eric that download is publis so feel free to use it. I am not sure when this file will be added to t... read more | 01/21/2003 (3:19 pm) |
| What is the best way todo a bowstring animation ?? | Remember that any object that you have in your scene that uses the Skin modifier must be unlinked fr... read more | 01/21/2003 (7:08 am) |
| Max DTS export freeze | The more complex your model is the longer the export process will take. This is the same if there ar... read more | 01/20/2003 (6:47 pm) |
| What is the best way todo a bowstring animation ?? | Let me know on your progress, I think you will have much better luck using a skeletal rig. If you li... read more | 01/20/2003 (11:29 am) |
| ...Ruining It For Everyone Else | Actually Paul, the Orc (and Elf) were done by Joe Maruschak for GarageGames, they are both really aw... read more | 01/20/2003 (11:15 am) |
| Realm Wars Texture Pack Volume 1 | Fred, we would prefer if you would link to the textures only and not host a seperate download of the... read more | 01/18/2003 (1:50 pm) |
| Importing of DTS files into LightWave: Discussion | Personally my thought is that it is probably best to leave the format closed. I know that there ... read more | 01/17/2003 (9:40 am) |
| What is the best way todo a bowstring animation ?? | I just finished building a Longbow weapon for RealmWars and on that model I setup a skeleton to defo... read more | 01/17/2003 (7:10 am) |
| Lost tut on UVW unwrap | Or perhaps you mean [url=http://fosters.realmwarsgame.com/tools/UVW_Tutorial.zip]this tutorial.[/url... read more | 01/16/2003 (9:12 am) |
| Rich Pixel Format - RPF | RPF is an extension of the old RLA format that basically contains contains channels beyond RGBA such... read more | 01/13/2003 (2:59 pm) |
| 3d max competitive pricing. | I believe it was 3500 USD MSRP, so it has stayed at a pretty stable price over the 10+ years of the ... read more | 01/13/2003 (10:32 am) |
| 3d max competitive pricing. | Well said on both responses MunkiBoi. As for software liscenses, and most of the high-end applica... read more | 01/13/2003 (7:05 am) |
| Converting 3ds materials to textures? | You probably mean proceduarl textures and there are numerous utilities on the market that can do thi... read more | 01/08/2003 (1:50 pm) |
| RW texture pack available | There should be a new version of the texture library coming out just a bit after Pascal returns from... read more | 01/03/2003 (2:00 pm) |
| Im Gone :( | Matt, I am sorry to hear this. The work that you contributed to the project was really helpful and i... read more | 01/03/2003 (11:47 am) |
| Realm Wars Art Submission FAQ | Testing : If you mean the "Show Tool" this is a small testing application that comes with TGE itself... read more | 01/01/2003 (2:18 pm) |
| Max2Dts exporter: Will there be a version for 3dsmax 5 ?? | Ross there is a small problem with the MultiRes modifier that is causing the plugin to crash the app... read more | 12/31/2002 (7:21 am) |
| maxtodts for 3dmax5 | Joe and I both encountered this as well a while back, so its a known problem. When someone gets arou... read more | 12/30/2002 (2:17 pm) |
| I need some files | There is an "official" texture library coming soon that the Realm Wars team would like everyone to t... read more | 12/25/2002 (10:03 am) |
| Lightscape texture mapping features | Lightscape support is likely unsupported feature of the MAP exporter and the data that the Lightscap... read more | 12/22/2002 (8:11 am) |
| Open Art | Tim, your comments are completely uncalled for and if you cannot behave yourself and act in a somewh... read more | 12/22/2002 (8:06 am) |
| Navigation in RW | My first thought is that everyone has a magical signal flare or something that they can toss onto th... read more | 12/19/2002 (12:33 pm) |
| Character export: Assertion Failed | What exactly does the assertation error say Miller?... read more | 12/18/2002 (7:06 am) |
| How do you put your new Char models in game? | Read and commit to memory everything in from the [url=http://www.garagegames.com/docs/torque/tools/m... read more | 12/15/2002 (12:34 pm) |
| Realm Wars - Problems | Haved you tried rolling back to the DirectX 8 release? What about the drivers for your card, are the... read more | 12/13/2002 (12:14 pm) |
| Realm Wars - Problems | This could be an issue with the ATI drivers. I noticed on another thread that was similar to this on... read more | 12/13/2002 (7:10 am) |