Logan Foster's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Show Off Thread! | I was screwing around today and for fun added a spider model that I was working on for a project to ... read more | 11/21/2009 (3:47 am) |
| New feature tease | This is awesome stuff Dave I cannot wait to have access to it in PureLight. Faster and Lighter plus ... read more | 11/05/2009 (10:33 pm) |
| Crouch animation height problem | @Donald Are you remembering to use a CFG and cull/remove the bip01 node from the export process?... read more | 10/31/2009 (8:27 pm) |
| Billboards and Collada exports? | @Russell Sorry I am confused are you saying thats the expected functionality for billboards in Co... read more | 10/29/2009 (11:25 pm) |
| Fall 09 Art Challenge : the Undead Horde | @Britt Awesome that brought a big laugh. @Scott Nice start, cannot wait to see more.... read more | 10/29/2009 (9:27 pm) |
| Crouch animation height problem | Just as a note I am using Max 2009 SP1. With that said Deepscratch I am indeed doing the work sta... read more | 10/29/2009 (9:18 pm) |
| Fall 09 Art Challenge : the Undead Horde | Haha I love it Britt. Elves and Orcs beware! Edit: You should take some time to quickly modify th... read more | 10/27/2009 (7:11 pm) |
| Torque ShowTool Pro for T3D | Sadly I think the Shape Editor is supposed to replace TST Pro. Shape Editor isnt bad but its lacking... read more | 10/26/2009 (10:38 pm) |
| Curiosity, about a .map to model convertor | Best bet is to post it as a resource and wait to see... read more | 10/26/2009 (1:28 am) |
| [T3D version <= 1.0.1] T3D SSE skinning bug | I have seen this as well, though it was only on an imported Collada DAE file, my DTS files have neve... read more | 10/24/2009 (8:05 pm) |
| Crouch animation height problem | I havent had this problem at all and I am doing a pretty big animation project in Max 2009 right now... read more | 10/23/2009 (3:18 am) |
| Crouch animation height problem | Where exactly is your Bounds box while all this is happening? It should be lined up at the bottom of... read more | 10/22/2009 (7:51 pm) |
| DTS Fileformat [solved] | I do not believe that there are any documented specs on the format. The closest thing that you will ... read more | 10/21/2009 (12:52 am) |
| [solved] Splitting COLLADA animation crashes T3D | Welcome to the wonderful world of Collada. Where the spec changes with each point release, what used... read more | 10/20/2009 (10:01 pm) |
| Curiosity, about a .map to model convertor | @Harold As others have suggested I would recommend you use a more universal format like 3DS or OB... read more | 10/17/2009 (7:59 pm) |
| Curiosity, about a .map to model convertor | I would pay absolutely nothing. Why? Well the simple fact of the matter is that there's the built... read more | 10/16/2009 (11:58 pm) |
| Visible mesh seams with multi mesh model | You need to adjust the vertex normals. If you look at the orientation of the normals you will see th... read more | 10/16/2009 (9:35 pm) |
| Fall 09 Art Challenge : the Undead Horde | I had a few free moments this weekend so I pulled out Mudbox and did a quick little test of a classi... read more | 10/13/2009 (9:24 pm) |
| Questions Regarding Upgrading my Art Programs | Mudbox, 3D Coat, Deep Paint and loads of other applications can do the ability of 3D projection pain... read more | 10/13/2009 (2:29 am) |
| Creating .DDS files for torque 3d | DXT1a is small but it leaves compression noise. Not really recommended unless you have a limited col... read more | 10/13/2009 (2:21 am) |
| Questions Regarding Upgrading my Art Programs | With regards to the high end 3D application... try them all and find the one that you feel most comf... read more | 10/12/2009 (8:07 pm) |
| Normal map problem and other texture questions... | @Hans How are you loading the models as a Collada DAE or as DTS? Generally speaking there are ... read more | 10/08/2009 (11:17 pm) |
| Normal map problem and other texture questions... | Normals go the direction the normal is facing. Which can be any direction that it is assigned. On... read more | 10/08/2009 (8:05 pm) |
| [Bug] DIF Transparencies No Longer Work in 1.0 | I am not sure if you guys saw the interview that Luma did here on the site talking about Marble Blas... read more | 10/05/2009 (7:50 pm) |
| Calculate Texture Memory Usage | Cool Tom that would be very awesome to have, thanks for the heads up.... read more | 10/03/2009 (1:07 am) |
| Has garage games abondoned the indie? | Sorry but if you are truely in that situation you have more critical things to worry about than maki... read more | 10/01/2009 (1:29 am) |
| Has garage games abondoned the indie? | Don't get me wrong, I understand that money is difficult to part with at the moment. But to say that... read more | 09/30/2009 (8:15 pm) |
| Cube Maps? | One thing of note is that it supports the MS type of Cubemap (6 seperate images) and not the nVidia ... read more | 09/28/2009 (3:12 am) |
| High Quality Models | 1. For characters its a bit of trial and error really and on a model-by-model basis. Basicly you wan... read more | 09/28/2009 (2:48 am) |
| Torque 3D and SpeedTree 5 integration | @Donald Cool thanks for the correction.... read more | 09/22/2009 (3:09 am) |
| Torque 3D and SpeedTree 5 integration | Correct me if I am wrong but... last I looked you had to pay a lot of money for each new tree typ... read more | 09/21/2009 (11:27 pm) |
| Torque 3D and SpeedTree 5 integration | Also the Forest Kit to my knowledge is not based on SpeedTree. It originally started out that way, b... read more | 09/21/2009 (8:30 pm) |
| Next Code Drop? | Well with that said then I suggest everyone log any little bug that they find and hope that theres t... read more | 09/19/2009 (3:19 am) |
| How to export 3D building models from an Architectural Program like Revit Architecture from Autodesk? | AFAIK Revit works on NURBS/Solid modelling logic. This data doesn't necessarily directly translate w... read more | 09/01/2009 (9:19 pm) |
| More Melee Help | I could see there being an issue if there were a few nodes that were missing in your DTS that exist ... read more | 09/01/2009 (9:16 pm) |
| Collada interiors | Polygon density and complexity will certainly add to issues with the Polysoup collision. The best so... read more | 08/27/2009 (7:44 pm) |
| More Melee Help | Out of curiousity what model are you trying to load the animations onto? If its Gideon it won't work... read more | 08/26/2009 (7:58 pm) |
| pureLIGHT is now availiable, get it while it's hot! | @Blank Tengu Don't hold out just buy it now :) @Dave Considering similar products sell for ... read more | 08/26/2009 (1:21 am) |
| Anyone got a T3D ready human avatars? | I am working on something special that a bunch of you Torque3D guys should enjoy. Also I hear tell G... read more | 08/25/2009 (6:29 pm) |