Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GG please give us collada support | Just to expand upon what Tom said, the way the Collada support works is that you can load native DAE... read more | 02/02/2009 (8:22 am) |
| Face Discoloration (Modeling in Max) | Ya I would second the "normals" issues, I would reapply them and see if that does the tric... read more | 01/23/2009 (1:00 pm) |
| TGEA + Stretchy Bones (3D Studio MAX) | While I have only done some basic stuff with this, from what I have seen it should work (and becomes... read more | 01/22/2009 (8:31 am) |
| TGEA lighting? | With a PostProcess Contrast Shader you can actually get your scenes looking much richer and more dyn... read more | 01/20/2009 (1:00 pm) |
| Max2DTS Pro? | @Tony Long story short, the DTS exporter code is newer than the DTS engine code that GG recieved ... read more | 01/16/2009 (8:33 am) |
| X64 Exporter? | There might be some sort of support for it in the future. But for the time being, only 32bit version... read more | 01/12/2009 (8:46 am) |
| DSQ file pushes my entire mesh Vertically | I am glad to see that you figured out the issue and got it all resolved. I gave up on trying to ... read more | 01/09/2009 (9:41 am) |
| DSQ file pushes my entire mesh Vertically | While everyone will go on and on about telling you that to load a DSQ onto a DTS model you need to u... read more | 01/08/2009 (9:08 am) |
| TGEA 1.8.0 - DDS textures without mips assert Torque. | OMG I hated seeing this error in the early development of Lore Aftermath, of course back then it sai... read more | 12/31/2008 (7:45 am) |
| Dts exporter pro? 3d max | The 'Pro' and Regular DTS exporters both do the exact same thing (if anything the regular version is... read more | 12/23/2008 (3:39 pm) |
| Efficient modeling for TGEA | For ease of use setting up your skinning (ie. weighting your mesh to your rig, aka true skinning) yo... read more | 12/18/2008 (8:49 am) |
| A short guide: How i got my characters to export correctly | @Thomas Its not that they arent supported but that its more grief to sometimes get working the wa... read more | 12/05/2008 (11:50 am) |
| Gears of Torque" TGEA demo | I hate to burst bubbles here, but there's nothing really "impossible" that's done in this demo that ... read more | 12/01/2008 (7:52 am) |
| Dts_utility.ms for 3dsmax 2009 ? | Since its just a script you can pretty much be certain that you can load a .ms file in newer (and so... read more | 12/01/2008 (7:47 am) |
| Artist I can interview for graduation paper | Feel free to fire me an email (check my profile) with regards to this if you still need someone to t... read more | 11/28/2008 (7:37 am) |
| Some one know ho to export from 3d max to torque? | Need more information. Try posting a few screenshots of your scene hierarchy and setup (or even the ... read more | 11/24/2008 (8:30 am) |
| Lost triggers | There is a small bug in the DTS exporter where if you do not export starting at frame 0 the trigger ... read more | 11/24/2008 (8:30 am) |
| 3ds max price | You cannot legitamitely buy an old copy of max, maya or most other big 3d programs as the licenses f... read more | 11/08/2008 (6:00 pm) |
| Skinner? what? | @John Its not a "Max" thing but a general industry term that refers to rigging a mesh to a set of... read more | 11/07/2008 (7:42 am) |
| Blend look animation problem | With blend animations they always need a reference before the start animation. So what you would wan... read more | 11/02/2008 (7:41 am) |
| Unexpected material on model | The export only handles the Standard material type. It also does not like most of the procedural map... read more | 11/02/2008 (7:34 am) |
| Autodesk Signs Agreement with Avid to Acquire Softimage | Haha funny clip. Lots of good timing on that. Too bad its as far from the truth as it possibly could... read more | 10/27/2008 (8:11 am) |
| Autodesk Signs Agreement with Avid to Acquire Softimage | @Apparatus Actually MS only owned SoftImage for the video editing solutions that SI offered at th... read more | 10/24/2008 (11:52 am) |
