Game Development Community

Logan Foster's Forum Posts

Thread Post Date Posted
GG please give us collada support Just to expand upon what Tom said, the way the Collada support works is that you can load native DAE... read more 02/02/2009 (8:22 am)
Face Discoloration (Modeling in Max) Ya I would second the "normals" issues, I would reapply them and see if that does the tric... read more 01/23/2009 (1:00 pm)
TGEA + Stretchy Bones (3D Studio MAX) While I have only done some basic stuff with this, from what I have seen it should work (and becomes... read more 01/22/2009 (8:31 am)
TGEA lighting? With a PostProcess Contrast Shader you can actually get your scenes looking much richer and more dyn... read more 01/20/2009 (1:00 pm)
Max2DTS Pro? @Tony Long story short, the DTS exporter code is newer than the DTS engine code that GG recieved ... read more 01/16/2009 (8:33 am)
X64 Exporter? There might be some sort of support for it in the future. But for the time being, only 32bit version... read more 01/12/2009 (8:46 am)
DSQ file pushes my entire mesh Vertically I am glad to see that you figured out the issue and got it all resolved. I gave up on trying to ... read more 01/09/2009 (9:41 am)
DSQ file pushes my entire mesh Vertically While everyone will go on and on about telling you that to load a DSQ onto a DTS model you need to u... read more 01/08/2009 (9:08 am)
TGEA 1.8.0 - DDS textures without mips assert Torque. OMG I hated seeing this error in the early development of Lore Aftermath, of course back then it sai... read more 12/31/2008 (7:45 am)
Dts exporter pro? 3d max The 'Pro' and Regular DTS exporters both do the exact same thing (if anything the regular version is... read more 12/23/2008 (3:39 pm)
Efficient modeling for TGEA For ease of use setting up your skinning (ie. weighting your mesh to your rig, aka true skinning) yo... read more 12/18/2008 (8:49 am)
A short guide: How i got my characters to export correctly @Thomas Its not that they arent supported but that its more grief to sometimes get working the wa... read more 12/05/2008 (11:50 am)
Gears of Torque" TGEA demo I hate to burst bubbles here, but there's nothing really "impossible" that's done in this demo that ... read more 12/01/2008 (7:52 am)
Dts_utility.ms for 3dsmax 2009 ? Since its just a script you can pretty much be certain that you can load a .ms file in newer (and so... read more 12/01/2008 (7:47 am)
Artist I can interview for graduation paper Feel free to fire me an email (check my profile) with regards to this if you still need someone to t... read more 11/28/2008 (7:37 am)
Some one know ho to export from 3d max to torque? Need more information. Try posting a few screenshots of your scene hierarchy and setup (or even the ... read more 11/24/2008 (8:30 am)
Lost triggers There is a small bug in the DTS exporter where if you do not export starting at frame 0 the trigger ... read more 11/24/2008 (8:30 am)
3ds max price You cannot legitamitely buy an old copy of max, maya or most other big 3d programs as the licenses f... read more 11/08/2008 (6:00 pm)
Skinner? what? @John Its not a "Max" thing but a general industry term that refers to rigging a mesh to a set of... read more 11/07/2008 (7:42 am)
Blend look animation problem With blend animations they always need a reference before the start animation. So what you would wan... read more 11/02/2008 (7:41 am)
Unexpected material on model The export only handles the Standard material type. It also does not like most of the procedural map... read more 11/02/2008 (7:34 am)
Autodesk Signs Agreement with Avid to Acquire Softimage Haha funny clip. Lots of good timing on that. Too bad its as far from the truth as it possibly could... read more 10/27/2008 (8:11 am)
Autodesk Signs Agreement with Avid to Acquire Softimage @Apparatus Actually MS only owned SoftImage for the video editing solutions that SI offered at th... read more 10/24/2008 (11:52 am)
Irc Also if you are a team looking for a spot to meet up with the rest of your teammates to discuss stuf... read more 10/12/2008 (10:21 am)
Umm... My texture looked fine in photoshop. No your terrain should definately not look like that, not if you are running TGEA 1.7x. In TGEA 1... read more 10/08/2008 (8:32 am)
Clavical not exporting correctly The exporter can sometimes miss data as it samples the timeframe that you have given it. But you can... read more 10/02/2008 (2:19 pm)
SORT:: crashes 3D Studio Max Also you can adjust the hierarchy without actually attaching the whole mesh to to the DTS hierarchy.... read more 10/02/2008 (10:06 am)
SORT:: crashes 3D Studio Max [quote]It should also be noted that you should not SORT:: a mesh that has vertex deformation occurin... read more 10/02/2008 (10:05 am)
SORT:: crashes 3D Studio Max When the exporter sees the SORT:: flag it starts to massively subdivide the polygonal data on the me... read more 10/02/2008 (9:02 am)
THE BEST! 3D modeling program available for Torque @John It seems that you haven't used 3DS Max in a few years. You should try out the demo when you... read more 09/25/2008 (8:32 am)
Character Export from Max (schematic view set-up) @Michael Oh wow, that's not setup right at all. You should really do like Apparatus says and look... read more 09/23/2008 (8:48 am)
THE BEST! 3D modeling program available for Torque @Peter I am with you on those choices. Though I would also slot in Lightwave into that list becau... read more 09/22/2008 (8:21 am)
Urgent help: Vertex missing weight on skin (BUG?) The vertex # in the Skin modifier doesn't actually match the vertex # that the exporter sees on the ... read more 09/12/2008 (8:58 am)
Clavical not exporting correctly Since I don't have your DTS shape I had to improvise with the chubby TGE Orc. So you will forgive me... read more 09/10/2008 (8:30 pm)
Clavical not exporting correctly You would have to upload them to your own filespace, there is none provided here for that purpose. I... read more 09/09/2008 (8:31 am)
BS Studio Warning Sorry to hear about your problems Juan. I have worked at similar places in the past and sticking aro... read more 09/06/2008 (3:25 pm)
Sample Rig in TGA? The rigs used in TGEA are the exact same ones used in TGE. So if you look at the existing [url=http:... read more 09/06/2008 (3:21 pm)
Cant open the buggy.max or crossbow.max file Actually I have updated and uploaded the fixes, long ago, and posted it numerous times in fact (here... read more 09/05/2008 (9:15 am)
Clavical not exporting correctly When you export a blend animation, any changes that occur to the bones from the very first to the ve... read more 09/02/2008 (1:39 pm)
Normal Maps? That is bizzare to say the least. Congratuations you have managed to do something I honestly have ne... read more 08/27/2008 (8:35 am)
Normal Maps? @GI_JOEJK Just out of curiousity, are you using the old super_png plugin that actually saved alph... read more 08/26/2008 (7:59 am)
Normal Maps? @GI_JOEJK 3. [b]The only thing TGEA reads when it loads the DTS is the name of the bitmap defined... read more 08/25/2008 (2:09 pm)
Normal Maps? The pixel specular in TGEA is a real pain in the ass to deal with because you don't just have a glob... read more 08/25/2008 (8:47 am)
Embedding animation in .DTS Just cover the animation... read more 08/22/2008 (10:52 pm)
LOD woes... exporter issue? UnmessDTS fixes a whole bunch of things really. Basicly the jist of it is that the DTS code that is ... read more 08/22/2008 (1:05 pm)
Multires does not work even if I pray for satan The pro exporter is shit, so don't wish it upon anyone :) The 128, 64, 32, 2 are the detail mar... read more 08/21/2008 (7:39 pm)
Embedding animation in .DTS You can embed the animation in the DTS. Just create the sequence helper in your scene (setting it up... read more 08/20/2008 (7:55 am)