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Logan Foster's Forum Posts

Thread Post Date Posted
exporting sequence - max crash Abbegon I can take a look at the file when I get home tonight (work does not have Max R5) so you wil... read more 03/04/2003 (7:02 am)
exporting sequence - max crash Your description of your problem was really vague, can you upload a copy of your file to a website s... read more 03/02/2003 (8:17 pm)
Blueprints: Westock`s Garrison in detail Eli you forget that we have a large team of artists who are more than capable of building the assets... read more 02/27/2003 (9:49 am)
Major warez bust... Piracy in general is bad for everyone and there is no justification for it. Theft is theft. It was w... read more 02/27/2003 (7:05 am)
Max Exporter "No Data To Export" Error... Upload a copy of your file somewhere, it will save me (and others) time at mentioning one of the man... read more 02/24/2003 (6:51 am)
training my 14 yr old kid to model with max3ds You would probably be best at having him go through all of the tutorials that ship with the software... read more 02/19/2003 (8:58 am)
Max Spacewarps? You would have to export as a "morph" animation which would literally write the vertex positions at ... read more 02/19/2003 (8:55 am)
SORT:: dosen't work... If your chains are the only thing that requires sorting you might want to detach them from the main ... read more 02/13/2003 (11:51 am)
real wars buildings Tim that is not the way that you submit artwork for inclusion in the Realm Wars project. I do not kn... read more 02/10/2003 (1:12 pm)
real wars buildings @Tom: Ya sorry that your thread got hijacked here, your stone building does look like it has som... read more 02/10/2003 (12:10 pm)
GarageGames really needs to address this... Yacine I do not disagree with you on any of your points. Information should be quick and easy to fin... read more 02/07/2003 (6:55 am)
Skinning or physic ? Animation not shown :/ I do not have R5 with me here at work so I cannot check out your file, but I am going to assume that... read more 02/04/2003 (6:49 am)
Jump Animation Make certain that the nodes that are in the DSQ (the biped, and all the TGE stuff such as mount poin... read more 02/02/2003 (7:11 am)
Open Art [quote]I do not want to let another entity control the fate of open-art[/quote] I thought that Op... read more 01/30/2003 (7:40 am)
Number of Polys for Weapons Most people recommend about 400 as the rough average for weapons. Though as always you should try to... read more 01/29/2003 (1:43 pm)
Open Art Tim since by your own admission you simply hacked the liscense together without the help of a lawyer... read more 01/29/2003 (6:53 am)
3ds Max 5 models in Realm Wars? Ummm, you do know that the plugins that are compiled for R4 function perfectly fine in R5 don't you?... read more 01/27/2003 (7:28 pm)
Torque Artwork on Macintosh For 3D you will probably have to use Lightwave 3D, I am not certain but I think that LightWave Dave ... read more 01/27/2003 (10:01 am)
Skinning or physic ? Animation not shown :/ Thomas, you are indeed correct, Physique is only supported if you export your character and animatio... read more 01/27/2003 (9:56 am)
Can you do this with 3ds Max 5?... It's in the main UI toolbar on a button called "snap". You will want to make sure that you are on a ... read more 01/26/2003 (9:05 pm)
Intro movies etc? Most people should have the following Codecs (for AVIs) installed automatically on their machines (i... read more 01/23/2003 (8:48 pm)
Media Press Kit Actually if you read the liscense agreement that comes with a product such as Director it states tha... read more 01/23/2003 (9:33 am)
"Bounds" box for dts files?? The "bounds" shape is essentially used to tell the exporter what to export. Anything within its boun... read more 01/23/2003 (7:40 am)
Texture lighting on player model problem... UVW Mapping Channels beyond 1 are not support in TGE (nor are they supported in any other real-time ... read more 01/22/2003 (9:46 pm)
Max DTS export freeze Eric that download is publis so feel free to use it. I am not sure when this file will be added to t... read more 01/21/2003 (3:19 pm)
