Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Skeletons and Animations | Actually if you are a TGE licensee you have access to the 3DS Max source files that were used to gen... read more | 04/13/2008 (11:29 am) |
| Textures Reversed & Torque Crashes | Symmetry doesn't behave the same as a mirror so no it would not cause the problem. Like I said its l... read more | 04/12/2008 (10:48 am) |
| Skeletons and Animations | Provided that the skeletal structures are the same you can reuse animations across multiple models. ... read more | 04/12/2008 (10:34 am) |
| Using SORT commands with TSE? | Try setting some depth to the 2 meshes in 3D space (so they are staggered as you have them). Then se... read more | 04/11/2008 (10:02 am) |
| Textures Reversed & Torque Crashes | The "inside out" problem is likely flipped normals. This commonly happens when you mirror a mesh (a... read more | 04/11/2008 (9:59 am) |
| DDS with showtoolpro | There really is no fix. So if you want to view the texture in TST Pro you will have to go and conver... read more | 04/08/2008 (7:22 am) |
| 3ds max 7 | Max 7 is about 4 versions out of date. You should look into downloading the trial of Max 2008.... read more | 04/08/2008 (7:21 am) |
| Leasing 3DS Max to own | Call up the reseller and ask for a quote. Some resellers can offer better rates than others so you a... read more | 03/25/2008 (7:25 pm) |
| Space Orc and Gun Models | @West Coast Actually there is really no difference in setting up a DIF or DTS model for TGEA than... read more | 03/20/2008 (8:06 am) |
| DTS exported yet problems | Check your dump.dmp file that is generated when you export. It should give you a few clues there as ... read more | 03/16/2008 (1:52 pm) |
| Space Orc and Gun Models | I honestly do not think that they have been released. You should contact GarageGames and ask them if... read more | 03/15/2008 (3:19 pm) |
| Teacher: "We Don't use Normal maps" WTF? | Normal maps are nice but they aren't the end all and be all. Normal maps don't make bad are look any... read more | 03/15/2008 (3:17 pm) |
| InstantAction Plugin for TG owners? | [b]If you want access to Instant Action then the first step and only step that you should do is make... read more | 03/13/2008 (9:28 am) |
| Nothing, delete this account. | [url=http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip]Max 9 32-bit exporter[/url] ... read more | 03/06/2008 (9:17 am) |
| How do they model for mmos games | @Ted Actually scaling of objects that you use as bones (except for biped, since its not allowed) ... read more | 03/04/2008 (7:36 am) |
| Convert Maya to Max for more features available in Torque? | Never heard of FBX having issues coverting bones to bones from Max to Maya, so maybe you should try ... read more | 03/02/2008 (11:46 am) |
| Help Explorting MultiTexture Shapes in MAX | You do not need a Start02, all your shapes can go under Shape01, this might confuse the exporter ... read more | 03/02/2008 (11:42 am) |
| Exporter for 3ds Max 2008? | Use the Max 9 Exporter. Edit: You can load Max 9 plugins in 2008, so just install as normal.... read more | 03/01/2008 (12:35 pm) |
| Convert Maya to Max for more features available in Torque? | Filmbox (FBX) is probably your best answer for moving data around between the two applications. Thou... read more | 03/01/2008 (12:31 pm) |
| Assertion failed: too many details for mesh | Check your naming on your bones or meshes (ie. they should only be ending with trailing numbers that... read more | 02/19/2008 (7:15 am) |
| Multipkle UV's | No, still only 1 UVW channel per node in a DTS shape.... read more | 02/19/2008 (7:13 am) |
| Torque exporter for Houdini | Sadly the term "indie" is way too board since it can cover everything from a hobbyist working in the... read more | 02/17/2008 (4:33 pm) |
| Character animation in 3D Max 9 | Using the same animation files between the Elf and Orc does hilite an unfortunate side effect that o... read more | 02/15/2008 (9:35 am) |
| Looking for a team in Edmonton, Alberta Canada | While there are quite a few developers in Edmonton, most of them are attached to projects already ho... read more | 02/13/2008 (11:20 am) |
| Exporting player.max | I dont have a problem here either, but then I do not use the "Pro" exporter and have stuck to the tr... read more | 02/04/2008 (8:41 am) |
| 3DS Max oldversion buy? | You can transfer your lisence in certain circumstances, but it should be noted that you are transfer... read more | 01/31/2008 (9:17 am) |
| Max 2008 Pro exporter | No worries, I am pretty sure that I speak for Magnus here when I say that we do what we can to help ... read more | 01/25/2008 (7:59 am) |
| Max 2008 Pro exporter | Also it should be noted that Max 2008 is plugin compatible wiht Max 8 and 9 plugins. So while there ... read more | 01/24/2008 (3:03 pm) |
| Someone pirated the engine | Sadly this wouldn't be the first time an indivuals and/or team has pirated Torque and then released ... read more | 01/24/2008 (1:23 pm) |
| Any pre-built max2dtsexporter of 3dsmax8 for TEGA | The DTS files are the same for both TGE and TGEA so I wouldn't go blaming the exporter for issues un... read more | 01/15/2008 (10:24 am) |
| Biped vs Custom Rigging | Puppetshop is also another great solution (www.lumonix.net). Blows away CAT and its far more cost ef... read more | 01/13/2008 (12:31 pm) |
| Problems with eye and cam bones.. | That would be a sign that you do not have a proper mount point on your mesh. If a node on the dts sh... read more | 12/11/2007 (7:54 am) |
| 3ds files? and model program? | [quote]The reason they haven't added .3ds files into the engine (I think) is the fact that you can e... read more | 12/08/2007 (7:46 am) |
| 3ds files? and model program? | There is a 3rd party resource that will allow you to load in 3DS shapes as static objects. However i... read more | 12/07/2007 (3:58 pm) |
| Paypal or Piracy? | Ya no kidding even a monkey could walk in and put $100 onto a prepaid CC and do a transaction.... read more | 12/06/2007 (5:51 pm) |
| Garage Games | Personally I am a bit startled by what has been said already about it, because it is alarming how ba... read more | 12/06/2007 (2:43 pm) |
| Game Developers Conference 08 | [url]http://www.gdconf.com/[/url] - February 18 thru 22nd in San Fran... read more | 12/05/2007 (3:16 pm) |
| 3ds max exporter | Thanks David. A lot of it comes from trial an error. I was definately hardcore "do it all in 3DS Max... read more | 12/05/2007 (10:07 am) |
| 3ds max exporter | The basic problem that you get when using a non-native BSP modeling application like Max, Maya, Ligh... read more | 12/04/2007 (8:47 am) |
| Selling my Indie Licence, anyone want it? | Since you are intending to sell a "previously owned" copy of Torque, are you also planning on offeri... read more | 12/02/2007 (12:55 pm) |