Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Eye and Cam | Side is used to "sidestep" or "strafe" celsalute and celwave are in-game emotes for "wave" and "sal... read more | 08/12/2008 (11:41 am) |
| Eye and Cam | Ensure that you use a CFG file in your scene to tell the export to force the eye and cam nodes to ex... read more | 08/12/2008 (8:50 am) |
| Unable to save my own mission to my own Projects folder | I think this is actually a Vista issue. There is no real way around it aside to manually make a copy... read more | 08/10/2008 (10:19 am) |
| DSQ Animations chewing up my model | Just as a FYI for anyone reading this, I have been helping dave out with this problem via MSN over t... read more | 08/09/2008 (9:29 pm) |
| Is there any exporter for 3ds to .ter | @Rene Its about 14k per sub-mesh in the DTS file. So if you wanted a 200k terrain one would have ... read more | 08/08/2008 (9:24 am) |
| Do you know Neoaxis?? | Personally from our investigations here pretty much all the "indie" level game engines are essential... read more | 08/07/2008 (4:12 pm) |
| Is there any exporter for 3ds to .ter | I typically use 3DS Max to build my first pass at the terrain. Its a relatively easy process involvi... read more | 08/07/2008 (7:46 am) |
| Dumb Question about 3d modelling pay. | It totally depends on what your situation is to be honest. Most teams have no money to invest in ... read more | 08/05/2008 (8:17 am) |
| Mech / Robot Rigging | Personally I always use some sort of rig for any DTS shape I am exporting (unless you are talking ab... read more | 08/05/2008 (8:11 am) |
| Employee editing posts for no reason ? | I hate to break it to you guys but this is GarageGames site and the internet is not freedom or democ... read more | 08/05/2008 (8:00 am) |
| Particle Editor | Very cool, I have seen a lot of people try to make particle editors. But few have succeeded hopefull... read more | 07/30/2008 (12:51 pm) |
| Multires does not work even if I pray for satan | To be quite honest they have problems exporting out the data correctly all the time. Just do a searc... read more | 07/29/2008 (8:43 am) |
| Multires does not work even if I pray for satan | Ditch the Pro exporter, it causes way too many problems for people trying to export data. The regula... read more | 07/24/2008 (8:40 am) |
| 3ds max 9 models to Constructor Primitives | Ive actually experimented around with this stuff myself, here is a quick recap of what I found... ... read more | 07/24/2008 (8:38 am) |
| Multires does not work even if I pray for satan | The reason why this would happen is that there are no details registered in your scene (ie. a node c... read more | 07/23/2008 (7:54 am) |
| 3d max character mesh problem | Depending what you are doing usually 512x512 to 1024x1024 is pretty optimal for textures for charact... read more | 07/22/2008 (11:33 am) |
| 3d max character mesh problem | It could actually be a problem with all of the above. The mesh could be at fault for how it defor... read more | 07/22/2008 (9:12 am) |
| Some kind of IRC attack? | We noticed this last week actually. The Bots appear to just join random channels and sit in them for... read more | 07/17/2008 (8:07 am) |
| 3DS Max Eporter inverting normals on export | Basicly this isnt a 3DS Max problem but a problem with how 3D applications do certain things in gene... read more | 07/10/2008 (9:47 am) |
| 3DS Max Eporter inverting normals on export | Don't mirror? Go into the eMesh or ePoly SO mode and flip and/or unify the faces there? Reset the mo... read more | 07/09/2008 (8:42 am) |
| 3DS Max Eporter inverting normals on export | Normals get flipped on export because the winding for the face normal is reversed. This is something... read more | 07/08/2008 (6:52 pm) |
| Recompile max2dtsExporterPro for max 9? | As it turns out Nmuta's problem was due to the fact he was running the DTS Pro exporter with the "Go... read more | 07/08/2008 (8:14 am) |
| Sequences not exporting | To answer your question, I have never had an issue with exporting sequences with the "good, old" exp... read more | 07/07/2008 (2:22 pm) |
| Error code 127 ??? | You would want to download the Max 2008 version, not the version for Max 7 & 8 (which is 3 versions ... read more | 07/07/2008 (2:20 pm) |
| 3Ds Max 2008 32 Bit exporter? | Check that you downloaded the correct exporter for the version of Max that you are using.... read more | 07/07/2008 (2:18 pm) |
| Scaling character | Sorry but you have to rescale the whole thing. Plus side is this is super easy to do with the rescal... read more | 07/04/2008 (7:54 pm) |
| Recompile max2dtsExporterPro for max 9? | Unless you are adding a few things or making a 64-bit port of the exporters there is no need to worr... read more | 07/04/2008 (12:25 pm) |
| DTS export error: 'cant find vertex weights' but they exist | Check if you hid any polygons or vertecies, via EMesh or EPoly, as this could be a good reason why y... read more | 07/04/2008 (8:37 am) |
| Realm Wars Source Code | @Trenton Ya no kidding. A few years back when I was hosting only the RW builds from my Aplus.net ... read more | 06/19/2008 (1:50 pm) |
| Official Artist Documentation Feedback | @Mark You can find them either on [url=http://tdn.garagegames.com/wiki/DTS_Reference_Documentatio... read more | 06/18/2008 (12:59 pm) |
| Official Artist Documentation Feedback | Sorry I am confused, aren't TDN and the "official" docs one an the same since that is where everyone... read more | 06/18/2008 (10:22 am) |
| Official Artist Documentation Feedback | @All Please do not degrade this thread into a flame war about which app is better. Stow the bagga... read more | 06/18/2008 (8:36 am) |
| Is the Artist page supposed to work? | Sure, but it doesnt help when that's the first site that people see (that and accessing TDN is an in... read more | 06/17/2008 (2:23 pm) |
| Detailed Female Character Model | Looks good. Its been a long time since I have seen someone promote a 3rd party model here on GG that... read more | 06/05/2008 (7:55 am) |
| Max 7 Falling Boxes | I usually just use Reactor (which is Havok physics in Max) to do the simulation and then bake out th... read more | 05/30/2008 (1:17 pm) |
| Editing sequences | Are you looking to add or remove sequences from the list or actually edit the timing and information... read more | 05/26/2008 (8:43 am) |
| Create BumpMap, Noise, Occlusion ect from Pic. | As useful as Crazybump can be it doesn't beat generating this kind of data from a 3D source. In fact... read more | 05/12/2008 (10:13 am) |
| 3ds max Crashes when Exporting DTS...Am I doing soemthing Wrong? | @Stefan You do not need a node named "base01" or "start01" for any mesh. For a non-character mode... read more | 04/21/2008 (7:59 am) |
| 3ds max many Collision meshes | My guess would be that you probably scaled the collision meshes in 3DS Max. Unfortunately scaling st... read more | 04/21/2008 (7:50 am) |
| High-End 3D Formats <---> DTS / DIF / DSQ ? | Answers: Wish 1: DIF is the most common file used to do this, due to the fact that it can have mo... read more | 04/15/2008 (9:46 am) |
| Skeletons and Animations | The problem is that making a single skeleton that would work in all those model formats is a bit tri... read more | 04/14/2008 (8:23 am) |
| 3ds max | There is no crippling of the 3DS Max demos because they have a 30 day limit on them (unlike Maya PLE... read more | 04/14/2008 (8:18 am) |