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Anthony Rosenbaum's Forum Posts

Thread Post Date Posted
Any idea on getting started for mapping? all you do is take the EXAMPLE folder and compress that to a nice small package like zip, I use winr... read more 09/01/2001 (7:41 pm)
Any idea on getting started for mapping? here is a great start for making maps with the v12 http://sierrastudios.com/games/tribes2/memanual.h... read more 09/01/2001 (4:12 pm)
Bouncing lol I thought I was crazy when I saw my disk skip off the water . . .I guess I am sane . . . what a ... read more 09/01/2001 (2:08 pm)
Next Rev of the engine? how bout vehicle examples (wheeled/flying/hover) for those who don't own t2 will they be included in... read more 09/01/2001 (2:04 pm)
Hungarian notation? this site has a good discription of the synyax at least for tribes2 which is the same engine . . .go... read more 09/01/2001 (12:13 pm)
Another set of Energy / Health Gui Objects wow I'm all over this thread. . . anyway I was wondering I added all of these and the player seems t... read more 09/01/2001 (11:14 am)
player health look for labrat's (Harold Brown) gui energy and health bars post... read more 08/31/2001 (6:09 pm)
Flame me if you like yep the clienPref.cs in the base folder was it thanks!!!!Anthony... read more 08/30/2001 (2:15 pm)
Flame me if you like well I tried all that and I don't think that it is that file. I noticed that the string that seems t... read more 08/30/2001 (12:00 pm)
Sliding corpses look for the respwn post they talk about keeping bodies still... read more 08/26/2001 (3:46 pm)
Transformers Game lol I had a similar Idea . . .might just have to compete . . . .LOL but mine is no fighting game and... read more 08/25/2001 (7:50 pm)
setting up pref for others thanks will do... read more 08/25/2001 (10:49 am)
what are the dummy words. . . . are there any you can name for now?... read more 08/21/2001 (1:44 pm)
Another set of Energy / Health Gui Objects I am and Idoit I had the exec as "exce" damb typos. so that is one problem down the guiprofile.gui d... read more 08/21/2001 (8:57 am)
Another set of Energy / Health Gui Objects ok I got the guiHealth/Engery stuff to compile and I can use them to make an interface. BUT my quest... read more 08/21/2001 (8:49 am)
Another set of Energy / Health Gui Objects I see what is happening but console says it dosn't find those profiles. . tried both ways . . do a I... read more 08/20/2001 (9:03 pm)
Another set of Energy / Health Gui Objects where do you add new GuiControlProfile ("GuiEnergyBarProfile") { opaque = false; fillColor =... read more 08/20/2001 (7:48 pm)
wondering well I go this problem now tried the tutorial and when I execute to compile the .map it says "Map2di... read more 08/19/2001 (9:27 pm)
wondering ahhhhhhh thanks... read more 08/19/2001 (9:17 pm)
Max exporter Tutorials here is a much better tutorial http://gameznet.com/v12/tools/beginnerstoexporter.shtml... read more 08/19/2001 (3:10 pm)
Particle Emitters, Vehicles, and Crashes. got it working thanks can't wait till the next tut LOL Anthony... read more 08/17/2001 (12:23 pm)
footpuffs & prints me got it had a typo my bad yall rock LABRAT is god... read more 08/17/2001 (12:22 pm)
footpuffs & prints all checked but when IN the game one loaded th console read missing files . . . .propmap.cs !! they... read more 08/17/2001 (12:16 pm)
Particle Emitters, Vehicles, and Crashes. I guees I'm lost on the "making the PropMap.cs" when I made the main.cs in data, I just copied and p... read more 08/17/2001 (12:00 pm)
footpuffs & prints I still can't get it . . . .question I did what Labrat said, saw it in another thread, do I have to ... read more 08/17/2001 (11:39 am)
Particle Emitters, Vehicles, and Crashes. Ok one more easy question that I know I'm being lazy about (but today is my dad's 80th bday so I'm n... read more 08/17/2001 (7:17 am)
footpuffs & prints nevermind I found it in textures.v12... read more 08/17/2001 (6:44 am)
footpuffs & prints sorry to bud you all but are the tribe2 footprints.png in the skin.v12 zip file? I can't find them w... read more 08/17/2001 (6:38 am)
Going on a roller for that tut add a secion on what pre existing dunny nodes are needed ie mount0, musselnossel (these... read more 08/16/2001 (7:54 pm)
Particle Emitters, Vehicles, and Crashes. Thanks guy s will be picking your brains later I'm SURE !!! :-)... read more 08/16/2001 (7:51 pm)
Particle Emitters, Vehicles, and Crashes. does it matter where you put exec("~/terrains/grassland/grasslandPropMap.cs"); in the main file?... read more 08/16/2001 (5:33 pm)
Vehicle Script - Anyone going to share? Tried the tutorial at v12 powered and YES it does work!! I'm brand new to programming, it helped ... read more 08/16/2001 (2:49 pm)
DTS Exporter - No project file??? R4 exporter is out keep surfing the forum to find it or email me vinci_smurf@smurfs.com... read more 08/16/2001 (9:01 am)
Player export in your tutorial you say to add a dummy "branch" but the pic has dummy "start" . . . which should I ... read more 08/15/2001 (10:36 pm)
The GUI "f10" is all messed up oh the problem was in BASE/PREFS/clientPref.cs the $pref::Video::resolution = "xxx yyy zz"; $p... read more 08/15/2001 (9:34 am)
Why won't GUI editor come up YEAH YEAH YEAH, YOU ROCK many thanks Anthony... read more 08/15/2001 (9:23 am)
The GUI "f10" is all messed up basically there is no interface help !!!... read more 08/15/2001 (8:24 am)
"Unexpected Material Type on Mesh128 . . . DOH the actualt satement was Unexpected Material type on Node "mesh128" . . . thanks AR... read more 08/14/2001 (12:22 pm)
Player export I had the same bounding box problem. . .would love to know too. Anthony... read more 08/13/2001 (9:35 pm)
Changing Hud's default message Many thanks I totally flew past it . . . .... read more 08/13/2001 (3:43 pm)
What about Windows ME users? Opps sorry found it. . . but actually I was wondering if GG will make a plugin exporter that works w... read more 08/10/2001 (4:33 pm)
Linux Build ok I'm new don't flame me too bad, but now that I have the engine and the extras like mesa3d an such... read more 08/10/2001 (8:31 am)
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