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Logan Foster's Forum Posts

Thread Post Date Posted
Why WAS Torque3D documentation so poor? Must be a Nevada law huh?... read more 05/21/2010 (9:36 am)
Does T3D support Hammer Editor like TGE/TGEA??? You could use the DIF files that are converted with Map2DIF from TGEA in Torque3D however IMHO you w... read more 05/21/2010 (9:09 am)
slight issue with custom weapons Switch to local coordinates in Max and confirm that the XYZ axis's are aligned to the world (z is up... read more 05/17/2010 (9:40 am)
OpenCollada & Autodesk Collada export problems in T3D @Mack Did you use CAT for this? I have seen similar problems if the CAT rig isnt centered properl... read more 05/14/2010 (8:02 am)
Collada From 3ds Max - Bones showing @James Yes I am thinking that as well. It could be how the openCollada exporter is reading the cl... read more 05/10/2010 (7:49 am)
multi-sub limit? I dont think anyone has ever tried so many, so its impossible to say if there is a limit or not. ... read more 05/10/2010 (7:46 am)
Collada From 3ds Max - Bones showing Chris is there not a better way to handle "bones showing up as both a node and visible geometry... read more 05/09/2010 (7:28 am)
Collada From 3ds Max - Bones showing I have seen this as well with the OpenCollada plugin, but not with the FBX version. I think that Chr... read more 05/06/2010 (12:27 pm)
Stock Forward sequence bip file The bounds doesn't always need to be a child of the "bip01" (or similar) node for all the ... read more 05/04/2010 (7:44 am)
Stock Forward sequence bip file Torque requires a forward velocity speed in the player movement sequences (ie. forward, side, back) ... read more 05/03/2010 (7:34 am)
Death animation crash The death animation names are hard coded into the engine (ie. death1, death2, death3, death4, etc.) ... read more 04/21/2010 (8:12 am)
T3D mesh hiding: multi-mesh model lightning errors Actually you guys are only partially correct (you are on the right track and some of your solutions ... read more 04/21/2010 (8:03 am)
Shouldn't SwapBuffers be fast? What happens if you turn shadow casting off Sean?... read more 04/07/2010 (7:27 am)
Max 2011 is Here. So How Do You DTS Export? I figured the question will be asked a lot so it was worth posting a quick thread with the informati... read more 04/07/2010 (7:25 am)
Marble reflectivity within torque 3d @John If no alpha channel exists then the engine will assume all values are white or 100% reflect... read more 03/25/2010 (1:33 pm)
Unity3D vs The World While the Umbra and Beast integrations seem pretty impressive at first, its best to really look at t... read more 03/25/2010 (10:36 am)
Marble reflectivity within torque 3d Sorry about the delay, got caught up with work and family stuff so I couldn't respond. Its actual... read more 03/25/2010 (8:31 am)
[3ds max] Render to texture too low quality Like eb said its pretty tough to give you suggestions to try out when we really don't know what is g... read more 03/24/2010 (8:28 am)
Marble reflectivity within torque 3d You could use a planar reflection, dynamic cubemap or a regular cubemap to do just this, it really d... read more 03/24/2010 (8:23 am)
Lag (GFX) and Torque3D 1. This would be correct, as this would result in the requirement of another draw call for the objec... read more 03/20/2010 (9:39 am)
Normal maps in Torque 3d I looked through this post and I didn't see it mentioned (apologies if it was and I missed it) but a... read more 03/16/2010 (7:48 am)
Lightwave in the Artist Corner I am not a Lightwave user but I agree that it should be there, it does have one of the best DTS expo... read more 03/08/2010 (8:22 am)
3D Painting Tools for DTS The big thing to remember regardsless if you are 2D or 3D painting is that it still requires your UV... read more 03/05/2010 (3:30 pm)
3D Painting Tools for DTS If you aren't any good at 2D painting, 3D painting won't help you out at all either, just make your ... read more 03/05/2010 (10:19 am)
3DS Max Centimeters vs Inches for different characters Yes this is a known item with the exporters that 1 unit in Max (regardless of what you have set your... read more 02/25/2010 (8:13 am)
Why are the levels different between builds? Undercity was technicly a tech demo that we had setup to be a playable level. With that said I w... read more 02/08/2010 (12:53 pm)
working character LOD working example? Do you still need this example sent over to you? Its pretty simple and I could just explain it here.... read more 02/08/2010 (12:51 pm)
Live Torque 3D Help and Tutorials I think it worked out pretty good overall Mich a good test. Some thoughts: - Maybe less movement... read more 02/05/2010 (8:13 pm)
Live Torque 3D Help and Tutorials This is pretty awesome Mich and I think it will complement the current and future docs nicely. With ... read more 02/04/2010 (5:16 pm)
animating Clothes, possible ? @Henry I wouldnt say that WoW is dated with regards to graphics. Its actually very modern with re... read more 02/04/2010 (3:20 pm)
Time Estimate on the next Release of T3D ? Unfortunately in the world of business, the month of December is the biggest "write-off" f... read more 02/01/2010 (11:56 am)
Bad Nvidia GeForce Go problem with Torque3D I believe there are more quality "tuning" options coming in the options panel for Torque3D... read more 01/31/2010 (12:36 pm)
Very basic animation issue Just as a heads up, the engine should be coded that any sequence called "ambient" will aut... read more 01/25/2010 (12:23 pm)
T3D Master Server I know we run our own Master Server here at MGT, since sadly the TP one isn't always working. There ... read more 01/17/2010 (1:33 pm)
Casting shadows question..... I have heard from a few sources now that Apple really messed up with their "OpenGL" suppor... read more 01/17/2010 (1:27 pm)