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Logan Foster's Forum Posts

Thread Post Date Posted
Torque 3D Show Off Thread! I was screwing around today and for fun added a spider model that I was working on for a project to ... read more 11/21/2009 (3:47 am)
New feature tease This is awesome stuff Dave I cannot wait to have access to it in PureLight. Faster and Lighter plus ... read more 11/05/2009 (10:33 pm)
Crouch animation height problem @Donald Are you remembering to use a CFG and cull/remove the bip01 node from the export process?... read more 10/31/2009 (8:27 pm)
Billboards and Collada exports? @Russell Sorry I am confused are you saying thats the expected functionality for billboards in Co... read more 10/29/2009 (11:25 pm)
Fall 09 Art Challenge : the Undead Horde @Britt Awesome that brought a big laugh. @Scott Nice start, cannot wait to see more.... read more 10/29/2009 (9:27 pm)
Crouch animation height problem Just as a note I am using Max 2009 SP1. With that said Deepscratch I am indeed doing the work sta... read more 10/29/2009 (9:18 pm)
Fall 09 Art Challenge : the Undead Horde Haha I love it Britt. Elves and Orcs beware! Edit: You should take some time to quickly modify th... read more 10/27/2009 (7:11 pm)
Torque ShowTool Pro for T3D Sadly I think the Shape Editor is supposed to replace TST Pro. Shape Editor isnt bad but its lacking... read more 10/26/2009 (10:38 pm)
Curiosity, about a .map to model convertor Best bet is to post it as a resource and wait to see... read more 10/26/2009 (1:28 am)
[T3D version <= 1.0.1] T3D SSE skinning bug I have seen this as well, though it was only on an imported Collada DAE file, my DTS files have neve... read more 10/24/2009 (8:05 pm)
Crouch animation height problem I havent had this problem at all and I am doing a pretty big animation project in Max 2009 right now... read more 10/23/2009 (3:18 am)
Crouch animation height problem Where exactly is your Bounds box while all this is happening? It should be lined up at the bottom of... read more 10/22/2009 (7:51 pm)
DTS Fileformat [solved] I do not believe that there are any documented specs on the format. The closest thing that you will ... read more 10/21/2009 (12:52 am)
[solved] Splitting COLLADA animation crashes T3D Welcome to the wonderful world of Collada. Where the spec changes with each point release, what used... read more 10/20/2009 (10:01 pm)
Curiosity, about a .map to model convertor @Harold As others have suggested I would recommend you use a more universal format like 3DS or OB... read more 10/17/2009 (7:59 pm)
Curiosity, about a .map to model convertor I would pay absolutely nothing. Why? Well the simple fact of the matter is that there's the built... read more 10/16/2009 (11:58 pm)
Visible mesh seams with multi mesh model You need to adjust the vertex normals. If you look at the orientation of the normals you will see th... read more 10/16/2009 (9:35 pm)
Fall 09 Art Challenge : the Undead Horde I had a few free moments this weekend so I pulled out Mudbox and did a quick little test of a classi... read more 10/13/2009 (9:24 pm)
Questions Regarding Upgrading my Art Programs Mudbox, 3D Coat, Deep Paint and loads of other applications can do the ability of 3D projection pain... read more 10/13/2009 (2:29 am)
Creating .DDS files for torque 3d DXT1a is small but it leaves compression noise. Not really recommended unless you have a limited col... read more 10/13/2009 (2:21 am)
Questions Regarding Upgrading my Art Programs With regards to the high end 3D application... try them all and find the one that you feel most comf... read more 10/12/2009 (8:07 pm)
Normal map problem and other texture questions... @Hans How are you loading the models as a Collada DAE or as DTS? Generally speaking there are ... read more 10/08/2009 (11:17 pm)
Normal map problem and other texture questions... Normals go the direction the normal is facing. Which can be any direction that it is assigned. On... read more 10/08/2009 (8:05 pm)
[Bug] DIF Transparencies No Longer Work in 1.0 I am not sure if you guys saw the interview that Luma did here on the site talking about Marble Blas... read more 10/05/2009 (7:50 pm)
Calculate Texture Memory Usage Cool Tom that would be very awesome to have, thanks for the heads up.... read more 10/03/2009 (1:07 am)
Has garage games abondoned the indie? Sorry but if you are truely in that situation you have more critical things to worry about than maki... read more 10/01/2009 (1:29 am)
Has garage games abondoned the indie? Don't get me wrong, I understand that money is difficult to part with at the moment. But to say that... read more 09/30/2009 (8:15 pm)
Cube Maps? One thing of note is that it supports the MS type of Cubemap (6 seperate images) and not the nVidia ... read more 09/28/2009 (3:12 am)
High Quality Models 1. For characters its a bit of trial and error really and on a model-by-model basis. Basicly you wan... read more 09/28/2009 (2:48 am)
Torque 3D and SpeedTree 5 integration @Donald Cool thanks for the correction.... read more 09/22/2009 (3:09 am)
Torque 3D and SpeedTree 5 integration Correct me if I am wrong but... last I looked you had to pay a lot of money for each new tree typ... read more 09/21/2009 (11:27 pm)
Torque 3D and SpeedTree 5 integration Also the Forest Kit to my knowledge is not based on SpeedTree. It originally started out that way, b... read more 09/21/2009 (8:30 pm)
Next Code Drop? Well with that said then I suggest everyone log any little bug that they find and hope that theres t... read more 09/19/2009 (3:19 am)
How to export 3D building models from an Architectural Program like Revit Architecture from Autodesk? AFAIK Revit works on NURBS/Solid modelling logic. This data doesn't necessarily directly translate w... read more 09/01/2009 (9:19 pm)
More Melee Help I could see there being an issue if there were a few nodes that were missing in your DTS that exist ... read more 09/01/2009 (9:16 pm)
Collada interiors Polygon density and complexity will certainly add to issues with the Polysoup collision. The best so... read more 08/27/2009 (7:44 pm)
More Melee Help Out of curiousity what model are you trying to load the animations onto? If its Gideon it won't work... read more 08/26/2009 (7:58 pm)
pureLIGHT is now availiable, get it while it's hot! @Blank Tengu Don't hold out just buy it now :) @Dave Considering similar products sell for ... read more 08/26/2009 (1:21 am)
Anyone got a T3D ready human avatars? I am working on something special that a bunch of you Torque3D guys should enjoy. Also I hear tell G... read more 08/25/2009 (6:29 pm)
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