Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
Eye and Cam Side is used to "sidestep" or "strafe" celsalute and celwave are in-game emotes for "wave" and "sal... read more 08/12/2008 (11:41 am)
Eye and Cam Ensure that you use a CFG file in your scene to tell the export to force the eye and cam nodes to ex... read more 08/12/2008 (8:50 am)
Unable to save my own mission to my own Projects folder I think this is actually a Vista issue. There is no real way around it aside to manually make a copy... read more 08/10/2008 (10:19 am)
DSQ Animations chewing up my model Just as a FYI for anyone reading this, I have been helping dave out with this problem via MSN over t... read more 08/09/2008 (9:29 pm)
Is there any exporter for 3ds to .ter @Rene Its about 14k per sub-mesh in the DTS file. So if you wanted a 200k terrain one would have ... read more 08/08/2008 (9:24 am)
Do you know Neoaxis?? Personally from our investigations here pretty much all the "indie" level game engines are essential... read more 08/07/2008 (4:12 pm)
Is there any exporter for 3ds to .ter I typically use 3DS Max to build my first pass at the terrain. Its a relatively easy process involvi... read more 08/07/2008 (7:46 am)
Dumb Question about 3d modelling pay. It totally depends on what your situation is to be honest. Most teams have no money to invest in ... read more 08/05/2008 (8:17 am)
Mech / Robot Rigging Personally I always use some sort of rig for any DTS shape I am exporting (unless you are talking ab... read more 08/05/2008 (8:11 am)
Employee editing posts for no reason ? I hate to break it to you guys but this is GarageGames site and the internet is not freedom or democ... read more 08/05/2008 (8:00 am)
Particle Editor Very cool, I have seen a lot of people try to make particle editors. But few have succeeded hopefull... read more 07/30/2008 (12:51 pm)
Multires does not work even if I pray for satan To be quite honest they have problems exporting out the data correctly all the time. Just do a searc... read more 07/29/2008 (8:43 am)
Multires does not work even if I pray for satan Ditch the Pro exporter, it causes way too many problems for people trying to export data. The regula... read more 07/24/2008 (8:40 am)
3ds max 9 models to Constructor Primitives Ive actually experimented around with this stuff myself, here is a quick recap of what I found... ... read more 07/24/2008 (8:38 am)
Multires does not work even if I pray for satan The reason why this would happen is that there are no details registered in your scene (ie. a node c... read more 07/23/2008 (7:54 am)
3d max character mesh problem Depending what you are doing usually 512x512 to 1024x1024 is pretty optimal for textures for charact... read more 07/22/2008 (11:33 am)
3d max character mesh problem It could actually be a problem with all of the above. The mesh could be at fault for how it defor... read more 07/22/2008 (9:12 am)
Some kind of IRC attack? We noticed this last week actually. The Bots appear to just join random channels and sit in them for... read more 07/17/2008 (8:07 am)
3DS Max Eporter inverting normals on export Basicly this isnt a 3DS Max problem but a problem with how 3D applications do certain things in gene... read more 07/10/2008 (9:47 am)
3DS Max Eporter inverting normals on export Don't mirror? Go into the eMesh or ePoly SO mode and flip and/or unify the faces there? Reset the mo... read more 07/09/2008 (8:42 am)
3DS Max Eporter inverting normals on export Normals get flipped on export because the winding for the face normal is reversed. This is something... read more 07/08/2008 (6:52 pm)
Recompile max2dtsExporterPro for max 9? As it turns out Nmuta's problem was due to the fact he was running the DTS Pro exporter with the "Go... read more 07/08/2008 (8:14 am)
Sequences not exporting To answer your question, I have never had an issue with exporting sequences with the "good, old" exp... read more 07/07/2008 (2:22 pm)
Error code 127 ??? You would want to download the Max 2008 version, not the version for Max 7 & 8 (which is 3 versions ... read more 07/07/2008 (2:20 pm)
3Ds Max 2008 32 Bit exporter? Check that you downloaded the correct exporter for the version of Max that you are using.... read more 07/07/2008 (2:18 pm)
Scaling character Sorry but you have to rescale the whole thing. Plus side is this is super easy to do with the rescal... read more 07/04/2008 (7:54 pm)
Recompile max2dtsExporterPro for max 9? Unless you are adding a few things or making a 64-bit port of the exporters there is no need to worr... read more 07/04/2008 (12:25 pm)
DTS export error: 'cant find vertex weights' but they exist Check if you hid any polygons or vertecies, via EMesh or EPoly, as this could be a good reason why y... read more 07/04/2008 (8:37 am)
Realm Wars Source Code @Trenton Ya no kidding. A few years back when I was hosting only the RW builds from my Aplus.net ... read more 06/19/2008 (1:50 pm)
Official Artist Documentation Feedback @Mark You can find them either on [url=http://tdn.garagegames.com/wiki/DTS_Reference_Documentatio... read more 06/18/2008 (12:59 pm)
Official Artist Documentation Feedback Sorry I am confused, aren't TDN and the "official" docs one an the same since that is where everyone... read more 06/18/2008 (10:22 am)
Official Artist Documentation Feedback @All Please do not degrade this thread into a flame war about which app is better. Stow the bagga... read more 06/18/2008 (8:36 am)
Is the Artist page supposed to work? Sure, but it doesnt help when that's the first site that people see (that and accessing TDN is an in... read more 06/17/2008 (2:23 pm)
Detailed Female Character Model Looks good. Its been a long time since I have seen someone promote a 3rd party model here on GG that... read more 06/05/2008 (7:55 am)
Max 7 Falling Boxes I usually just use Reactor (which is Havok physics in Max) to do the simulation and then bake out th... read more 05/30/2008 (1:17 pm)
Editing sequences Are you looking to add or remove sequences from the list or actually edit the timing and information... read more 05/26/2008 (8:43 am)
Create BumpMap, Noise, Occlusion ect from Pic. As useful as Crazybump can be it doesn't beat generating this kind of data from a 3D source. In fact... read more 05/12/2008 (10:13 am)
3ds max Crashes when Exporting DTS...Am I doing soemthing Wrong? @Stefan You do not need a node named "base01" or "start01" for any mesh. For a non-character mode... read more 04/21/2008 (7:59 am)
3ds max many Collision meshes My guess would be that you probably scaled the collision meshes in 3DS Max. Unfortunately scaling st... read more 04/21/2008 (7:50 am)
High-End 3D Formats <---> DTS / DIF / DSQ ? Answers: Wish 1: DIF is the most common file used to do this, due to the fact that it can have mo... read more 04/15/2008 (9:46 am)
Skeletons and Animations The problem is that making a single skeleton that would work in all those model formats is a bit tri... read more 04/14/2008 (8:23 am)
3ds max There is no crippling of the 3DS Max demos because they have a 30 day limit on them (unlike Maya PLE... read more 04/14/2008 (8:18 am)