Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Skeletons and Animations Actually if you are a TGE licensee you have access to the 3DS Max source files that were used to gen... read more 04/13/2008 (11:29 am)
Textures Reversed & Torque Crashes Symmetry doesn't behave the same as a mirror so no it would not cause the problem. Like I said its l... read more 04/12/2008 (10:48 am)
Skeletons and Animations Provided that the skeletal structures are the same you can reuse animations across multiple models. ... read more 04/12/2008 (10:34 am)
Using SORT commands with TSE? Try setting some depth to the 2 meshes in 3D space (so they are staggered as you have them). Then se... read more 04/11/2008 (10:02 am)
Textures Reversed & Torque Crashes The "inside out" problem is likely flipped normals. This commonly happens when you mirror a mesh (a... read more 04/11/2008 (9:59 am)
DDS with showtoolpro There really is no fix. So if you want to view the texture in TST Pro you will have to go and conver... read more 04/08/2008 (7:22 am)
3ds max 7 Max 7 is about 4 versions out of date. You should look into downloading the trial of Max 2008.... read more 04/08/2008 (7:21 am)
Leasing 3DS Max to own Call up the reseller and ask for a quote. Some resellers can offer better rates than others so you a... read more 03/25/2008 (7:25 pm)
Space Orc and Gun Models @West Coast Actually there is really no difference in setting up a DIF or DTS model for TGEA than... read more 03/20/2008 (8:06 am)
DTS exported yet problems Check your dump.dmp file that is generated when you export. It should give you a few clues there as ... read more 03/16/2008 (1:52 pm)
Space Orc and Gun Models I honestly do not think that they have been released. You should contact GarageGames and ask them if... read more 03/15/2008 (3:19 pm)
Teacher: "We Don't use Normal maps" WTF? Normal maps are nice but they aren't the end all and be all. Normal maps don't make bad are look any... read more 03/15/2008 (3:17 pm)
InstantAction Plugin for TG owners? [b]If you want access to Instant Action then the first step and only step that you should do is make... read more 03/13/2008 (9:28 am)
Nothing, delete this account. [url=http://www.garagegames2.com/web/exporters/max2dtsExporter_max9.zip]Max 9 32-bit exporter[/url] ... read more 03/06/2008 (9:17 am)
How do they model for mmos games @Ted Actually scaling of objects that you use as bones (except for biped, since its not allowed) ... read more 03/04/2008 (7:36 am)
Convert Maya to Max for more features available in Torque? Never heard of FBX having issues coverting bones to bones from Max to Maya, so maybe you should try ... read more 03/02/2008 (11:46 am)
Help Explorting MultiTexture Shapes in MAX You do not need a Start02, all your shapes can go under Shape01, this might confuse the exporter ... read more 03/02/2008 (11:42 am)
Exporter for 3ds Max 2008? Use the Max 9 Exporter. Edit: You can load Max 9 plugins in 2008, so just install as normal.... read more 03/01/2008 (12:35 pm)
Convert Maya to Max for more features available in Torque? Filmbox (FBX) is probably your best answer for moving data around between the two applications. Thou... read more 03/01/2008 (12:31 pm)
Assertion failed: too many details for mesh Check your naming on your bones or meshes (ie. they should only be ending with trailing numbers that... read more 02/19/2008 (7:15 am)
Multipkle UV's No, still only 1 UVW channel per node in a DTS shape.... read more 02/19/2008 (7:13 am)
Torque exporter for Houdini Sadly the term "indie" is way too board since it can cover everything from a hobbyist working in the... read more 02/17/2008 (4:33 pm)
Character animation in 3D Max 9 Using the same animation files between the Elf and Orc does hilite an unfortunate side effect that o... read more 02/15/2008 (9:35 am)
Looking for a team in Edmonton, Alberta Canada While there are quite a few developers in Edmonton, most of them are attached to projects already ho... read more 02/13/2008 (11:20 am)
Exporting player.max I dont have a problem here either, but then I do not use the "Pro" exporter and have stuck to the tr... read more 02/04/2008 (8:41 am)
3DS Max oldversion buy? You can transfer your lisence in certain circumstances, but it should be noted that you are transfer... read more 01/31/2008 (9:17 am)
Max 2008 Pro exporter No worries, I am pretty sure that I speak for Magnus here when I say that we do what we can to help ... read more 01/25/2008 (7:59 am)
Max 2008 Pro exporter Also it should be noted that Max 2008 is plugin compatible wiht Max 8 and 9 plugins. So while there ... read more 01/24/2008 (3:03 pm)
Someone pirated the engine Sadly this wouldn't be the first time an indivuals and/or team has pirated Torque and then released ... read more 01/24/2008 (1:23 pm)
Any pre-built max2dtsexporter of 3dsmax8 for TEGA The DTS files are the same for both TGE and TGEA so I wouldn't go blaming the exporter for issues un... read more 01/15/2008 (10:24 am)
Biped vs Custom Rigging Puppetshop is also another great solution (www.lumonix.net). Blows away CAT and its far more cost ef... read more 01/13/2008 (12:31 pm)
Problems with eye and cam bones.. That would be a sign that you do not have a proper mount point on your mesh. If a node on the dts sh... read more 12/11/2007 (7:54 am)
3ds files? and model program? [quote]The reason they haven't added .3ds files into the engine (I think) is the fact that you can e... read more 12/08/2007 (7:46 am)
3ds files? and model program? There is a 3rd party resource that will allow you to load in 3DS shapes as static objects. However i... read more 12/07/2007 (3:58 pm)
Paypal or Piracy? Ya no kidding even a monkey could walk in and put $100 onto a prepaid CC and do a transaction.... read more 12/06/2007 (5:51 pm)
Garage Games Personally I am a bit startled by what has been said already about it, because it is alarming how ba... read more 12/06/2007 (2:43 pm)
Game Developers Conference 08 [url]http://www.gdconf.com/[/url] - February 18 thru 22nd in San Fran... read more 12/05/2007 (3:16 pm)
3ds max exporter Thanks David. A lot of it comes from trial an error. I was definately hardcore "do it all in 3DS Max... read more 12/05/2007 (10:07 am)
3ds max exporter The basic problem that you get when using a non-native BSP modeling application like Max, Maya, Ligh... read more 12/04/2007 (8:47 am)
Selling my Indie Licence, anyone want it? Since you are intending to sell a "previously owned" copy of Torque, are you also planning on offeri... read more 12/02/2007 (12:55 pm)