What is the best way todo a bowstring animation ?? Remember that any object that you have in your scene that uses the Skin modifier must be unlinked fr... read more 01/21/2003 (7:08 am)
Max DTS export freeze The more complex your model is the longer the export process will take. This is the same if there ar... read more 01/20/2003 (6:47 pm)
What is the best way todo a bowstring animation ?? Let me know on your progress, I think you will have much better luck using a skeletal rig. If you li... read more 01/20/2003 (11:29 am)
...Ruining It For Everyone Else Actually Paul, the Orc (and Elf) were done by Joe Maruschak for GarageGames, they are both really aw... read more 01/20/2003 (11:15 am)
Realm Wars Texture Pack Volume 1 Fred, we would prefer if you would link to the textures only and not host a seperate download of the... read more 01/18/2003 (1:50 pm)
Importing of DTS files into LightWave: Discussion Personally my thought is that it is probably best to leave the format closed. I know that there ... read more 01/17/2003 (9:40 am)
What is the best way todo a bowstring animation ?? I just finished building a Longbow weapon for RealmWars and on that model I setup a skeleton to defo... read more 01/17/2003 (7:10 am)
Lost tut on UVW unwrap Or perhaps you mean [url=http://fosters.realmwarsgame.com/tools/UVW_Tutorial.zip]this tutorial.[/url... read more 01/16/2003 (9:12 am)
Rich Pixel Format - RPF RPF is an extension of the old RLA format that basically contains contains channels beyond RGBA such... read more 01/13/2003 (2:59 pm)
3d max competitive pricing. I believe it was 3500 USD MSRP, so it has stayed at a pretty stable price over the 10+ years of the ... read more 01/13/2003 (10:32 am)
3d max competitive pricing. Well said on both responses MunkiBoi. As for software liscenses, and most of the high-end applica... read more 01/13/2003 (7:05 am)
Converting 3ds materials to textures? You probably mean proceduarl textures and there are numerous utilities on the market that can do thi... read more 01/08/2003 (1:50 pm)
RW texture pack available There should be a new version of the texture library coming out just a bit after Pascal returns from... read more 01/03/2003 (2:00 pm)
Im Gone :( Matt, I am sorry to hear this. The work that you contributed to the project was really helpful and i... read more 01/03/2003 (11:47 am)
Realm Wars Art Submission FAQ Testing : If you mean the "Show Tool" this is a small testing application that comes with TGE itself... read more 01/01/2003 (2:18 pm)
Max2Dts exporter: Will there be a version for 3dsmax 5 ?? Ross there is a small problem with the MultiRes modifier that is causing the plugin to crash the app... read more 12/31/2002 (7:21 am)
maxtodts for 3dmax5 Joe and I both encountered this as well a while back, so its a known problem. When someone gets arou... read more 12/30/2002 (2:17 pm)
I need some files There is an "official" texture library coming soon that the Realm Wars team would like everyone to t... read more 12/25/2002 (10:03 am)
Lightscape texture mapping features Lightscape support is likely unsupported feature of the MAP exporter and the data that the Lightscap... read more 12/22/2002 (8:11 am)
Open Art Tim, your comments are completely uncalled for and if you cannot behave yourself and act in a somewh... read more 12/22/2002 (8:06 am)
Navigation in RW My first thought is that everyone has a magical signal flare or something that they can toss onto th... read more 12/19/2002 (12:33 pm)
Character export: Assertion Failed What exactly does the assertation error say Miller?... read more 12/18/2002 (7:06 am)
How do you put your new Char models in game? Read and commit to memory everything in from the [url=http://www.garagegames.com/docs/torque/tools/m... read more 12/15/2002 (12:34 pm)
Realm Wars - Problems Haved you tried rolling back to the DirectX 8 release? What about the drivers for your card, are the... read more 12/13/2002 (12:14 pm)
Realm Wars - Problems This could be an issue with the ATI drivers. I noticed on another thread that was similar to this on... read more 12/13/2002 (7:10 am)