Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why WAS Torque3D documentation so poor? | Must be a Nevada law huh?... read more | 05/21/2010 (9:36 am) |
| Does T3D support Hammer Editor like TGE/TGEA??? | You could use the DIF files that are converted with Map2DIF from TGEA in Torque3D however IMHO you w... read more | 05/21/2010 (9:09 am) |
| slight issue with custom weapons | Switch to local coordinates in Max and confirm that the XYZ axis's are aligned to the world (z is up... read more | 05/17/2010 (9:40 am) |
| OpenCollada & Autodesk Collada export problems in T3D | @Mack Did you use CAT for this? I have seen similar problems if the CAT rig isnt centered properl... read more | 05/14/2010 (8:02 am) |
| Collada From 3ds Max - Bones showing | @James Yes I am thinking that as well. It could be how the openCollada exporter is reading the cl... read more | 05/10/2010 (7:49 am) |
| multi-sub limit? | I dont think anyone has ever tried so many, so its impossible to say if there is a limit or not. ... read more | 05/10/2010 (7:46 am) |
| Collada From 3ds Max - Bones showing | Chris is there not a better way to handle "bones showing up as both a node and visible geometry... read more | 05/09/2010 (7:28 am) |
| Collada From 3ds Max - Bones showing | I have seen this as well with the OpenCollada plugin, but not with the FBX version. I think that Chr... read more | 05/06/2010 (12:27 pm) |
| Stock Forward sequence bip file | The bounds doesn't always need to be a child of the "bip01" (or similar) node for all the ... read more | 05/04/2010 (7:44 am) |
| Stock Forward sequence bip file | Torque requires a forward velocity speed in the player movement sequences (ie. forward, side, back) ... read more | 05/03/2010 (7:34 am) |
| Death animation crash | The death animation names are hard coded into the engine (ie. death1, death2, death3, death4, etc.) ... read more | 04/21/2010 (8:12 am) |
| T3D mesh hiding: multi-mesh model lightning errors | Actually you guys are only partially correct (you are on the right track and some of your solutions ... read more | 04/21/2010 (8:03 am) |
| Shouldn't SwapBuffers be fast? | What happens if you turn shadow casting off Sean?... read more | 04/07/2010 (7:27 am) |
| Max 2011 is Here. So How Do You DTS Export? | I figured the question will be asked a lot so it was worth posting a quick thread with the informati... read more | 04/07/2010 (7:25 am) |
| Marble reflectivity within torque 3d | @John If no alpha channel exists then the engine will assume all values are white or 100% reflect... read more | 03/25/2010 (1:33 pm) |
| Unity3D vs The World | While the Umbra and Beast integrations seem pretty impressive at first, its best to really look at t... read more | 03/25/2010 (10:36 am) |
| Marble reflectivity within torque 3d | Sorry about the delay, got caught up with work and family stuff so I couldn't respond. Its actual... read more | 03/25/2010 (8:31 am) |
| [3ds max] Render to texture too low quality | Like eb said its pretty tough to give you suggestions to try out when we really don't know what is g... read more | 03/24/2010 (8:28 am) |
| Marble reflectivity within torque 3d | You could use a planar reflection, dynamic cubemap or a regular cubemap to do just this, it really d... read more | 03/24/2010 (8:23 am) |
| Lag (GFX) and Torque3D | 1. This would be correct, as this would result in the requirement of another draw call for the objec... read more | 03/20/2010 (9:39 am) |
| Normal maps in Torque 3d | I looked through this post and I didn't see it mentioned (apologies if it was and I missed it) but a... read more | 03/16/2010 (7:48 am) |
| Lightwave in the Artist Corner | I am not a Lightwave user but I agree that it should be there, it does have one of the best DTS expo... read more | 03/08/2010 (8:22 am) |
| 3D Painting Tools for DTS | The big thing to remember regardsless if you are 2D or 3D painting is that it still requires your UV... read more | 03/05/2010 (3:30 pm) |
| 3D Painting Tools for DTS | If you aren't any good at 2D painting, 3D painting won't help you out at all either, just make your ... read more | 03/05/2010 (10:19 am) |
| 3DS Max Centimeters vs Inches for different characters | Yes this is a known item with the exporters that 1 unit in Max (regardless of what you have set your... read more | 02/25/2010 (8:13 am) |
| Why are the levels different between builds? | Undercity was technicly a tech demo that we had setup to be a playable level. With that said I w... read more | 02/08/2010 (12:53 pm) |
| working character LOD working example? | Do you still need this example sent over to you? Its pretty simple and I could just explain it here.... read more | 02/08/2010 (12:51 pm) |
| Live Torque 3D Help and Tutorials | I think it worked out pretty good overall Mich a good test. Some thoughts: - Maybe less movement... read more | 02/05/2010 (8:13 pm) |
| Live Torque 3D Help and Tutorials | This is pretty awesome Mich and I think it will complement the current and future docs nicely. With ... read more | 02/04/2010 (5:16 pm) |
| animating Clothes, possible ? | @Henry I wouldnt say that WoW is dated with regards to graphics. Its actually very modern with re... read more | 02/04/2010 (3:20 pm) |
| Time Estimate on the next Release of T3D ? | Unfortunately in the world of business, the month of December is the biggest "write-off" f... read more | 02/01/2010 (11:56 am) |
| Bad Nvidia GeForce Go problem with Torque3D | I believe there are more quality "tuning" options coming in the options panel for Torque3D... read more | 01/31/2010 (12:36 pm) |
| Very basic animation issue | Just as a heads up, the engine should be coded that any sequence called "ambient" will aut... read more | 01/25/2010 (12:23 pm) |
| T3D Master Server | I know we run our own Master Server here at MGT, since sadly the TP one isn't always working. There ... read more | 01/17/2010 (1:33 pm) |
| Casting shadows question..... | I have heard from a few sources now that Apple really messed up with their "OpenGL" suppor... read more | 01/17/2010 (1:27 pm) |