| Irc | Also if you are a team looking for a spot to meet up with the rest of your teammates to discuss stuf... read more | 10/12/2008 (10:21 am) |
| Umm... My texture looked fine in photoshop. | No your terrain should definately not look like that, not if you are running TGEA 1.7x. In TGEA 1... read more | 10/08/2008 (8:32 am) |
| Clavical not exporting correctly | The exporter can sometimes miss data as it samples the timeframe that you have given it. But you can... read more | 10/02/2008 (2:19 pm) |
| SORT:: crashes 3D Studio Max | Also you can adjust the hierarchy without actually attaching the whole mesh to to the DTS hierarchy.... read more | 10/02/2008 (10:06 am) |
| SORT:: crashes 3D Studio Max | [quote]It should also be noted that you should not SORT:: a mesh that has vertex deformation occurin... read more | 10/02/2008 (10:05 am) |
| SORT:: crashes 3D Studio Max | When the exporter sees the SORT:: flag it starts to massively subdivide the polygonal data on the me... read more | 10/02/2008 (9:02 am) |
| THE BEST! 3D modeling program available for Torque | @John It seems that you haven't used 3DS Max in a few years. You should try out the demo when you... read more | 09/25/2008 (8:32 am) |
| Character Export from Max (schematic view set-up) | @Michael Oh wow, that's not setup right at all. You should really do like Apparatus says and look... read more | 09/23/2008 (8:48 am) |
| THE BEST! 3D modeling program available for Torque | @Peter I am with you on those choices. Though I would also slot in Lightwave into that list becau... read more | 09/22/2008 (8:21 am) |
| Urgent help: Vertex missing weight on skin (BUG?) | The vertex # in the Skin modifier doesn't actually match the vertex # that the exporter sees on the ... read more | 09/12/2008 (8:58 am) |
| Clavical not exporting correctly | Since I don't have your DTS shape I had to improvise with the chubby TGE Orc. So you will forgive me... read more | 09/10/2008 (8:30 pm) |
| Clavical not exporting correctly | You would have to upload them to your own filespace, there is none provided here for that purpose. I... read more | 09/09/2008 (8:31 am) |
| BS Studio Warning | Sorry to hear about your problems Juan. I have worked at similar places in the past and sticking aro... read more | 09/06/2008 (3:25 pm) |
| Sample Rig in TGA? | The rigs used in TGEA are the exact same ones used in TGE. So if you look at the existing [url=http:... read more | 09/06/2008 (3:21 pm) |
| Cant open the buggy.max or crossbow.max file | Actually I have updated and uploaded the fixes, long ago, and posted it numerous times in fact (here... read more | 09/05/2008 (9:15 am) |
| Clavical not exporting correctly | When you export a blend animation, any changes that occur to the bones from the very first to the ve... read more | 09/02/2008 (1:39 pm) |
| Normal Maps? | That is bizzare to say the least. Congratuations you have managed to do something I honestly have ne... read more | 08/27/2008 (8:35 am) |
| Normal Maps? | @GI_JOEJK Just out of curiousity, are you using the old super_png plugin that actually saved alph... read more | 08/26/2008 (7:59 am) |
| Normal Maps? | @GI_JOEJK 3. [b]The only thing TGEA reads when it loads the DTS is the name of the bitmap defined... read more | 08/25/2008 (2:09 pm) |
| Normal Maps? | The pixel specular in TGEA is a real pain in the ass to deal with because you don't just have a glob... read more | 08/25/2008 (8:47 am) |
| Embedding animation in .DTS | Just cover the animation... read more | 08/22/2008 (10:52 pm) |
| LOD woes... exporter issue? | UnmessDTS fixes a whole bunch of things really. Basicly the jist of it is that the DTS code that is ... read more | 08/22/2008 (1:05 pm) |
| Multires does not work even if I pray for satan | The pro exporter is shit, so don't wish it upon anyone :) The 128, 64, 32, 2 are the detail mar... read more | 08/21/2008 (7:39 pm) |
| Embedding animation in .DTS | You can embed the animation in the DTS. Just create the sequence helper in your scene (setting it up... read more | 08/20/2008 (7:55 am) |